Unity_FairyGUI发布导入Unity编辑器资源报错

Unity_FairyGUI发布导入Unity编辑器资源报错

报错:

FairyGUI: settings for 'Assets/UI/XMUI/XMSubway_atlas0.png' is wrong! Correct values are: (Generate Mip Maps=unchecked)

UnityEngine.Debug:LogWarning (object)

FairyGUI.UIPackage:LoadAtlas (FairyGUI.PackageItem) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:1305)

FairyGUI.UIPackage:GetItemAsset (FairyGUI.PackageItem) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:1185)

FairyGUI.UIPackage:LoadImage (FairyGUI.PackageItem) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:1346)

FairyGUI.UIPackage:GetItemAsset (FairyGUI.PackageItem) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:1180)

FairyGUI.PackageItem:Load () (at Assets/FairyGUI/Scripts/UI/PackageItem.cs:55)

FairyGUI.GImage:ConstructFromResource () (at Assets/FairyGUI/Scripts/UI/GImage.cs:142)

FairyGUI.GComponent:ConstructFromResource (System.Collections.Generic.List`1<FairyGUI.GObject>,int) (at Assets/FairyGUI/Scripts/UI/GComponent.cs:1485)

FairyGUI.GComponent:ConstructFromResource () (at Assets/FairyGUI/Scripts/UI/GComponent.cs:1365)

FairyGUI.UIPackage:CreateObject (FairyGUI.PackageItem,System.Type) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:1127)

FairyGUI.UIPackage:CreateObject (string) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:1082)

FairyGUI.UIPackage:CreateObject (string,string) (at Assets/FairyGUI/Scripts/UI/UIPackage.cs:439)

FairyGUI.UIPanel:CreateUI_EditMode () (at Assets/FairyGUI/Scripts/UI/UIPanel.cs:364)

FairyGUI.UIPanel:EM_BeforeUpdate () (at Assets/FairyGUI/Scripts/UI/UIPanel.cs:584)

FairyGUI.EMRenderSupport:Update () (at Assets/FairyGUI/Scripts/UI/EMRenderSupport.cs:86)

FairyGUI.StageCamera:OnRenderObject () (at Assets/FairyGUI/Scripts/Core/StageCamera.cs:130)

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Generate Mipmaps取消勾选即可:

相关推荐
Zlzxzw2 小时前
使用unity创建项目,进行动画制作
unity·游戏引擎
X_StarX6 小时前
【Unity笔记01】基于单例模式的简单UI框架
笔记·ui·unity·单例模式·游戏引擎·游戏开发·大学生
九班长6 小时前
Golang服务端处理Unity 3D游戏地图与碰撞的详细实现
3d·unity·golang
ysn111119 小时前
NGUI实现反向定位到层级面板结点
unity
Thomas_YXQ16 小时前
Unity3D DOTS场景流式加载技术
java·开发语言·unity
KhalilRuan20 小时前
Unity-MMORPG内容笔记-其一
unity·游戏引擎
向宇it1 天前
【unity游戏开发——网络】网络游戏通信方案——强联网游戏(Socket长连接)、 弱联网游戏(HTTP短连接)
网络·http·游戏·unity·c#·编辑器·游戏引擎
qq_168278951 天前
Protobuf在游戏开发中的应用:TypeScript + Golang 实践
服务器·golang·游戏引擎
切韵11 天前
Unity编辑器扩展:UI绑定复制工具
ui·unity·编辑器
11 天前
Lua复习之何为闭包
开发语言·unity·游戏引擎·lua·交互