Circuits--Sequential--Finite4

  1. Simple FSM3 asy

    module top_module(
    input clk,
    input in,
    input areset,
    output out); //

    复制代码
     parameter A=2'd0;
     parameter B=2'd1;
     parameter C=2'd2;
     parameter D=2'd3;
     
     reg[1:0] state;
     reg[1:0] next_state;
     
     // State transition logic
     always@(*)
         begin
             case(state)
                 A:
                     begin
                         if(in==0) next_state = A;
                         else next_state = B;
                     end
                 B:
                     begin
                         if(in==0) next_state = C;
                         else next_state = B;
                     end
                 C:
                     begin
                         if(in==0) next_state = A;
                         else next_state = D;
                     end
                 D:
                     begin
                         if(in==0) next_state = C;
                         else next_state = B;
                     end
             endcase
         end
    
     // State flip-flops with asynchronous reset
     always@(posedge clk or posedge areset)
         begin
             if(areset)
                 state = A;
             else
                 state = next_state;
         end
    
     // Output logic
     assign out = (state == D);

    endmodule

  2. Simple FSM3 sy

    module top_module(
    input clk,
    input in,
    input reset,
    output out); //

    复制代码
     parameter A=2'd0;
     parameter B=2'd1;
     parameter C=2'd2;
     parameter D=2'd3;
     
     reg[1:0] state;
     reg[1:0] next_state;
     
     // State transition logic
     always@(*)
         begin
             case(state)
                 A:
                     begin
                         if(in==0) next_state = A;
                         else next_state = B;
                     end
                 B:
                     begin
                         if(in==0) next_state = C;
                         else next_state = B;
                     end
                 C:
                     begin
                         if(in==0) next_state = A;
                         else next_state = D;
                     end
                 D:
                     begin
                         if(in==0) next_state = C;
                         else next_state = B;
                     end
             endcase
         end
    
     // State flip-flops with asynchronous reset
     always@(posedge clk )
         begin
             if(reset)
                 state = A;
             else
                 state = next_state;
         end
    
     // Output logic
     assign out = (state == D);

    endmodule

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