3d游戏引擎EngineTest的系统实现3

1.TestRenderer.h

#pragma once

#include "Test.h"

class engine_test : public test

{

public:

bool initialize() override;

void run() override;

void shutdown() override;

};

2.TestRenderer.cpp

#include "..\Platform\PlatformTypes.h"

#include "..\Platform\Platform.h"

#include "../Graphics/Renderer.h"

#include "TestRenderer.h"

#include "ShaderCompilation.h"

#if TEST_RENDERER

template <bool test,typename T = void>

struct enable_if {};

template <typename T>

struct enable_if<true, T> { using type = T; };

template <bool test, typename T = void>

using enable_if_t = typename enable_if<test, T>::type;

template<typename T>

using iterator_cat_t = typename std::iterator_traits<T>::iterator_category;

template<typename T>

using void_t = void;

template <typename T,typename=void>

constexpr bool is_iterator_v = false;

template<typename T>

constexpr bool is_iterator_v<T, void_t<iterator_cat_t<T>>> = true;

template<typename T, enable_if_t<is_iterator_v<T>, int> = 0>

void function(T t)

{

}

void function(int T)

{

}

using namespace primal;

graphics::render_surface _surfaces[4];

time_it timer{};

void destroy_render_surface(graphics::render_surface& surface);

LRESULT win_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)

{

function(1234);

function(&hwnd);

switch (msg)

{

case WM_DESTROY:

{

bool all_closed{ true };

for (u32 i{ 0 }; i < _countof(_surfaces); ++i) {

for (u32 i{ 0 }; i < _countof(_surfaces); ++i)

{

if (!_surfaces[i].window.is_closed())

{

destroy_render_surface(_surfaces[i]);

}

else

{

all_closed = false;

}

}

}

if (all_closed)

{

PostQuitMessage(0);

return 0;

}

}

break;

case WM_SYSCHAR:

if (wparam == VK_RETURN && (HIWORD(lparam) & KF_ALTDOWN))

{

platform::window win{ platform::window_id{(id::id_type)GetWindowLongPtr(hwnd,GWLP_USERDATA)} };

win.set_fullscreen(!win.is_fullscreen());

return 0;

}

break;

case WM_KEYDOWN:

if (wparam == VK_ESCAPE)

{

PostMessage(hwnd, WM_CLOSE, 0, 0);

return 0;

}

}

return DefWindowProc(hwnd, msg, wparam, lparam);

}

void

create_render_surface(graphics::render_surface& surface, platform::window_init_info info)

{

surface.window = platform::create_window(&info);

surface.surface = graphics::create_surface(surface.window);

}

void

destroy_render_surface(graphics::render_surface& surface)

{

graphics::render_surface temp{ surface };

surface = {};

//graphics::remove_surface(surface.surface.get_id());

//platform::remove_window(surface.window.get_id());

if (temp.surface.is_valid())graphics::remove_surface(temp.surface.get_id());

if (temp.window.is_valid())platform::remove_window(temp.window.get_id());

}

bool

engine_test::initialize()

{

while (!compile_shaders())

{

if (MessageBox(nullptr, L"Failed to compile engine shaders.", L"Shader Compilation Error", MB_RETRYCANCEL) != IDRETRY)

return false;

}

if (!graphics::initialize(graphics::graphics_platform::direct3d12)) return false;

//if (!result) return result;

platform::window_init_info info[]

{

{&win_proc,nullptr,L"RenderWindow 1",100 - 2000,100 - 700,400,800 },

{&win_proc,nullptr,L"RenderWindow 2",150 - 2000,150 - 700,800,400 },

{&win_proc,nullptr,L"RenderWindow 3",200 - 2000,200 - 700,400,400 },

{&win_proc,nullptr,L"RenderWindow 4",250 - 2000,250 - 700,800,600 },

};

static_assert(_countof(info) == _countof(_surfaces));

for (u32 i{ 0 }; i < _countof(_surfaces); ++i)

create_render_surface(_surfaces[i], info[i]);

return true;

}

void engine_test::run()

{

timer.begin();

std::this_thread::sleep_for(std::chrono::milliseconds(10));

//graphics::render();

for (u32 i{ 0 }; i < _countof(_surfaces); ++i)

{

if (_surfaces[i].surface.is_valid())

{

_surfaces[i].surface.render();

}

}

timer.end();

}

void engine_test::shutdown()

{

for (u32 i{ 0 }; i < _countof(_surfaces); ++i)

destroy_render_surface(_surfaces[i]);

graphics::shutdown();

}

#endif

相关推荐
看到我,请让我去学习31 分钟前
Qt— 布局综合项目(Splitter,Stacked,Dock)
开发语言·qt
GUET_一路向前44 分钟前
【C语言防御性编程】if条件常量在前,变量在后
c语言·开发语言·if-else·防御性编程
曳渔1 小时前
UDP/TCP套接字编程简单实战指南
java·开发语言·网络·网络协议·tcp/ip·udp
三千道应用题1 小时前
WPF&C#超市管理系统(6)订单详情、顾客注册、商品销售排行查询和库存提示、LiveChat报表
开发语言·c#·wpf
hqxstudying1 小时前
JAVA项目中邮件发送功能
java·开发语言·python·邮件
咪咪渝粮1 小时前
JavaScript 中constructor 属性的指向异常问题
开发语言·javascript
最初的↘那颗心1 小时前
Java HashMap深度解析:原理、实现与最佳实践
java·开发语言·面试·hashmap·八股文
小兔兔吃萝卜1 小时前
Spring 创建 Bean 的 8 种主要方式
java·后端·spring
亲爱的马哥2 小时前
重磅更新 | 填鸭表单TDuckX2.9发布!
java
Java中文社群2 小时前
26届双非上岸记!快手之战~
java·后端·面试