头文件
调用头文件和声明函数
c
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_CONT 10
//声明函数
//初始化棋盘函数
void InitBoard(char board[ROWS][COLS], int rows, int cols, char mark);
//打印棋盘函数
void Displayboard(char board[ROWS][COLS], int rows, int cols);
//布置雷
void SetMine(char mine[ROWS][COLS],int row,int col);
//排雷
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
游戏主体
c
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char mark)
{
for (int i = 0; i < rows; i++)
{
for(int j = 0; j < cols; j++)
{
board[i][j] = mark;
}
}
}
//打印棋盘
void Displayboard(char board[ROWS][COLS], int row, int col)
{
printf("--------------扫雷游戏---------------\n");
for (int i = 0; i <= row; i++)
{
printf("%d ",i);
}
printf(" \n");
for (int i = 1; i <= row; i++)
{
printf("%d ",i);
for (int j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf(" \n");
}
printf("--------------扫雷游戏---------------\n");
}
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int cont = EASY_CONT;
while (cont)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
cont--;
}
}
}
//计算雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0');
}
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0;
int win = 0;
while (win<row*col-EASY_CONT)
{
printf("请输入扫描坐标:");
scanf("%d %d", &x, &y);
if (x >=1 && x<= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("GAME OVER~~~~~\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
int cont = GetMineCount(mine, x, y);
show[x][y] = cont + '0';
win++;
Displayboard(show, ROW, COL);
}
}
else
{
printf("//其他区域为安全区域,请输入排查区域//\n");
}
}
if (win == row*col - EASY_CONT)
{
printf("此区域以安全,排雷成功\n");
Displayboard(mine, ROW, COL);
}
}
界面和玩法
菜单和选项
c
#include "game.h"
void menu()
{
printf("************************************\n");
printf("************1.开始游戏**************\n");
printf("************0.退出游戏**************\n");
printf("************************************\n");
printf("************************************\n");
}
int game()
{
//初始化棋盘
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//Displayboard(mine, ROW, COL);
Displayboard(show, ROW, COL);
//埋雷
SetMine(mine,ROW,COL);
Displayboard(mine, ROW, COL);
//排雷
FindMine(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("非法输入,请重新输入\n");
break;
}
}
while (input);
return 0;
}