UE5 C++ TPS开发 学习记录(七)

这节课是P16,主要是创建了生命周期的五个回调和委托还有句柄

MultiPlayerSessionSubsystem.h

// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "Interfaces/OnlineSessionInterface.h" #include "MultiPlayerSessionSubsystem.generated.h" /** * */ UCLASS() class UMultiPlayerSessionSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() public: UMultiPlayerSessionSubsystem(); /* * 这里是一个句柄,让菜单类可以访问Subsystem */ void CreateSession(int32 NumPublicConnections,FString MatchType); void FindSession(int32 MaxSearchResults); void JoinSession(const FOnlineSessionSearchResult& SessionResults); void DestroySession(); void StartSession(); protected: /* * 这里是委托 */ void CreateSessionComplete(FName SessionName, bool bWasSuccessful); void FindSessionsComplete(bool bWasSuccessful); void JoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result); void DestroySessionComplete(FName SessionName, bool bWasSuccessful); void StartSessionComplete(FName SessionName, bool bWasSuccessful); private: IOnlineSessionPtr OnlineSessionInterface; /* * 添加OnlineSession委托到列表内 * 我们的游玩系统内部回调绑定到这里 * */ FOnCreateSessionCompleteDelegate CreateSessionCompleteDelegate; FDelegateHandle CreateSessionCompleteDelegate_Handle; FOnFindSessionsCompleteDelegate FindSessionsCompleteDelegate; FDelegateHandle FindSessionsCompleteDelegate_Handle; FOnJoinSessionCompleteDelegate JoinSessionCompleteDelegate; FDelegateHandle JoinSessionCompleteDelegate_Handle; FOnDestroySessionCompleteDelegate DestroySessionCompleteDelegate; FDelegateHandle DestroySessionCompleteDelegate_Handle; FOnStartSessionCompleteDelegate StartSessionCompleteDelegate; FDelegateHandle StartSessionCompleteDelegate_Handle; };

MultiPlayerSessionSubsystem.cpp

// Fill out your copyright notice in the Description page of Project Settings. #include "MultiPlayerSessionSubsystem.h" #include "OnlineSubsystem.h" UMultiPlayerSessionSubsystem::UMultiPlayerSessionSubsystem(): CreateSessionCompleteDelegate(FOnCreateSessionCompleteDelegate::CreateUObject(this,&ThisClass::CreateSessionComplete)), FindSessionsCompleteDelegate(FOnFindSessionsCompleteDelegate::CreateUObject(this,&ThisClass::FindSessionsComplete)), JoinSessionCompleteDelegate(FOnJoinSessionCompleteDelegate::CreateUObject(this,&ThisClass::JoinSessionComplete)), DestroySessionCompleteDelegate(FOnDestroySessionCompleteDelegate::CreateUObject(this,&ThisClass::DestroySessionComplete)), StartSessionCompleteDelegate(FOnStartSessionCompleteDelegate::CreateUObject(this,&ThisClass::StartSessionComplete)) { IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get(); if(OnlineSubsystem) { OnlineSessionInterface = OnlineSubsystem->GetSessionInterface(); } } void UMultiPlayerSessionSubsystem::CreateSession(int32 NumPublicConnections, FString MatchType) { } void UMultiPlayerSessionSubsystem::FindSession(int32 MaxSearchResults) { } void UMultiPlayerSessionSubsystem::JoinSession(const FOnlineSessionSearchResult& SessionResults) { } void UMultiPlayerSessionSubsystem::DestroySession() { } void UMultiPlayerSessionSubsystem::StartSession() { } void UMultiPlayerSessionSubsystem::CreateSessionComplete(FName SessionName, bool bWasSuccessful) { } void UMultiPlayerSessionSubsystem::FindSessionsComplete(bool bWasSuccessful) { } void UMultiPlayerSessionSubsystem::JoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result) { } void UMultiPlayerSessionSubsystem::DestroySessionComplete(FName SessionName, bool bWasSuccessful) { } void UMultiPlayerSessionSubsystem::StartSessionComplete(FName SessionName, bool bWasSuccessful) { }

相关推荐
wuxuanok7 分钟前
Web后端开发-请求响应
java·开发语言·笔记·学习
i7i8i9com19 分钟前
后端微服务基础架构Spring Cloud
学习
Mr.Winter`32 分钟前
轨迹优化 | 基于激光雷达的欧氏距离场ESDF地图构建(附ROS C++仿真)
c++·人工智能·机器人·自动驾驶·ros·ros2·具身智能
csdn_aspnet35 分钟前
C++ n条水平平行线与m条垂直平行线相交的平行四边形的数量
c++
蜡笔小电芯1 小时前
【C语言】指针与回调机制学习笔记
c语言·笔记·学习
闻缺陷则喜何志丹1 小时前
【BFS】 P10864 [HBCPC2024] Genshin Impact Startup Forbidden II|普及+
c++·算法·宽度优先·洛谷
im_AMBER1 小时前
学习日志03 python
学习
qianbo_insist2 小时前
c++ python 共享内存
开发语言·c++·python
Coding小公仔2 小时前
LeetCode 151. 反转字符串中的单词
开发语言·c++·算法