Babylon.js WebGPU Ocean Demo — 完整踩坑记录

换成军舰后的图片

源码运行后效果

最后代码正常启动

Babylon.js WebGPU Ocean Demo 本地运行踩坑全记录

环境

  • Chrome 145
  • Babylon.js 6.26.0
  • Windows 10

问题一:depth24unorm-stencil8 类型错误

报错:

复制代码
TS2322: Type '"depth24unorm-stencil8"' is not assignable to type 'GPUFeatureName'

原因: 该特性已从 WebGPU 规范移除。

修复: 直接删除这一行。


问题二:requestAdapterInfo is not a function

报错:

复制代码
TypeError: this._adapter.requestAdapterInfo is not a function

原因: Chrome 新版将 requestAdapterInfo() 改为 adapter.info 属性,Babylon.js 6.x 内部还在调用旧 API。

修复:index.ts 最顶部加 polyfill:

typescript

复制代码
if (typeof navigator !== "undefined" && navigator.gpu) {
    const origRequestAdapter = navigator.gpu.requestAdapter.bind(navigator.gpu);
    (navigator.gpu as any).requestAdapter = async (options?: GPURequestAdapterOptions) => {
        const adapter = await origRequestAdapter(options);
        if (adapter && typeof (adapter as any).requestAdapterInfo !== "function") {
            (adapter as any).requestAdapterInfo = async () => {
                return (adapter as any).info ?? {};
            };
        }
        return adapter;
    };
}
```

---

### 问题三:`onResizeObservable` 类型错误

**报错:**
```
TS2339: Property 'onResizeObservable' does not exist on type 'ThinEngine'

原因: onResizeObservableEngine 上,不在 ThinEngine 上。

修复: RTTDebug.ts 两处修改:

typescript

复制代码
// 1. 私有变量类型改为 any
private _engine: any;

// 2. 第178行加可选链
(this._engine as any).onResizeObservable?.add(this._resize.bind(this));
```

---

### 问题四:`WebGPUEngine` 与 `Engine` 类型不兼容

**报错:**
```
TS2740: Type 'WebGPUEngine' is missing the following properties from type 'Engine'

修复: index.ts 里 engine 类型直接用 any

typescript

复制代码
let engine: any;

最终完整 index.ts

typescript

复制代码
import * as BABYLON from "@babylonjs/core";
import { WebGPUEngine } from "@babylonjs/core/Engines/webgpuEngine";
import { Engine } from "@babylonjs/core/Engines/engine";
import { getSceneModuleWithName } from "./createScene";

// 修复 Chrome 新版移除了 requestAdapterInfo
if (typeof navigator !== "undefined" && navigator.gpu) {
    const origRequestAdapter = navigator.gpu.requestAdapter.bind(navigator.gpu);
    (navigator.gpu as any).requestAdapter = async (options?: GPURequestAdapterOptions) => {
        const adapter = await origRequestAdapter(options);
        if (adapter && typeof (adapter as any).requestAdapterInfo !== "function") {
            (adapter as any).requestAdapterInfo = async () => {
                return (adapter as any).info ?? {};
            };
        }
        return adapter;
    };
}

const getModuleToLoad = (): string | undefined => location.search.split("scene=")[1];

export const babylonInit = async (): Promise<void> => {
    const moduleName = getModuleToLoad();
    const createSceneModule = await getSceneModuleWithName(moduleName);

    (window as any).BABYLON = BABYLON;

    await Promise.all(createSceneModule.preTasks || []);
    const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;

    let engine: any;
    const webgpuSupported = await WebGPUEngine.IsSupportedAsync;

    if (webgpuSupported) {
        const webgpuEngine = new WebGPUEngine(canvas, {
            deviceDescriptor: {
                requiredFeatures: [
                    "depth-clip-control",
                    "depth32float-stencil8",
                    "texture-compression-bc",
                    "texture-compression-etc2",
                    "texture-compression-astc",
                    "indirect-first-instance",
                ],
            },
        });
        await webgpuEngine.initAsync();
        engine = webgpuEngine;
    } else {
        engine = new Engine(canvas, true);
    }

    (window as any).engine = engine;

    const scene = await createSceneModule.createScene(engine, canvas);
    (window as any).scene = scene;

    engine.runRenderLoop(function () {
        scene.render();
    });

    window.addEventListener("resize", function () {
        engine.resize();
    });
};

babylonInit().then(() => {});

package.json 依赖版本

json

复制代码
"dependencies": {
    "@babylonjs/core": "6.26.0",
    "@babylonjs/gui": "6.26.0",
    "@babylonjs/inspector": "6.26.0",
    "@babylonjs/loaders": "6.26.0",
    "@babylonjs/materials": "6.26.0",
    "lil-gui": "0.16.0"
}

注意去掉 ^,防止自动升级到不兼容版本。

修正后源码:https://download.csdn.net/download/zhanglixin999/92736547

相关推荐
kyriewen4 小时前
2026 年了,这 6 个 npm 包可以卸载了——浏览器原生 API 已经能替代
前端·javascript·npm
铁皮饭盒5 小时前
bun直接tsx,优雅!
javascript·后端
_柳青杨7 小时前
一文吃透 Node.js 事件循环:从原理到 Node 20+ 重大变更
javascript·后端
JieE21218 小时前
LeetCode 101. 对称二叉树|JS 递归 + 迭代双解法,彻底搞懂镜像判断
javascript·算法
冬奇Lab20 小时前
AI Workflow 定义的四次演进:从 Markdown 到 JS 脚本,再到分布式多 Agent
javascript·人工智能·agent
一颗烂土豆1 天前
Meshopt 压缩深度解析,为什么它比 Draco 更快
前端·javascript·webgl
kyriewen1 天前
同事每天催我 Code Review,我写了个脚本让 AI 替我 review PR——现在他反过来催 AI 了
前端·javascript·ai编程
weedsfly1 天前
迭代器、生成器与异步迭代——让数据“按需流动”的艺术
前端·javascript
假如让我当三天老蒯1 天前
前端跨域解决方案(学习用)
前端·javascript·面试
铁皮饭盒1 天前
Bun 哪比 Node.js 快?
javascript·后端