Redis03-基础-C#客户端

零、文章目录

Redis03-基础-C#客户端

1、安装NuGet包

bash 复制代码
dotnet add package Newtonsoft.Json -v 13.0.3
dotnet add package StackExchange.Redis -v 2.8.24

2、操作帮助类实现

csharp 复制代码
/***
主题:Redis帮助类
功能:
    1、设置连接字符串、选择数据库
    2、String操作
       ①保存单个键值对
       ②根据键获取到对应的值
       ③同时保存多个键值对
       ④存储一个对象
       ⑤获取一个对象
    3、Hash操作
       ①判断单个键值对是否存在Hash中
       ②从Hash中移除单个键值对
       ③从Hash中同时移除单个键对应的多个字段列表
       ④在Hash中指定值
       ⑤在Hash中同时添加单个键指定的多个字段列表
       ⑥在Hash中获取单个键、字段对应的值
       ⑦在Hash中同时获取单个键对应的指定字段
       ⑧在Hash中获取单个键对应的所有字段
       ⑨在Hash中获取单个键对应的所有值
       ⑩在Hash中给单个键的单个字段添加一个对象值
       ⑪在Hash中获取单个键单个字段对应的对象值
    4、List操作
       ①移除并返回列表中该键对应的第一个元素
       ②移除并返回列表中该键对应的最后一个元素
       ③移除列表中指定键与该值相同的元素
       ④在列表尾部插入值。如果键不存在,先创建再插入值
       ⑤在列表头部插入值。如果键不存在,先创建再插入值
       ⑥返回列表上该键的长度,如果不存在,返回 0
       ⑦返回在该列表上键所对应的起止点元素
       ⑧移除并返回存储在该键列表的第一个元素对象
       ⑨移除并返回存储在该键列表的最后一个元素对象
    5、SortedSet操作
       ①SortedSet新增
       ②在有序集合中返回指定范围的元素,默认情况下从低到高
       ③返回有序集合的元素个数
       ④增量的得分排序的集合中的成员存储键值键按增量
    6、Key操作
       ①删除指定Key
       ②删除指定Key列表
       ③检查Key是否存在
       ④重命名Key
       ⑤设置Key的时间
    7、发布订阅
       ①订阅
       ②发布
*/


using Newtonsoft.Json;
using StackExchange.Redis;
using System.Text;

namespace ConsoleMyRedis
{
    class RedisHelper
    {
        # region 1、设置连接字符串、选择数据库
        //连接字符串
        private readonly string _ConnectStr;

        //连接的Redis对象
        private static IConnectionMultiplexer _ConnMultiplexer;

        //锁
        private static readonly object _Locker = new object();

        //数据库
        private IDatabase _DB;

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="connStr">Redis的连接字符串</param>
        public RedisHelper(string connStr)
        {
            if (!string.IsNullOrEmpty(connStr))
            {
                _ConnectStr = connStr;
                //获取到连接对象
                GetConnectRedisMultiplexer();
                //添加注册事件
                AddRegisterEvent();
            }
        }

        /// <summary>
        /// 选择数据库
        /// </summary>
        /// <param name="db">数据库编号(默认是编号0的数据库)</param>
        public void SelectDB(int db = 0)
        {
            _DB = _ConnMultiplexer.GetDatabase(db);
        }

        /// <summary>
        /// 获取到连接状态
        /// </summary>
        public bool ConnetStatus
        {
            get
            {
                if (_ConnMultiplexer != null)
                {
                    return _ConnMultiplexer.IsConnected;
                }
                else
                {
                    return false;
                }
            }
        }

        /// <summary>
        /// 给键添加前缀
        /// </summary>
        /// <param name="prefixName">前缀名称</param>
        /// <param name="keyName">键名称</param>
        /// <returns>返回添加前缀后的键</returns>
        public string AddPrefixOfKey(string prefixName, string keyName)
        {
            string str = $"{prefixName}:{keyName}";
            return str;
        }

        //序列化类型
        public enum SerializeType
        {
            Binary,   //二进制
            Json,     //Json
        }
        #endregion

        # region 2、String操作

        #region   同步方式
        /// <summary>
        /// 保存单个键值对字符串(如果 key 已存在,则覆盖值)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <param name="expiry">时间间隔</param>
        /// <returns>返回结果(true表示成功)</returns>
        public bool SetString(string redisKey, string redisValue, TimeSpan? expiry = null)
        {
            if (ConnetStatus)
            {
                return _DB.StringSet(redisKey, redisValue, expiry);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 获取键对应值字符串
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="expiry">时间间隔</param>
        /// <returns>返回结果(true表示成功)</returns>
        public string GetString(string redisKey, TimeSpan? expiry = null)
        {
            if (ConnetStatus)
            {
                return _DB.StringGet(redisKey);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 保存多个多个键值对字符串
        /// </summary>
        /// <param name="keyValuePairs">键值对容器</param>
        /// <returns>返回结果(true表示成功)</returns>
        public bool SetString(IEnumerable<KeyValuePair<string, string>> keyValuePairs)
        {
            if (ConnetStatus)
            {
                var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(x.Key, x.Value));
                return _DB.StringSet(pairs.ToArray());
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 存储一个对象(该对象会被序列化保存)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值(会被序列化)</param>
        /// <param name="expiry">时间间隔</param>
        /// <param name="serializeType">序列化类型(默认序列化为Json)</param>
        /// <returns>返回结果(true表示成功)</returns>
        public bool SetObjString<T>(string redisKey, T redisValue, TimeSpan? expiry = null,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        var binaryValue = Serialize(redisValue);
                        return _DB.StringSet(redisKey, binaryValue, expiry);

                    case SerializeType.Json:
                        var jsonValue = SerializeJson(redisValue);
                        return _DB.StringSet(redisKey, jsonValue, expiry);

                    default:
                        return false;

                }
            }
            else
            {
                return false;
            }

        }

        /// <summary>
        /// 获取一个对象(会进行反序列化)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="expiry"></param>
        /// <param name="serializeType">序列化类型(默认序列化为Json)</param> 
        /// <returns>返回结果(true表示成功)</returns>
        public T GetObjString<T>(string redisKey, TimeSpan? expiry = null,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(_DB.StringGet(redisKey));

                    case SerializeType.Json:
                        return DeserializeJson<T>(_DB.StringGet(redisKey));

                    default:

                        return default(T);
                }
            }
            else
            {

                return default(T);
            }

        }

        #endregion

        #region 异步方式

        /// <summary>
        /// 保存一个键值对字符串(异步方式)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <param name="expiry">时间间隔</param>
        /// <returns>返回结果(true表示成功)</returns>
        public async Task<bool> SetStringOfAsync(string redisKey, string redisValue, TimeSpan? expiry = null)
        {
            if (ConnetStatus)
            {
                return await _DB.StringSetAsync(redisKey, redisValue, expiry);
            }
            else
            {
                return false;
            }

        }

        /// <summary>
        /// 获取单个值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <param name="expiry">时间间隔</param>
        /// <returns>返回结果(true表示成功)</returns>
        public async Task<string> GetStringOfAsync(string redisKey, TimeSpan? expiry = null)
        {
            if (ConnetStatus)
            {
                return await _DB.StringGetAsync(redisKey);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 保存一组字符串值
        /// </summary>
        /// <param name="keyValuePairs">键值对容器</param>
        /// <returns>返回结果(true表示成功)</returns>
        public async Task<bool> SetStringOfAsync(IEnumerable<KeyValuePair<string, string>> keyValuePairs)
        {
            if (ConnetStatus)
            {
                var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(x.Key, x.Value));
                return await _DB.StringSetAsync(pairs.ToArray());
            }
            else
            {
                return false;
            }
        }



        /// <summary>
        /// 存储一个对象(该对象会被序列化保存)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <param name="expiry">间隔时间</param>
        /// <param name="serializeType">序列化类型(默认序列化为Json)</param> 
        /// <returns>返回结果(true表示成功)</returns>
        public async Task<bool> SetObjStringOfAsync<T>(string redisKey, T redisValue, TimeSpan? expiry = null,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        var binaryValue = Serialize(redisValue);
                        return await _DB.StringSetAsync(redisKey, binaryValue, expiry);

                    case SerializeType.Json:
                        var jsonValue = SerializeJson(redisValue);
                        return await _DB.StringSetAsync(redisKey, jsonValue, expiry);

                    default:
                        break;
                }
                return false;
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 获取一个对象(会进行反序列化)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="expiry">间隔时间</param>
        /// <param name="serializeType">序列化类型(默认序列化为Json)</param> 
        /// <returns>返回结果(true表示成功)</returns>
        public async Task<T> GetObjStringOfAsync<T>(string redisKey, TimeSpan? expiry = null,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(await _DB.StringGetAsync(redisKey));

                    case SerializeType.Json:
                        return DeserializeJson<T>(await _DB.StringGetAsync(redisKey));

                    default:
                        break;
                }
                return default(T);
            }
            else
            {
                return default(T);
            }

        }

        #endregion

        #endregion

        #region 3、Hash操作

        #region   同步方式
        /// <summary>
        /// 判断该字段是否存在hash中
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool ExistsHash(string redisKey, string hashField)
        {
            if (ConnetStatus)
            {
                return _DB.HashExists(redisKey, hashField);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 从 hash 中移除指定字段
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool DeleteHash(string redisKey, string hashField)
        {
            if (ConnetStatus)
            {
                return _DB.HashDelete(redisKey, hashField);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 从 hash 中移除指定字段
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashFields">字段</param>
        /// <returns>返回结果(-1:表示失败)</returns>
        public long DeleteHash(string redisKey, IEnumerable<string> hashFields)
        {
            if (ConnetStatus)
            {
                var fields = hashFields.Select(x => (RedisValue)x);

                return _DB.HashDelete(redisKey, fields.ToArray());
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在 hash 设定值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <param name="value">值</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool SetHash(string redisKey, string hashField, string value)
        {
            if (ConnetStatus)
            {
                return _DB.HashSet(redisKey, hashField, value);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 在 hash 中设定值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashFields">字段容器</param>
        public void SetHash(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields)
        {
            if (ConnetStatus)
            {
                var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));

                _DB.HashSet(redisKey, entries.ToArray());
            }

        }

        /// <summary>
        /// 在 hash 中获取值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <returns>返回结果</returns>
        public string GetHash(string redisKey, string hashField)
        {
            if (ConnetStatus)
            {
                return _DB.HashGet(redisKey, hashField);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 在hash获取值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashFields">字段</param>
        /// <returns>返回结果</returns>
        public IEnumerable<string> GetHash(string redisKey, IEnumerable<string> hashFields)
        {
            if (ConnetStatus)
            {
                var fields = hashFields.Select(x => (RedisValue)x);

                return ConvertStrings(_DB.HashGet(redisKey, fields.ToArray()));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 从 hash 返回所有的字段值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果</returns>
        public IEnumerable<string> HashKeys(string redisKey)
        {
            if (ConnetStatus)
            {
                return ConvertStrings(_DB.HashKeys(redisKey));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 根据键获取hash中的所有值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回hash结果</returns>
        public IEnumerable<string> HashValues(string redisKey)
        {
            if (ConnetStatus)
            {
                return ConvertStrings(_DB.HashValues(redisKey));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 在 hash 设定值(序列化)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <param name="redisValue">值</param>
        /// <param name="serializeType">序列化的类型(默认是Json)</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool SetObjHash<T>(string redisKey, string hashField, T redisValue,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        var binaryValue = Serialize(redisValue);
                        return _DB.HashSet(redisKey, hashField, binaryValue);

                    case SerializeType.Json:
                        var jsonValue = SerializeJson(redisValue);
                        return _DB.HashSet(redisKey, hashField, jsonValue);

                    default:
                        return false;

                }

            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 在 hash 中获取值(反序列化)
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="hashField"></param>
        /// <param name="serializeType">序列化的类型(默认是Json)</param>
        /// <returns></returns>
        public T GetObjHash<T>(string redisKey, string hashField,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(_DB.HashGet(redisKey, hashField));

                    case SerializeType.Json:
                        return DeserializeJson<T>(_DB.HashGet(redisKey, hashField));

                    default:
                        return default(T);
                }

            }
            else
            {
                return default(T);
            }
        }

        #endregion

        #region   异步方式

        /// <summary>
        /// 判断该字段是否存在hash中(异步方式)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <returns>返回结果(true:表示存在)</returns>
        public async Task<bool> ExistsHashOfAsync(string redisKey, string hashField)
        {
            if (ConnetStatus)
            {
                return await _DB.HashExistsAsync(redisKey, hashField);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 从hash中移除指定字段
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> DeleteHashOfAsync(string redisKey, string hashField)
        {
            if (ConnetStatus)
            {
                return await _DB.HashDeleteAsync(redisKey, hashField);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 从hash中移除指定字段
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashFields">字段</param>
        /// <returns>返回删除结果(-1 表示失败)</returns>
        public async Task<long> DeleteHashOfAsync(string redisKey, IEnumerable<string> hashFields)
        {
            if (ConnetStatus)
            {
                var fields = hashFields.Select(x => (RedisValue)x);

                return await _DB.HashDeleteAsync(redisKey, fields.ToArray());
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在 hash 设定值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <param name="value">值</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> SetHashOfAsync(string redisKey, string hashField, string value)
        {
            if (ConnetStatus)
            {
                return await _DB.HashSetAsync(redisKey, hashField, value);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 在 hash 中设定值
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="hashFields"></param>
        public async Task SetHashOfAsync(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields)
        {
            if (ConnetStatus)
            {
                var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));
                await _DB.HashSetAsync(redisKey, entries.ToArray());
            }
            else
            {
                return;
            }

        }

        /// <summary>
        /// 在 hash 中获取值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <returns>返回结果</returns>
        public async Task<string> GetHashOfAsync(string redisKey, string hashField)
        {
            if (ConnetStatus)
            {
                return await _DB.HashGetAsync(redisKey, hashField);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 在 hash 中获取值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashFields">字段</param>
        /// <param name="value">值</param>
        /// <returns>返回结果</returns>
        public async Task<IEnumerable<string>> GetHashOfAsync(string redisKey, IEnumerable<string> hashFields,
            string value)
        {
            if (ConnetStatus)
            {
                var fields = hashFields.Select(x => (RedisValue)x);

                return ConvertStrings(await _DB.HashGetAsync(redisKey, fields.ToArray()));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 从 hash 返回所有的字段值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回对应的hash字段值</returns>
        public async Task<IEnumerable<string>> HashKeysOfAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return ConvertStrings(await _DB.HashKeysAsync(redisKey));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 返回 hash 中的所有值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回hash中的所有值</returns>
        public async Task<IEnumerable<string>> HashValuesAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return ConvertStrings(await _DB.HashValuesAsync(redisKey));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 在 hash 设定值(序列化)
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="hashField">字段</param>
        /// <param name="value">值</param>
        /// <param name="serializeType">序列化的类型(默认是Json)</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> SetObjHashAsync<T>(string redisKey, string hashField, T value,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        var binaryValue = Serialize(value);
                        return await _DB.HashSetAsync(redisKey, hashField, binaryValue);

                    case SerializeType.Json:
                        var jsonValue = SerializeJson(value);
                        return await _DB.HashSetAsync(redisKey, hashField, jsonValue);
                    default:
                        return false;
                }

            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 在 hash 中获取值(反序列化)
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="hashField"></param>
        /// <param name="serializeType">序列化的类型(默认是Json)</param>
        /// <returns></returns>
        public async Task<T> GetObjHashAsync<T>(string redisKey, string hashField,
            SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(await _DB.HashGetAsync(redisKey, hashField));
                    case SerializeType.Json:
                        return DeserializeJson<T>(await _DB.HashGetAsync(redisKey, hashField));
                    default:
                        return default(T);
                }

            }
            else
            {
                return default(T);
            }

        }

        #endregion

        #endregion

        #region 4、List操作

        #region   同步方式

        /// <summary>
        /// 移除并返回存储在该键列表的第一个元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns></returns>
        public string PopFirtKeyOfList(string redisKey)
        {
            if (ConnetStatus)
            {
                return _DB.ListLeftPop(redisKey);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 移除并返回存储在该键列表的最后一个元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns></returns>
        public string PopLastKeyOfList(string redisKey)
        {
            if (ConnetStatus)
            {
                return _DB.ListRightPop(redisKey);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 移除列表指定键上与该值相同的元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long PopSameKeyOfList(string redisKey, string redisValue)
        {
            if (ConnetStatus)
            {
                return _DB.ListRemove(redisKey, redisValue);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在列表尾部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long PushKeyOfListLast(string redisKey, string redisValue)
        {
            if (ConnetStatus)
            {
                return _DB.ListRightPush(redisKey, redisValue);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在列表头部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long PushKeyOfListFirst(string redisKey, string redisValue)
        {
            if (ConnetStatus)
            {
                return _DB.ListLeftPush(redisKey, redisValue);
            }
            else
            {
                return -1;
            }

        }

        /// <summary>
        /// 返回列表上该键的长度,如果不存在,返回 0
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long GetKeyLengthOfList(string redisKey)
        {
            if (ConnetStatus)
            {
                return _DB.ListLength(redisKey);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 返回在该列表上键所对应的元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="start">起始点</param>
        /// <param name="stop">停止点</param>
        /// <returns></returns>
        public IEnumerable<string> ListRange(string redisKey, long start = 0L, long stop = -1L)
        {
            if (ConnetStatus)
            {
                return ConvertStrings(_DB.ListRange(redisKey, start, stop));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 移除并返回存储在该键列表的第一个元素对象
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="serializeType">序列化类型(默认是Json)</param>
        /// <returns>返回反序列化后对象</returns>
        public T PopFirstKeyObjOfList<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(_DB.ListLeftPop(redisKey));

                    case SerializeType.Json:
                        return DeserializeJson<T>(_DB.ListLeftPop(redisKey));
                    default:
                        return default(T);
                }

            }
            else
            {
                return default(T);
            }
        }

        /// <summary>
        /// 移除并返回存储在该键列表的最后一个元素对象
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="serializeType">序列化类型(默认是Json)</param>
        /// <returns>返回反序列化后的对象</returns>
        public T PopLastKeyObjOfList<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(_DB.ListRightPop(redisKey));
                    case SerializeType.Json:
                        return DeserializeJson<T>(_DB.ListRightPop(redisKey));
                    default:
                        return default(T);
                }
            }
            else
            {
                return default(T);
            }
        }

        /// <summary>
        /// 在列表尾部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="redisValue"></param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long PushKeyOfListLast<T>(string redisKey, T redisValue)
        {
            if (ConnetStatus)
            {
                return _DB.ListRightPush(redisKey, Serialize(redisValue));
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在列表头部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="redisValue"></param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long PushKeyOfListHead<T>(string redisKey, T redisValue)
        {
            if (ConnetStatus)
            {
                return _DB.ListLeftPush(redisKey, Serialize(redisValue));
            }
            else
            {
                return -1;
            }
        }

        #endregion

        #region    异步方式

        /// <summary>
        /// 移除并返回存储在该键列表的第一个元素
        /// </summary>
        /// <param name="redisKey"></param>
        /// <returns></returns>
        public async Task<string> PopFirtKeyOfListAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return await _DB.ListLeftPopAsync(redisKey);
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 移除并返回存储在该键列表的最后一个元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns></returns>
        public async Task<string> PopLastKeyOfListAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return await _DB.ListRightPopAsync(redisKey);
            }
            else
            {
                return null;
            }

        }

        /// <summary>
        /// 移除列表指定键上与该值相同的元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> PopSameKeyOfListAsync(string redisKey, string redisValue)
        {
            if (ConnetStatus)
            {
                return await _DB.ListRemoveAsync(redisKey, redisValue);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在列表尾部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> PushKeyOfListLastAsync(string redisKey, string redisValue)
        {
            if (ConnetStatus)
            {
                return await _DB.ListRightPushAsync(redisKey, redisValue);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 在列表头部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> PushKeyOfListHeadAsync(string redisKey, string redisValue)
        {
            if (ConnetStatus)
            {
                return await _DB.ListLeftPushAsync(redisKey, redisValue);
            }
            else
            {
                return -1;
            }

        }

        /// <summary>
        /// 返回列表上该键的长度,如果不存在,返回 0
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> GetKeyLengthOfListAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return await _DB.ListLengthAsync(redisKey);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 返回在该列表上键所对应的元素
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="start"></param>
        /// <param name="stop"></param>
        /// <returns></returns>
        public async Task<IEnumerable<string>> ListRangeAsync(string redisKey, long start = 0L, long stop = -1L)
        {
            if (ConnetStatus)
            {
                var query = await _DB.ListRangeAsync(redisKey, start, stop);
                return query.Select(x => x.ToString());
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 移除并返回存储在该键列表的第一个元素对象
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="serializeType">序列化类型(默认是Json)</param>
        /// <returns>返回反序列化后的对象</returns>
        public async Task<T> PopFirstKeyObjOfListAsync<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(await _DB.ListLeftPopAsync(redisKey));
                    case SerializeType.Json:
                        return DeserializeJson<T>(await _DB.ListLeftPopAsync(redisKey));
                    default:
                        return default(T);
                }

            }
            else
            {
                return default(T);
            }
        }

        /// <summary>
        /// 移除并返回存储在该键列表的最后一个元素对象
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="serializeType">序列化类型(默认是Json)</param>
        /// <returns>返回反序列化后的对象</returns>
        public async Task<T> PopLastKeyObjOfListAsync<T>(string redisKey, SerializeType serializeType = SerializeType.Json)
        {
            if (ConnetStatus)
            {
                switch (serializeType)
                {
                    case SerializeType.Binary:
                        return Deserialize<T>(await _DB.ListRightPopAsync(redisKey));
                    case SerializeType.Json:
                        return DeserializeJson<T>(await _DB.ListRightPopAsync(redisKey));
                    default:
                        return default(T);
                }

            }
            else
            {
                return default(T);
            }
        }

        /// <summary>
        /// 在列表尾部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> PushKeyOfListLastAsync<T>(string redisKey, T redisValue)
        {
            if (ConnetStatus)
            {
                return await _DB.ListRightPushAsync(redisKey, Serialize(redisValue));
            }
            else
            {
                return -1;
            }

        }

        /// <summary>
        /// 在列表头部插入值。如果键不存在,先创建再插入值
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="redisValue">值</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> PushKeyOfListHeadAsync<T>(string redisKey, T redisValue)
        {
            if (ConnetStatus)
            {
                return await _DB.ListLeftPushAsync(redisKey, Serialize(redisValue));
            }
            else
            {
                return -1;
            }
        }

        #endregion

        #endregion

        #region 5、SortedSet操作

        #region   同步方式
        /// <summary>
        /// SortedSet 新增
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="member"></param>
        /// <param name="score"></param>
        /// <returns></returns>
        public bool SortedSetAdd(string redisKey, string member, double score)
        {
            if (ConnetStatus)
            {
                return _DB.SortedSetAdd(redisKey, member, score);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 在有序集合中返回指定范围的元素,默认情况下从低到高
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="start"></param>
        /// <param name="stop"></param>
        /// <param name="order"></param>
        /// <returns></returns>
        public IEnumerable<string> SortedSetRangeByRank(string redisKey, long start = 0L, long stop = -1L,
            OrderType order = OrderType.Asc)
        {
            if (ConnetStatus)
            {
                return _DB.SortedSetRangeByRank(redisKey, start, stop, (Order)order).Select(x => x.ToString());
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 返回有序集合的元素个数
        /// </summary>
        /// <param name="redisKey"></param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public long SortedSetLength(string redisKey)
        {
            if (ConnetStatus)
            {
                return _DB.SortedSetLength(redisKey);
            }
            else
            {
                return -1;
            }

        }

        /// <summary>
        /// 返回有序集合的元素个数
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="memebr"></param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool SortedSetLength(string redisKey, string memebr)
        {
            if (ConnetStatus)
            {
                return _DB.SortedSetRemove(redisKey, memebr);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// SortedSet 新增
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="member"></param>
        /// <param name="score"></param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool SortedSetAdd<T>(string redisKey, T member, double score)
        {
            if (ConnetStatus)
            {
                var json = Serialize(member);
                return _DB.SortedSetAdd(redisKey, json, score);
            }
            else
            {
                return false;
            }


        }

        /// <summary>
        /// 增量的得分排序的集合中的成员存储键值键按增量
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="member"></param>
        /// <param name="value"></param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public double SortedSetIncrement(string redisKey, string member, double value = 1)
        {
            if (ConnetStatus)
            {
                return _DB.SortedSetIncrement(redisKey, member, value);
            }
            else
            {
                return -1;
            }

        }

        #endregion

        #region  异步方式

        /// <summary>
        /// SortedSet 新增
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="member"></param>
        /// <param name="score"></param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> SortedSetAddAsync(string redisKey, string member, double score)
        {
            if (ConnetStatus)
            {
                return await _DB.SortedSetAddAsync(redisKey, member, score);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 在有序集合中返回指定范围的元素,默认情况下从低到高。
        /// </summary>
        /// <param name="redisKey"></param>
        /// <returns></returns>
        public async Task<IEnumerable<string>> SortedSetRangeByRankAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return ConvertStrings(await _DB.SortedSetRangeByRankAsync(redisKey));
            }
            else
            {
                return null;
            }
        }

        /// <summary>
        /// 返回有序集合的元素个数
        /// </summary>
        /// <param name="redisKey"></param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> SortedSetLengthAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return await _DB.SortedSetLengthAsync(redisKey);
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 返回有序集合的元素个数
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="memebr"></param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> SortedSetRemoveAsync(string redisKey, string memebr)
        {
            if (ConnetStatus)
            {
                return await _DB.SortedSetRemoveAsync(redisKey, memebr);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// SortedSet 新增
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="member"></param>
        /// <param name="score"></param>
        /// <returns></returns>
        public async Task<bool> SortedSetAddAsync<T>(string redisKey, T member, double score)
        {
            if (ConnetStatus)
            {
                var json = Serialize(member);
                return await _DB.SortedSetAddAsync(redisKey, json, score);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 增量的得分排序的集合中的成员存储键值键按增量
        /// </summary>
        /// <param name="redisKey"></param>
        /// <param name="member"></param>
        /// <param name="value"></param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<double> SortedSetIncrementAsync(string redisKey, string member, double value = 1)
        {
            if (ConnetStatus)
            {
                return await _DB.SortedSetIncrementAsync(redisKey, member, value);
            }
            else
            {
                return -1;
            }
        }

        #endregion

        /// <summary>
        /// Redis 排序类型
        /// </summary>
        public enum OrderType
        {
            Asc,
            Desc
        }

        #endregion

        #region 6、Key操作

        #region   同步方式

        /// <summary>
        /// 删除指定Key
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool DeleteKey(string redisKey)
        {
            if (ConnetStatus)
            {
                return _DB.KeyDelete(redisKey);
            }
            else
            {
                return false;
            }

        }

        /// <summary>
        /// 删除指定Key列表
        /// </summary>
        /// <param name="redisKeys">键容器</param>
        /// <returns>移除指定键的数量(-1:表示失败)</returns>
        public long DeleteKey(IEnumerable<string> redisKeys)
        {
            if (ConnetStatus)
            {
                var keys = redisKeys.Select(x => (RedisKey)x);
                return _DB.KeyDelete(keys.ToArray());
            }
            else
            {
                return -1;
            }
        }

        /// <summary>
        /// 检查Key是否存在
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool ExistsKey(string redisKey)
        {
            if (ConnetStatus)
            {
                return _DB.KeyExists(redisKey);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 重命名Key
        /// </summary>
        /// <param name="redisKey">原来的键</param>
        /// <param name="redisNewKey">新的键名</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool RenameKey(string redisKey, string redisNewKey)
        {
            if (ConnetStatus)
            {
                return _DB.KeyRename(redisKey, redisNewKey);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 设置 Key 的时间
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="expiry">时间间隔</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public bool SetKeyExpire(string redisKey, TimeSpan? expiry)
        {
            if (ConnetStatus)
            {
                return _DB.KeyExpire(redisKey, expiry);
            }
            else
            {
                return false;
            }

        }

        #endregion

        #region   异步方式

        /// <summary>
        /// 移除指定 Key
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> DeleteKeyAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return await _DB.KeyDeleteAsync(redisKey);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 删除指定 Key 列表
        /// </summary>
        /// <param name="redisKeys">键</param>
        /// <returns>返回结果(-1 表示失败)</returns>
        public async Task<long> DeleteKeyAsync(IEnumerable<string> redisKeys)
        {
            if (ConnetStatus)
            {
                var keys = redisKeys.Select(x => (RedisKey)x);
                return await _DB.KeyDeleteAsync(keys.ToArray());
            }
            else
            {
                return -1;
            }

        }

        /// <summary>
        /// 检查 Key 是否存在
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> ExistsKeyAsync(string redisKey)
        {
            if (ConnetStatus)
            {
                return await _DB.KeyExistsAsync(redisKey);
            }
            else
            {
                return false;
            }

        }

        /// <summary>
        /// 重命名 Key
        /// </summary>
        /// <param name="redisKey">旧的键名称</param>
        /// <param name="redisNewKey">新的键名称</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> RenameKeyAsync(string redisKey, string redisNewKey)
        {
            if (ConnetStatus)
            {
                return await _DB.KeyRenameAsync(redisKey, redisNewKey);
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 设置 Key 的时间
        /// </summary>
        /// <param name="redisKey">键</param>
        /// <param name="expiry">间隔时间</param>
        /// <returns>返回结果(true:表示成功)</returns>
        public async Task<bool> SetKeyExpireAsync(string redisKey, TimeSpan? expiry)
        {
            if (ConnetStatus)
            {
                return await _DB.KeyExpireAsync(redisKey, expiry);
            }
            else
            {
                return false;
            }

        }

        #endregion

        #endregion

        #region 7、发布订阅

        #region   同步方式
        /// <summary>
        /// 订阅
        /// </summary>
        /// <param name="channel"></param>
        /// <param name="handle"></param>
        public void Subscribe(RedisChannel channel, Action<RedisChannel, RedisValue> handle)
        {
            var sub = _ConnMultiplexer.GetSubscriber();
            sub.Subscribe(channel, handle);
        }

        /// <summary>
        /// 发布
        /// </summary>
        /// <param name="channel"></param>
        /// <param name="message"></param>
        /// <returns></returns>
        public long Publish(RedisChannel channel, RedisValue message)
        {
            var sub = _ConnMultiplexer.GetSubscriber();
            return sub.Publish(channel, message);
        }

        /// <summary>
        /// 发布(使用序列化)
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="channel"></param>
        /// <param name="message"></param>
        /// <returns></returns>
        public long Publish<T>(RedisChannel channel, T message)
        {
            var sub = _ConnMultiplexer.GetSubscriber();
            return sub.Publish(channel, Serialize(message));
        }

        #endregion

        #region 异步方式

        /// <summary>
        /// 订阅
        /// </summary>
        /// <param name="channel"></param>
        /// <param name="handle"></param>
        public async Task SubscribeAsync(RedisChannel channel, Action<RedisChannel, RedisValue> handle)
        {
            var sub = _ConnMultiplexer.GetSubscriber();
            await sub.SubscribeAsync(channel, handle);
        }

        /// <summary>
        /// 发布
        /// </summary>
        /// <param name="channel"></param>
        /// <param name="message"></param>
        /// <returns></returns>
        public async Task<long> PublishAsync(RedisChannel channel, RedisValue message)
        {
            var sub = _ConnMultiplexer.GetSubscriber();
            return await sub.PublishAsync(channel, message);
        }

        /// <summary>
        /// 发布(使用序列化)
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="channel"></param>
        /// <param name="message"></param>
        /// <returns></returns>
        public async Task<long> PublishAsync<T>(RedisChannel channel, T message)
        {
            var sub = _ConnMultiplexer.GetSubscriber();
            return await sub.PublishAsync(channel, Serialize(message));
        }

        #endregion

        #endregion

        #region   私有方法

        /// <summary>
        /// 获取到连接的Redis对象
        /// </summary>
        /// <returns></returns>
        private IConnectionMultiplexer GetConnectRedisMultiplexer()
        {
            if (_ConnMultiplexer == null || !_ConnMultiplexer.IsConnected)
            {
                lock (_Locker)
                {
                    if (_ConnMultiplexer == null || !_ConnMultiplexer.IsConnected)
                    {
                        _ConnMultiplexer = ConnectionMultiplexer.Connect(_ConnectStr);
                    }
                }
            }
            return _ConnMultiplexer;
        }


        #region 注册事件

        /// <summary>
        /// 添加注册事件
        /// </summary>
        private static void AddRegisterEvent()
        {
            _ConnMultiplexer.ConnectionRestored += ConnMultiplexer_ConnectionRestored;
            _ConnMultiplexer.ConnectionFailed += ConnMultiplexer_ConnectionFailed;
            _ConnMultiplexer.ErrorMessage += ConnMultiplexer_ErrorMessage;
            _ConnMultiplexer.ConfigurationChanged += ConnMultiplexer_ConfigurationChanged;
            _ConnMultiplexer.HashSlotMoved += ConnMultiplexer_HashSlotMoved;
            _ConnMultiplexer.InternalError += ConnMultiplexer_InternalError;
            _ConnMultiplexer.ConfigurationChangedBroadcast += ConnMultiplexer_ConfigurationChangedBroadcast;
        }

        /// <summary>
        /// 重新配置广播时(通常意味着主从同步更改)
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_ConfigurationChangedBroadcast(object sender, EndPointEventArgs e)
        {
            Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChangedBroadcast)}: {e.EndPoint}");
        }

        /// <summary>
        /// 发生内部错误时(主要用于调试)
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_InternalError(object sender, InternalErrorEventArgs e)
        {
            Console.WriteLine($"{nameof(ConnMultiplexer_InternalError)}: {e.Exception}");
        }

        /// <summary>
        /// 更改集群时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_HashSlotMoved(object sender, HashSlotMovedEventArgs e)
        {
            Console.WriteLine(
                $"{nameof(ConnMultiplexer_HashSlotMoved)}: {nameof(e.OldEndPoint)}-{e.OldEndPoint} To {nameof(e.NewEndPoint)}-{e.NewEndPoint}, ");
        }

        /// <summary>
        /// 配置更改时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_ConfigurationChanged(object sender, EndPointEventArgs e)
        {
            Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChanged)}: {e.EndPoint}");
        }

        /// <summary>
        /// 发生错误时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_ErrorMessage(object sender, RedisErrorEventArgs e)
        {
            Console.WriteLine($"{nameof(ConnMultiplexer_ErrorMessage)}: {e.Message}");
        }

        /// <summary>
        /// 物理连接失败时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_ConnectionFailed(object sender, ConnectionFailedEventArgs e)
        {
            Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionFailed)}: {e.Exception}");
        }

        /// <summary>
        /// 建立物理连接时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void ConnMultiplexer_ConnectionRestored(object sender, ConnectionFailedEventArgs e)
        {
            Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionRestored)}: {e.Exception}");
        }

        #endregion 注册事件


        /// <summary>
        /// 转换为字符串
        /// </summary>
        /// <typeparam name="T">数据类型</typeparam>
        /// <param name="list">数据列表</param>
        /// <returns>返回转为字符串后的数据列表</returns>
        private static IEnumerable<string> ConvertStrings<T>(IEnumerable<T> list) where T : struct
        {
            if (list == null) throw new ArgumentNullException(nameof(list));
            return list.Select(x => x.ToString());
        }

        /// <summary>
        /// 序列化(二进制)
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        private static byte[] Serialize(object obj)
        {
            if (obj == null)
                return null;

            string jsonString = JsonConvert.SerializeObject(obj);
            byte[] data = Encoding.UTF8.GetBytes(jsonString);

            return data;
        }


        /// <summary>
        /// 反序列化(二进制)
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="data"></param>
        /// <returns></returns>
        private static T Deserialize<T>(byte[] data)
        {
            if (data == null)
                return default(T);

            string json = System.Text.Encoding.UTF8.GetString(data);
            T result = JsonConvert.DeserializeObject<T>(json);
            return result;
        }


        /// <summary>
        /// 序列化对象为Json字符串
        /// </summary>
        /// <typeparam name="T">实体类型</typeparam>
        /// <param name="obj">实体对象</param>
        /// <returns>返回序列化的字符串</returns>
        private static string SerializeJson<T>(T obj)
        {
            string tmp = null;
            if (obj != null)
            {
                tmp = JsonConvert.SerializeObject(obj);
            }
            return tmp;
        }

        /// <summary>
        /// 反序列化Json字符串为对象
        /// </summary>
        /// <typeparam name="T">实体类型</typeparam>
        /// <param name="strjson">字符串</param>
        /// <returns></returns>
        private static T DeserializeJson<T>(string strjson)
        {
            T tmp = default(T);
            if (!string.IsNullOrEmpty(strjson))
            {
                tmp = JsonConvert.DeserializeObject<T>(strjson);
            }

            return tmp;
        }
        #endregion
    }
}

3、帮助类使用

  • 此处的地址请换成你 redis 的地址,密码换成你自己 redis 的密码
csharp 复制代码
namespace ConsoleMyRedis
{
    internal class Program
    {
        static async Task Main(string[] args)
        {
            // 创建 RedisHelper 实例
            string connectionString = "192.168.119.170:6379,password=123123456"; // 根据您的 Redis 服务器配置替换连接字符串
            RedisHelper redisHelper = new RedisHelper(connectionString);

            // 1. 设置连接字符串、选择数据库
            redisHelper.SelectDB(0);

            // 2. String 操作
            Console.WriteLine("String 操作:");
            await redisHelper.SetStringOfAsync("myKey", "myValue");
            string value = await redisHelper.GetStringOfAsync("myKey");
            Console.WriteLine($"获取到的值: {value}");

            // 保存多个键值对
            var keyValuePairs = new List<KeyValuePair<string, string>>
            {
                new KeyValuePair<string, string>("key1", "value1"),
                new KeyValuePair<string, string>("key2", "value2")
            };
            bool setResult = await redisHelper.SetStringOfAsync(keyValuePairs);
            Console.WriteLine($"多个键值对保存结果: {setResult}");

            // 存储和获取对象
            var myObject = new { Name = "Alice", Age = 30 };
            await redisHelper.SetObjStringOfAsync("myObjectKey", myObject);
            var retrievedObject = await redisHelper.GetObjStringOfAsync<dynamic>("myObjectKey");
            Console.WriteLine($"获取的对象 - Name: {retrievedObject.Name}, Age: {retrievedObject.Age}");

            // 3. Hash 操作
            Console.WriteLine("\nHash 操作:");
            await redisHelper.SetHashOfAsync("myHash", "field1", "value1");
            string hashValue = await redisHelper.GetHashOfAsync("myHash", "field1");
            Console.WriteLine($"获取 Hash 值: {hashValue}");

            // 设置多个字段
            var hashFields = new List<KeyValuePair<string, string>>
            {
                new KeyValuePair<string, string>("field2", "value2"),
                new KeyValuePair<string, string>("field3", "value3")
            };
            await redisHelper.SetHashOfAsync("myHash", hashFields);
            var allHashValues = await redisHelper.HashValuesAsync("myHash");
            Console.WriteLine($"所有 Hash 值: {string.Join(", ", allHashValues)}");

            // 4. List 操作
            Console.WriteLine("\nList 操作:");
            await redisHelper.PushKeyOfListLastAsync("myList", "item1");
            await redisHelper.PushKeyOfListLastAsync("myList", "item2");
            string firstItem = await redisHelper.PopFirtKeyOfListAsync("myList");
            Console.WriteLine($"移除的第一个元素: {firstItem}");
            var allListItems = await redisHelper.ListRangeAsync("myList");
            Console.WriteLine($"列表中的所有元素: {string.Join(", ", allListItems)}");

            // 5. SortedSet 操作
            Console.WriteLine("\nSortedSet 操作:");
            await redisHelper.SortedSetAddAsync("mySortedSet", "member1", 1.0);
            await redisHelper.SortedSetAddAsync("mySortedSet", "member2", 2.0);
            var sortedSetMembers = await redisHelper.SortedSetRangeByRankAsync("mySortedSet");
            Console.WriteLine($"有序集合中的元素: {string.Join(", ", sortedSetMembers)}");

            // 6. Key 操作
            Console.WriteLine("\nKey 操作:");
            bool exists = redisHelper.ExistsKey("myKey");
            Console.WriteLine($"Key 是否存在: {exists}");

            await redisHelper.RenameKeyAsync("myKey", "myRenamedKey");
            exists = redisHelper.ExistsKey("myRenamedKey");
            Console.WriteLine($"重命名后的 Key 是否存在: {exists}");

            // 7. 发布订阅
            Console.WriteLine("\n发布订阅:");
            redisHelper.Subscribe("myChannel", (channel, message) =>
            {
                Console.WriteLine($"接收到消息: {message} 在频道: {channel}");
            });

            // 发布信息
            long publishResult = await redisHelper.PublishAsync("myChannel", "Hello, Redis!");
            Console.WriteLine($"消息发布结果: {publishResult}");

            // 确保订阅持久化,以防止程序提前退出
            Console.WriteLine("按任意键继续...");
            Console.ReadKey();
        }
    }
}

4、运行结果

相关推荐
席万里5 分钟前
Go语言企业级项目使用dlv调试
服务器·开发语言·golang
jerry60923 分钟前
c++流对象
开发语言·c++·算法
fmdpenny23 分钟前
用python写一个相机选型的简易程序
开发语言·python·数码相机
海盗强1 小时前
Babel、core-js、Loader之间的关系和作用全解析
开发语言·前端·javascript
猿榜编程1 小时前
python基础-requests结合AI实现自动化数据抓取
开发语言·python·自动化
爱的叹息1 小时前
MyBatis缓存配置的完整示例,包含一级缓存、二级缓存、自定义缓存策略等核心场景,并附详细注释和总结表格
缓存·mybatis
我最厉害。,。1 小时前
PHP 反序列化&原生类 TIPS&字符串逃逸&CVE 绕过漏洞&属性类型特征
android·开发语言·php
爱编程的鱼1 小时前
C# 类(Class)教程
开发语言·c#
2301_817031651 小时前
C语言-- 深入理解指针(4)
c语言·开发语言·算法
晓华-warm1 小时前
国产免费工作流引擎star 5.9k,Warm-Flow版本升级1.7.0(新增大量好用功能)
java·中间件·流程图·开源软件·flowable·工作流·activities