拼图
介绍
该示例通过@ohos.multimedia.image和@ohos.file.photoAccessHelper接口实现获取图片,以及图片裁剪分割的功能。
效果预览
使用说明:
- 使用预置相机拍照后启动应用,应用首页会读取设备内的图片文件并展示获取到的第一个图片,没有图片时图片位置显示空白;
- 点击开始按钮开始后,时间开始倒计时,在规定时间内未完成拼图则游戏结束。在游戏中,玩家点击重新开始进行游戏重置;
- 点击开始游戏后,玩家可以根据上方的大图,点击黄格周围的图片移动,点击后图片和黄格交换位置,最终拼成完整的图片;
- 不在游戏中时,玩家可以点击上方大图,选择自定义图片来进行拼图游戏。
具体实现
-
游戏中图片裁剪分割的效果实现在ImageModel中,源码参考[ImageModel]:
/*
- Copyright (c) 2022 Huawei Device Co., Ltd.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
*/
import { image } from '@kit.ImageKit';
import { photoAccessHelper } from '@kit.MediaLibraryKit';
import { dataSharePredicates } from '@kit.ArkData';
import { Context } from '@kit.AbilityKit';
import { fileIo } from '@kit.CoreFileKit';
import Logger from './Logger';
import PictureItem from './PictureItem';
import { CommonConstants as Common } from '../common/CommonConstants';const TAG = '[ImageModel]';
export default class ImageModel {
private phAccessHelper: photoAccessHelper.PhotoAccessHelper | null = null;constructor(context: Context) { this.phAccessHelper = photoAccessHelper.getPhotoAccessHelper(context); } async getAllImg(): Promise<photoAccessHelper.PhotoAsset[]> { Logger.info('getAllImg'); let photoList: Array<photoAccessHelper.PhotoAsset> = []; if (this.phAccessHelper === null) { Logger.info('phAccessHelper fail'); return photoList; } let fileKeyType = photoAccessHelper.PhotoKeys.PHOTO_TYPE; let predicates: dataSharePredicates.DataSharePredicates = new dataSharePredicates.DataSharePredicates(); Logger.info(fileKeyType); let fetchOptions: photoAccessHelper.FetchOptions = { fetchColumns: [], predicates: predicates }; try { let fetchResult: photoAccessHelper.FetchResult<photoAccessHelper.PhotoAsset> = await this.phAccessHelper.getAssets(fetchOptions); if (fetchResult != undefined) { Logger.info('fetchResult success'); let photoAsset: Array<photoAccessHelper.PhotoAsset> = await fetchResult.getAllObjects(); if (photoAsset != undefined && photoAsset.length > 0) { for (let i = 0; i < photoAsset.length; i++) { if (photoAsset[i].photoType === 1) { photoList.push(photoAsset[i]); } } } } } catch (err) { Logger.error('getAssets failed, message = ', err); } Logger.info('photoList success'); return photoList; } async splitPic(index: number): Promise<PictureItem[]> { let imagePixelMap: PictureItem[] = []; let imagesData: Array<photoAccessHelper.PhotoAsset> = await this.getAllImg(); let imagePackerApi = image.createImagePacker(); fileIo.open(imagesData[index].uri, fileIo.OpenMode.READ_ONLY).then(async (file: fileIo.File) => { let fd: number = file.fd; let imageSource = image.createImageSource(fd); let imageInfo = await imageSource.getImageInfo(); Logger.info(TAG, `sizeImg createImageSource ${JSON.stringify(imageSource)}`); let height = imageInfo.size.height / Common.SPLIT_COUNT; for (let i = 0; i < Common.SPLIT_COUNT; i++) { for (let j = 0; j < Common.SPLIT_COUNT; j++) { let picItem: PictureItem; if (i === Common.SPLIT_COUNT - 1 && j === Common.SPLIT_COUNT - 1) { picItem = new PictureItem(Common.PICTURE_ITEM_NUMBER, {} as image.PixelMap); imagePixelMap.push(picItem); } else { Logger.info(TAG, `sizeImg x = ${imageInfo.size.width / Common.SPLIT_COUNT} y = ${height}`); let decodingOptions: image.DecodingOptions = { desiredRegion: { size: { height: height, width: imageInfo.size.width / Common.SPLIT_COUNT }, x: j * imageInfo.size.width / Common.SPLIT_COUNT, y: i * height } } imagePixelMap.push( new PictureItem(i * Common.SPLIT_COUNT + j, await imageSource.createPixelMap(decodingOptions))); } } } imagePackerApi.release(); fileIo.closeSync(fd); }) return imagePixelMap; }
}
-
获取本地图片:首先使用getPhotoAccessHelper获取相册管理模块实例,然后使用getAssets方法获取文件资源,最后使用getAllObjects获取检索结果中的所有文件资产方便展示;
-
裁剪图片准备:裁剪图片需要使用@ohos.multimedia.image接口,裁剪前需要申请图片编辑权限,使用requestPermissionsFromUser申请,源码参考[Index.ets];
/*
- Copyright (c) 2022-2023 Huawei Device Co., Ltd.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
*/
import { mediaquery } from '@kit.ArkUI';
import { Permissions, abilityAccessCtrl } from '@kit.AbilityKit';
import { emitter } from '@kit.BasicServicesKit';
import { photoAccessHelper } from '@kit.MediaLibraryKit';
import GameRules from '../model/GameRules';
import ImagePicker from '../common/ImagePicker';
import Logger from '../model/Logger';
import PictureItem from '../model/PictureItem';
import ImageModel from '../model/ImageModel';
import { CommonConstants as Common } from '../common/CommonConstants';const PERMISSIONS: Array<Permissions> = [
'ohos.permission.READ_MEDIA',
'ohos.permission.WRITE_MEDIA',
'ohos.permission.MEDIA_LOCATION',
'ohos.permission.MANAGE_MISSIONS'
];@Entry
@Component
struct Index {
@State numArray: PictureItem[] = [];
@State imgData: Array<photoAccessHelper.PhotoAsset> = [];
@State @Watch('onTimeOver') gameTime: number = Common.GAME_TIME;
@State @Watch('onImageChange') index: number = Common.ZERO;
@State isLand: boolean = false;
@StorageLink('isGameStart') isGameStart: boolean = false;
private listener = mediaquery.matchMediaSync('screen and (min-aspect-ratio: 1.5) or (orientation: landscape)');
private ImageModel: ImageModel = new ImageModel(getContext(this));
private game: GameRules = new GameRules();
private timer: number = -1;
private isRefresh: boolean = false;onLand = (mediaQueryResult: mediaquery.MediaQueryResult) => { Logger.info(`[eTSMediaQuery.Index]onLand: mediaQueryResult.matches=${mediaQueryResult.matches}`); this.isLand = mediaQueryResult.matches; }; over = () => { Logger.info(Common.TAG, 'emitter on , eventID = 0'); for (let i = Common.ZERO; i < Common.LOOP; i++) { this.numArray[i].index = i; } this.gameOver(); }; timeEnd = () => { Logger.info(Common.TAG, 'emitter on , eventID = 1'); this.gameTime = Common.ZERO; }; async aboutToAppear() { this.listener.on('change', this.onLand); await abilityAccessCtrl.createAtManager().requestPermissionsFromUser(getContext(this), PERMISSIONS); this.imgData = await this.ImageModel.getAllImg(); Logger.info(Common.TAG, `images = ${this.imgData.length}`); this.numArray = await this.ImageModel.splitPic(this.index); // Test case. The game is simulated successfully. emitter.on({ eventId: Common.ZERO, priority: Common.ZERO }, this.over); // Test case. End of simulation time. emitter.on({ eventId: Common.ONE, priority: Common.ZERO }, this.timeEnd); } onTimeOver() { if (this.gameTime === Common.ZERO) { this.isGameStart = false; AlertDialog.show({ message: 'TimeOver' }); clearInterval(this.timer); } } async onImageChange() { this.isRefresh = true; this.dialogController.close(); this.numArray = []; this.numArray = await this.ImageModel.splitPic(this.index); this.init(); this.isGameStart = false; this.isRefresh = false; } init() { this.gameTime = Common.GAME_TIME; clearInterval(this.timer); } gameOver() { let count = Common.ZERO; for (let i = Common.ZERO; i < Common.LOOP; i++) { if (this.numArray[i].index === i) { count++; } else { count = Common.ZERO; break; } } if (count === Common.LOOP) { this.isGameStart = false; AlertDialog.show({ message: $r('app.string.congratulations') }); clearInterval(this.timer); this.gameTime = Common.GAME_TIME; } } start() { this.init(); this.timer = setInterval(() => { this.gameTime--; }, Common.TIME_NUMBER) } dialogController: CustomDialogController = new CustomDialogController({ builder: ImagePicker({ imagesData: this.imgData, index: $index }), autoCancel: true, gridCount: Common.GRID_COUNT }) @Builder ImageShow() { Image(this.imgData[this.index].uri) .id(Common.IMAGE_SHOW) .width(Common.IMAGE_WIDTH) .height($r('app.float.imageShow_height')) .objectFit(ImageFit.Fill) .onClick(async () => { if (this.isRefresh) { return; } this.imgData = await this.ImageModel.getAllImg(); setTimeout(() => { this.dialogController.open(); }, Common.TIME); }) } @Builder ImageGrid(leftMargin: number, topMargin: number) { Grid() { ForEach(this.numArray, (item: PictureItem, index) => { GridItem() { Image(item.pixelMap) .width(Common.GRID_IMAGE_WIDTH) .objectFit(ImageFit.Fill) .height($r('app.float.grid_image_height')) } .id(`image${index}`) .backgroundColor(item.pixelMap === undefined ? $r('app.color.blank_picture_background') : $r('app.color.picture_background')) .onClick(() => { if (this.isRefresh) { return; } if (this.isGameStart) { this.isRefresh = true; this.numArray = this.game.gameInit(index, this.numArray); this.gameOver(); this.isRefresh = false; } }) }, (item: PictureItem) => JSON.stringify(item)) } .id(Common.IMAGE_GRID) .columnsTemplate(Common.COLUMN_TEMPLATE) .columnsGap($r('app.float.gap')) .rowsGap($r('app.float.gap')) .width(Common.IMAGE_WIDTH) .height($r('app.float.grid_height')) .margin({ left: leftMargin, top: topMargin }) } build() { Column() { Row() { Text(`Time:0${Math.floor(this.gameTime / Common.SECOND)}:${this.gameTime % Common.SECOND < Common.TEN ? Common.STRING_ZERO + this.gameTime % Common.SECOND : this.gameTime % Common.SECOND}`) .id(Common.TIME_STRING) .margin({ top: Common.MARGIN, bottom: Common.MARGIN }) } if (this.imgData.length > Common.ZERO) { if (this.isLand) { Row() { this.ImageShow() this.ImageGrid(Common.TEN, Common.ZERO) } .margin({ top: Common.MARGIN }) } else { Column() { this.ImageShow() this.ImageGrid(Common.ZERO, Common.FIVE) } .margin({ top: Common.MARGIN }) } } Button($r('app.string.start'), { type: ButtonType.Capsule, stateEffect: true }) .id(Common.START_BUTTON) .height($r('app.float.button_height')) .width(Common.FULL_WIDTH) .fontSize($r('app.float.button_font_size')) .margin({ top: Common.MARGIN }) .backgroundColor(this.isGameStart ? $r('app.color.forbid') : $r('app.color.allow')) .enabled(!this.isGameStart) .onClick(() => { this.isGameStart = true; this.start(); this.numArray = this.game.gameBegin(this.numArray); }) Button($r('app.string.restart'), { type: ButtonType.Capsule, stateEffect: true }) .id(Common.RESTART_BUTTON) .height($r('app.float.button_height')) .width(Common.FULL_WIDTH) .fontSize($r('app.float.button_font_size')) .margin({ top: Common.MARGIN }) .backgroundColor(this.isGameStart ? $r('app.color.allow') : $r('app.color.forbid')) .enabled(this.isGameStart) .onClick(() => { this.isGameStart = true; this.start(); this.numArray = this.game.gameBegin(this.numArray); }) } .width(Common.FULL_WIDTH) .height(Common.FULL_HEIGHT) .padding({ left: Common.PERCENT, right: Common.PERCENT }) }
}
-
图片编辑:首先使用createImagePacker创建ImagePacker实例,然后使用fs.open打开文件,调用createImageSource接口创建图片源实例方便操作图片,接下来使用getImageInfo方法获取图片大小便于分割,最后使用createPixelMap方法传入每一份的尺寸参数完成图片裁剪。
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