三子棋/井字棋(C语言)

这个游戏需要用到三个文件

game.h头文件用来申明函数和导包

game.h如下:

#pragma once
#define ROW 3
#define COL 3
#include <stdlib.h>
#include <time.h>
#include <stdio.h>

//初始化棋盘的函数
void InitBoard(char boardROWCOL, int row, int col);
//打印棋盘的函数
void DisplayBoard(char boardROWCOL, int row, int col);
//玩家下棋
void PlayerMove(char boardROWCOL, int row, int col);
//电脑下棋
void ComputerMove(char boardROWCOL, int row, int col);
//玩家赢返回"w"
//电脑赢返回"c"
//平局返回"q"
//继续返回"a"
char Iswin(char boardROWCOL, int row, int col);
//判断棋盘是否已经满了
int IsFull(char boardROWCOL, int row, int col);


game.c如下:

#define _CRT_SECURE_NO_WARNINGS

#include "game.h"

#include <stdio.h>

void InitBoard(char boardROWCOL, int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

boardij = ' ';

}

}

}

void DisplayBoard(char boardROWCOL, int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

//打印数据

int j = 0;

for (j = 0; j < col; j++)

{

printf(" %c ", boardij);

if (j < col - 1)

printf("|");

}

printf("\n");

//打印分割行

if (i != row - 1)

{

int j = 0;

for (j = 0; j < col; j++) {

printf("---");

if (j < col - 1)

printf("|");

}

printf("\n");

}

}

}

void PlayerMove(char boardROWCOL, int row, int col) {

int x;

int y;

while (1)

{

printf("玩家下棋>\n");

printf("请输入坐标,坐标格式为 x y \n");

scanf("%d%d", &x, &y);

if ((x > 0 && x <= row)&& (y > 0 && y <= col)) {

if (boardx - 1y - 1 != ' ') {

printf("此坐标已经被占用,请重新输入\n");

continue;

}

boardx - 1y - 1 = 'w';

break;

}

else

{

printf("输入的坐标不合法,请重新输入\n");

continue;

}

}

}

void ComputerMove(char boardROWCOL, int row, int col) {

printf("电脑下棋>\n");

int x = 0;

int y = 0;

//抢占天元

if (board11 == ' ') {

board11 = 'c';

return;

}
//抢先赢

int i = 0;

for (i = 0; i < row; i++) {

if (boardi0 == boardi1 && boardi0 == 'c' && boardi2 == ' ') {

boardi2 = 'c';

return;

}

else if (boardi1 == boardi2 && boardi1 == 'c' && boardi0 == ' ') {

boardi0 = 'c';

return;

}

else if (boardi0 == boardi2 && boardi0 == 'c' && boardi1 == ' ') {

boardi1 = 'c';

return;

}

}

for (i = 0; i < col; i++) {

if (board0i == board1i && board0i == 'c' && board2i == ' ') {

board2i = 'c';

return;

}

else if (board1i == board2i && board1i == 'c' && board0i == ' ') {

board0i = 'c';

return;

}

else if (board0i == board2i && board0i == 'c' && board1i == ' ')

{

board1i = 'c';

return;

}

}

if (board00 == board11 && board11 == 'c' && board22 == ' ') {

board22 = 'c';

return;

}

if (board22 == board11 && board11 == 'c' && board00 == ' ') {

board00 = 'c';

return;

}

if (board22 == board00 && board00 == 'c' && board11 == ' ') {

board11 = 'c';

return;

}

if (board11 == board02 && board11 == 'c' && board20 == ' ') {

board20 = 'c';

return;

}

if (board11 == board20 && board11 == 'c' && board02 == ' ') {

board02 = 'c';

return;

}

if (board02 == board20 && board02 == 'c' && board11 == ' ') {

board11 = 'c';

return;

}

//堵玩家,就是玩家有2个相连时要堵

//当玩家 行 有两个相连时堵

for (i = 0; i < row; i++) {

if (boardi0 == boardi1 && boardi0 == 'w' && boardi2 == ' ') {

boardi2 = 'c';

return;

}

else if(boardi1 == boardi2 && boardi1 == 'w' && boardi0 == ' '){

boardi0 = 'c';

return;

}

else if (boardi0 == boardi2 && boardi0 == 'w' && boardi1 == ' ') {

boardi1 = 'c';

return;

}

}

//当玩家 列 有两个相连时堵

for (i = 0; i < col; i++) {

if (board0i == board1i && board0i == 'w' && board2i == ' ') {

board2i = 'c';

return;

}else if (board1i == board2i && board1i == 'w' && board0i == ' ') {

board0i = 'c';

return;

}

else if(board0i == board2i && board0i == 'w' && board1i == ' ')

{

board1i = 'c';

return;

}

}

//当玩家 斜着的 有两个相连时堵

if (board00 == board11 && board11 == 'w' && board22 == ' ') {

board22 = 'c';

return;

}

if (board22 == board11 && board11 == 'w' && board00 == ' ') {

board00 = 'c';

return;

}

if (board22 == board00 && board00 == 'w' && board11 == ' ') {

board11 = 'c';

return;

}

if (board11 == board02 && board11 == 'w' && board20 == ' ') {

board20 = 'c';

return;

}

if (board11 == board20 && board11 == 'w' && board02 == ' ') {

board02 = 'c';

return;

}

if (board02 == board20 && board02 == 'w' && board11 == ' ') {

board11 = 'c';

return;

}

//随机乱下

while (1)

{

x = rand() % row;//0-2

y = rand() % col;//0-2

if (boardxy == ' ') {

boardxy = 'c';

break;

}

}

}

char Iswin(char boardROWCOL, int row, int col) {

//行

int i = 0;

for (i = 0; i < row; i++) {

int i1 = 0;

char temp = boardii1;//每一行第一个元素记录到临时变量里

for (i1 = 1; i1 < col; i1++) {

if (temp != boardii1) {

break;//一旦这一行有不同的就跳出这一行的判断

}

temp = boardii1;

if (temp == boardicol - 1&&temp!=' ') {

return boardicol - 1;//如果temp已经记录到这一行最后一个元素,那就说明这一行全部相等,返回结果

}

}

}

//列

int j = 0;

for (j = 0; j < col; j++) {

if (board0j == board1j && board1j == board2j && board0j != ' ') {

return board0j;

}

}

//对角线

if (board00 == board11 && board11 == board22 && board00 != ' ') {

return board00;

}

if (board02 == board11 && board11 == board20 && board02 != ' ') {

return board02;

}

//平局

if (IsFull(board,row,col)) {

return 'q';

}

//继续

return 'a';

}
//判断棋盘是否已满

int IsFull(char boardROWCOL, int row, int col) {

int i = 0;

int j = 0;

//一个普通的遍历就能解决问题

for (i = 0; i < row; i++) {

for (j = 0; j < col; j++) {

if (boardij == ' ') {

return 0;

}

}

}

return 1;

}


text.c如下:

#define _CRT_SECURE_NO_WARNINGS

#include <stdio.h>

#include "game.h"

void menu() {

printf("*******************\n");

printf("*****1.play********\n");

printf("*****0.exit********\n");

printf("*******************\n");

}

void game() {

char flag;

char boardROWCOL = { 0 };

//初始化棋盘的功能

InitBoard(board, ROW, COL);
//打印棋盘

DisplayBoard(board, ROW, COL);

while (1)

{

//玩家下棋

PlayerMove(board, ROW, COL);
//打印棋盘

DisplayBoard(board, ROW, COL);
//判断玩家胜利

flag = Iswin(board, ROW, COL);

if (flag != 'a') {

break;

}
//电脑下棋

ComputerMove(board, ROW, COL);

//判断电脑胜利

flag = Iswin(board, ROW, COL);

if (flag != 'a') {

break;

}

//打印棋盘

DisplayBoard(board, ROW, COL);

}

if (flag == 'w') {

printf("玩家赢\n");

}

else if(flag == 'c')

{

printf("电脑赢\n");

}

else

{

printf("平局\n");

}

DisplayBoard(board, ROW, COL);

}

int main() {

srand((unsigned int)time(NULL));//设置随机数生成起点

int input = 0;

do

{

menu();

printf("请选择:>");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("选择错误\n");

break;

}

} while (input);

return 0;

}

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