问题点
使用的point来渲染高度图点云,大数据图片无效渲染点多(可以通过八叉树过滤掉无效点增加效率,这个太复杂),但是胜在简单能用
效果图
code
代码可运行,无需npm
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Heightmap Visualization</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<button id="loadImageButton">Load Image</button>
<!-- 引入Three.js和OrbitControls -->
<!-- <script src="https://cdn.jsdelivr.net/npm/three@v0.149.0/build/three.module.js" type="module"></script> -->
<script src="https://seikichi.github.io/tiff.js/tiff.min.js"></script>
<script src="orb.js"></script>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@v0.149.0/build/three.module.js";
console.log(THREE)
var {OrbitControls, MapControls} = Orb(THREE.EventDispatcher,
THREE.MOUSE,
THREE.Quaternion,
THREE.Spherical,
THREE.TOUCH,
THREE.Vector2,
THREE.Vector3)
// 设置基本的Three.js场景、相机和渲染器
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// const OrbitControls = threeTsorbitControls;
// 创建 OrbitControls 控件,并绑定到相机和渲染器
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // 启用阻尼感(惯性效果)
controls.dampingFactor = 0.25; // 阻尼系数
controls.screenSpacePanning = true;
controls.maxPolarAngle = Math.PI;
camera.position.set(100, 100, 500); // 设置相机位置
camera.lookAt(0, 0, 0);
// 加载高度图
// const textureLoader = new THREE.TextureLoader();
// textureLoader.load('https://threejsfundamentals.org/threejs/resources/images/heightmap-96x64.png', );
const createGeometryFn = (texture) => {
const img = texture.image;
const canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
const ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
const imgData = ctx.getImageData(0, 0, img.width, img.height).data;
const geometry = new THREE.BufferGeometry();
const positions = [];
const colors = [];
for (let y = 0; y < img.height; y++) {
for (let x = 0; x < img.width; x++) {
// 获取像素的灰度值作为高度
const index = (y * img.width + x) * 4;
const height = imgData[index] / 255 * 50; // 0-255映射为高度范围
// 设置每个点的位置 (x, y, height)
positions.push(x - img.width / 2, y - img.height / 2, height);
// 颜色映射,越高越鲜艳
const color = new THREE.Color(`hsl(${(height / 50) * 240}, 100%, 50%)`);
colors.push(color.r, color.g, color.b);
}
}
// 将位置和颜色数据添加到BufferGeometry中
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
// 创建点材质,启用顶点颜色
const material = new THREE.PointsMaterial({
size: 1.5,
vertexColors: true
});
// 创建点云对象
const points = new THREE.Points(geometry, material);
scene.add(points);
// 渲染循环
function animate() {
requestAnimationFrame(animate);
// 更新OrbitControls状态
controls.update();
// 渲染场景
renderer.render(scene, camera);
}
animate();
}
const createGeometryTiffFn = (canvas) => {
const img = texture.image;
canvas.width = img.width;
canvas.height = img.height;
const ctx = canvas.getContext('2d');
const imgData = ctx.getImageData(0, 0, img.width, img.height).data;
const geometry = new THREE.BufferGeometry();
const positions = [];
const colors = [];
for (let y = 0; y < img.height; y++) {
for (let x = 0; x < img.width; x++) {
// 获取像素的灰度值作为高度
const index = (y * img.width + x) * 4;
const height = imgData[index] / 255 * 50; // 0-255映射为高度范围
// 设置每个点的位置 (x, y, height)
positions.push(x - img.width / 2, y - img.height / 2, height);
// 颜色映射,越高越鲜艳
const color = new THREE.Color(`hsl(${(height / 50) * 240}, 100%, 50%)`);
colors.push(color.r, color.g, color.b);
}
}
// 将位置和颜色数据添加到BufferGeometry中
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
// 创建点材质,启用顶点颜色
const material = new THREE.PointsMaterial({
size: 1.5,
vertexColors: true
});
// 创建点云对象
const points = new THREE.Points(geometry, material);
scene.add(points);
// 渲染循环
function animate() {
requestAnimationFrame(animate);
// 更新OrbitControls状态
controls.update();
// 渲染场景
renderer.render(scene, camera);
}
animate();
}
Tiff.initialize({TOTAL_MEMORY: 16777216 * 10});
function loadFile(){
const inputElement = document.createElement('input');
inputElement.type = 'file';
inputElement.accept = 'image/*';
inputElement.addEventListener('change', (event) => {
const file = event.target.files[0];
const reader = new FileReader();
console.log(file.name)
reader.onload = function(e) {
let fname = file.name
if(fname.includes('tif')){//todo 我这里没有调试成功
const buffer = new Uint8Array(e.target.result);
var tiff = new Tiff({buffer: buffer});
console.log(tiff)
var canvas = tiff.toCanvas();
createGeometryTiffFn(canvas)
}else{
const img = new Image();
img.src = e.target.result;
img.onload = function() {
console.log('图片加载成功');
createGeometryFn({image:img})
};
}
};
reader.readAsDataURL(file);
});
inputElement.click();
}
document.getElementById('loadImageButton').addEventListener('click', loadFile);
// 窗口大小调整时,更新相机和渲染器
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>
orb.js
js
function Orb(EventDispatcher,
MOUSE,
Quaternion,
Spherical,
TOUCH,
Vector2,
Vector3){
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
const _changeEvent = { type: 'change' };
const _startEvent = { type: 'start' };
const _endEvent = { type: 'end' };
class OrbitControls extends EventDispatcher {
constructor( object, domElement ) {
super();
this.object = object;
this.domElement = domElement;
this.domElement.style.touchAction = 'none'; // disable touch scroll
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.05;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
// The four arrow keys
this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
// Mouse buttons
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
// Touch fingers
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
// the target DOM element for key events
this._domElementKeyEvents = null;
//
// public methods
//
this.getPolarAngle = function () {
return spherical.phi;
};
this.getAzimuthalAngle = function () {
return spherical.theta;
};
this.getDistance = function () {
return this.object.position.distanceTo( this.target );
};
this.listenToKeyEvents = function ( domElement ) {
domElement.addEventListener( 'keydown', onKeyDown );
this._domElementKeyEvents = domElement;
};
this.saveState = function () {
scope.target0.copy( scope.target );
scope.position0.copy( scope.object.position );
scope.zoom0 = scope.object.zoom;
};
this.reset = function () {
scope.target.copy( scope.target0 );
scope.object.position.copy( scope.position0 );
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent( _changeEvent );
scope.update();
state = STATE.NONE;
};
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = function () {
const offset = new Vector3();
// so camera.up is the orbit axis
const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
const quatInverse = quat.clone().invert();
const lastPosition = new Vector3();
const lastQuaternion = new Quaternion();
const twoPI = 2 * Math.PI;
return function update() {
const position = scope.object.position;
offset.copy( position ).sub( scope.target );
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion( quat );
// angle from z-axis around y-axis
spherical.setFromVector3( offset );
if ( scope.autoRotate && state === STATE.NONE ) {
rotateLeft( getAutoRotationAngle() );
}
if ( scope.enableDamping ) {
spherical.theta += sphericalDelta.theta * scope.dampingFactor;
spherical.phi += sphericalDelta.phi * scope.dampingFactor;
} else {
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
}
// restrict theta to be between desired limits
let min = scope.minAzimuthAngle;
let max = scope.maxAzimuthAngle;
if ( isFinite( min ) && isFinite( max ) ) {
if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
if ( min <= max ) {
spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
} else {
spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
Math.max( min, spherical.theta ) :
Math.min( max, spherical.theta );
}
}
// restrict phi to be between desired limits
spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
// move target to panned location
if ( scope.enableDamping === true ) {
scope.target.addScaledVector( panOffset, scope.dampingFactor );
} else {
scope.target.add( panOffset );
}
offset.setFromSpherical( spherical );
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion( quatInverse );
position.copy( scope.target ).add( offset );
scope.object.lookAt( scope.target );
if ( scope.enableDamping === true ) {
sphericalDelta.theta *= ( 1 - scope.dampingFactor );
sphericalDelta.phi *= ( 1 - scope.dampingFactor );
panOffset.multiplyScalar( 1 - scope.dampingFactor );
} else {
sphericalDelta.set( 0, 0, 0 );
panOffset.set( 0, 0, 0 );
}
scale = 1;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( zoomChanged ||
lastPosition.distanceToSquared( scope.object.position ) > EPS ||
8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
scope.dispatchEvent( _changeEvent );
lastPosition.copy( scope.object.position );
lastQuaternion.copy( scope.object.quaternion );
zoomChanged = false;
return true;
}
return false;
};
}();
this.dispose = function () {
scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
scope.domElement.removeEventListener( 'wheel', onMouseWheel );
scope.domElement.removeEventListener( 'pointermove', onPointerMove );
scope.domElement.removeEventListener( 'pointerup', onPointerUp );
if ( scope._domElementKeyEvents !== null ) {
scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
}
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
};
//
// internals
//
const scope = this;
const STATE = {
NONE: - 1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6
};
let state = STATE.NONE;
const EPS = 0.000001;
// current position in spherical coordinates
const spherical = new Spherical();
const sphericalDelta = new Spherical();
let scale = 1;
const panOffset = new Vector3();
let zoomChanged = false;
const rotateStart = new Vector2();
const rotateEnd = new Vector2();
const rotateDelta = new Vector2();
const panStart = new Vector2();
const panEnd = new Vector2();
const panDelta = new Vector2();
const dollyStart = new Vector2();
const dollyEnd = new Vector2();
const dollyDelta = new Vector2();
const pointers = [];
const pointerPositions = {};
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow( 0.95, scope.zoomSpeed );
}
function rotateLeft( angle ) {
sphericalDelta.theta -= angle;
}
function rotateUp( angle ) {
sphericalDelta.phi -= angle;
}
const panLeft = function () {
const v = new Vector3();
return function panLeft( distance, objectMatrix ) {
v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
v.multiplyScalar( - distance );
panOffset.add( v );
};
}();
const panUp = function () {
const v = new Vector3();
return function panUp( distance, objectMatrix ) {
if ( scope.screenSpacePanning === true ) {
v.setFromMatrixColumn( objectMatrix, 1 );
} else {
v.setFromMatrixColumn( objectMatrix, 0 );
v.crossVectors( scope.object.up, v );
}
v.multiplyScalar( distance );
panOffset.add( v );
};
}();
// deltaX and deltaY are in pixels; right and down are positive
const pan = function () {
const offset = new Vector3();
return function pan( deltaX, deltaY ) {
const element = scope.domElement;
if ( scope.object.isPerspectiveCamera ) {
// perspective
const position = scope.object.position;
offset.copy( position ).sub( scope.target );
let targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
// we use only clientHeight here so aspect ratio does not distort speed
panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
} else if ( scope.object.isOrthographicCamera ) {
// orthographic
panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
} else {
// camera neither orthographic nor perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
scope.enablePan = false;
}
};
}();
function dollyOut( dollyScale ) {
if ( scope.object.isPerspectiveCamera ) {
scale /= dollyScale;
} else if ( scope.object.isOrthographicCamera ) {
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
scope.enableZoom = false;
}
}
function dollyIn( dollyScale ) {
if ( scope.object.isPerspectiveCamera ) {
scale *= dollyScale;
} else if ( scope.object.isOrthographicCamera ) {
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
scope.enableZoom = false;
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate( event ) {
rotateStart.set( event.clientX, event.clientY );
}
function handleMouseDownDolly( event ) {
dollyStart.set( event.clientX, event.clientY );
}
function handleMouseDownPan( event ) {
panStart.set( event.clientX, event.clientY );
}
function handleMouseMoveRotate( event ) {
rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
const element = scope.domElement;
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
rotateStart.copy( rotateEnd );
scope.update();
}
function handleMouseMoveDolly( event ) {
dollyEnd.set( event.clientX, event.clientY );
dollyDelta.subVectors( dollyEnd, dollyStart );
if ( dollyDelta.y > 0 ) {
dollyOut( getZoomScale() );
} else if ( dollyDelta.y < 0 ) {
dollyIn( getZoomScale() );
}
dollyStart.copy( dollyEnd );
scope.update();
}
function handleMouseMovePan( event ) {
panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
scope.update();
}
function handleMouseWheel( event ) {
if ( event.deltaY < 0 ) {
dollyIn( getZoomScale() );
} else if ( event.deltaY > 0 ) {
dollyOut( getZoomScale() );
}
scope.update();
}
function handleKeyDown( event ) {
let needsUpdate = false;
switch ( event.code ) {
case scope.keys.UP:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
} else {
pan( 0, scope.keyPanSpeed );
}
needsUpdate = true;
break;
case scope.keys.BOTTOM:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
} else {
pan( 0, - scope.keyPanSpeed );
}
needsUpdate = true;
break;
case scope.keys.LEFT:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
} else {
pan( scope.keyPanSpeed, 0 );
}
needsUpdate = true;
break;
case scope.keys.RIGHT:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
} else {
pan( - scope.keyPanSpeed, 0 );
}
needsUpdate = true;
break;
}
if ( needsUpdate ) {
// prevent the browser from scrolling on cursor keys
event.preventDefault();
scope.update();
}
}
function handleTouchStartRotate() {
if ( pointers.length === 1 ) {
rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
} else {
const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
rotateStart.set( x, y );
}
}
function handleTouchStartPan() {
if ( pointers.length === 1 ) {
panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
} else {
const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
panStart.set( x, y );
}
}
function handleTouchStartDolly() {
const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
const distance = Math.sqrt( dx * dx + dy * dy );
dollyStart.set( 0, distance );
}
function handleTouchStartDollyPan() {
if ( scope.enableZoom ) handleTouchStartDolly();
if ( scope.enablePan ) handleTouchStartPan();
}
function handleTouchStartDollyRotate() {
if ( scope.enableZoom ) handleTouchStartDolly();
if ( scope.enableRotate ) handleTouchStartRotate();
}
function handleTouchMoveRotate( event ) {
if ( pointers.length == 1 ) {
rotateEnd.set( event.pageX, event.pageY );
} else {
const position = getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
rotateEnd.set( x, y );
}
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
const element = scope.domElement;
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
rotateStart.copy( rotateEnd );
}
function handleTouchMovePan( event ) {
if ( pointers.length === 1 ) {
panEnd.set( event.pageX, event.pageY );
} else {
const position = getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
panEnd.set( x, y );
}
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
}
function handleTouchMoveDolly( event ) {
const position = getSecondPointerPosition( event );
const dx = event.pageX - position.x;
const dy = event.pageY - position.y;
const distance = Math.sqrt( dx * dx + dy * dy );
dollyEnd.set( 0, distance );
dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
dollyOut( dollyDelta.y );
dollyStart.copy( dollyEnd );
}
function handleTouchMoveDollyPan( event ) {
if ( scope.enableZoom ) handleTouchMoveDolly( event );
if ( scope.enablePan ) handleTouchMovePan( event );
}
function handleTouchMoveDollyRotate( event ) {
if ( scope.enableZoom ) handleTouchMoveDolly( event );
if ( scope.enableRotate ) handleTouchMoveRotate( event );
}
//
// event handlers - FSM: listen for events and reset state
//
function onPointerDown( event ) {
if ( scope.enabled === false ) return;
if ( pointers.length === 0 ) {
scope.domElement.setPointerCapture( event.pointerId );
scope.domElement.addEventListener( 'pointermove', onPointerMove );
scope.domElement.addEventListener( 'pointerup', onPointerUp );
}
//
addPointer( event );
if ( event.pointerType === 'touch' ) {
onTouchStart( event );
} else {
onMouseDown( event );
}
}
function onPointerMove( event ) {
if ( scope.enabled === false ) return;
if ( event.pointerType === 'touch' ) {
onTouchMove( event );
} else {
onMouseMove( event );
}
}
function onPointerUp( event ) {
removePointer( event );
if ( pointers.length === 0 ) {
scope.domElement.releasePointerCapture( event.pointerId );
scope.domElement.removeEventListener( 'pointermove', onPointerMove );
scope.domElement.removeEventListener( 'pointerup', onPointerUp );
}
scope.dispatchEvent( _endEvent );
state = STATE.NONE;
}
function onPointerCancel( event ) {
removePointer( event );
}
function onMouseDown( event ) {
let mouseAction;
switch ( event.button ) {
case 0:
mouseAction = scope.mouseButtons.LEFT;
break;
case 1:
mouseAction = scope.mouseButtons.MIDDLE;
break;
case 2:
mouseAction = scope.mouseButtons.RIGHT;
break;
default:
mouseAction = - 1;
}
switch ( mouseAction ) {
case MOUSE.DOLLY:
if ( scope.enableZoom === false ) return;
handleMouseDownDolly( event );
state = STATE.DOLLY;
break;
case MOUSE.ROTATE:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( scope.enablePan === false ) return;
handleMouseDownPan( event );
state = STATE.PAN;
} else {
if ( scope.enableRotate === false ) return;
handleMouseDownRotate( event );
state = STATE.ROTATE;
}
break;
case MOUSE.PAN:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( scope.enableRotate === false ) return;
handleMouseDownRotate( event );
state = STATE.ROTATE;
} else {
if ( scope.enablePan === false ) return;
handleMouseDownPan( event );
state = STATE.PAN;
}
break;
default:
state = STATE.NONE;
}
if ( state !== STATE.NONE ) {
scope.dispatchEvent( _startEvent );
}
}
function onMouseMove( event ) {
switch ( state ) {
case STATE.ROTATE:
if ( scope.enableRotate === false ) return;
handleMouseMoveRotate( event );
break;
case STATE.DOLLY:
if ( scope.enableZoom === false ) return;
handleMouseMoveDolly( event );
break;
case STATE.PAN:
if ( scope.enablePan === false ) return;
handleMouseMovePan( event );
break;
}
}
function onMouseWheel( event ) {
if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
event.preventDefault();
scope.dispatchEvent( _startEvent );
handleMouseWheel( event );
scope.dispatchEvent( _endEvent );
}
function onKeyDown( event ) {
if ( scope.enabled === false || scope.enablePan === false ) return;
handleKeyDown( event );
}
function onTouchStart( event ) {
trackPointer( event );
switch ( pointers.length ) {
case 1:
switch ( scope.touches.ONE ) {
case TOUCH.ROTATE:
if ( scope.enableRotate === false ) return;
handleTouchStartRotate();
state = STATE.TOUCH_ROTATE;
break;
case TOUCH.PAN:
if ( scope.enablePan === false ) return;
handleTouchStartPan();
state = STATE.TOUCH_PAN;
break;
default:
state = STATE.NONE;
}
break;
case 2:
switch ( scope.touches.TWO ) {
case TOUCH.DOLLY_PAN:
if ( scope.enableZoom === false && scope.enablePan === false ) return;
handleTouchStartDollyPan();
state = STATE.TOUCH_DOLLY_PAN;
break;
case TOUCH.DOLLY_ROTATE:
if ( scope.enableZoom === false && scope.enableRotate === false ) return;
handleTouchStartDollyRotate();
state = STATE.TOUCH_DOLLY_ROTATE;
break;
default:
state = STATE.NONE;
}
break;
default:
state = STATE.NONE;
}
if ( state !== STATE.NONE ) {
scope.dispatchEvent( _startEvent );
}
}
function onTouchMove( event ) {
trackPointer( event );
switch ( state ) {
case STATE.TOUCH_ROTATE:
if ( scope.enableRotate === false ) return;
handleTouchMoveRotate( event );
scope.update();
break;
case STATE.TOUCH_PAN:
if ( scope.enablePan === false ) return;
handleTouchMovePan( event );
scope.update();
break;
case STATE.TOUCH_DOLLY_PAN:
if ( scope.enableZoom === false && scope.enablePan === false ) return;
handleTouchMoveDollyPan( event );
scope.update();
break;
case STATE.TOUCH_DOLLY_ROTATE:
if ( scope.enableZoom === false && scope.enableRotate === false ) return;
handleTouchMoveDollyRotate( event );
scope.update();
break;
default:
state = STATE.NONE;
}
}
function onContextMenu( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
}
function addPointer( event ) {
pointers.push( event );
}
function removePointer( event ) {
delete pointerPositions[ event.pointerId ];
for ( let i = 0; i < pointers.length; i ++ ) {
if ( pointers[ i ].pointerId == event.pointerId ) {
pointers.splice( i, 1 );
return;
}
}
}
function trackPointer( event ) {
let position = pointerPositions[ event.pointerId ];
if ( position === undefined ) {
position = new Vector2();
pointerPositions[ event.pointerId ] = position;
}
position.set( event.pageX, event.pageY );
}
function getSecondPointerPosition( event ) {
const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
return pointerPositions[ pointer.pointerId ];
}
//
scope.domElement.addEventListener( 'contextmenu', onContextMenu );
scope.domElement.addEventListener( 'pointerdown', onPointerDown );
scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
// force an update at start
this.update();
}
}
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
// This is very similar to OrbitControls, another set of touch behavior
//
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - left mouse, or arrow keys / touch: one-finger move
class MapControls extends OrbitControls {
constructor( object, domElement ) {
super( object, domElement );
this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
this.mouseButtons.LEFT = MOUSE.PAN;
this.mouseButtons.RIGHT = MOUSE.ROTATE;
this.touches.ONE = TOUCH.PAN;
this.touches.TWO = TOUCH.DOLLY_ROTATE;
}
}
return { OrbitControls, MapControls };
}