前言
最近在做一些有关DeepFilter的开发,写了份代码,这里简单说说代码,怎么使用Qt + DeepFilter进行实时的AI音频降噪,并获得耳返
环境
Windows11 + VisualStudio + Qt 5.14.2
流程
我们大致需要两个组件,一个是AudioDevice_,用于充当QIODevice来从QAudioInpu中源源不断获取当前默认写入设备的数据流,一个是AudioOutputThread,则在不影响AudioDevice的情况下将读取到的音频数据以耳返的方式播放出来。
代码如下:
Audio.h
cpp
#ifndef AUDIODEVICE_H
#define AUDIODEVICE_H
#include <QAudioBuffer>
#include <QApplication>
#include <QMediaPlayer>
#include <QAudioOutput>
#include <QIODevice>
#include <QAudioFormat>
#include <QTimer>
#include <QAudioInput>
#include <QAudioDeviceInfo>
#include <QQueue>
#include <QDateTime>
#include <QDebug>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
#include "./include/df/deep_filter.h"
class AudioOutputThread : public QThread {
Q_OBJECT
public:
AudioOutputThread(QMutex* mutex, QWaitCondition* condition, QObject* parent = nullptr)
: QThread(parent), mutex(mutex), condition(condition) {
// 初始化音频格式
QAudioFormat format;
format.setSampleRate(48000);
format.setChannelCount(1); // 单声道
format.setSampleSize(16);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
// 初始化音频输出设备
QAudioDeviceInfo outputDeviceInfo = QAudioDeviceInfo::defaultOutputDevice();
audioOutput = new QAudioOutput(outputDeviceInfo, format);
outputIODevice = audioOutput->start();
}
void run() override {
while (true) {
mutex->lock();
while (buffer.size() < 4800) {
condition->wait(mutex);
}
short output[4800];
for (int i = 0; i < 4800; ++i) {
output[i] = buffer.dequeue();
}
mutex->unlock();
outputIODevice->write(reinterpret_cast<const char*>(output), sizeof(output));
}
}
void enqueueData(const short* data, int size) {
mutex->lock();
for (int i = 0; i < size; ++i) {
buffer.enqueue(data[i]);
}
condition->wakeAll();
mutex->unlock();
}
private:
QQueue<short> buffer;
QMutex* mutex;
QWaitCondition* condition;
QAudioOutput* audioOutput;
QIODevice* outputIODevice;
};
#include "qdir.h"
class AudioDevice_ : public QIODevice {
Q_OBJECT
public:
AudioDevice_(QObject* parent = nullptr) : QIODevice(parent) {
// 获取当前可执行文件的目录
QString executableDir = QCoreApplication::applicationDirPath();
// 使用QDir拼接路径
QDir dir(executableDir);
QString modelPath = dir.filePath("model/DeepFilterNet3_onnx.tar.gz");
// 转换为const char*类型
QByteArray modelPathBytes = modelPath.toLocal8Bit();
const char* model_path = modelPathBytes.constData();
this->df_state = df_create(model_path, 100.);
// 初始化音频输出线程
outputThread = new AudioOutputThread(&mutex, &condition);
outputThread->start();
}
~AudioDevice_() {
outputThread->quit();
outputThread->wait();
delete outputThread;
}
bool open(OpenMode mode) override {
return QIODevice::open(mode | QIODevice::ReadWrite); // 使用ReadWrite模式打开
}
qint64 readData(char* data, qint64 maxlen) override {
// 不需要实现,因为我们只使用writeData
Q_UNUSED(data);
Q_UNUSED(maxlen);
return 0;
}
qint64 writeData(const char* data, qint64 len) override {
// 将接收到的数据存入缓冲区
const short* samples = reinterpret_cast<const short*>(data);
qint64 sampleCount = len / sizeof(short);
for (qint64 i = 0; i < sampleCount; ++i) {
buffer.enqueue(samples[i]);
if (buffer.size() >= 480) {
// 缓冲区已满,处理数据
short input[480];
short output[480];
for (int j = 0; j < 480; ++j) {
input[j] = buffer.dequeue();
}
qint64 first_time = QDateTime::currentDateTime().toMSecsSinceEpoch();
if (blnDF) {
float snr = df_process_frame_i16(df_state, input, output);
qint64 lastTime = QDateTime::currentDateTime().toMSecsSinceEpoch();
// 处理后的数据可以在这里输出或传递到其他地方
qDebug() << "Processed frame with Time " << lastTime - first_time << " ms, SNR:" << snr;
}
else {
// 使用 memcpy 进行内存拷贝
memcpy(output, input, 480 * sizeof(short));
}
// 将处理后的数据放入输出缓冲区
if (this->blnReturn)
outputThread->enqueueData(output, 480);
}
}
return len; // 返回写入的数据长度
}
/// <summary>
/// 设置耳返
/// </summary>
/// <param name="blnReturn"></param>
void setReturn(bool blnReturn) {
this->blnReturn = blnReturn;
}
void setDF(bool blnDF) {
this->blnDF = blnDF;
}
private:
DFState* df_state;
QQueue<short> buffer;
AudioOutputThread* outputThread;
QMutex mutex;
QWaitCondition condition;
bool blnReturn;
bool blnDF;
};
#endif // AUDIODEVICE_H
调用示例:mainwindow.cpp
cpp
#include "mainwindow.h"
#include "./ui_mainwindow.h"
MainWindow::MainWindow(QWidget* parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
// 获取默认音频输入设备
QAudioDeviceInfo info = QAudioDeviceInfo::defaultInputDevice();
// 设置音频格式
QAudioFormat format;
format.setSampleRate(48000);
format.setChannelCount(1); // 使用单声道,方便处理
format.setSampleSize(16);
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
// 检查设备是否支持所设置的格式
if (!info.isFormatSupported(format)) {
qWarning() << "Default format not supported, trying to use the nearest.";
format = info.nearestFormat(format);
}
// 创建音频输入对象
audioInput = new QAudioInput(info, format, this);
// 创建自定义的QIODevice来处理音频数据
audioDevice = new AudioDevice_(this);
audioDevice->open(QIODevice::ReadWrite);
// 初始化 DeepFilterNet
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_2_clicked()
{
// 停止录音
audioInput->stop();
}
void MainWindow::on_cbx_return_clicked(bool blnchecked)
{
audioDevice->setReturn(blnchecked);
}
void MainWindow::on_cbx_df_clicked(bool blnchecked)
{
audioDevice->setDF(blnchecked);
}
void MainWindow::on_pushButton_clicked()
{
// 开始录音
audioInput->start(audioDevice);
}