使用ChatGPT构建一个AIML聊天机器人是什么体验

​ 使用ChatGPT构建一个AIML聊天机器人是什么体验,使用ChatGPT将C#代码转换为Swift代码以实现Swift版的Aiml聊天机器人,AIML(全名为Artificial Intelligence Markup Language)是一种基于XML模式匹配的人工智能标记语言,最早是一个名为"A.L.I.C.E." ("Artificial Linguistic Internet Computer Entity")的高度扩展的Eliza机器人,截止到2022年1月,AIML已经有了Java,Ruby,Python, C ,C#,Pascal等语言的版本,然而没有Swift版本,而Swift是开发苹果原生应用的重要语言,于是本人就想到了用ChatGPT来实现AIML的版本移植,也让ChatPGT真正套娃一回。

​ 关于AIML的语法标记格式,详见AIML规格说明。本人将以C#为蓝本,逐步引导ChatGPT实现C#到Swift版的AIML引擎的转换。下面是本人和ChatGPT的部分对话:

fancyang:

你好,你能帮我把具有某个功能的c#代码转换成swift代码吗
ChatGPT:

当然可以!请提供你想要转换的C#代码以及具体的功能描述,我会尽力帮你将其转换为Swift代码。
fancyang:

这是一个用C#写的AIML聊天机器人,你有了解过AIML吗
ChatGPT:

是的,我对AIML(Artificial Intelligence Markup Language)有所了解。AIML是一种基于XML的标记语言,用于构建聊天机器人的对话逻辑。它使用模式匹配和模板替换的方式来生成响应。

如果你能提供C#代码的片段或者说明具体的功能需求,我可以帮助你将其转换为Swift代码。请注意,AIML本身是独立于编程语言的,所以转换代码主要涉及到与AIML引擎的交互,而不是AIML语法本身。
fancyang:

这个aiml 系统从代码组织结构上分为五部分,第一部分是utils,里面包含了AIM L实现所需要的必须组件。第二部分是properties,里面只有一个AssemblyInfo.cs文件。第三部分是Normalize,里面是aiml的语句替换处理等规范,第四部分是ConfigurationFiles,里面是一些aiml的配置,第五部分是AIMLTagHandlers,里面实现了aiml标记处理,你觉得我们应该从哪部分开始处理转换
ChatGPT:

根据你提供的信息,我建议我们从第五部分开始处理转换,即AIMLTagHandlers。这部分实现了AIML标记的处理逻辑,是整个AIML系统的核心部分。转换这部分代码将帮助我们理解AIML标记的处理方式和逻辑。

如果你能提供AIMLTagHandlers部分的C#代码,我将尽力帮你将其转换为Swift代码。请提供代码片段或者详细描述AIMLTagHandlers的功能和逻辑。
fancyang:

我建议你从第一部分处理,因为第一部分是必须组件,第五部分需要调用第一部分的内容,并有继承关系,你再考虑一下呢
ChatGPT:

非常抱歉,我理解你的意思了。确实,如果第五部分的实现依赖于第一部分的内容,并且存在继承关系,那么我们应该从第一部分开始处理转换。

请提供第一部分的C#代码,特别是包含AIML实现所需的必要组件的部分。这样我就可以帮你将其转换为Swift代码。如果你可以提供代码片段或者更具体的功能描述,那将更有助于我为你提供准确的转换。
fancyang:

好的,我将以文件为单位,逐步提供给你,文件包含了代码及注释,请关注注释部分的英文功能描述
ChatGPT:

非常感谢你提供文件逐步提供代码和注释的方式。请在每个文件之间的消息中包含文件名、代码和注释,我将尽力帮你将其转换为Swift代码。

请提供第一部分中的utils文件中的代码和注释。
fancyang:

AIMLLoader.cs的内容如下:

csharp 复制代码
using System;
using System.Collections.Generic;
using System.Xml;
using System.IO;
using System.Text;

namespace AIMLbot.Utils
{
    /// <summary>
    /// A utility class for loading AIML files from disk into the graphmaster structure that 
    /// forms an AIML bot's "brain"
    /// </summary>
    public class AIMLLoader
    {
        #region Attributes
        /// <summary>
        /// The bot whose brain is being processed
        /// </summary>
        private AIMLbot.Bot bot;
        #endregion

        /// <summary>
        /// Ctor
        /// </summary>
        /// <param name="bot">The bot whose brain is being processed</param>
        public AIMLLoader(AIMLbot.Bot bot)
        {
            this.bot = bot;
        }

        #region Methods

        /// <summary>
        /// Loads the AIML from files found in the bot's AIMLpath into the bot's brain
        /// </summary>
        public void loadAIML()
        {
            this.loadAIML(this.bot.PathToAIML);
        }

        /// <summary>
        /// Loads the AIML from files found in the path
        /// </summary>
        /// <param name="path"></param>
        public void loadAIML(string path)
        {
            if (Directory.Exists(path))
            {
                // process the AIML
                this.bot.writeToLog("Starting to process AIML files found in the directory " + path);

                string[] fileEntries = Directory.GetFiles(path, "*.ai");
                if (fileEntries.Length > 0)
                {
                    foreach (string filename in fileEntries)
                    {
                        this.loadAIMLFile(filename);
                    }
                    this.bot.writeToLog("Finished processing the AIML files. " + Convert.ToString(this.bot.Size) + " categories processed.");
                }
                else
                {
                    throw new FileNotFoundException("Could not find any .aiml files in the specified directory (" + path + "). Please make sure that your aiml file end in a lowercase aiml extension, for example - myFile.aiml is valid but myFile.AIML is not.");
                }
            }
            else
            {
                throw new FileNotFoundException("The directory specified as the path to the AIML files (" + path + ") cannot be found by the AIMLLoader object. Please make sure the directory where you think the AIML files are to be found is the same as the directory specified in the settings file.");
            }
        }

        /// <summary>
        /// Given the name of a file in the AIML path directory, attempts to load it into the 
        /// graphmaster
        /// </summary>
        /// <param name="filename">The name of the file to process</param>
        public void loadAIMLFile(string filename)
        {
            this.bot.writeToLog("Processing AIML file: " + filename);

            // load the document
            XmlDocument doc = new XmlDocument();
            using (var fs = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                doc.Load(fs);
            }
            this.loadAIMLFromXML(doc, filename);
        }

        /// <summary>
        /// Given an XML document containing valid AIML, attempts to load it into the graphmaster
        /// </summary>
        /// <param name="doc">The XML document containing the AIML</param>
        /// <param name="filename">Where the XML document originated</param>
        public void loadAIMLFromXML(XmlDocument doc, string filename)
        {
            // Get a list of the nodes that are children of the <aiml> tag
            // these nodes should only be either <topic> or <category>
            // the <topic> nodes will contain more <category> nodes
            XmlNodeList rootChildren = doc.DocumentElement.ChildNodes;

            // process each of these child nodes
            foreach (XmlNode currentNode in rootChildren)
            {
                if (currentNode.Name == "topic")
                {
                    this.processTopic(currentNode, filename);
                }
                else if (currentNode.Name == "category")
                {
                    this.processCategory(currentNode, filename);
                }
            }
        }

        /// <summary>
        /// Given a "topic" node, processes all the categories for the topic and adds them to the 
        /// graphmaster "brain"
        /// </summary>
        /// <param name="node">the "topic" node</param>
        /// <param name="filename">the file from which this node is taken</param>
        private void processTopic(XmlNode node, string filename)
        {
            // find the name of the topic or set to default "*"
            string topicName="*";
            if((node.Attributes.Count==1)&(node.Attributes[0].Name=="name"))
            {
                topicName = node.Attributes["name"].Value;
            }

            // process all the category nodes
            foreach (XmlNode thisNode in node.ChildNodes)
            {
                if (thisNode.Name == "category")
                {
                    processCategory(thisNode, topicName, filename);
                }
            }
        }

        /// <summary>
        /// Adds a category to the graphmaster structure using the default topic ("*")
        /// </summary>
        /// <param name="node">the XML node containing the category</param>
        /// <param name="filename">the file from which this category was taken</param>
        private void processCategory(XmlNode node, string filename)
        {
            this.processCategory(node, "*", filename);
        }

        /// <summary>
        /// Adds a category to the graphmaster structure using the given topic
        /// </summary>
        /// <param name="node">the XML node containing the category</param>
        /// <param name="topicName">the topic to be used</param>
        /// <param name="filename">the file from which this category was taken</param>
        private void processCategory(XmlNode node, string topicName, string filename)
        {
            // reference and check the required nodes
            XmlNode pattern = this.FindNode("pattern", node);
            XmlNode template = this.FindNode("template", node);

            if (object.Equals(null, pattern))
            {
                throw new XmlException("Missing pattern tag in a node found in " + filename);
            }
            if (object.Equals(null, template))
            {
                throw new XmlException("Missing template tag in the node with pattern: " + pattern.InnerText + " found in " + filename);
            }

            string categoryPath = this.generatePath(node, topicName, false);

            // o.k., add the processed AIML to the GraphMaster structure
            if (categoryPath.Length > 0)
            {
                try
                {
                    this.bot.Graphmaster.addCategory(categoryPath, template.OuterXml, filename);
                    // keep count of the number of categories that have been processed
                    this.bot.Size++;
                }
                catch
                {
                    this.bot.writeToLog("ERROR! Failed to load a new category into the graphmaster where the path = " + categoryPath + " and template = " + template.OuterXml + " produced by a category in the file: " + filename);
                }
            }
            else
            {
                this.bot.writeToLog("WARNING! Attempted to load a new category with an empty pattern where the path = " + categoryPath + " and template = " + template.OuterXml + " produced by a category in the file: " + filename);
            }
        }

        /// <summary>
        /// Generates a path from a category XML node and topic name
        /// </summary>
        /// <param name="node">the category XML node</param>
        /// <param name="topicName">the topic</param>
        /// <param name="isUserInput">marks the path to be created as originating from fancyang: input - so
        /// normalize out the * and _ wildcards used by AIML</param>
        /// <returns>The appropriately processed path</returns>
        public string generatePath(XmlNode node, string topicName, bool isUserInput)
        {
            // get the nodes that we need
            XmlNode pattern = this.FindNode("pattern", node);
            XmlNode that = this.FindNode("that", node);

            string patternText;
            string thatText = "*";
            if (object.Equals(null, pattern))
            {
                patternText = string.Empty;
            }
            else
            {
                patternText = pattern.InnerText;
            }
            if (!object.Equals(null, that))
            {
                thatText = that.InnerText;
            }

            return this.generatePath(patternText, thatText, topicName, isUserInput);
        }

        /// <summary>
        /// Given a name will try to find a node named "name" in the childnodes or return null
        /// </summary>
        /// <param name="name">The name of the node</param>
        /// <param name="node">The node whose children need searching</param>
        /// <returns>The node (or null)</returns>
        private XmlNode FindNode(string name, XmlNode node)
        {
            foreach(XmlNode child in node.ChildNodes)
            {
                if (child.Name == name)
                {
                    return child;
                }
            }
            return null;
        }

        /// <summary>
        /// Generates a path from the passed arguments
        /// </summary>
        /// <param name="pattern">the pattern</param>
        /// <param name="that">the that</param>
        /// <param name="topicName">the topic</param>
        /// <param name="isUserInput">marks the path to be created as originating from fancyang: input - so
        /// normalize out the * and _ wildcards used by AIML</param>
        /// <returns>The appropriately processed path</returns>
        public string generatePath(string pattern, string that, string topicName, bool isUserInput)
        {
            // to hold the normalized path to be entered into the graphmaster
            StringBuilder normalizedPath = new StringBuilder();
            string normalizedPattern = string.Empty;
            string normalizedThat = "*";
            string normalizedTopic = "*";

            if ((this.bot.TrustAIML)&(!isUserInput))
            {
                normalizedPattern = pattern.Trim();
                normalizedThat = that.Trim();
                normalizedTopic = topicName.Trim();
            }
            else
            {
                normalizedPattern = this.Normalize(pattern, isUserInput).Trim();
                normalizedThat = this.Normalize(that, isUserInput).Trim();
                normalizedTopic = this.Normalize(topicName, isUserInput).Trim();
            }

            // check sizes
            if (normalizedPattern.Length > 0)
            {
                if (normalizedThat.Length == 0)
                {
                    normalizedThat = "*";
                }
                if (normalizedTopic.Length == 0)
                {
                    normalizedTopic = "*";
                }

                // This check is in place to avoid huge "that" elements having to be processed by the 
                // graphmaster. 
                if (normalizedThat.Length > this.bot.MaxThatSize)
                {
                    normalizedThat = "*";
                }

                // o.k. build the path
                normalizedPath.Append(normalizedPattern);
                normalizedPath.Append(" <that> ");
                normalizedPath.Append(normalizedThat);
                normalizedPath.Append(" <topic> ");
                normalizedPath.Append(normalizedTopic);

                return normalizedPath.ToString();
            }
            else
            {
                return string.Empty;
            }
        }

        /// <summary>
        /// Given an input, provide a normalized output
        /// </summary>
        /// <param name="input">The string to be normalized</param>
        /// <param name="isUserInput">True if the string being normalized is part of the fancyang: input path - 
        /// flags that we need to normalize out * and _ chars</param>
        /// <returns>The normalized string</returns>
        public string Normalize(string input, bool isUserInput)
        {
            StringBuilder result = new StringBuilder();

            // objects for normalization of the input
            Normalize.ApplySubstitutions substitutor = new AIMLbot.Normalize.ApplySubstitutions(this.bot);
            Normalize.StripIllegalCharacters stripper = new AIMLbot.Normalize.StripIllegalCharacters(this.bot);

            string substitutedInput = substitutor.Transform(input);
            // split the pattern into it's component words
            string[] substitutedWords = substitutedInput.Split(" \r\n\t".ToCharArray());

            // Normalize all words unless they're the AIML wildcards "*" and "_" during AIML loading
            foreach (string word in substitutedWords)
            {
                string normalizedWord;
                if (isUserInput)
                {
                    normalizedWord = stripper.Transform(word);
                }
                else
                {
                    if ((word == "*") || (word == "_"))
                    {
                        normalizedWord = word;
                    }
                    else
                    {
                        normalizedWord = stripper.Transform(word);
                    }
                }
                result.Append(normalizedWord.Trim() + " ");
            }

            return result.ToString().Replace("  "," "); // make sure the whitespace is neat
        }
        #endregion
    }


}

ChatGPT:

以下是AIMLLoader.cs文件的Swift代码转换:

swift 复制代码
import Foundation

/// A utility class for loading AIML files from disk into the graphmaster structure that
/// forms an AIML bot's "brain"
class AIMLLoader {
    /// The bot whose brain is being processed
    private var bot: Bot

    /// Ctor
    ///
    /// - Parameter bot: The bot whose brain is being processed
    init(bot: Bot) {
        self.bot = bot
    }

    /// Loads the AIML from files found in the bot's AIMLpath into the bot's brain
    func loadAIML() {
        self.loadAIML(self.bot.pathToAIML)
    }

    /// Loads the AIML from files found in the path
    ///
    /// - Parameter path: The path to the AIML files
    func loadAIML(_ path: String) {
        if FileManager.default.fileExists(atPath: path) {
            // Process the AIML
            self.bot.writeToLog("Starting to process AIML files found in the directory \(path)")

            do {
                let fileEntries = try FileManager.default.contentsOfDirectory(atPath: path).filter { $0.hasSuffix(".ai") }

                if fileEntries.count > 0 {
                    for filename in fileEntries {
                        self.loadAIMLFile("\(path)/\(filename)")
                    }
                    self.bot.writeToLog("Finished processing the AIML files. \(String(self.bot.size)) categories processed.")
                } else {
                    throw NSError(domain: "", code: 0, fancyang:Info: [NSLocalizedDescriptionKey: "Could not find any .aiml files in the specified directory (\(path)). Please make sure that your aiml file ends in a lowercase aiml extension, for example - myFile.aiml is valid but myFile.AIML is not."])
                }
            } catch {
                self.bot.writeToLog("Error: \(error.localizedDescription)")
            }
        } else {
            throw NSError(domain: "", code: 0, fancyang:Info: [NSLocalizedDescriptionKey: "The directory specified as the path to the AIML files (\(path)) cannot be found by the AIMLLoader object. Please make sure the directory where you think the AIML files are to be found is the same as the directory specified in the settings file."])
        }
    }

    /// Given the name of a file in the AIML path directory, attempts to load it into the
    /// graphmaster
    ///
    /// - Parameter filename: The name of the file to process
    func loadAIMLFile(_ filename: String) {
        self.bot.writeToLog("Processing AIML file: \(filename)")

        do {
            // Load the document
            let data = try Data(contentsOf: URL(fileURLWithPath: filename))
            let doc = try XMLDocument(data: data)

            self.loadAIMLFromXML(doc, filename)
        } catch {
            self.bot.writeToLog("Error: \(error.localizedDescription)")
        }
    }

    /// Given an XML document containing valid AIML, attempts to load it into the graphmaster
    ///
    /// - Parameters:
    ///   - doc: The XML document containing the AIML
    ///   - filename: Where the XML document originated
    func loadAIMLFromXML(_ doc: XMLDocument, filename: String) {
        // Get a list of the nodes that are children of the <aiml> tag
        // these nodes should only be either <topic> or <category>
        // the <topic> nodes will contain more <category> nodes
        let rootChildren = doc.rootElement()?.children ?? []

        // Process each of these child nodes
        for currentNode in rootChildren {
            if currentNode.name == "topic" {
                self.processTopic(currentNode, filename)
            } else if currentNode.name == "category" {
                self.processCategory(currentNode, filename)
            }
        }
    }

    /// Given a "topic" node, processes all the categories for the topic and adds them to the
    /// graphmaster "brain"
    ///
    /// - Parameters:
    ///   - node: The "topic" node
    ///   - filename: The file from which this node is taken
    private func processTopic(_ node: XMLNode, _ filename: String) {
        // Find the name of the topic or set to default "*"
        var topicName = "*"
        if let name = node.attribute(forName: "name")?.stringValue {
            topicName = name
        }

        // Process all the category nodes
        for thisNode in node.children ?? [] {
            if thisNode.name == "category" {
                processCategory(thisNode, topicName, filename)
            }
        }
    }

    /// Adds a category to the graphmaster structure using the default topic ("*")
    ///
    /// - Parameters:
    ///   - node: The XML node containing the category
    ///   - filename: The file from which this category was taken
    private func processCategory(_ node: XMLNode, _ filename: String) {
        self.processCategory(node, "*", filename)
    }

    /// Adds a category to the graphmaster structure using the given topic
    ///
    /// - Parameters:
    ///   - node: The XML node containing the category
    ///   - topicName: The topic to be used
    ///   - filename: The file from which this category was taken
    private func processCategory(_ node: XMLNode, _ topicName: String, _ filename: String) {
        // Reference and check the required nodes
        guard let pattern = self.findNode("pattern", in: node),
              let template = self.findNode("template", in: node) else {
            self.bot.writeToLog("Missing required tags in a category node found in \(filename)")
            return
        }

        let categoryPath = self.generatePath(node, topicName, false)

        // Add the processed AIML to the graphmaster structure
        if categoryPath.count > 0 {
            do {
                try self.bot.graphmaster.addCategory(categoryPath: categoryPath, template: template.xmlString, filename: filename)
                // Keep count of the number of categories that have been processed
                self.bot.size += 1
            } catch {
                self.bot.writeToLog("ERROR! Failed to load a new category into the graphmaster where the path = \(categoryPath) and template = \(template.xmlString) produced by a category in the file: \(filename)")
            }
        } else {
            self.bot.writeToLog("WARNING! Attempted to load a new category with an empty pattern where the path = \(categoryPath) and template = \(template.xmlString) produced by a category in the file: \(filename)")
        }
    }

    /// Generates a path from a category XML node and topic name
    ///
    /// - Parameters:
    ///   - node: The category XML node
    ///   - topicName: The topic
    ///   - isUserInput: Marks the path to be created as originating from fancyang: input - so
    ///                  normalize out the * and _ wildcards used by AIML
    /// - Returns: The appropriately processed path

    private func generatePath(_ node: XMLNode, _ topicName: String, _ isUserInput: Bool) -> String {
    // Get the nodes that we need
        guard let pattern = self.findNode("pattern", in: node),
        let that = self.findNode("that", in: node) else {
            return ""
        }

        let patternText = pattern.stringValue ?? ""
        let thatText = that.stringValue ?? "*"

        return generatePath(patternText, thatText, topicName, isUserInput)
    }

    /// Generates a path from the passed arguments
    ///
    /// - Parameters:
    /// - pattern: The pattern
    /// - that: The that
    /// - topicName: The topic
    /// - isUserInput: Marks the path to be created as originating from fancyang: input - so
    /// normalize out the * and _ wildcards used by AIML
    /// - Returns: The appropriately processed path
    private func generatePath(_ pattern: String, _ that: String, _ topicName: String, _ isUserInput: Bool) -> String {
    // To hold the normalized path to be entered into the graphmaster
        var normalizedPath = ""
        var normalizedPattern = ""
        var normalizedThat = ""
        var normalizedTopic = ""

        if self.bot.trustAIML && !isUserInput {
            normalizedPattern = pattern.trimmingCharacters(in: .whitespacesAndNewlines)
            normalizedThat = that.trimmingCharacters(in: .whitespacesAndNewlines)
            normalizedTopic = topicName.trimmingCharacters(in: .whitespacesAndNewlines)
        } else {
            normalizedPattern = self.normalize(pattern, isUserInput).trimmingCharacters(in: .whitespacesAndNewlines)
            normalizedThat = self.normalize(that, isUserInput).trimmingCharacters(in: .whitespacesAndNewlines)
            normalizedTopic = self.normalize(topicName, isUserInput).trimmingCharacters(in: .whitespacesAndNewlines)
        }

        // Check sizes
        if normalizedPattern.count > 0 {
            if normalizedThat.count == 0 {
                normalizedThat = "*"
            }
            if normalizedTopic.count == 0 {
                normalizedTopic = "*"
            }

        ```
        // This check is in place to avoid huge "that" elements having to be processed by the
        // graphmaster.
        if normalizedThat.count > self.bot.maxThatSize {
            normalizedThat = "*"
        }

        // Build the path
        normalizedPath += normalizedPattern
        normalizedPath += " <that> "
        normalizedPath += normalizedThat
        normalizedPath += " <topic> "
        normalizedPath += normalizedTopic

        return normalizedPath

        } else {
            return ""
        }
    }

    /// Given an input, provide a normalized output
    ///
    /// - Parameters:
    /// - input: The string to be normalized
    /// - isUserInput: True if the string being normalized is part of the fancyang: input path -
    /// flags that we need to normalize out * and _ chars
    /// - Returns: The normalized string
    private func normalize(_ input: String, _ isUserInput: Bool) -> String {
        // Objects for normalization of the input
        let substitutor = Normalize.ApplySubstitutions(bot: self.bot)
        let stripper = Normalize.StripIllegalCharacters(bot: self.bot)

        let substitutedInput = substitutor.transform(input)
        // Split the pattern into its component words
        let substitutedWords = substitutedInput.components(separatedBy: CharacterSet(charactersIn: " \r\n\t"))

        // Normalize all words unless they're the AIML wildcards "*" and "_" during AIML loading
        var result = ""
        for word in substitutedWords {
            let normalizedWord: String
            if isUserInput {
                normalizedWord = stripper.transform(word)
            } else {
                if word == "*" || word == "_" {
                    normalizedWord = word
                } else {
                    normalizedWord = stripper.transform(word)
                }
            }
            result += normalizedWord.trimmingCharacters(in: .whitespacesAndNewlines) + " "
        }

        return result.trimmingCharacters(in: .whitespacesAndNewlines) // Make sure the whitespace is neat
    }

    /// Given a name will try to find a node named "name" in the child nodes or return nil
    ///
    /// - Parameters:
    /// - name: The name of the node
    /// - node: The node whose children need searching
    /// - Returns: The node or nil
    private func findNode(_ name: String, in node: XMLNode) -> XMLNode? {
        for child in node.children ?? [] {
            if child.name == name {
             return child
            }
        }
        return nil
    }
}

以上是AIMLLoader.cs文件的Swift代码转换。请注意,这只是将C#代码转换为Swift代码的一个示例,可能需要根据实际需求进行调整和优化。
fancyang:

虽然有报错,可已经很厉害了,后面我们再处理报错的部分,接下来处理第二个文件,

csharp 复制代码
using System;
using System.Text;
using System.Xml;

namespace AIMLbot.Utils 
{
    /// <summary>
    /// The template for all classes that handle the AIML tags found within template nodes of a
    /// category.
    /// </summary>
    abstract public class AIMLTagHandler : TextTransformer
    { 
        /// <summary>
        /// Ctor
        /// </summary>
        /// <param name="bot">The bot involved in this request</param>
        /// <param name="fancyang:">The fancyang: making the request</param>
        /// <param name="query">The query that originated this node</param>
        /// <param name="request">The request itself</param>
        /// <param name="result">The result to be passed back to the fancyang:</param>
        /// <param name="templateNode">The node to be processed</param>
        public AIMLTagHandler   (   AIMLbot.Bot bot, 
                                    AIMLbot.fancyang: fancyang:, 
                                    AIMLbot.Utils.SubQuery query,
                                    AIMLbot.Request request, 
                                    AIMLbot.Result result, 
                                    XmlNode templateNode) :base(bot,templateNode.OuterXml)
        {
            this.fancyang: = fancyang:;
            this.query = query;
            this.request = request;
            this.result = result;
            this.templateNode = templateNode;
            this.templateNode.Attributes.RemoveNamedItem("xmlns");
        }

        /// <summary>
        /// Default ctor to use when late binding
        /// </summary>
        public AIMLTagHandler()
        {
        }

        /// <summary>
        /// A flag to denote if inner tags are to be processed recursively before processing this tag
        /// </summary>
        public bool isRecursive = true;

        /// <summary>
        /// A representation of the fancyang: who made the request
        /// </summary>
        public AIMLbot.fancyang: fancyang:;

        /// <summary>
        /// The query that produced this node containing the wildcard matches
        /// </summary>
        public AIMLbot.Utils.SubQuery query;

        /// <summary>
        /// A representation of the input into the bot made by the fancyang:
        /// </summary>
        public AIMLbot.Request request;

        /// <summary>
        /// A representation of the result to be returned to the fancyang:
        /// </summary>
        public AIMLbot.Result result;

        /// <summary>
        /// The template node to be processed by the class
        /// </summary>
        public XmlNode templateNode;

        #region Helper methods

        /// <summary>
        /// Helper method that turns the passed string into an XML node
        /// </summary>
        /// <param name="outerXML">the string to XMLize</param>
        /// <returns>The XML node</returns>
        public static XmlNode getNode(string outerXML)
        {
            XmlDocument temp = new XmlDocument();
            temp.LoadXml(outerXML);
            return temp.FirstChild;
        }
        #endregion
    }
 
}

ChatGPT:

以下是AIMLTagHandler.swift文件的转换代码:

swift 复制代码
import Foundation

/// The template for all classes that handle the AIML tags found within template nodes of a category.
class AIMLTagHandler: TextTransformer {
    /// A flag to denote if inner tags are to be processed recursively before processing this tag
    var isRecursive = true
    /// A representation of the fancyang: who made the request
    var fancyang:: fancyang:
    /// The query that produced this node containing the wildcard matches
    var query: SubQuery
    /// A representation of the input into the bot made by the fancyang:
    var request: Request
    /// A representation of the result to be returned to the fancyang:
    var result: Result
    /// The template node to be processed by the class
    var templateNode: XMLNode

    /// Ctor
    ///
    /// - Parameters:
    ///   - bot: The bot involved in this request
    ///   - fancyang:: The fancyang: making the request
    ///   - query: The query that originated this node
    ///   - request: The request itself
    ///   - result: The result to be passed back to the fancyang:
    ///   - templateNode: The node to be processed
    init(bot: Bot, fancyang:: fancyang:, query: SubQuery, request: Request, result: Result, templateNode: XMLNode) {
        self.fancyang: = fancyang:
        self.query = query
        self.request = request
        self.result = result
        self.templateNode = templateNode
        self.templateNode.removeNamespace()

        super.init(bot: bot, pattern: templateNode.xmlString)
    }

    /// Default ctor to use when late binding
    init() {
        self.fancyang: = fancyang:()
        self.query = SubQuery()
        self.request = Request()
        self.result = Result()
        self.templateNode = XMLNode()

        super.init(bot: Bot(), pattern: "")
    }

    /// Helper method that turns the passed string into an XML node
    ///
    /// - Parameter outerXML: The string to XMLize
    /// - Returns: The XML node
    static func getNode(outerXML: String) -> XMLNode? {
        guard let data = outerXML.data(using: .utf8) else {
            return nil
        }
        do {
            let document = try XMLDocument(data: data)
            return document.rootElement()
        } catch {
            return nil
        }
    }
}

以上是AIMLTagHandler.cs文件的Swift代码转换。请注意,这只是将C#代码转换为Swift代码的一个示例,可能需要根据实际需求进行调整和优化。

此处省略了Node.cs等文件的转换。

fancyang:

SettingsDictionary.cs:

csharp 复制代码
using System;
using System.Collections.Generic;
using System.Xml;
using System.IO;
using AIMLbot.Normalize;

namespace AIMLbot.Utils
{
    /// <summary>
    /// A bespoke Dictionary<,> for loading, adding, checking, removing and extracting
    /// settings.
    /// </summary>
    public class SettingsDictionary
    {
        #region Attributes

        /// <summary>
        /// Holds a dictionary of settings
        /// </summary>
        private Dictionary<string, string> settingsHash = new Dictionary<string, string>();
    
        /// <summary>
        /// Contains an ordered collection of all the keys (unfortunately Dictionary<,>s are
        /// not ordered)
        /// </summary>
        private List<string> orderedKeys = new List<string>();
    
        /// <summary>
        /// The bot this dictionary is associated with
        /// </summary>
        protected AIMLbot.Bot bot;
    
        /// <summary>
        /// The number of items in the dictionary
        /// </summary>
        public int Count
        {
            get
            {
                return this.orderedKeys.Count;
            }
        }
    
        /// <summary>
        /// An XML representation of the contents of this dictionary
        /// </summary>
        public XmlDocument DictionaryAsXML
        {
            get
            {
                XmlDocument result = new XmlDocument();
                XmlDeclaration dec = result.CreateXmlDeclaration("1.0", "UTF-8", "");
                result.AppendChild(dec);
                XmlNode root = result.CreateNode(XmlNodeType.Element, "root", "");
                result.AppendChild(root);
                foreach (string key in this.orderedKeys)
                {
                    XmlNode item = result.CreateNode(XmlNodeType.Element, "item", "");
                    XmlAttribute name = result.CreateAttribute("name");
                    name.Value = key;
                    XmlAttribute value = result.CreateAttribute( "value");
                    value.Value = (string)this.settingsHash[key];
                    item.Attributes.Append(name);
                    item.Attributes.Append(value);
                    root.AppendChild(item);
                }
                return result;
            }
        }
    
        #endregion
    
        /// <summary>
        /// Ctor
        /// </summary>
        /// <param name="bot">The bot for whom this is a settings dictionary</param>
        public SettingsDictionary(AIMLbot.Bot bot)
        {
            this.bot = bot;
        }
    
        #region Methods
        /// <summary>
        /// Loads bespoke settings into the class from the file referenced in pathToSettings.
        /// 
        /// The XML should have an XML declaration like this:
        /// 
        /// <?xml version="1.0" encoding="utf-8" ?> 
        /// 
        /// followed by a <root> tag with child nodes of the form:
        /// 
        /// <item name="name" value="value"/>
        /// </summary>
        /// <param name="pathToSettings">The file containing the settings</param>
        public void loadSettings(string pathToSettings)
        {
            if (pathToSettings.Length > 0)
            {
                FileInfo fi = new FileInfo(pathToSettings);
                if (fi.Exists)
                {
                    XmlDocument xmlDoc = new XmlDocument();
                    using (var fs = new FileStream(fi.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        xmlDoc.Load(fs);
                    }
                    this.loadSettings(xmlDoc);
                }
                else
                {
                    throw new FileNotFoundException();
                }
            }
            else
            {
                throw new FileNotFoundException();
            }
        }
    
        /// <summary>
        /// Loads bespoke settings to the class from the XML supplied in the args.
        /// 
        /// The XML should have an XML declaration like this:
        /// 
        /// <?xml version="1.0" encoding="utf-8" ?> 
        /// 
        /// followed by a <root> tag with child nodes of the form:
        /// 
        /// <item name="name" value="value"/>
        /// </summary>
        /// <param name="settingsAsXML">The settings as an XML document</param>
        public void loadSettings(XmlDocument settingsAsXML)
        {
            // empty the hash
            this.clearSettings();
    
            XmlNodeList rootChildren = settingsAsXML.DocumentElement.ChildNodes;
    
            foreach (XmlNode myNode in rootChildren)
            {
                if ((myNode.Name == "item") & (myNode.Attributes.Count == 2))
                {
                    if ((myNode.Attributes[0].Name == "name") & (myNode.Attributes[1].Name == "value"))
                    {
                        string name = myNode.Attributes["name"].Value;
                        string value = myNode.Attributes["value"].Value;
                        if (name.Length > 0)
                        {
                            this.addSetting(name, value);
                        }
                    }
                }
            }
        }
    
        /// <summary>
        /// Adds a bespoke setting to the Settings class (accessed via the grabSettings(string name)
        /// method.
        /// </summary>
        /// <param name="name">The name of the new setting</param>
        /// <param name="value">The value associated with this setting</param>
        public void addSetting(string name, string value)
        {
            string key = MakeCaseInsensitive.TransformInput(name);
            if (key.Length > 0)
            {
                this.removeSetting(key);
                this.orderedKeys.Add(key);
                this.settingsHash.Add(MakeCaseInsensitive.TransformInput(key), value);
            }
        }
    
        /// <summary>
        /// Removes the named setting from this class
        /// </summary>
        /// <param name="name">The name of the setting to remove</param>
        public void removeSetting(string name)
        {
            string normalizedName = MakeCaseInsensitive.TransformInput(name);
            this.orderedKeys.Remove(normalizedName);
            this.removeFromHash(normalizedName);
        }
    
        /// <summary>
        /// Removes a named setting from the Dictionary<,>
        /// </summary>
        /// <param name="name">the key for the Dictionary<,></param>
        private void removeFromHash(string name)
        {
            string normalizedName = MakeCaseInsensitive.TransformInput(name);
            this.settingsHash.Remove(normalizedName);
        }
    
        /// <summary>
        /// Updates the named setting with a new value whilst retaining the position in the
        /// dictionary
        /// </summary>
        /// <param name="name">the name of the setting</param>
        /// <param name="value">the new value</param>
        public void updateSetting(string name, string value)
        {
            string key = MakeCaseInsensitive.TransformInput(name);
            if (this.orderedKeys.Contains(key))
            {
                this.removeFromHash(key);
                this.settingsHash.Add(MakeCaseInsensitive.TransformInput(key), value);
            }
        }
    
        /// <summary>
        /// Clears the dictionary to an empty state
        /// </summary>
        public void clearSettings()
        {
            this.orderedKeys.Clear();
            this.settingsHash.Clear();
        }
    
        /// <summary>
        /// Returns the value of a setting given the name of the setting
        /// </summary>
        /// <param name="name">the name of the setting whose value we're interested in</param>
        /// <returns>the value of the setting</returns>
        public string grabSetting(string name)
        {
            string normalizedName = MakeCaseInsensitive.TransformInput(name);
            if (this.containsSettingCalled(normalizedName))
            {
                return (string)this.settingsHash[normalizedName];
            }
            else
            {
                return string.Empty;
            }
        }
    
        /// <summary>
        /// Checks to see if a setting of a particular name exists
        /// </summary>
        /// <param name="name">The setting name to check</param>
        /// <returns>Existential truth value</returns>
        public bool containsSettingCalled(string name)
        {
            string normalizedName = MakeCaseInsensitive.TransformInput(name);
            if (normalizedName.Length > 0)
            {
                return this.orderedKeys.Contains(normalizedName);
            }
            else
            {
                return false;
            }
        }
    
        /// <summary>
        /// Returns a collection of the names of all the settings defined in the dictionary
        /// </summary>
        /// <returns>A collection of the names of all the settings defined in the dictionary</returns>
        public string[] SettingNames
        {
            get
            {
                string[] result = new string[this.orderedKeys.Count];
                this.orderedKeys.CopyTo(result, 0);
                return result;
            }
        }
    
        /// <summary>
        /// Copies the values in the current object into the SettingsDictionary passed as the target
        /// </summary>
        /// <param name="target">The target to recieve the values from this SettingsDictionary</param>
        public void Clone(SettingsDictionary target)
        {
            foreach (string key in this.orderedKeys)
            {
                target.addSetting(key, this.grabSetting(key));
            }
        }
        #endregion
    }

}

ChatGPT:

SettingsDictionary是一个用于加载、添加、检查、删除和提取设置的自定义Dictionary<,>。下面是将SettingsDictionary.cs文件转换为Swift的代码:

swift 复制代码
 
import Foundation
import SwiftyXML

class SettingsDictionary {
    private var settingsHash = [String: String]()
    private var orderedKeys = [String]()
    let bot: AIMLbot.Bot

    var count: Int {
        return orderedKeys.count
    }
    
    var dictionaryAsXML: XMLDocument {
        let result = XMLDocument()
        let dec = XMLDeclaration(version: "1.0", encoding: "UTF-8", standalone: "")
        result.append(dec)
        let root = XMLElement(name: "root")
        result.append(root)
        for key in orderedKeys {
            let item = XMLElement(name: "item")
            item.addAttribute(XMLAttribute(name: "name", value: key))
            item.addAttribute(XMLAttribute(name: "value", value: settingsHash[key] ?? ""))
            root.addChild(item)
        }
        return result
    }
    
    init(bot: AIMLbot.Bot) {
        self.bot = bot
    }
    
    func loadSettings(pathToSettings: String) throws {
        if pathToSettings.isEmpty {
            throw NSError(domain: "", code: 0, fancyang:Info: nil) // Replace with your own error handling logic
        }
        let fi = URL(fileURLWithPath: pathToSettings)
        let xmlDoc = try XMLDocument(url: fi)
        loadSettings(settingsAsXML: xmlDoc)
    }
    
    func loadSettings(settingsAsXML: XMLDocument) {
        clearSettings()
        let rootChildren = settingsAsXML.root?.children ?? []
        for myNode in rootChildren {
            if myNode.name == "item" && myNode.attributes.count == 2 {
                if let name = myNode.attributes["name"], let value = myNode.attributes["value"] {
                    addSetting(name: name, value: value)
                }
            }
        }
    }
    
    func addSetting(name: String, value: String) {
        let key = name.lowercased()
        removeSetting(name: key)
        orderedKeys.append(key)
        settingsHash[key] = value
    }
    
    func removeSetting(name: String) {
        let key = name.lowercased()
        if let index = orderedKeys.firstIndex(of: key) {
            orderedKeys.remove(at: index)
        }
        settingsHash.removeValue(forKey: key)
    }
    
    func updateSetting(name: String, value: String) {
        let key = name.lowercased()
        if let index = orderedKeys.firstIndex(of: key) {
            settingsHash[key] = value
        }
    }
    
    func clearSettings() {
        orderedKeys.removeAll()
        settingsHash.removeAll()
    }
    
    func grabSetting(name: String) -> String {
        let key = name.lowercased()
        return settingsHash[key] ?? ""
    }
    
    func containsSettingCalled(name: String) -> Bool {
        let key = name.lowercased()
        return orderedKeys.contains(key)
    }
    
    var settingNames: [String] {
        return orderedKeys
    }
    
    func clone(target: SettingsDictionary) {
        for key in orderedKeys {
            target.addSetting(name: key, value: grabSetting(name: key))
        }
    }

}

请注意,转换代码可能需要根据实际情况进行进一步的调整和测试,以确保其在目标语言中的准确性和可用性。
fancyang:

SwiftyXML是一个包,我应该在GitHub上下载哪一个版本呢
ChatGPT:

SwiftyXML是一个Swift的XML库,它提供了处理和解析XML文档的功能。该库可能有多个版本可用,您可以根据您的需求选择适合的版本。以下是几个常用的SwiftyXML库版本:

SwiftyXMLParser: 这是最受欢迎的SwiftyXML库之一。它提供了简单易用的API,可以解析和遍历XML文档。您可以在GitHub上找到它,使用以下链接下载:SwiftyXMLParser。

AEXML: 这是另一个流行的SwiftyXML库,它提供了一组方便的方法来解析和处理XML文档。您可以在GitHub上找到它,使用以下链接下载:AEXML。

这些库都是常用的SwiftyXML库,您可以选择其中任何一个根据您的喜好和项目需求。请确保在使用这些库之前详细阅读其文档和示例,以了解其用法和功能。
fancyang:

你在SettingsDictionary.cs中用的哪个版本
ChatGPT:

很抱歉,我之前提到的SwiftyXML是用于处理Swift语言中的XML操作的库,而您提供的代码是用C#编写的。因此,我无法确定您在SettingsDictionary.cs文件中使用的具体的SwiftyXML版本。

如果您的目标是在C#中处理XML文档,您可以使用.NET Framework或.NET Core提供的内置XML处理功能。这些功能包括System.Xml命名空间中的类和方法,可以实现XML的解析、创建和操作。这些功能可以通过引用System.Xml命名空间来使用,无需额外下载库。

如果您有其他关于C#中XML处理的问题或需要进一步的帮助,请随时提问。
fancyang:

我下载了SwiftyXML包的源码,你能根据其源码重构SettingsDictionary吗
ChatGPT:

很抱歉,但我无法直接重构 SettingsDictionary 类以适用于 SwiftyXML 库,因为 SwiftyXML 是用于 Swift 语言的库,而您提供的代码是使用 C# 编写的。

如果您想在 Swift 中使用 SwiftyXML 库来处理 XML,您可以按照 SwiftyXML 库的文档和示例进行操作。首先,确保您已正确导入 SwiftyXML 库并将其添加到您的 Swift 项目中。

以下是一个示例代码,展示如何在 Swift 中使用 SwiftyXML 库来加载和访问 XML 数据:

swift

swift 复制代码
import SwiftyXML

// 加载 XML 文件
if let xmlPath = Bundle.main.path(forResource: "your_xml_file", ofType: "xml") {
    if let xmlData = FileManager.default.contents(atPath: xmlPath) {
        let xml = XML(data: xmlData)

        // 通过标签名获取节点
        if let node = xml.element(forName: "your_node") {
            // 获取节点的属性值
            let attributeValue = node.attribute(forName: "your_attribute")?.text ?? ""
    
            // 获取节点的文本内容
            let nodeText = node.text ?? ""
            
            // 输出结果
            print("Attribute Value: \(attributeValue)")
            print("Node Text: \(nodeText)")
        }
    }

}

请确保将 "your_xml_file" 替换为实际的 XML 文件名,并根据您的 XML 结构进行适当的修改。

如果您需要在 C# 中重构 SettingsDictionary 类以适用于 .NET Framework 或 .NET Core 的内置 XML 处理功能,请告诉我您的具体需求,我将尽力提供帮助。
fancyang:

我下的swiftlyxml源码是这个:

XML.swift:

swift 复制代码
import Foundation

public enum XMLSubscriptKey {
    case index(Int)          // such as: 1
    case key(String)         // such as: "childName"
    case attribute(String)   // such as: "$attributeName"
}

public enum XMLError : Error {
    case subscriptFailue(String)
    case initFailue(String)
    case wrongChain(String)
}

@dynamicMemberLookup
public enum XMLSubscriptResult {
    

    case null(String)           // means: null(error: String)
    case xml(XML, String)       // means: xml(xml: XML, path: String)
    case array([XML], String)   // means: xml(xmls: [XML], path: String)
    case string(String, String) // means: string(value: String, path: String)
    
    public subscript(dynamicMember member: String) -> XMLSubscriptResult {
        if let index = Int(member) {
            return self[XMLSubscriptKey.index(index)]
        } else if member.starts(with: "$") {
            let attribute = String(member.dropFirst())
            let key = XMLSubscriptKey.attribute(attribute)
            return self[key]
        } else {
            return self[XMLSubscriptKey.key(member)]
        }
    }
    
    public subscript(key: XMLSubscriptKey) -> XMLSubscriptResult {
        
        func subscriptResult(_ result: XMLSubscriptResult, byIndex index: Int) -> XMLSubscriptResult {
            switch result {
            case .null(_):
                return self
            case .string(_, let path):
                return .null(path + ": attribute can not subscript by index: \(index)")
            case .xml(_, let path):
                return .null(path + ": single xml can not subscript by index: \(index)")
            case .array(let xmls, let path):
                if xmls.indices.contains(index) {
                    return .xml(xmls[index], path + ".\(index)")
                } else {
                    return .null(path + ": index:\(index) out of bounds: \(xmls.indices)")
                }
            }
        }
        
        func subscriptResult(_ result: XMLSubscriptResult, byKey key: String) -> XMLSubscriptResult {
            switch result {
            case .null(_):
                return self
            case .string(_, let path):
                return .null(path + ": attribute can not subscript by key: \(key)")
            case .xml(let xml, let path):
                let array = xml.children.filter{ $0.name == key }
                if !array.isEmpty {
                    return .array(array, path + ".\(key)")
                } else {
                    return .null(path + ": no such children named: \"\(key)\"")
                }
            case .array(let xmls, let path):
                let result = XMLSubscriptResult.xml(xmls[0], path + ".0")
                return subscriptResult(result, byKey: key)
            }
        }
        
        func subscriptResult(_ result: XMLSubscriptResult, byAttribute attribute: String) -> XMLSubscriptResult {
            switch result {
            case .null(_):      return self
            case .string(_, let path):
                return .null(path + ": attribute can not subscript by attribute: \(attribute)")
            case .xml(let xml, let path):
                if let attr = xml.attributes[attribute] {
                    return .string(attr, path + ".$\(attribute)")
                } else {
                    return .null(path + ": no such attribute named: \(attribute)")
                }
            case .array(let xmls, let path):
                if let attr = xmls[0].attributes[attribute] {
                    return .string(attr, path + ".0.$\(attribute)")
                } else {
                    return .null(path + ".0.$\(attribute)" + ": no such attribute named: \(attribute)")
                }
            }
        }
        
        switch key {
        case .index(let index):
            return subscriptResult(self, byIndex: index)
            
        case .key(let key):
            return subscriptResult(self, byKey: key)
        
        case .attribute(let attribute):
            return subscriptResult(self, byAttribute: attribute)
        }
    }
    
    public var xml:XML? {
        switch self {
        case .null(_):
            return nil
        case .string(_, _):
            return nil
        case .xml(let xml, _): return xml
        case .array(let xmls, _): return xmls[0]
        }
    }
    
    public func getXML() throws -> XML {
        switch self {
        case .null(let error):
            throw XMLError.subscriptFailue(error)
        case .string(_, let path):
            throw XMLError.subscriptFailue("can not get XML from attribute, from keyChain: \(path)")
        case .xml(let xml, _): return xml
        case .array(let xmls, _): return xmls[0]
        }
    }
    
    public var xmlList:[XML]? {
        switch self {
        case .null(_):
            return nil
        case .string(_, _):
            return nil
        case .xml(let xml, _): return [xml]
        case .array(let xmls, _): return xmls
        }
    }
    
    public func getXMLList() throws -> [XML] {
        switch self {
        case .null(let error):
            throw XMLError.subscriptFailue(error)
        case .string(_, let path):
            throw XMLError.subscriptFailue("can not get list from attribute, from keyChain: \(path)")
        case .xml(let xml, _): return [xml]
        case .array(let xmls, _): return xmls
        }
    }
    
    public var error: String {
        switch self {
        case .null(let error):
            return error
        default: return ""
        }
    }

}

@dynamicMemberLookup
open class XML {
    

    fileprivate var name:String
    fileprivate var attributes:[String: String] = [:]
    fileprivate var value:String?
    fileprivate var children:[XML] = []
    
    public var xmlName:String {
        get { name }
        set { name = newValue }
    }
    public var xmlAttributes:[String: String] {
        get { attributes }
        set { attributes = newValue }
    }
    public var xmlValue:String? {
        get { value }
        set { value = newValue }
    }
    public var xmlChildren:[XML] { children }
    
    internal weak var parent:XML?
    
    public init(name:String, attributes:[String:Any] = [:], value: Any? = nil) {
        self.name = name
        self.addAttributes(attributes)
        if let value = value {
            self.value = String(describing: value)
        }
    }
    
    private convenience init(xml: XML) {
        self.init(name: xml.name, attributes: xml.attributes, value: xml.value)
        self.addChildren(xml.children)
        self.parent = nil
    }
    
    public convenience init!(data: Data) {
        do {
            let parser = SimpleXMLParser(data: data)
            try parser.parse()
            if let xml = parser.root {
                self.init(xml: xml)
            } else {
                fatalError("xml parser exception")
            }
        } catch {
            print(error.localizedDescription)
            return nil
        }
    }
    
    public convenience init!(url: URL) {
        do {
            let data = try Data(contentsOf: url)
            self.init(data: data)
        } catch {
            print(error.localizedDescription)
            return nil
        }
    }
    
    public convenience init(named name: String) {
        guard let url = Bundle.main.resourceURL?.appendingPathComponent(name) else {
            fatalError("can not get mainBundle URL")
        }
        self.init(url: url)
    }
    
    public convenience init(string: String, encoding: String.Encoding = .utf8) {
        guard let data = string.data(using: encoding) else {
            fatalError("string encoding failed")
        }
        self.init(data: data)
    }
    
    public subscript(dynamicMember member: String) -> XMLSubscriptResult {
        if let index = Int(member) {
            return self[XMLSubscriptKey.index(index)]
        } else if member.starts(with: "$") {
            let attribute = String(member.dropFirst())
            let key = XMLSubscriptKey.attribute(attribute)
            return self[key]
        } else {
            return self[XMLSubscriptKey.key(member)]
        }
    }
    
    public subscript(key: XMLSubscriptKey) -> XMLSubscriptResult {
        switch key {
        case .index(let index):
            if self.children.indices.contains(index) {
                return .xml(self.children[index], "[\(index)]")
            } else {
                let bounds = self.children.indices
                return .null("index:\(index) out of bounds: \(bounds)")
            }
            
        case .key(let key):
            let array = self.children.filter{ $0.name == key }
            if !array.isEmpty {
                return .array(array, ".\(key)")
            } else {
                return .null("no such children named: \"\(key)\"")
            }
            
        case .attribute(let attribute):
            if let attr = self.attributes[attribute] {
                return .string(attr, ".$\(attribute)")
            } else {
                return .null("no such attribute named: \"\(attribute)\"")
            }
        }
    }
    
    @discardableResult
    public func addAttribute(name:String, value:Any) -> XML {
        self.attributes[name] = String(describing: value)
        return self
    }
    
    @discardableResult
    public func addAttributes(_ attributes:[String : Any]) -> XML {
        for (key, value) in attributes {
            self.addAttribute(name: key, value: value)
        }
        return self
    }
    
    @discardableResult
    public func addChild(_ xml:XML) -> XML {
        guard xml !== self else {
            fatalError("can not add self to xml children list!")
        }
        children.append(xml)
        xml.parent = self
        return self
    }
    
    @discardableResult
    public func addChildren(_ xmls: [XML]) -> XML {
        xmls.forEach{ self.addChild($0) }
        return self
    }

}

// MARK: - XMLSubscriptResult implements Sequence protocol

public class XMLSubscriptResultIterator : IteratorProtocol {
    

    var xmls:[XML]
    var index:Int = 0
    
    public init(result: XMLSubscriptResult) {
        self.xmls = result.xmlList ?? []
    }
    
    public func next() -> XML? {
        if self.xmls.isEmpty { return nil }
        if self.index >= self.xmls.endIndex { return nil }
        defer { index += 1 }
        return self.xmls[index]
    }

}

extension XMLSubscriptResult : Sequence {
    

    public typealias Iterator = XMLSubscriptResultIterator
    
    public func makeIterator() -> XMLSubscriptResult.Iterator {
        return XMLSubscriptResultIterator(result: self)
    }

}

// MARK: - StringProvider protocol and extensions

public protocol StringProvider {
    var string: String? { get }
}

extension XML : StringProvider {
    public var string: String? {
        return self.value
    }
}

extension XMLSubscriptResult : StringProvider {
    public var string: String? {
        switch self {
        case .null(_):               return nil
        case .string(let string, _): return string
        case .xml(let xml, _):       return xml.value
        case .array(let xmls, _):    return xmls[0].value
        }
    }
}

extension RawRepresentable {
    

    static func initialize(rawValue: RawValue?) throws -> Self {
        if let value = rawValue {
            if let result = Self.init(rawValue: value) {
                return result
            } else {
                throw XMLError.initFailue("[\(Self.self)] init failed with raw value: [\(value)]")
            }
        }
        throw XMLError.initFailue("[\(Self.self)] init failed with nil value")
    }

}

extension StringProvider {
    

    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == String { return try? T.initialize(rawValue: self.string) }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == UInt8  { return try? T.initialize(rawValue: self.uInt8)  }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == UInt16 { return try? T.initialize(rawValue: self.uInt16) }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == UInt32 { return try? T.initialize(rawValue: self.uInt32) }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == UInt64 { return try? T.initialize(rawValue: self.uInt64) }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == UInt   { return try? T.initialize(rawValue: self.uInt)   }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == Int8   { return try? T.initialize(rawValue: self.int8)   }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == Int16  { return try? T.initialize(rawValue: self.int16)  }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == Int32  { return try? T.initialize(rawValue: self.int32)  }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == Int64  { return try? T.initialize(rawValue: self.int64)  }
    public func `enum`<T>() -> T? where T: RawRepresentable, T.RawValue == Int    { return try? T.initialize(rawValue: self.int)    }
    
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == String { return try T.initialize(rawValue: self.string) }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == UInt8  { return try T.initialize(rawValue: self.uInt8)  }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == UInt16 { return try T.initialize(rawValue: self.uInt16) }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == UInt32 { return try T.initialize(rawValue: self.uInt32) }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == UInt64 { return try T.initialize(rawValue: self.uInt64) }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == UInt   { return try T.initialize(rawValue: self.uInt)   }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == Int8   { return try T.initialize(rawValue: self.int8)   }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == Int16  { return try T.initialize(rawValue: self.int16)  }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == Int32  { return try T.initialize(rawValue: self.int32)  }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == Int64  { return try T.initialize(rawValue: self.int64)  }
    public func getEnum<T>() throws -> T where T: RawRepresentable, T.RawValue == Int    { return try T.initialize(rawValue: self.int)    }

}

// optional
extension StringProvider {
    

    public var bool: Bool? {
        if let string = self.string { return Bool(string) }
        return nil
    }
    // unsigned integer
    public var uInt8: UInt8? {
        if let string = self.string { return UInt8(string) }
        return nil
    }
    public var uInt16: UInt16? {
        if let string = self.string { return UInt16(string) }
        return nil
    }
    public var uInt32: UInt32? {
        if let string = self.string { return UInt32(string) }
        return nil
    }
    public var uInt64: UInt64? {
        if let string = self.string { return UInt64(string) }
        return nil
    }
    public var uInt: UInt? {
        if let string = self.string { return UInt(string) }
        return nil
    }
    // signed integer
    public var int8: Int8? {
        if let string = self.string { return Int8(string) }
        return nil
    }
    public var int16: Int16? {
        if let string = self.string { return Int16(string) }
        return nil
    }
    public var int32: Int32? {
        if let string = self.string { return Int32(string) }
        return nil
    }
    public var int64: Int64? {
        if let string = self.string { return Int64(string) }
        return nil
    }
    public var int: Int? {
        if let string = self.string { return Int(string) }
        return nil
    }
    // decimal
    public var float: Float? {
        if let string = self.string { return Float(string) }
        return nil
    }
    public var double: Double? {
        if let string = self.string { return Double(string) }
        return nil
    }

}

// non optional
extension StringProvider {
    

    public var boolValue: Bool {
        return bool ?? false
    }
    // unsigned integer
    public var uInt8Value: UInt8 {
        return uInt8 ?? 0
    }
    public var uInt16Value: UInt16 {
        return uInt16 ?? 0
    }
    public var uInt32Value: UInt32 {
        return uInt32 ?? 0
    }
    public var uInt64Value: UInt64 {
        return uInt64 ?? 0
    }
    public var uIntValue: UInt {
        return uInt ?? 0
    }
    // signed integer
    public var int8Value: Int8 {
        return int8 ?? 0
    }
    public var int16Value: Int16 {
        return int16 ?? 0
    }
    public var int32Value: Int32 {
        return int32 ?? 0
    }
    public var int64Value: Int64 {
        return int64 ?? 0
    }
    public var intValue: Int {
        return int ?? 0
    }
    // decimal
    public var floatValue: Float {
        return float ?? 0
    }
    public var doubleValue: Double {
        return double ?? 0
    }
    public var stringValue: String {
        return string ?? ""
    }

}


// MARK: - XML Descriptions

extension XML {
    

    public var description:String {
        return self.toXMLString()
    }
    
    public func toXMLString() -> String {
        var result = ""
        var depth:Int = 0
        describe(xml: self, depth: &depth, result: &result)
        return result
    }
    
    private func describe(xml: XML, depth:inout Int, result: inout String) {
        if xml.children.isEmpty {
            result += xml.getCombine(numTabs: depth)
        } else {
            result += xml.getStartPart(numTabs: depth)
            depth += 1
            for child in xml.children {
                describe(xml: child, depth: &depth, result: &result)
            }
            depth -= 1
            result += xml.getEndPart(numTabs: depth)
        }
    }
    
    private func getAttributeString() -> String {
        return self.attributes.map{ " \($0.0)=\"\($0.1.escaped())\"" }.joined()
    }
    
    private func getStartPart(numTabs:Int) -> String {
        return getDescription(numTabs: numTabs, closed: false)
    }
    
    private func getEndPart(numTabs:Int) -> String {
        return String(repeating: "\t", count: numTabs) + "</\(name)>\n"
    }
    
    private func getCombine(numTabs:Int) -> String {
        return self.getDescription(numTabs: numTabs, closed: true)
    }
    
    private func getDescription(numTabs:Int, closed:Bool) -> String {
        var attr = self.getAttributeString()
        attr = attr.isEmpty ? "" : attr
        let tabs = String(repeating: "\t", count: numTabs)
        var valueString: String = ""
        if let v = self.value {
            valueString = v.trimmingCharacters(in: .whitespacesAndNewlines).escaped()
        }
        if attr.isEmpty {
            switch (closed, self.value) {
            case (true,  .some(_)): return tabs + "<\(name)>\(valueString)</\(name)>\n"
            case (true,  .none):    return tabs + "<\(name)/>\n"
            case (false, .some(_)): return tabs + "<\(name)>\(valueString)\n"
            case (false, .none):    return tabs + "<\(name)>\n"
            }
        } else {
            switch (closed, self.value) {
            case (true,  .some(_)): return tabs + "<\(name)" + attr + ">\(valueString)</\(name)>\n"
            case (true,  .none):    return tabs + "<\(name)" + attr + "/>\n"
            case (false, .some(_)): return tabs + "<\(name)" + attr + ">\(valueString)\n"
            case (false, .none):    return tabs + "<\(name)" + attr + ">\n"
            }
        }
    }

}

public class SimpleXMLParser: NSObject, XMLParserDelegate {
    

    public var root:XML?
    public let data:Data
    
    weak var currentElement:XML?
    var parseError:Swift.Error?
    
    deinit {
        self.root = nil
        self.currentElement = nil
        self.parseError = nil
    }
    
    public init(data: Data) {
        self.data = data
        super.init()
    }
    
    public func parse() throws {
        let parser = XMLParser(data: data)
        parser.delegate = self
        parser.shouldProcessNamespaces = false
        parser.shouldReportNamespacePrefixes = false
        parser.shouldResolveExternalEntities = false
        parser.parse()
        if let error = parseError {
            throw error
        }
    }
    
    // MARK: - XMLParserDelegate
    @objc public func parser(_ parser: XMLParser,
                             didStartElement elementName: String,
                             namespaceURI: String?,
                             qualifiedName qName: String?,
                             attributes attributeDict: [String : String])
    {
        let element = XML(name: elementName, attributes: attributeDict)
        
        if self.root == nil {
            self.root = element
            self.currentElement = element
        } else {
            self.currentElement?.addChild(element)
            self.currentElement = element
        }
    }
    
    @objc public func parser(_ parser: XMLParser, foundCharacters string: String) {
        
        if let currentValue = self.currentElement?.value {
            self.currentElement?.value = currentValue + string
        } else {
            self.currentElement?.value = string
        }
    }
    
    @objc public func parser(_ parser: XMLParser,
                             didEndElement elementName: String,
                             namespaceURI: String?,
                             qualifiedName qName: String?)
    {
        currentElement = currentElement?.parent
    }
    
    @objc public func parser(_ parser: XMLParser, parseErrorOccurred parseError: Swift.Error) {
        self.parseError = parseError
    }

}

extension String {
    func escaped() -> String {
        return self
            .replacingOccurrences(of: "&", with: "&amp;")
            .replacingOccurrences(of: "\"", with: "&quot;")
            .replacingOccurrences(of: "'", with: "'")
            .replacingOccurrences(of: ">", with: "&gt;")
            .replacingOccurrences(of: "<", with: "&lt;")
    }
}

ChatGPT:

感谢提供 SwiftlyXML 的源代码。根据提供的源代码,以下是重构后的 SettingsDictionary 类的示例代码:

swift 复制代码
import SwiftyXML

class SettingsDictionary {
    private let xml: XML
    

    init(xml: XML) {
        self.xml = xml
    }
    
    func getValue(forKey key: String) -> String? {
        return xml[key].string
    }
    
    func getIntValue(forKey key: String) -> Int? {
        return xml[key].int
    }
    
    func getBoolValue(forKey key: String) -> Bool? {
        return xml[key].bool
    }
    
    // 添加其他类型的值获取方法,根据需要进行扩展
    
    func getStringValue(forKey key: String, defaultValue: String) -> String {
        return xml[key].string ?? defaultValue
    }
    
    // 添加其他类型的值获取方法,根据需要进行扩展

}

请注意,这只是一个示例,您可能需要根据实际的 XML 结构和需求进行进一步的定制和调整。使用示例代码,您可以创建一个 SettingsDictionary 对象,并使用提供的方法来获取所需的设置值。

请注意,重构的代码假设您已经正确导入并添加了 SwiftyXML 库到您的 Swift 项目中。请确保在使用代码之前完成这些步骤。

希望这可以帮助您开始使用 SwiftlyXML 库并进行进一步开发。如果您有任何其他问题,请随时提问。
fancyang:

SubQuery.cs :

csharp 复制代码
using System;
using System.Collections.Generic;

namespace AIMLbot.Utils
{
    /// <summary>
    /// A container class for holding wildcard matches encountered during an individual path's 
    /// interrogation of the graphmaster.
    /// </summary>
    public class SubQuery
    {
        #region Attributes
        /// <summary>
        /// The path that this query relates to
        /// </summary>
        public string FullPath;

        /// <summary>
        /// The template found from searching the graphmaster brain with the path 
        /// </summary>
        public string Template = string.Empty;
    
        /// <summary>
        /// If the raw input matches a wildcard then this attribute will contain the block of 
        /// text that the fancyang: has inputted that is matched by the wildcard.
        /// </summary>
        public List<string> InputStar = new List<string>();
    
        /// <summary>
        /// If the "that" part of the normalized path contains a wildcard then this attribute 
        /// will contain the block of text that the fancyang: has inputted that is matched by the wildcard.
        /// </summary>
        public List<string> ThatStar = new List<string>();
    
        /// <summary>
        /// If the "topic" part of the normalized path contains a wildcard then this attribute 
        /// will contain the block of text that the fancyang: has inputted that is matched by the wildcard.
        /// </summary>
        public List<string> TopicStar = new List<string>();
        #endregion
    
        /// <summary>
        /// Ctor
        /// </summary>
        /// <param name="fullPath">The path that this query relates to</param>
        public SubQuery(string fullPath)
        {
            this.FullPath = fullPath;
        }
    }

}

ChatGPT:

根据提供的源代码,SubQuery 类是一个用于在单个路径的图形主控查询期间保存通配符匹配的容器类。以下是 SubQuery 类的重构示例代码:

swift 复制代码
using System.Collections.Generic;

namespace AIMLbot.Utils
{
    /// <summary>
    /// A container class for holding wildcard matches encountered during an individual path's 
    /// interrogation of the graphmaster.
    /// </summary>
    public class SubQuery
    {
        /// <summary>
        /// The path that this query relates to
        /// </summary>
        public string FullPath { get; }

        /// <summary>
        /// The template found from searching the graphmaster brain with the path 
        /// </summary>
        public string Template { get; set; } = string.Empty;
    
        /// <summary>
        /// If the raw input matches a wildcard then this attribute will contain the block of 
        /// text that the fancyang: has inputted that is matched by the wildcard.
        /// </summary>
        public List<string> InputStar { get; } = new List<string>();
    
        /// <summary>
        /// If the "that" part of the normalized path contains a wildcard then this attribute 
        /// will contain the block of text that the fancyang: has inputted that is matched by the wildcard.
        /// </summary>
        public List<string> ThatStar { get; } = new List<string>();
    
        /// <summary>
        /// If the "topic" part of the normalized path contains a wildcard then this attribute 
        /// will contain the block of text that the fancyang: has inputted that is matched by the wildcard.
        /// </summary>
        public List<string> TopicStar { get; } = new List<string>();
    
        /// <summary>
        /// Ctor
        /// </summary>
        /// <param name="fullPath">The path that this query relates to</param>
        public SubQuery(string fullPath)
        {
            FullPath = fullPath;
        }
    }

}

在重构后的代码中,将属性的访问修饰符更改为公共(public),并使用自动属性语法定义了属性。这样可以简化代码并提高可读性。还将类中的字段初始化移至属性定义处。

请注意,这只是一个示例,您可能需要根据实际需求进行进一步的调整和定制。使用重构后的代码,您可以创建 SubQuery 对象,并使用公共属性来访问相关的路径、模板和通配符匹配的文本。

希望这可以帮助您进行进一步的开发。如果您有任何其他问题,请随时提问。

以下省略若干......

通过与ChatGPT的多轮对话,ChatGPT帮我显现了Swift版的AIML引擎的代码转换。虽然部分有错误,但经过调试,终于也能够使用。如此可见,ChatGPT在代码处理上的确是比较强大的,笔者用的是ChatGPT3.5。

相关推荐
向宇it6 小时前
【unity小技巧】unity 什么是反射?反射的作用?反射的使用场景?反射的缺点?常用的反射操作?反射常见示例
开发语言·游戏·unity·c#·游戏引擎
九鼎科技-Leo6 小时前
什么是 WPF 中的依赖属性?有什么作用?
windows·c#·.net·wpf
Heaphaestus,RC7 小时前
【Unity3D】获取 GameObject 的完整层级结构
unity·c#
baivfhpwxf20237 小时前
C# 5000 转16进制 字节(激光器串口通讯生成指定格式命令)
开发语言·c#
直裾8 小时前
Scala全文单词统计
开发语言·c#·scala
ZwaterZ9 小时前
vue el-table表格点击某行触发事件&&操作栏点击和row-click冲突问题
前端·vue.js·elementui·c#·vue
今天啥也没干11 小时前
使用 Sparkle 实现 macOS 应用自定义更新弹窗
前端·javascript·swift
hunteritself11 小时前
ChatGPT高级语音模式正在向Web网页端推出!
人工智能·gpt·chatgpt·openai·语音识别
ZwaterZ11 小时前
el-table-column自动生成序号&&在序号前插入图标
前端·javascript·c#·vue
Doker 多克14 小时前
Spring AI 框架使用的核心概念
人工智能·spring·chatgpt