vulkan游戏引擎vulkan部分的fence实现

1.vulkan_fence.h

#pragma once

#include "vulkan_types.inl"

void vulkan_fence_create(

vulkan_context* context,

b8 create_signaled,

vulkan_fence* out_fence

);

void vulkan_fence_destroy(vulkan_context* context,vulkan_fence* fence);

b8 vulkan_fence_wait(vulkan_context* context,vulkan_fence* fence,u64 timeout_ns);

void vulkan_fence_reset(vulkan_context* context, vulkan_fence* fence);

2.vulkan_fence.c

#include "vulkan_fence.h"

#include "core/logger.h"

void vulkan_fence_create(

vulkan_context* context,

b8 create_signaled,

vulkan_fence* out_fence

){

//Make sure to signal the fence if required

out_fence->is_signaled = create_signaled;

VkFenceCreateInfo fence_create_info = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};

if(out_fence->is_signaled)

{

fence_create_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;

}

VK_CHECK(vkCreateFence(

context->device.logical_device,

&fence_create_info,

context->allocator,

&out_fence->handle

));

}

void vulkan_fence_destroy(vulkan_context* context,vulkan_fence* fence)

{

if(fence->handle)

{

vkDestroyFence(

context->device.logical_device,

fence->handle,

context->allocator

);

fence->handle = 0;

}

fence->is_signaled = false;

}

b8 vulkan_fence_wait(vulkan_context* context,vulkan_fence* fence,u64 timeout_ns)

{

if(!fence->is_signaled)

{

VkResult result = vkWaitForFences(

context->device.logical_device,

1,

&fence->handle,

true,

timeout_ns

);

switch(result)

{

case VK_SUCCESS:

/* code */

fence->is_signaled = true;

return true;

break;

case VK_TIMEOUT:

KWARN("vk_fence_wait - Timed out");

break;

case VK_ERROR_DEVICE_LOST:

KERROR("vk_fence_wait - VK_ERROR_DEVICE_LOST.");

break;

case VK_ERROR_OUT_OF_HOST_MEMORY:

KERROR("vk_fence_wait - VK_ERROR_OUT_OF_HOST_MEMORY");

break;

case VK_ERROR_OUT_OF_DEVICE_MEMORY:

KERROR("vk_fence_wait - An unKnown error has occurred.");

break;

default:

KERROR("vk_fence_wait - An unknown error has occurred.");

break;

}

}else{

return true;

}

return false;

}

void vulkan_fence_reset(vulkan_context* context, vulkan_fence* fence)

{

if(fence->is_signaled)

{

VK_CHECK(vkResetFences(context->device.logical_device,1,&fence->handle));

fence->is_signaled = false;

}

}

相关推荐
Coder码匠20 小时前
Dockerfile 优化实践:从 400MB 到 80MB
java·spring boot
李慕婉学姐1 天前
【开题答辩过程】以《基于JAVA的校园即时配送系统的设计与实现》为例,不知道这个选题怎么做的,不知道这个选题怎么开题答辩的可以进来看看
java·开发语言·数据库
web小白成长日记1 天前
企业级 Vue3 + Element Plus 主题定制架构:从“能用”到“好用”的进阶之路
前端·架构
APIshop1 天前
Python 爬虫获取 item_get_web —— 淘宝商品 SKU、详情图、券后价全流程解析
前端·爬虫·python
风送雨1 天前
FastMCP 2.0 服务端开发教学文档(下)
服务器·前端·网络·人工智能·python·ai
XTTX1101 天前
Vue3+Cesium教程(36)--动态设置降雨效果
前端·javascript·vue.js
LYFlied1 天前
WebGPU与浏览器边缘智能:开启去中心化AI新纪元
前端·人工智能·大模型·去中心化·区块链
奋进的芋圆1 天前
Java 延时任务实现方案详解(适用于 Spring Boot 3)
java·spring boot·redis·rabbitmq
Setsuna_F_Seiei1 天前
2025 年度总结:人生重要阶段的一年
前端·程序员·年终总结
sxlishaobin1 天前
设计模式之桥接模式
java·设计模式·桥接模式