-
单例模式
ES5function Duck1(name:string){
this.name=name
this.instance=null
}Duck1.prototype.getName=function(){
console.log(this.name)
}Duck1.getInstance=function(name:string){
if(!this.instance){
this.instance= new Duck1(name)
}
}
const a=Duck1.getInstance('a')
const b=Duck1.getInstance('b')console.log(a===b) // true
ES6
class Duck{
name="xxx"
static instance:any=null
action(){
console.log('123')
}
static getInstance(){
if(!this.instance){
this.instance=new Duck()
}
return this.instance
}
}
const obj1=Duck.getInstance()
const obj2=Duck.getInstance()
console.log(obj1===obj2) // true
-
工厂模式
class Duck{
name="xxx"
constructor(name:string){
this.name=name
}
}function factory(name:string){
return new Duck(name)
}const a=factory('x')
const b=factory('s') -
策略模式
代码里有多个if的情况时,做成策略模式,好处:
策略模式利用组合,委托等技术和思想,有效的避免很多if条件语句
策略模式提供了开放-封闭原则,使代码更容易理解和扩展
策略模式中的代码可以复用
策略模式优化的例子
` -
代理模式
class Duck{
name="xxx" constructor(name:string){ this.name=name } getName(){ console.log('name: ',this.name) } setName(newValue:string){ this.name=newValue }
}
const tp=new Duck('a')
const obj = new Proxy(tp,{
set:function(target,property,value){
return Reflect.set(target,property,'new:'+value)
},
get(target,property){
if(property==='getName'){
return function(value:String){
Reflect.get(target,property,'new:'+value)
}
}
return Reflect.get(target,property)
}
})console.log(obj.name)
obj.setName('jack')
console.log(obj.name)
输出: