效果
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步骤
- 新建一个工程,创建一个Basic关卡,添加一个第三人称游戏资源到内容浏览器
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- 新建一个材质参数集,这里命名为"MPC_Vector"
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打开"MPC_Vector",添加一个向量参数
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- 新建一个材质,这里命名为"M_Wall"
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打开"M_Wall",混合模式设置为半透明,勾选双面
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在材质图表中添加一个"Collsion Param"节点,在细节面板中集选择"MPC_Vector",参数名选择"Vector"
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在引擎中搜索到材质函数"Motion_4WayChaos"
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将其拖入"M_Wall"的材质图表中
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继续在材质图表中添加如下节点
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其中"Texture Object"节点的纹理为"T_Perlin_Mask"
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需要勾选"显示插件内容"才能找到纹理"T_Perlin_Mask"
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- 对材质"M_Wall"创建材质实例
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- 世界场景设置中,设置游戏模式重载为"BP_ThirdPersonGameMode"
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- 打开第三人称角色模板蓝图"BP_ThirdPersonCharacter"
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在事件图表中添加如下节点,每帧修改向量参数值
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- 向场景中放置一个平面,设置平面的材质为"M_Wall_Inst"
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此时运行游戏效果如下:
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可以调整材质实例中的如下参数来实现不一样的效果
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参考视频: