这个游戏需要用到三个文件
game.h头文件用来申明函数和导包
game.h如下:
#pragma once
#define ROW 3
#define COL 3
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
//初始化棋盘的函数
void InitBoard(char boardROWCOL, int row, int col);
//打印棋盘的函数
void DisplayBoard(char boardROWCOL, int row, int col);
//玩家下棋
void PlayerMove(char boardROWCOL, int row, int col);
//电脑下棋
void ComputerMove(char boardROWCOL, int row, int col);
//玩家赢返回"w"
//电脑赢返回"c"
//平局返回"q"
//继续返回"a"
char Iswin(char boardROWCOL, int row, int col);
//判断棋盘是否已经满了
int IsFull(char boardROWCOL, int row, int col);
game.c如下:
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
#include <stdio.h>
void InitBoard(char boardROWCOL, int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
boardij = ' ';
}
}
}
void DisplayBoard(char boardROWCOL, int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", boardij);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i != row - 1)
{
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char boardROWCOL, int row, int col) {
int x;
int y;
while (1)
{
printf("玩家下棋>\n");
printf("请输入坐标,坐标格式为 x y \n");
scanf("%d%d", &x, &y);
if ((x > 0 && x <= row)&& (y > 0 && y <= col)) {
if (boardx - 1y - 1 != ' ') {
printf("此坐标已经被占用,请重新输入\n");
continue;
}
boardx - 1y - 1 = 'w';
break;
}
else
{
printf("输入的坐标不合法,请重新输入\n");
continue;
}
}
}
void ComputerMove(char boardROWCOL, int row, int col) {
printf("电脑下棋>\n");
int x = 0;
int y = 0;
//抢占天元
if (board11 == ' ') {
board11 = 'c';
return;
}
//抢先赢
int i = 0;
for (i = 0; i < row; i++) {
if (boardi0 == boardi1 && boardi0 == 'c' && boardi2 == ' ') {
boardi2 = 'c';
return;
}
else if (boardi1 == boardi2 && boardi1 == 'c' && boardi0 == ' ') {
boardi0 = 'c';
return;
}
else if (boardi0 == boardi2 && boardi0 == 'c' && boardi1 == ' ') {
boardi1 = 'c';
return;
}
}
for (i = 0; i < col; i++) {
if (board0i == board1i && board0i == 'c' && board2i == ' ') {
board2i = 'c';
return;
}
else if (board1i == board2i && board1i == 'c' && board0i == ' ') {
board0i = 'c';
return;
}
else if (board0i == board2i && board0i == 'c' && board1i == ' ')
{
board1i = 'c';
return;
}
}
if (board00 == board11 && board11 == 'c' && board22 == ' ') {
board22 = 'c';
return;
}
if (board22 == board11 && board11 == 'c' && board00 == ' ') {
board00 = 'c';
return;
}
if (board22 == board00 && board00 == 'c' && board11 == ' ') {
board11 = 'c';
return;
}
if (board11 == board02 && board11 == 'c' && board20 == ' ') {
board20 = 'c';
return;
}
if (board11 == board20 && board11 == 'c' && board02 == ' ') {
board02 = 'c';
return;
}
if (board02 == board20 && board02 == 'c' && board11 == ' ') {
board11 = 'c';
return;
}
//堵玩家,就是玩家有2个相连时要堵
//当玩家 行 有两个相连时堵
for (i = 0; i < row; i++) {
if (boardi0 == boardi1 && boardi0 == 'w' && boardi2 == ' ') {
boardi2 = 'c';
return;
}
else if(boardi1 == boardi2 && boardi1 == 'w' && boardi0 == ' '){
boardi0 = 'c';
return;
}
else if (boardi0 == boardi2 && boardi0 == 'w' && boardi1 == ' ') {
boardi1 = 'c';
return;
}
}
//当玩家 列 有两个相连时堵
for (i = 0; i < col; i++) {
if (board0i == board1i && board0i == 'w' && board2i == ' ') {
board2i = 'c';
return;
}else if (board1i == board2i && board1i == 'w' && board0i == ' ') {
board0i = 'c';
return;
}
else if(board0i == board2i && board0i == 'w' && board1i == ' ')
{
board1i = 'c';
return;
}
}
//当玩家 斜着的 有两个相连时堵
if (board00 == board11 && board11 == 'w' && board22 == ' ') {
board22 = 'c';
return;
}
if (board22 == board11 && board11 == 'w' && board00 == ' ') {
board00 = 'c';
return;
}
if (board22 == board00 && board00 == 'w' && board11 == ' ') {
board11 = 'c';
return;
}
if (board11 == board02 && board11 == 'w' && board20 == ' ') {
board20 = 'c';
return;
}
if (board11 == board20 && board11 == 'w' && board02 == ' ') {
board02 = 'c';
return;
}
if (board02 == board20 && board02 == 'w' && board11 == ' ') {
board11 = 'c';
return;
}
//随机乱下
while (1)
{
x = rand() % row;//0-2
y = rand() % col;//0-2
if (boardxy == ' ') {
boardxy = 'c';
break;
}
}
}
char Iswin(char boardROWCOL, int row, int col) {
//行
int i = 0;
for (i = 0; i < row; i++) {
int i1 = 0;
char temp = boardii1;//每一行第一个元素记录到临时变量里
for (i1 = 1; i1 < col; i1++) {
if (temp != boardii1) {
break;//一旦这一行有不同的就跳出这一行的判断
}
temp = boardii1;
if (temp == boardicol - 1&&temp!=' ') {
return boardicol - 1;//如果temp已经记录到这一行最后一个元素,那就说明这一行全部相等,返回结果
}
}
}
//列
int j = 0;
for (j = 0; j < col; j++) {
if (board0j == board1j && board1j == board2j && board0j != ' ') {
return board0j;
}
}
//对角线
if (board00 == board11 && board11 == board22 && board00 != ' ') {
return board00;
}
if (board02 == board11 && board11 == board20 && board02 != ' ') {
return board02;
}
//平局
if (IsFull(board,row,col)) {
return 'q';
}
//继续
return 'a';
}
//判断棋盘是否已满
int IsFull(char boardROWCOL, int row, int col) {
int i = 0;
int j = 0;
//一个普通的遍历就能解决问题
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (boardij == ' ') {
return 0;
}
}
}
return 1;
}
text.c如下:
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu() {
printf("*******************\n");
printf("*****1.play********\n");
printf("*****0.exit********\n");
printf("*******************\n");
}
void game() {
char flag;
char boardROWCOL = { 0 };
//初始化棋盘的功能
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断玩家胜利
flag = Iswin(board, ROW, COL);
if (flag != 'a') {
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//判断电脑胜利
flag = Iswin(board, ROW, COL);
if (flag != 'a') {
break;
}
//打印棋盘
DisplayBoard(board, ROW, COL);
}
if (flag == 'w') {
printf("玩家赢\n");
}
else if(flag == 'c')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main() {
srand((unsigned int)time(NULL));//设置随机数生成起点
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}