wpf游戏引擎主界面实现3

1.ProjectLayout.xaml

<UserControl x:Class="PrimalEditor.Editors.ProjectLayoutView"

xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

xmlns:local="clr-namespace:PrimalEditor.Editors"

xmlns:proj="clr-namespace:PrimalEditor.GameProject"

mc:Ignorable="d"

d:DesignHeight="450" d:DesignWidth="800">

<Grid>

<Grid.RowDefinitions>

<RowDefinition Height="32"/>

<RowDefinition/>

</Grid.RowDefinitions>

<Button Content="Add Scene" Width="96" VerticalAlignment="Center" Focusable="False" Grid.Row="0" HorizontalAlignment="Left" Margin="20,0,0,0"

Command="{Binding AddSceneCommand}" />

<ScrollViewer Grid.Row="1" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto">

<ItemsControl ItemsSource="{Binding Scenes}">

<ItemsControl.ItemsPanel>

<ItemsPanelTemplate>

<StackPanel/>

</ItemsPanelTemplate>

</ItemsControl.ItemsPanel>

<ItemsControl.ItemTemplate>

<DataTemplate>

<Expander IsExpanded="{Binding IsActive,Mode=OneWay}">

<Expander.Header>

<Grid>

<StackPanel Orientation="Horizontal">

<TextBlock Text="{Binding Name}"/>

<Button Content="Remove"

Command="{Binding DataContext.RemoveSceneCommand,RelativeSource={RelativeSource AncestorType=UserControl}}"

CommandParameter="{Binding}" Margin="20,0" Focusable="False"

/>

<Button Content="+" IsEnabled="True"

Click="OnAddGameEntity_Button_Click"

/>

</StackPanel>

</Grid>

</Expander.Header>

<ListBox ItemsSource="{Binding GameEntities}" IsEnabled="True" SelectionMode="Extended"

SelectionChanged="OnGameEntities_ListBox_SelectionChanged">

<ListBox.ItemTemplate>

<DataTemplate>

<StackPanel Orientation="Horizontal">

<TextBlock Text="{Binding Name}"/>

<Button Content="Remove"

Command="{Binding ParentScene.RemoveGameEntityCommand}"

CommandParameter="{Binding}"/>

</StackPanel>

</DataTemplate>

</ListBox.ItemTemplate>

</ListBox>

</Expander>

</DataTemplate>

</ItemsControl.ItemTemplate>

</ItemsControl>

</ScrollViewer>

</Grid>

</UserControl>

相关推荐
电子云与长程纠缠3 小时前
UE5魂系游戏开发教程05
开发语言·学习·游戏·ui·ue5
光泽雨7 小时前
动画生命周期
c#·wpf
特立独行的猫a14 小时前
AI时代的应用开发神器:cj-tauri 已支持鸿蒙 PC,第一次的踩坑记录
ui·harmonyos·tauri·仓颉·鸿蒙pc·cj-tauri
郝学胜-神的一滴1 天前
游戏设计:原型与开发 08:我们到底在为谁做游戏
程序人生·游戏·游戏引擎·游戏开发·游戏策划
nap1172 天前
WPF 中常用的 LINQ 语句
wpf
Caroline5162 天前
GPT Image 2.5 + DeepSeek V4.1 Flash-1017:从游戏 UI 设计到 3D 项目生成
gpt·游戏·ui·ai 编程·gpt image 2.5
布莱克6052 天前
QtWidgets 与 QML:两大 UI 开发框架的全面对比
开发语言·c++·qt·ui·架构
Wanda12142 天前
机器人与机电一体化3D数字孪生机器-Day5
人工智能·unity·游戏引擎·数字孪生