效果:
代码:
html
<template>
<div>
<el-container>
<el-main>
<div class="box-card-left">
<div id="threejs"></div>
<div>
</div>
</div>
</el-main>
</el-container>
</div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import {
CSS2DObject,
CSS2DRenderer,
} from "three/examples/jsm/renderers/CSS2DRenderer.js";
import TWEEN from "@tweenjs/tween.js";
import {
CSS3DObject,
CSS3DSprite,
CSS3DRenderer,
} from "three/examples/jsm/renderers/CSS3DRenderer.js";
// TextGeometry 是一个附加组件,必须显式导入。 three/examples/jsm/geometries
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
// FontLoader 是一个附加组件,必须显式导入。
import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
export default {
data() {
return {
scene: null, // 场景对象
camera: null, // 相机对象
group: null, // 组对象
person: null, // 人对象
renderer: null, // 渲染器对象
a: new this.$three.Vector3(50, 0, 0),
b: new this.$three.Vector3(30, 0, 30),
};
},
created() {},
mounted() {
this.name = this.$route.query.name;
this.init();
},
methods: {
goBack() {
this.$router.go(-1);
},
/**
* 如何判断物体是在人的前方还是后方
* 思路:借助两个单位向量的点乘结果来判断的;
*/
init() {
// 创建场景对象
this.scene = new this.$three.Scene();
// 创建辅助坐标轴对象
const axesHelper = new this.$three.AxesHelper(10);
this.scene.add(axesHelper);
// 创建相机对象
this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000);
this.camera.position.set(3,3,3);
this.camera.lookAt(0,0,0);
this.createArrowHelper(this.a);
this.createArrowHelper(this.b);
this.crossVectorsFn();
// 创建渲染器对象
this.renderer = new this.$three.WebGLRenderer();
this.renderer.setSize(1000,800);
this.renderer.render(this.scene, this.camera);
window.document.getElementById("threejs").appendChild(this.renderer.domElement);
const controls = new OrbitControls(this.camera, this.renderer.domElement);
controls.addEventListener("change", () => {
this.renderer.render(this.scene, this.camera);
})
},
// 创建箭头用于显示向量的位置
createArrowHelper(dir) {
let arrow = new this.$three.ArrowHelper(dir.normalize(), new this.$three.Vector3(0,0,0), 2, 0xffffff);
this.scene.add(arrow);
},
crossVectorsFn() {
// const c = new this.$three.Vector3();
// c.crossVectors(this.b, this.a);
let c = this.b.clone().cross(this.a);
this.createArrowHelper(c);
}
},
};
</script>
<style lang="less" scoped>
.box-card-left {
display: flex;
align-items: flex-start;
flex-direction: row;
width: 100%;
.box-right {
img {
width: 500px;
user-select: none;
}
}
}
</style>