https://www.cnblogs.com/songhe364826110/p/7619949.html
修改了几个参数,可以生成视频了。下载主要是为了学习avi视频格式。最后编一个摄像头生成视频的程序。
本程序把标准avi 视频格式的各种数据结构自定义在文件头(JpegAVI.h)中,所以就不用去下载借用ffmpeg,mplayer等的头文件,库文件了。现在发现,其实编写程序不难,难的是理解定义的各种数据结构和怎样按avi协议去用这些定义的结构。
现在有点明白了为什么学编程要数学好,数学不好就想不出这些数据结构和怎样构建这些文件体系。就象现在虽然有些c的编程知识,可什么也干不了,解决不了实际问题。想创新是不可能的,只有复制别人的成果。
图片文件名为数字,从0开始,不含后缀。
main.c
#include "Jpeg2AVI.h"
#include <string.h>
#define JPEG_MAX_SIZE 2000000 //JPEG图像最大字节数,这个数必须大于每一张图片的字节数
#define JPEG_NUM 59 //JPEG图像数量 这个数必须小于等于实际文件数
int main()
{
FILE *fp_jpg;
FILE *fp_avi;
int filesize;
unsigned char jpg_data[JPEG_MAX_SIZE];
char filename[10];
int i = 0;
fp_avi = fopen("sample.avi","wb");
jpeg2avi_start(fp_avi);
for (i = 0; i < JPEG_NUM; i++)
{
memset(filename, 0, 10);
memset(jpg_data, 0, JPEG_MAX_SIZE);
sprintf(filename, "%d", i); //int转字符
fp_jpg = fopen(filename, "rb");
if (fp_jpg != NULL)
{
/*获取JPEG数据大小*/
fseek(fp_jpg, 0, SEEK_END);
filesize = ftell(fp_jpg);
fseek(fp_jpg, 0, SEEK_SET);
/*将JPEG数据读到缓冲区*/
fread(jpg_data, filesize, 1, fp_jpg);
/*将JPEG数据写入AVI文件*/
jpeg2avi_add_frame(fp_avi, jpg_data, filesize);
}
fclose(fp_jpg);
}
jpeg2avi_end(fp_avi, 1280, 720,1);
fclose(fp_avi);
printf("end\n");
return 0;
}
Jpeg2AVI.h
#ifndef _JPEG2AVI_H_
#define _JPEG2AVI_H_
#include <stdio.h>
void jpeg2avi_start(FILE *fp);
void jpeg2avi_add_frame(FILE *fp, void *data, unsigned int len);
void jpeg2avi_end(FILE *fp, int width, int height, int fps);
typedef struct avi_riff_head
{
unsigned char id[4];
unsigned int size;
unsigned char type[4];
}AVI_RIFF_HEAD, AVI_LIST_HEAD;
typedef struct avi_avih_chunk
{
unsigned char id[4]; //块ID,固定为avih
unsigned int size; //块大小,等于struct avi_avih_chunk去掉id和size的大小
unsigned int us_per_frame; //视频帧间隔时间(以微秒为单位)
unsigned int max_bytes_per_sec; //AVI文件的最大数据率
unsigned int padding; //设为0即可
unsigned int flags; //AVI文件全局属性,如是否含有索引块、音视频数据是否交叉存储等
unsigned int total_frames; //总帧数
unsigned int init_frames; //为交互格式指定初始帧数(非交互格式应该指定为0)
unsigned int streams; //文件包含的流的个数,仅有视频流时为1
unsigned int suggest_buff_size; //指定读取本文件建议使用的缓冲区大小,通常为存储一桢图像 //以及同步声音所需的数据之和,不指定时设为0
unsigned int width; //视频主窗口宽度(单位:像素)
unsigned int height; //视频主窗口高度(单位:像素)
unsigned int reserved[4]; //保留段,设为0即可
}AVI_AVIH_CHUNK;
typedef struct avi_rect_frame
{
short left;
short top;
short right;
short bottom;
}AVI_RECT_FRAME;
typedef struct avi_strh_chunk
{
unsigned char id[4]; //块ID,固定为strh
unsigned int size; //块大小,等于struct avi_strh_chunk去掉id和size的大小
unsigned char stream_type[4]; //流的类型,vids表示视频流,auds表示音频流
unsigned char codec[4]; //指定处理这个流需要的解码器,如JPEG
unsigned int flags; //标记,如是否允许这个流输出、调色板是否变化等,一般设为0即可
unsigned short priority; //流的优先级,视频流设为0即可
unsigned short language; //音频语言代号,视频流设为0即可
unsigned int init_frames; //为交互格式指定初始帧数(非交互格式应该指定为0)
unsigned int scale; //
unsigned int rate; //对于视频流,rate / scale = 帧率fps
unsigned int start; //对于视频流,设为0即可
unsigned int length; //对于视频流,length即总帧数
unsigned int suggest_buff_size; //读取这个流数据建议使用的缓冲区大小
unsigned int quality; //流数据的质量指标
unsigned int sample_size; //音频采样大小,视频流设为0即可
AVI_RECT_FRAME rcFrame; //这个流在视频主窗口中的显示位置,设为{0,0,width,height}即可
}AVI_STRH_CHUNK;
/*对于视频流,strf块结构如下*/
typedef struct avi_strf_chunk
{
unsigned char id[4]; //块ID,固定为strf
unsigned int size; //块大小,等于struct avi_strf_chunk去掉id和size的大小
unsigned int size1; //size1含义和值同size一样
unsigned int width; //视频主窗口宽度(单位:像素)
unsigned int height; //视频主窗口高度(单位:像素)
unsigned short planes; //始终为1
unsigned short bitcount; //每个像素占的位数,只能是1、4、8、16、24和32中的一个
unsigned char compression[4]; //视频流编码格式,如JPEG、MJPG等
unsigned int image_size; //视频图像大小,等于width * height * bitcount / 8
unsigned int x_pixels_per_meter; //显示设备的水平分辨率,设为0即可
unsigned int y_pixels_per_meter; //显示设备的垂直分辨率,设为0即可
unsigned int num_colors; //含义不清楚,设为0即可
unsigned int imp_colors; //含义不清楚,设为0即可
}AVI_STRF_CHUNK;
typedef struct avi_strl_list
{
unsigned char id[4]; //块ID,固定为LIST
unsigned int size; //块大小,等于struct avi_strl_list去掉id和size的大小
unsigned char type[4]; //块类型,固定为strl
AVI_STRH_CHUNK strh;
AVI_STRF_CHUNK strf;
}AVI_STRL_LIST;
typedef struct avi_hdrl_list
{
unsigned char id[4]; //块ID,固定为LIST
unsigned int size; //块大小,等于struct avi_hdrl_list去掉id和size的大小
unsigned char type[4]; //块类型,固定为hdrl
AVI_AVIH_CHUNK avih;
AVI_STRL_LIST strl;
}AVI_HDRL_LIST;
#endif
Jepg2AVI.c
#include "Jpeg2AVI.h"
#include "list.h"
#include <stdlib.h>
#include <string.h>
static int nframes; //总帧数
static int totalsize; //帧的总大小
static struct list_head list; //保存各帧图像大小的链表,用于写索引块
/*链表宿主结构,用于保存真正的图像大小数据*/
struct ListNode
{
int value;
struct list_head head;
};
static void write_index_chunk(FILE *fp)
{
unsigned char index[4] = {'i', 'd', 'x', '1'}; //索引块ID
unsigned int index_chunk_size = 16 * nframes; //索引块大小
unsigned int offset = 4;
struct list_head *slider = NULL;
struct list_head *tmpslider = NULL;
fwrite(index, 4, 1, fp);
fwrite(&index_chunk_size, 4, 1, fp);
list_for_each_safe(slider, tmpslider, &list)
{
unsigned char tmp[4] = {'0', '0', 'd', 'c'}; //00dc = 压缩的视频数据
unsigned int keyframe = 0x10; //0x10表示当前帧为关键帧
struct ListNode *node = list_entry(slider, struct ListNode, head);
fwrite(tmp, 4, 1, fp);
fwrite(&keyframe, 4, 1, fp);
fwrite(&offset, 4, 1, fp);
fwrite(&node->value, 4, 1, fp);
offset = offset + node->value + 8;
list_del(slider);
free(node);
}
}
static void back_fill_data(FILE *fp, int width, int height, int fps)
{
AVI_RIFF_HEAD riff_head =
{
{'R', 'I', 'F', 'F'},
4 + sizeof(AVI_HDRL_LIST) + sizeof(AVI_LIST_HEAD) + nframes * 8 + totalsize,
{'A', 'V', 'I', ' '}
};
AVI_HDRL_LIST hdrl_list =
{
{'L', 'I', 'S', 'T'},
sizeof(AVI_HDRL_LIST) - 8,
{'h', 'd', 'r', 'l'},
{
{'a', 'v', 'i', 'h'},
sizeof(AVI_AVIH_CHUNK) - 8,
1000000 / fps, 25000, 0, 0, nframes, 0, 1, 100000, width, height,
{0, 0, 0, 0}
},
{
{'L', 'I', 'S', 'T'},
sizeof(AVI_STRL_LIST) - 8,
{'s', 't', 'r', 'l'},
{
{'s', 't', 'r', 'h'},
sizeof(AVI_STRH_CHUNK) - 8,
{'v', 'i', 'd', 's'},
{'J', 'P', 'E', 'G'},
0, 0, 0, 0, 1, 23, 0, nframes, 100000, 0xFFFFFF, 0,
{0, 0, width, height}
},
{
{'s', 't', 'r', 'f'},
sizeof(AVI_STRF_CHUNK) - 8,
sizeof(AVI_STRF_CHUNK) - 8,
width, height, 1, 24,
{'J', 'P', 'E', 'G'},
width * height * 3, 0, 0, 0, 0
}
}
};
AVI_LIST_HEAD movi_list_head =
{
{'L', 'I', 'S', 'T'},
4 + nframes * 8 + totalsize,
{'m', 'o', 'v', 'i'}
};
//定位到文件头,回填各块数据
fseek(fp, 0, SEEK_SET);
fwrite(&riff_head, sizeof(riff_head), 1, fp);
fwrite(&hdrl_list, sizeof(hdrl_list), 1, fp);
fwrite(&movi_list_head, sizeof(movi_list_head), 1, fp);
}
void jpeg2avi_start(FILE *fp)
{
int offset1 = sizeof(AVI_RIFF_HEAD); //riff head大小
int offset2 = sizeof(AVI_HDRL_LIST); //hdrl list大小
int offset3 = sizeof(AVI_LIST_HEAD); //movi list head大小
//AVI文件偏移量设置到movi list head后,从该位置向后依次写入JPEG数据
fseek(fp, offset1 + offset2 + offset3, SEEK_SET);
//初始化链表
list_head_init(&list);
nframes = 0;
totalsize = 0;
}
void jpeg2avi_add_frame(FILE *fp, void *data, unsigned int len)
{
unsigned char tmp[4] = {'0', '0', 'd', 'c'}; //00dc = 压缩的视频数据
struct ListNode *node = (struct ListNode *)malloc(sizeof(struct ListNode));
/*JPEG图像大小4字节对齐*/
while (len % 4)
{
len++;
}
fwrite(tmp, 4, 1, fp); //写入是否是压缩的视频数据信息
fwrite(&len, 4, 1, fp); //写入4字节对齐后的JPEG图像大小
fwrite(data, len, 1, fp); //写入真正的JPEG数据
nframes += 1;
totalsize += len;
/*将4字节对齐后的JPEG图像大小保存在链表中*/
if (node != NULL)
{
node->value = len;
list_add_tail(&node->head, &list);
}
}
void jpeg2avi_end(FILE *fp, int width, int height, int fps)
{
//写索引块
write_index_chunk(fp);
//从文件头开始,回填各块数据
back_fill_data(fp, width, height, fps);
}
list.h
#ifndef _LIST_H_
#define _LIST_H_
struct list_head
{
struct list_head *next;
struct list_head *prev;
};
void list_head_init(struct list_head *list);
void list_add_tail(struct list_head *_new, struct list_head *head);
void list_del(struct list_head *entry);
#ifndef offsetof
#define offsetof(TYPE, MEMBER) \
((size_t) &((TYPE *)0)->MEMBER)
#endif
#ifndef container_of
#define container_of(ptr, type, member) \
((type *)((char *)ptr - offsetof(type,member)))
#endif
/**
* list_entry - get the struct for this entry
* @ptr: the &struct list_head pointer.
* @type: the type of the struct this is embedded in.
* @member: the name of the list_struct within the struct.
*/
#define list_entry(ptr, type, member) \
container_of(ptr, type, member)
/**
* list_for_each_safe - iterate over a list safe against removal of list entry
* @pos: the &struct list_head to use as a loop cursor.
* @n: another &struct list_head to use as temporary storage
* @head: the head for your list.
*/
#define list_for_each_safe(pos, n, head) \
for (pos = (head)->next, n = pos->next; pos != (head); \
pos = n, n = pos->next)
#endif //_LIST_H_
list.c
#include "list.h"
#include <stdio.h>
static void __list_add(struct list_head *_new, struct list_head *prev, struct list_head *next)
{
next->prev = _new;
_new->next = next;
_new->prev = prev;
prev->next = _new;
}
static void __list_del(struct list_head *prev, struct list_head *next)
{
next->prev = prev;
prev->next = next;
}
void list_head_init(struct list_head *list)
{
list->next = list;
list->prev = list;
}
/**
* list_add_tail - insert a new entry before the specified head
* @_new: new entry to be added
* @head: list head to add it before
*/
void list_add_tail(struct list_head *_new, struct list_head *head)
{
__list_add(_new, head->prev, head);
}
/**
* list_del - deletes entry from list.
* @entry: the element to delete from the list.
*/
void list_del(struct list_head *entry)
{
__list_del(entry->prev, entry->next);
entry->next = NULL;
entry->prev = NULL;
}