这个demo主要是利用Java多线程来测试WebSocket通信。首先,创建一个WebSocket服务器和客户端,然后使用多线程来模拟多个客户端同时连接服务器进行通信。通过多线程测试,可以验证WebSocket通信的并发性能和稳定性。同时,可以通过多线程测试来模拟不同场景下的并发请求,以便对WebSocket服务器进行压力测试和性能优化。整个demo会包括创建WebSocket服务器和客户端的代码,以及多线程测试的代码实现。通过这个demo,可以更好地了解WebSocket通信的多线程测试方法和实现。
java
@ClientEndpoint
public class WebSocketClient {
private static final AtomicInteger connectedCount = new AtomicInteger(0);
private static final LongAdder firstFrameLatencySum = new LongAdder();
private static final CountDownLatch latch = new CountDownLatch(20);
private static final int MESSAGE_SIZE = 1024;
private static final int CONCURRENCY_LEVEL = 20;
private static final AtomicLong startTime = new AtomicLong(0);
@OnOpen
public void onOpen(Session session) {
connectedCount.incrementAndGet();
}
@OnMessage
public void onMessage(String message) {
startTime.set(System.nanoTime());
System.out.println(Thread.currentThread().getName() + ": " + message);
}
@OnClose
public void onClose(Session session, CloseReason closeReason) {
connectedCount.decrementAndGet();
}
public static void main(String[] args) throws URISyntaxException, Exception {
for (int i = 0; i < CONCURRENCY_LEVEL; i++) {
WebSocketContainer container = ContainerProvider.getWebSocketContainer();
Session session = container.connectToServer(WebSocketClient.class, new URI("ws://you_url"));
session.getBasicRemote().sendBinary(ByteBuffer.wrap(generateMessage()));
latch.countDown();
}
latch.await(100, TimeUnit.SECONDS);
System.out.println("Connected clients: " + connectedCount.get());
System.out.println("Average first frame latency: " + (firstFrameLatencySum.sum() / CONCURRENCY_LEVEL) + " nanoseconds");
}
private static byte[] generateMessage() {
try {
FileInputStream fileInputStream = new FileInputStream("D:\\smn.wav");
byte[] fileData = new byte[fileInputStream.available()];
fileInputStream.read(fileData);
fileInputStream.close();
return ArrayUtils.subarray(fileData, 0, 300000);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
}