Python编写的贪吃蛇小游戏

安装包

bash 复制代码
pip install pygame

完整代码

python 复制代码
import pygame
import random

pygame.init()

# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

# 定义屏幕大小
dis_width = 800
dis_height = 600

dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('贪吃蛇游戏')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 5

font_style = pygame.font.SysFont(None, 50)


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():  # 创建一个循环游戏
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("游戏结束! 按Q退出或C继续", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(black)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        for x in snake_List:
            pygame.draw.rect(dis, white, [x[0], x[1], snake_block, snake_block])

        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

实现效果,通过键盘上下左右控制蛇的移动

相关推荐
盼小辉丶1 分钟前
PyTorch生成式人工智能——使用MusicGen生成音乐
pytorch·python·深度学习·生成模型
常利兵7 分钟前
Kotlin作用域函数全解:run/with/apply/let/also与this/it的魔法对决
android·开发语言·kotlin
幼稚园的山代王20 分钟前
Kotlin-基础语法练习一
android·开发语言·kotlin
重生成为编程大王27 分钟前
Java ConcurrentHashMap 深度解析
java·开发语言
tanyongxi661 小时前
C++ 特殊类设计与单例模式解析
java·开发语言·数据结构·c++·算法·单例模式
遗憾皆是温柔1 小时前
24. 什么是不可变对象,好处是什么
java·开发语言·面试·学习方法
wearegogog1231 小时前
C语言中的输入输出函数:构建程序交互的基石
c语言·开发语言·交互
Fine姐1 小时前
The Network Link Layer: 无线传感器中Delay Tolerant Networks – DTNs 延迟容忍网络
开发语言·网络·php·硬件架构
HAPPY酷2 小时前
给纯小白的Python操作 PDF 笔记
开发语言·python·pdf
liulilittle2 小时前
BFS寻路算法解析与实现
开发语言·c++·算法·宽度优先·寻路算法·寻路