Release Protocol Buffers v3.19.4 · protocolbuffers/protobuf · GitHub
导入Source code 里面的 csharp/src/Google.Protobuf 进入Unity
拷贝其他版本的 System.Runtime.CompilerServices.Unsafe进入工程
使用protoc-3.19.4-win32 里面的exe去编译proto文件为C#
cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEngine;
//F:
//cd F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto
//protoc.exe --csharp_out=./ --proto_path =./ Common.proto
//PAUSE
public static class ProtobufToCSharp
{
//F:
//cd F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto
//protoc.exe --csharp_out=./ --proto_path=./ Common.proto
//protoc.exe --csharp_out=F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto --proto_path=./ Common.proto
//protoc.exe -I=F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto --csharp_out=F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto Common.proto
//protoc.exe -I=F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto --csharp_out=F:\TUANJIEProject\client\Common\NetProto\GenCSharp\Proto Common.proto
private static string ProtocPathExe = Application.dataPath.Replace("client/Assets", "Common/NetProto/GenCSharp/Proto/protoc.exe");
private static string ProtoPath = Application.dataPath.Replace("client/Assets", "Common/NetProto/Source");
private static string OutPath = Application.dataPath + "/HotUpdate/Game/ProtobufCSharp";
[MenuItem("Protobuf/GenerateCSharp")]
private static void GenerateCSharp()
{
UnityEngine.Debug.Log(ProtocPathExe);
UnityEngine.Debug.Log(ProtoPath);
UnityEngine.Debug.Log(OutPath);
DirectoryInfo directoryInfo = new DirectoryInfo(ProtoPath);
FileInfo[] fileInfos = directoryInfo.GetFiles();
Process cmd = new Process();
String proArgs = "";
foreach (var fileInfo in fileInfos)
{
if (fileInfo.Extension != ".proto")
continue;
UnityEngine.Debug.Log(fileInfo.FullName);
proArgs += $"{fileInfo.Name} ";
}
cmd.StartInfo.FileName = ProtocPathExe;
Debug.Log
cmd.StartInfo.Arguments = $"--proto_path={ProtoPath}/ --csharp_out={OutPath} {proArgs}";
cmd.StartInfo.UseShellExecute = false;
cmd.Start();
AssetDatabase.Refresh();
}
}