08-JUC并发基础-AQS-补充共享锁

1、案例

以CountDownLatch案例分析共享锁

简单理解:

初始化共享状态 state=5

调用countDown就是将state的值减1,直到减到0为止

当state的值为0时,则会唤醒头结点的后继节点

当state的是不为0时,不做任何处理

调用await时,如果state!=0,创建Node并加入到队列末尾,阻塞

如果state=0,则继续向下执行

复制代码
import java.util.concurrent.CountDownLatch;

public class MyCountDownLatch {

    public static void main(String[] args) throws InterruptedException {
        CountDownLatch countDownLatch = new CountDownLatch(5);
        Thread[] threads = new Thread[5];
        for (int i=0; i<5; i++) {
            Thread thread = new Thread(() -> {
                System.out.println("执行:");
                countDownLatch.countDown();
            }, "线程" + i);
            threads[i]=thread;
        }

        for (Thread thread : threads) {
            thread.start();
        }
        System.out.println("等待......");
        // 等待上面5个线程执行完毕
        countDownLatch.await();
        System.out.println("等待:向下执行");

    }

}

2、源码分析

2.1、设置共享数量

CountDownLatch countDownLatch = new CountDownLatch(5);

共享state=5

复制代码
  public CountDownLatch(int count) {
        if (count < 0) throw new IllegalArgumentException("count < 0");
        this.sync = new Sync(count);
    }

  Sync(int count) {
    // 共享状态state=5
            setState(count);
        }

2.2、阻塞等待countDownLatch.await()

1、判断state是否等于0,等于0表示可以继续向下执行

2、不等于0,则需要创建Node节点加入到同步队列队尾,阻塞等待唤醒

复制代码
  public void await() throws InterruptedException {
        // 获取共享锁
        sync.acquireSharedInterruptibly(1);
    }

2.2.1、acquireSharedInterruptibly

复制代码
    public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        // 响应中断
        if (Thread.interrupted())
            throw new InterruptedException();
        // state是否等于0,是1 否则-1
        if (tryAcquireShared(arg) < 0)
            // 加入同步队列,阻塞等待
            doAcquireSharedInterruptibly(arg);
    }

2.2.2、doAcquireSharedInterruptibly加入到同步队列

复制代码
   /**
     * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        // 创建一个等待节点,并加入到队尾
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                // 获取当前节点的前驱节点
                final Node p = node.predecessor();
                // 当前节点的前驱节点是头结点,则可以尝试获取锁向下执行
                if (p == head) {
                    // 获取共享锁 state=0 ? 1 : -1
                    int r = tryAcquireShared(arg);
                    // 获取锁成功
                    if (r >= 0) {
                       // 将当前节点设为头节点,并根据情况传播唤醒, 共享锁的唤醒是由刚刚抢到锁的线程来传递的,形成多米诺骨牌
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                // shouldParkAfterFailedAcquire当前驱不是头节点,或者抢锁失败后,检查是否可以 park阻塞
                // parkAndCheckInterrupt阻塞线程
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

2.2.3、setHeadAndPropagate

设置成头结点和传播

出队:将当前节点变成新的哨兵节点thread 置为 null,prev 置为 null。此时当前线程已经持有了共享锁。

传播:唤醒后驱节点

复制代码
 /**
     * Sets head of queue, and checks if successor may be waiting
     * in shared mode, if so propagating if either propagate > 0 or
     * PROPAGATE status was set.
     *
     * @param node the node
     * @param propagate the return value from a tryAcquireShared
     */
    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
        // 设置为头结点
        setHead(node);
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus either before
         *     or after setHead) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
         * and
         *   The next node is waiting in shared mode,
         *     or we don't know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            // 后驱节点
            Node s = node.next;
            if (s == null || s.isShared())
                // 唤醒后驱节点,这块跟调用countDown()线程唤醒后驱节点是同一个方法
                doReleaseShared();
        }
    }

2.3、counDown

每次调用就是将state的值减1

当state=0的时候,唤醒头结点,继续向下执行

复制代码
public void countDown() {
        // 共享状态减1
        sync.releaseShared(1);
    }

2.3.1、releaseShared

复制代码
  public final boolean releaseShared(int arg) {
        // 释放锁, state=0返回true  否则false
        if (tryReleaseShared(arg)) {
            // 唤醒后驱节点
            doReleaseShared();
            return true;
        }
        return false;
    }

     // 自旋CAS减1,并发保证安全
    protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }

2.3.2、doReleaseShared

职责:在共享锁被释放的时,唤醒等待队列中的后继节点,并确保唤醒操作能够继续传播,从而让多个等待线程能够依次获得锁

两阶段:

第一个阶段:唤醒后继节点(SIGNAL (-1)0)

第二个阶段:填补漏洞(0PROPAGATE (-3))

复制代码
    /**
     * Release action for shared mode -- signals successor and ensures
     * propagation. (Note: For exclusive mode, release just amounts
     * to calling unparkSuccessor of head if it needs signal.)
     */
    private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;
            // 队列不为空且至少有一个节点
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    // Node.SIGNAL表示需要唤醒后驱节点,0表示已经唤醒后驱节点
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    // 唤醒后驱节点
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            // 队列为空,已经唤醒了所有节点
            if (h == head)                   // loop if head changed
                break;
        }
    }

2.3.3、unparkSuccessor

唤醒后驱节点:

复制代码
 /**
     * Wakes up node's successor, if one exists.
     *
     * @param node the node
     */
    private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }
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