UE5线程进阶(3-1):

(62)老师的教学大纲 :

(63)

(64)老师讲解的第二版代码 :

cpp 复制代码
	FGraphEventRef task1 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(1);
		UE_LOG(LogTemp, Warning, TEXT("task1执行了") );
		});

	FGraphEventArray task2Prerequisites;
	task2Prerequisites.Add(task1);

	FGraphEventRef task2 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(2);
		UE_LOG(LogTemp, Warning, TEXT("task2执行了"));
		}, TStatId(), & task2Prerequisites);

	FGraphEventArray task3Prerequisites;
	task3Prerequisites.Add(task1);

	FGraphEventRef task3 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(3);
		UE_LOG(LogTemp, Warning, TEXT("task3执行了"));
		}, TStatId(), & task3Prerequisites);

	FGraphEventArray task4Prerequisites;
	task4Prerequisites.Add(task2);
	task4Prerequisites.Add(task3);

	FGraphEventRef task4 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(4);
		UE_LOG(LogTemp, Warning, TEXT("task4执行了"));
		}, TStatId(), & task4Prerequisites);

	FGraphEventArray task5Prerequisites;
	task5Prerequisites.Add(task2);

	FGraphEventRef task5 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(5);
		UE_LOG(LogTemp, Warning, TEXT("task5执行了"));
		}, TStatId(), & task5Prerequisites);

	FGraphEventArray task6Prerequisites;
	task6Prerequisites.Add(task4);
	task6Prerequisites.Add(task5);

	FGraphEventRef task6 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(6);
		UE_LOG(LogTemp, Warning, TEXT("task6执行了"));
		}, TStatId(), & task6Prerequisites);

	FGraphEventArray task7Prerequisites;
	task7Prerequisites.Add(task6);

	FGraphEventRef task7 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(7);
		UE_LOG(LogTemp, Warning, TEXT("task7执行了"));
		}, TStatId(), & task7Prerequisites);

	UE_LOG(LogTemp, Warning, TEXT("UMyGameInstanceSubsystem::startThread() 执行了"));

++ 实现的是这样的效果 :

(65) 大纲 :

(66)

++

++

(67)

谢谢

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