UE5线程进阶(3-1):

(62)老师的教学大纲 :

(63)

(64)老师讲解的第二版代码 :

cpp 复制代码
	FGraphEventRef task1 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(1);
		UE_LOG(LogTemp, Warning, TEXT("task1执行了") );
		});

	FGraphEventArray task2Prerequisites;
	task2Prerequisites.Add(task1);

	FGraphEventRef task2 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(2);
		UE_LOG(LogTemp, Warning, TEXT("task2执行了"));
		}, TStatId(), & task2Prerequisites);

	FGraphEventArray task3Prerequisites;
	task3Prerequisites.Add(task1);

	FGraphEventRef task3 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(3);
		UE_LOG(LogTemp, Warning, TEXT("task3执行了"));
		}, TStatId(), & task3Prerequisites);

	FGraphEventArray task4Prerequisites;
	task4Prerequisites.Add(task2);
	task4Prerequisites.Add(task3);

	FGraphEventRef task4 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(4);
		UE_LOG(LogTemp, Warning, TEXT("task4执行了"));
		}, TStatId(), & task4Prerequisites);

	FGraphEventArray task5Prerequisites;
	task5Prerequisites.Add(task2);

	FGraphEventRef task5 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(5);
		UE_LOG(LogTemp, Warning, TEXT("task5执行了"));
		}, TStatId(), & task5Prerequisites);

	FGraphEventArray task6Prerequisites;
	task6Prerequisites.Add(task4);
	task6Prerequisites.Add(task5);

	FGraphEventRef task6 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(6);
		UE_LOG(LogTemp, Warning, TEXT("task6执行了"));
		}, TStatId(), & task6Prerequisites);

	FGraphEventArray task7Prerequisites;
	task7Prerequisites.Add(task6);

	FGraphEventRef task7 = FFunctionGraphTask::CreateAndDispatchWhenReady([]() {
		FPlatformProcess::Sleep(7);
		UE_LOG(LogTemp, Warning, TEXT("task7执行了"));
		}, TStatId(), & task7Prerequisites);

	UE_LOG(LogTemp, Warning, TEXT("UMyGameInstanceSubsystem::startThread() 执行了"));

++ 实现的是这样的效果 :

(65) 大纲 :

(66)

++

++

(67)

谢谢

相关推荐
Zhichao_973 天前
【UE5.8】VS2026安装
ue5
DolitD4 天前
UE像素流与云渲染技术方案对比分析
3d·云原生·ue5·云计算·图形渲染
Дерек的学习记录5 天前
Unreal Engine 5:第三人称运动系统和人物动画
开发语言·学习·ue5
努力学习的小廉8 天前
UE5 入门系列(三):核心框架类全解析
ue5
平行云9 天前
建筑BIM/3D可视化轻量级实时评审与分享方案
unity·ue5·3dsmax·实时云渲染·云桌面·云游戏·建筑bim
BugPhysician14 天前
影之刃零首发UE崩溃排查:着色器缓存、虚拟内存与驱动版本
ue5·影之刃零·影之刃零报错·影之刃零进不去·ue崩溃·ue引擎崩溃·ue5引擎崩溃
电子云与长程纠缠16 天前
UE5魂系游戏开发教程05
开发语言·学习·游戏·ui·ue5
fanfan_hongyun16 天前
UE5.1 蓝图调用C++方法
ue5
易知微EasyV数据可视化16 天前
UE5 中接入 GDAL:从vcpkg编译到插件打包
ue5
努力学习的小廉16 天前
UE5入门系列(一):环境搭建.md
ue5