Golang语法、技巧和窍门

Golang简介

  • 命令式语言
  • 静态类型
  • 语法标记类似于C(但括号较少且没有分号),结构类似Oberon-2
  • 编译为本机代码(没有JVM)
  • 没有类,但有带有方法的结构
  • 接口
  • 没有实现继承。不过有type嵌入
  • 函数是一等公民
  • 函数可以返回多个值
  • 支持闭包
  • 指针,但没有指针算术
  • 内置并发原语:Goroutines和Channels

基本语法

你好,世界

文件 hello.go

go 复制代码
package main

import "fmt"

func main() {
    fmt.Println("Hello Go")
}
$ go run hello.go

运算符

算术运算符
运算符 描述
+ 加法
- 减法
* 乘法
/ 除法
% 取余
& 位与
` `
^ 位异或
&^ 位清除(非)
<< 左移
>> 右移
比较运算符
运算符 描述
== 等于
!= 不等于
< 小于
<= 小于等于
> 大于
>= 大于等于
逻辑运算符
运算符 描述
&& 逻辑与
`
! 逻辑非
其他
运算符 描述
& 取地址 / 创建指针
* 解引用指针
<- 发送 / 接收操作符(见下面的'通道'部分)

声明

类型在标识符之后!

go 复制代码
var foo int // declaration without initialization
var foo int = 42 // declaration with initialization
var foo, bar int = 42, 1302 // declare and init multiple vars at once
var foo = 42 // type omitted, will be inferred
foo := 42 // shorthand, only in func bodies, omit var keyword, type is always implicit
const constant = "This is a constant"

// iota can be used for incrementing numbers, starting from 0
const (
    _ = iota
    a
    b
    c = 1 << iota
    d
)
    fmt.Println(a, b) // 1 2 (0 is skipped)
    fmt.Println(c, d) // 8 16 (2^3, 2^4)

函数

go 复制代码
// a simple function
func functionName() {}

// function with parameters (again, types go after identifiers)
func functionName(param1 string, param2 int) {}

// multiple parameters of the same type
func functionName(param1, param2 int) {}

// return type declaration
func functionName() int {
    return 42
}

// Can return multiple values at once
func returnMulti() (int, string) {
    return 42, "foobar"
}
var x, str = returnMulti()

// Return multiple named results simply by return
func returnMulti2() (n int, s string) {
    n = 42
    s = "foobar"
    // n and s will be returned
    return
}
var x, str = returnMulti2()
函数作为值和闭包
go 复制代码
func main() {
    // assign a function to a name
    add := func(a, b int) int {
        return a + b
    }
    // use the name to call the function
    fmt.Println(add(3, 4))
}

// Closures, lexically scoped: Functions can access values that were
// in scope when defining the function
func scope() func() int{
    outer_var := 2
    foo := func() int { return outer_var}
    return foo
}

func another_scope() func() int{
    // won't compile because outer_var and foo not defined in this scope
    outer_var = 444
    return foo
}


// Closures
func outer() (func() int, int) {
    outer_var := 2
    inner := func() int {
        outer_var += 99 // outer_var from outer scope is mutated.
        return outer_var
    }
    inner()
    return inner, outer_var // return inner func and mutated outer_var 101
}
可变参数函数
go 复制代码
func main() {
	fmt.Println(adder(1, 2, 3)) 	// 6
	fmt.Println(adder(9, 9))	// 18

	nums := []int{10, 20, 30}
	fmt.Println(adder(nums...))	// 60
}

// By using ... before the type name of the last parameter you can indicate that it takes zero or more of those parameters.
// The function is invoked like any other function except we can pass as many arguments as we want.
func adder(args ...int) int {
	total := 0
	for _, v := range args { // Iterates over the arguments whatever the number.
		total += v
	}
	return total
}

内置类型

go 复制代码
bool

string

int  int8  int16  int32  int64
uint uint8 uint16 uint32 uint64 uintptr

byte // alias for uint8

rune // alias for int32 ~= a character (Unicode code point) - very Viking

float32 float64

complex64 complex128

所有Go的预声明标识符都定义在builtin包中。

类型转换

go 复制代码
var i int = 42
var f float64 = float64(i)
var u uint = uint(f)

// alternative syntax
i := 42
f := float64(i)
u := uint(f)

  • 在每个源文件的顶部声明包
  • 可执行文件位于main包中
  • 约定:包的名称等于导入路径的最后一个部分(导入路径math/rand => 包rand
  • 大写标识符:导出的(可以从其他包中访问)
  • 小写标识符:私有的(不能从其他包中访问)

控制结构

判断
go 复制代码
func main() {
	// Basic one
	if x > 10 {
		return x
	} else if x == 10 {
		return 10
	} else {
		return -x
	}

	// You can put one statement before the condition
	if a := b + c; a < 42 {
		return a
	} else {
		return a - 42
	}

	// Type assertion inside if
	var val interface{} = "foo"
	if str, ok := val.(string); ok {
		fmt.Println(str)
	}
}
循环
go 复制代码
    // There's only `for`, no `while`, no `until`
    for i := 1; i < 10; i++ {
    }
    for ; i < 10;  { // while - loop
    }
    for i < 10  { // you can omit semicolons if there is only a condition
    }
    for { // you can omit the condition ~ while (true)
    }
    
    // use break/continue on current loop
    // use break/continue with label on outer loop
here:
    for i := 0; i < 2; i++ {
        for j := i + 1; j < 3; j++ {
            if i == 0 {
                continue here
            }
            fmt.Println(j)
            if j == 2 {
                break
            }
        }
    }

there:
    for i := 0; i < 2; i++ {
        for j := i + 1; j < 3; j++ {
            if j == 1 {
                continue
            }
            fmt.Println(j)
            if j == 2 {
                break there
            }
        }
    }
条件
go 复制代码
    // switch statement
    switch operatingSystem {
    case "darwin":
        fmt.Println("Mac OS Hipster")
        // cases break automatically, no fallthrough by default
    case "linux":
        fmt.Println("Linux Geek")
    default:
        // Windows, BSD, ...
        fmt.Println("Other")
    }

    // as with for and if, you can have an assignment statement before the switch value
    switch os := runtime.GOOS; os {
    case "darwin": ...
    }

    // you can also make comparisons in switch cases
    number := 42
    switch {
        case number < 42:
            fmt.Println("Smaller")
        case number == 42:
            fmt.Println("Equal")
        case number > 42:
            fmt.Println("Greater")
    }

    // cases can be presented in comma-separated lists
    var char byte = '?'
    switch char {
        case ' ', '?', '&', '=', '#', '+', '%':
            fmt.Println("Should escape")
    }

数组, 切片, 遍历

数组
go 复制代码
var a [10]int // declare an int array with length 10. Array length is part of the type!
a[3] = 42     // set elements
i := a[3]     // read elements

// declare and initialize
var a = [2]int{1, 2}
a := [2]int{1, 2} //shorthand
a := [...]int{1, 2} // elipsis -> Compiler figures out array length
切片
go 复制代码
var a []int                              // declare a slice - similar to an array, but length is unspecified
var a = []int {1, 2, 3, 4}               // declare and initialize a slice (backed by the array given implicitly)
a := []int{1, 2, 3, 4}                   // shorthand
chars := []string{0:"a", 2:"c", 1: "b"}  // ["a", "b", "c"]

var b = a[lo:hi]	// creates a slice (view of the array) from index lo to hi-1
var b = a[1:4]		// slice from index 1 to 3
var b = a[:3]		// missing low index implies 0
var b = a[3:]		// missing high index implies len(a)
a =  append(a,17,3)	// append items to slice a
c := append(a,b...)	// concatenate slices a and b

// create a slice with make
a = make([]byte, 5, 5)	// first arg length, second capacity
a = make([]byte, 5)	// capacity is optional

// create a slice from an array
x := [3]string{"Лайка", "Белка", "Стрелка"}
s := x[:] // a slice referencing the storage of x
数组和切片的操作

len(a) 返回数组/切片的长度。这是一个内置函数,而不是数组的属性/方法。

go 复制代码
// loop over an array/a slice
for i, e := range a {
    // i is the index, e the element
}

// if you only need e:
for _, e := range a {
    // e is the element
}

// ...and if you only need the index
for i := range a {
}

// In Go pre-1.4, you'll get a compiler error if you're not using i and e.
// Go 1.4 introduced a variable-free form, so that you can do this
for range time.Tick(time.Second) {
    // do it once a sec
}

哈希表

go 复制代码
m := make(map[string]int)
m["key"] = 42
fmt.Println(m["key"])

delete(m, "key")

elem, ok := m["key"] // test if key "key" is present and retrieve it, if so

// map literal
var m = map[string]Vertex{
    "Bell Labs": {40.68433, -74.39967},
    "Google":    {37.42202, -122.08408},
}

// iterate over map content
for key, value := range m {
}

结构体

Go中没有类,只有结构体。结构体可以拥有方法。

go 复制代码
// A struct is a type. It's also a collection of fields

// Declaration
type Vertex struct {
    X, Y float64
}

// Creating
var v = Vertex{1, 2}
var v = Vertex{X: 1, Y: 2} // Creates a struct by defining values with keys
var v = []Vertex{{1,2},{5,2},{5,5}} // Initialize a slice of structs

// Accessing members
v.X = 4

// You can declare methods on structs. The struct you want to declare the
// method on (the receiving type) comes between the the func keyword and
// the method name. The struct is copied on each method call(!)
func (v Vertex) Abs() float64 {
    return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

// Call method
v.Abs()

// For mutating methods, you need to use a pointer (see below) to the Struct
// as the type. With this, the struct value is not copied for the method call.
func (v *Vertex) add(n float64) {
    v.X += n
    v.Y += n
}

匿名结构体: 比使用 map[string]interface{} 更经济和更安全。

go 复制代码
point := struct {
	X, Y int
}{1, 2}

指针

go 复制代码
p := Vertex{1, 2}  // p is a Vertex
q := &p            // q is a pointer to a Vertex
r := &Vertex{1, 2} // r is also a pointer to a Vertex

// The type of a pointer to a Vertex is *Vertex

var s *Vertex = new(Vertex) // new creates a pointer to a new struct instance

接口

go 复制代码
// interface declaration
type Awesomizer interface {
    Awesomize() string
}

// types do *not* declare to implement interfaces
type Foo struct {}

// instead, types implicitly satisfy an interface if they implement all required methods
func (foo Foo) Awesomize() string {
    return "Awesome!"
}

嵌入

Go中没有子类化。相反,有接口和结构体嵌入。

go 复制代码
// ReadWriter implementations must satisfy both Reader and Writer
type ReadWriter interface {
    Reader
    Writer
}

// Server exposes all the methods that Logger has
type Server struct {
    Host string
    Port int
    *log.Logger
}

// initialize the embedded type the usual way
server := &Server{"localhost", 80, log.New(...)}

// methods implemented on the embedded struct are passed through
server.Log(...) // calls server.Logger.Log(...)

// the field name of the embedded type is its type name (in this case Logger)
var logger *log.Logger = server.Logger

错误

Go中没有异常处理。相反,可能产生错误的函数只是声明了一个额外的返回值,类型为error。这是error接口:

go 复制代码
// The error built-in interface type is the conventional interface for representing an error condition,
// with the nil value representing no error.
type error interface {
    Error() string
}

这是一个示例:

go 复制代码
func sqrt(x float64) (float64, error) {
	if x < 0 {
		return 0, errors.New("negative value")
	}
	return math.Sqrt(x), nil
}

func main() {
	val, err := sqrt(-1)
	if err != nil {
		// handle error
		fmt.Println(err) // negative value
		return
	}
	// All is good, use `val`.
	fmt.Println(val)
}

并发

协程

Goroutines是轻量级线程(由Go管理,而不是操作系统线程)。go f(a, b)启动一个新的goroutine来运行f(假设f是一个函数)。

go 复制代码
// just a function (which can be later started as a goroutine)
func doStuff(s string) {
}

func main() {
    // using a named function in a goroutine
    go doStuff("foobar")

    // using an anonymous inner function in a goroutine
    go func (x int) {
        // function body goes here
    }(42)
}

通道

go 复制代码
ch := make(chan int) // create a channel of type int
ch <- 42             // Send a value to the channel ch.
v := <-ch            // Receive a value from ch

// Non-buffered channels block. Read blocks when no value is available, write blocks until there is a read.

// Create a buffered channel. Writing to a buffered channels does not block if less than <buffer size> unread values have been written.
ch := make(chan int, 100)

close(ch) // closes the channel (only sender should close)

// read from channel and test if it has been closed
v, ok := <-ch

// if ok is false, channel has been closed

// Read from channel until it is closed
for i := range ch {
    fmt.Println(i)
}

// select blocks on multiple channel operations, if one unblocks, the corresponding case is executed
func doStuff(channelOut, channelIn chan int) {
    select {
    case channelOut <- 42:
        fmt.Println("We could write to channelOut!")
    case x := <- channelIn:
        fmt.Println("We could read from channelIn")
    case <-time.After(time.Second * 1):
        fmt.Println("timeout")
    }
}
通道原理
  • 向空通道发送会永远阻塞

    go 复制代码
    var c chan string
    c <- "Hello, World!"
    // fatal error: all goroutines are asleep - deadlock!
  • 从空通道接收会永远阻塞。

    go 复制代码
    var c chan string
    fmt.Println(<-c)
    // fatal error: all goroutines are asleep - deadlock!
  • 向已关闭的通道发送会引发恐慌。

    go 复制代码
    var c = make(chan string, 1)
    c <- "Hello, World!"
    close(c)
    c <- "Hello, Panic!"
    // panic: send on closed channel
  • 从已关闭的通道接收会立即返回零值。

    go 复制代码
    var c = make(chan int, 2)
    c <- 1
    c <- 2
    close(c)
    for i := 0; i < 3; i++ {
        fmt.Printf("%d ", <-c)
    }
    // 1 2 0

打印

go 复制代码
fmt.Println("Hello, 你好, नमस्ते, Привет, ᎣᏏᏲ") // basic print, plus newline
p := struct { X, Y int }{ 17, 2 }
fmt.Println( "My point:", p, "x coord=", p.X ) // print structs, ints, etc
s := fmt.Sprintln( "My point:", p, "x coord=", p.X ) // print to string variable

fmt.Printf("%d hex:%x bin:%b fp:%f sci:%e",17,17,17,17.0,17.0) // c-ish format
s2 := fmt.Sprintf( "%d %f", 17, 17.0 ) // formatted print to string variable

hellomsg := `
 "Hello" in Chinese is 你好 ('Ni Hao')
 "Hello" in Hindi is नमस्ते ('Namaste')
` // multi-line string literal, using back-tick at beginning and end

反射

类型切换

类型切换类似于常规的switch语句,但类型切换中的情况指定要与给定接口值持有的值的类型进行比较的类型,而不是值。

go 复制代码
func do(i interface{}) {
	switch v := i.(type) {
	case int:
		fmt.Printf("Twice %v is %v\n", v, v*2)
	case string:
		fmt.Printf("%q is %v bytes long\n", v, len(v))
	default:
		fmt.Printf("I don't know about type %T!\n", v)
	}
}

func main() {
	do(21)
	do("hello")
	do(true)
}

片段

文件嵌入

Go程序可以使用"embed"包嵌入静态文件,如下所示:

go 复制代码
package main

import (
	"embed"
	"log"
	"net/http"
)

// content holds the static content (2 files) for the web server.
//go:embed a.txt b.txt
var content embed.FS

func main() {
	http.Handle("/", http.FileServer(http.FS(content)))
	log.Fatal(http.ListenAndServe(":8080", nil))
}

完整的Playground示例

HTTP服务器

go 复制代码
package main

import (
    "fmt"
    "net/http"
)

// define a type for the response
type Hello struct{}

// let that type implement the ServeHTTP method (defined in interface http.Handler)
func (h Hello) ServeHTTP(w http.ResponseWriter, r *http.Request) {
    fmt.Fprint(w, "Hello!")
}

func main() {
    var h Hello
    http.ListenAndServe("localhost:4000", h)
}

// Here's the method signature of http.ServeHTTP:
// type Handler interface {
//     ServeHTTP(w http.ResponseWriter, r *http.Request)
// }
相关推荐
明月看潮生2 分钟前
青少年编程与数学 02-004 Go语言Web编程 20课题、单元测试
开发语言·青少年编程·单元测试·编程与数学·goweb
大G哥12 分钟前
java提高正则处理效率
java·开发语言
VBA633722 分钟前
VBA技术资料MF243:利用第三方软件复制PDF数据到EXCEL
开发语言
轩辰~24 分钟前
网络协议入门
linux·服务器·开发语言·网络·arm开发·c++·网络协议
小_太_阳33 分钟前
Scala_【1】概述
开发语言·后端·scala·intellij-idea
向宇it34 分钟前
【从零开始入门unity游戏开发之——unity篇02】unity6基础入门——软件下载安装、Unity Hub配置、安装unity编辑器、许可证管理
开发语言·unity·c#·编辑器·游戏引擎
智慧老师42 分钟前
Spring基础分析13-Spring Security框架
java·后端·spring
古希腊掌管学习的神1 小时前
[LeetCode-Python版]相向双指针——611. 有效三角形的个数
开发语言·python·leetcode
赵钰老师1 小时前
【R语言遥感技术】“R+遥感”的水环境综合评价方法
开发语言·数据分析·r语言
就爱学编程1 小时前
重生之我在异世界学编程之C语言小项目:通讯录
c语言·开发语言·数据结构·算法