Alex教程每一P的教程原代码加上我自己的理解初步理解写的注释,可供学习Alex教程的人参考
此代码仅为较上一P有所改变的代码
【Unity教程】从0编程制作类银河恶魔城游戏_哔哩哔哩_bilibili
PlayerPrimaryAttackState.cs
            
            
              cs
              
              
            
          
          using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPrimaryAttackState : PlayerState
{
    //p38 2.从ground进入
    private int comboCounter;
    private float lastTimeAttacked;//距离上一次攻击的时间
    private float comboWindow = 2;//可以间隔的时间
    public PlayerPrimaryAttackState(Player _player, PlayerStateMachine _stateMachine, string _animBoolName) : base(_player, _stateMachine, _animBoolName)
    {
    }
    public override void Enter()
    {
        base.Enter();
        if(comboCounter >2||Time.time>comboWindow+lastTimeAttacked)//当计数器超过2和间隔时间大于window时,进入第一个攻击动作
        {
            comboCounter = 0;
        }
        Debug.Log(comboCounter);
        player.anim.SetInteger("ComboCounter", comboCounter);//设置animtor里的comboCounter
        #region 选择攻击方向
        float attackDir = player.facingDir;
        if(xInput != 0)
        {
            attackDir = xInput;
        }
        #endregion
                                                                   //使其能改变攻击方向
        player.SetVelocity(player.attackMovement[comboCounter].x * attackDir, player.attackMovement[comboCounter].y);//给角色初速度,让角色在攻击触发时移动一点
        stateTimer = .1f;
    }
    public override void Exit()
    {
        base.Exit();
        player.StartCoroutine("BusyFor", .15f);
        comboCounter++;
        lastTimeAttacked = Time.time;
    }
    public override void Update()
    {
        base.Update();
        if(stateTimer<0)
        {
            player.ZeroVelocity();
        }//1.修改移动时攻击时后可以移动的BUG
        //2.但给了点时间模拟惯性可以动一点
        if (triggerCalled)
        {
            stateMachine.ChangeState(player.idleState);
        }
    }
}