目标:
- C写一个Demo版本的游戏
- 由浅入深,了解外挂原理
- Linux/Android下实现内存读取
- ptrace实现内存修改(依赖第三方库)
先准备一个C写的小游戏
c
#include <stdio.h>
#include <string.h>
struct Role
{
float pos_x; // 位置x
float pos_y;
float pos_z;
int level; // 等级
long money; // 金钱
};
struct Account
{
char name[20]; // 名字
long ID; // ID
struct Role *role; // 多个角色信息
};
void decMoney(struct Role* r){
r->money -= rand()%100;
}
void main(){
printf("GameBoy tester!\r\n");
struct Account ac;
strcpy(ac.name, "我是张三啊");
ac.ID = 20240318;
// roles
struct Role *rl = (struct Role*)malloc(sizeof(struct Role)*4);
ac.role = rl;
for(int i=0;i<4;i++){
rl[i].level = i*2+10;
rl[i].money = 5000;
rl[i].pos_x = i*1000;
rl[i].pos_y = i*1100;
rl[i].pos_z = i*1200;
}
while (1)
{
printf("\r\nInput [l,m,p,c] to change value:");
char input = getchar();
switch (input)
{
case 'l':
for(int i=0;i<4;i++){
rl[i].level += rand()%50/10;
}
break;
case 'm':
for(int i=0;i<4;i++){
rl[i].money += rand()%20;
}
break;
case 'p':
for(int i=0;i<4;i++){
rl[i].pos_x += rand()%100 * 0.1;
rl[i].pos_y += rand()%20 * 0.2;
rl[i].pos_z += rand()%10;
}
break;
case 'c':
for(int i=0;i<4;i++){
decMoney(&rl[i]);
}
break;
default:
break;
}
// print
printf("\r\nAccount: [%ld] => %s\r\n", ac.ID, ac.name);
for(int i=0;i<4;i++){
printf("Role[%d] => Level:%d, Money: %ld, Pos:[%.2f,%.2f,%.2f]\r\n",
i, rl[i].level, rl[i].money, rl[i].pos_x,rl[i].pos_y,rl[i].pos_z);
}
printf("Cheat: Account [0x%lX], ID [0x%lX], Name [0x%lX], role [%lX]\r\n", &ac, &(ac.ID), ac.name, &(ac.role));
printf("Cheat: Role [0x%lX], pos_x [0x%lX], level [0x%lX], money [%lX]\r\n", rl, &(rl[0].pos_x), &(rl[0].level), &(rl[0].money));
printf("Cheat: decMoney [0x%lX], main: {0x%lX}\r\n",decMoney, main);
}
}
// gcc -o gamebox main.c
// ./gamebox
Input [l,m,p,c] to change value:
只要输入 l/m/p
/c 就可以随机改变其中的等级,金钱,位置信息。其中输入c会调用函数,随机减少角色的金钱。
Rust修改gamebox
有个出名的技术叫hook,还有一个技术叫修改内存。这也就是简单的游戏外挂范围的技术。这里我们使用rust去模拟一下,修改上面用C写的gamebox。
在Linux下如何搜索内存找到我们需要的数据,不在这里讨论,我们根据gamebox提供的地址,直接定位。一定要自己找,可以使用 PINCE。(类似CE)
备注:ceserver + wine + CE GUI 可以在Linux下进行搜索。
首先,反推几个重要信息的地址关系: (假设字节对齐)
sh
[BaseAddr+0] => name 首地址, char[20]
[BaseAddr+20] => ID, long
[BaseAddr+20+8] => Role的首地址一个, Role size=3*4+4+8=24
Role = [BaseAddr+20+8]
[[BaseAddr+20+8]+24*i +0] => Role.pos_x, float
[[BaseAddr+20+8]+24*i +4] => Role.pos_y, float
[[BaseAddr+20+8]+24*i +8] => Role.pos_z, float
[[BaseAddr+20+8]+24*i +12] => Role.level, int
[[BaseAddr+20+8]+24*i +16] => Role.money, long
虽然这个地址信息每次启动时会变化,但是他们的关系应该是固定的。
实际上,字节没有对齐,和我们上面预期有差异:
sh
BaseAddr = 0x7FFEE5125640
[BaseAddr+0] => name 首地址, char[20] => 0x7FFEE5125640 实际占用是0x18=24
[BaseAddr+24] => ID, long => 0x7FFEE5125658
[BaseAddr+24+8] => Role的首地址一个, Role size=3*4+4+8=24 => 0x7FFEE5125660
Role = [BaseAddr+24+8] = [0x7FFEE5125660] = 0x5585F6BFE6B0
[[BaseAddr+24+8]+24*i +0] => Role.pos_x, float => 0x5585F6BFE6B0
[[BaseAddr+24+8]+24*i +4] => Role.pos_y, float
[[BaseAddr+24+8]+24*i +8] => Role.pos_z, float
[[BaseAddr+24+8]+24*i +12] => Role.level, int => 0x5585F6BFE6BC
[[BaseAddr+24+8]+24*i +16] => Role.money, long => 0x5585F6BFE6C0
准备
https://blog.csdn.net/guojin08/article/details/9454467
https://blog.csdn.net/hhhlizhao/article/details/77930009
https://zhuanlan.zhihu.com/p/348171413
https://zhuanlan.zhihu.com/p/674139021
https://www.52pojie.cn/thread-1355860-1-1.html
Linux上一切皆文件,只要有权限,读写其他程序的内存很简单。
- sudo权限,强制读写
/proc/ID/mem
- 自身为内核空间,直接读写mem
- 能获取到proc的mem的物理地址,读写物理内存
- dbg相关函数
如果想要注入,修改代码,需要使用ptrace一类的方式。
https://www.52pojie.cn/thread-1568457-1-1.html
Linux和Android的方法都是类似的.
简易内存修改
1.直接读取内存固定位置
读文件方式实现
sh
andy@andy-pc:/proc/22093$ cat maps
5593869d4000-5593869d5000 r--p 00000000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
5593869d5000-5593869d6000 r-xp 00001000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
5593869d6000-5593869d7000 r--p 00002000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
5593869d7000-5593869d8000 r--p 00002000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
5593869d8000-5593869d9000 rw-p 00003000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
559386d8f000-559386db0000 rw-p 00000000 00:00 0 [heap]
7f914db19000-7f914db1c000 rw-p 00000000 00:00 0
7f914db1c000-7f914db44000 r--p 00000000 08:12 12848718 /usr/lib/x86_64-linux-gnu/libc.so.6
7f914db44000-7f914dcd9000 r-xp 00028000 08:12 12848718 /usr/lib/x86_64-linux-gnu/libc.so.6
7f914dcd9000-7f914dd31000 r--p 001bd000 08:12 12848718 /usr/lib/x86_64-linux-gnu/libc.so.6
7f914dd31000-7f914dd32000 ---p 00215000 08:12 12848718 /usr/lib/x86_64-linux-gnu/libc.so.6
7f914dd32000-7f914dd36000 r--p 00215000 08:12 12848718 /usr/lib/x86_64-linux-gnu/libc.so.6
7f914dd36000-7f914dd38000 rw-p 00219000 08:12 12848718 /usr/lib/x86_64-linux-gnu/libc.so.6
7f914dd38000-7f914dd45000 rw-p 00000000 00:00 0
7f914dd5e000-7f914dd60000 rw-p 00000000 00:00 0
7f914dd60000-7f914dd62000 r--p 00000000 08:12 12848709 /usr/lib/x86_64-linux-gnu/ld-linux-x86-64.so.2
7f914dd62000-7f914dd8c000 r-xp 00002000 08:12 12848709 /usr/lib/x86_64-linux-gnu/ld-linux-x86-64.so.2
7f914dd8c000-7f914dd97000 r--p 0002c000 08:12 12848709 /usr/lib/x86_64-linux-gnu/ld-linux-x86-64.so.2
7f914dd98000-7f914dd9a000 r--p 00037000 08:12 12848709 /usr/lib/x86_64-linux-gnu/ld-linux-x86-64.so.2
7f914dd9a000-7f914dd9c000 rw-p 00039000 08:12 12848709 /usr/lib/x86_64-linux-gnu/ld-linux-x86-64.so.2
7ffed5856000-7ffed5877000 rw-p 00000000 00:00 0 [stack]
7ffed596e000-7ffed5972000 r--p 00000000 00:00 0 [vvar]
7ffed5972000-7ffed5974000 r-xp 00000000 00:00 0 [vdso]
ffffffffff600000-ffffffffff601000 --xp 00000000 00:00 0 [vsyscall]
# gamebox
Account: [20240318] => 我是张三啊
Role[0] => Level:14, Money: 4926, Pos:[9.00,3.80,3.00]
Role[1] => Level:15, Money: 4915, Pos:[1002.60,1100.00,1206.00]
Role[2] => Level:17, Money: 4925, Pos:[2007.20,2203.20,2401.00]
Role[3] => Level:20, Money: 4992, Pos:[3006.80,3301.40,3609.00]
Cheat: Account [0x7FFF90D18540], ID [0x7FFF90D18558], Name [0x7FFF90D18540], role [7FFF90D18560]
Cheat: Role [0x558CE6B4F6B0], pos_x [0x558CE6B4F6B0], level [0x558CE6B4F6BC], money [558CE6B4F6C0]
Cheat: decMoney [0x558CE63E11C9]
根据地址信息,数据主要存在 heap和stack上,函数存在代码段。
rust
use std::{
ffi::{CStr, OsString},
fs::File,
io::Read,
os::unix::fs::FileExt,
path, u8,
};
// 64 bit program
fn main() {
let pid = find_id_by_name("gamebox");
println!("gamebox pid: {:?}", pid);
if pid.len() > 0 {
let memf = format!("/proc/{}/mem", pid.first().unwrap());
println!("gamebox mem: {}", memf);
// 需要root权限
if let Ok(f) = &File::open(memf) {
let base_addr:u64 = 0x7FFF90D18540;
// account
let id = read_at_mem(f, base_addr + 24, 8);
let name = read_at_mem(f, base_addr + 0, 20);
let role_addr = read_at_mem(f, base_addr + 24 + 8, 8);
let name2 = unsafe { CStr::from_ptr(name.as_ptr() as *const i8) };
let role_addr2 = u64::from_le_bytes(role_addr.try_into().unwrap());
println!(
"Account => ID: {}, Name: {}, role addr: 0x{:#X}",
u64::from_le_bytes(id.try_into().unwrap()),
name2.to_str().unwrap(),
role_addr2,
);
// role
for i in 0..4 {
let level = read_at_mem(f, role_addr2 + 24*i + 12, 4);
let money = read_at_mem(f, role_addr2 + 24*i + 16, 8);
let pos_x = read_at_mem(f, role_addr2 + 24*i + 0, 4);
let pos_y = read_at_mem(f, role_addr2 + 24*i + 4, 4);
let pos_z = read_at_mem(f, role_addr2 + 24*i + 8, 4);
println!(
" Role[{}] => Level: {}, Money: {}, Pos: [{:.2}, {:.2}, {:.2}]",
i,
u32::from_le_bytes(level.try_into().unwrap()),
u64::from_le_bytes(money.try_into().unwrap()),
f32::from_le_bytes(pos_x.try_into().unwrap()),
f32::from_le_bytes(pos_y.try_into().unwrap()),
f32::from_le_bytes(pos_z.try_into().unwrap()),
);
}
} else {
println!("need root permission!");
}
}
}
// 读取指定大小的内存数据
fn read_at_mem(f: &File, addr: u64, sz: usize) -> Vec<u8> {
let mut buf = Vec::new();
buf.resize(sz, 0);
f.read_at(&mut buf, addr).unwrap();
return buf;
}
// 忽略大小写进行进程查找
fn find_id_by_name(name: &str) -> Vec<String> {
// 遍历和读取 /proc/xxx/comm
let root = path::Path::new("/proc/");
let mut pids: Vec<_> = Vec::new();
for sub in root.read_dir().unwrap() {
if let Ok(id_dir) = sub {
let fp = id_dir.path();
if fp.is_dir() {
let comm = fp.join("comm");
if comm.exists() {
let txt = file_read_content(comm.to_str().unwrap());
// println!("try file: {:?}, {}", comm, txt);
if txt.to_ascii_lowercase() == name.to_ascii_lowercase() {
let pid = OsString::from(fp.file_name().unwrap())
.into_string()
.unwrap();
pids.push(pid);
}
}
}
}
}
pids
}
fn file_read_content(filepath: &str) -> String {
let mut txt = String::new();
if let Ok(mut f) = File::open(filepath) {
f.read_to_string(&mut txt).unwrap();
}
// 默认内容有换行
txt = txt.trim().to_string();
return txt;
}
2.寻找基地址,真正外挂
基地址的本质是全局变量,所以我们原本的代码无法实现。
修改一下, 重新编译:
c
struct Account ac;
void main(){
printf("GameBoy tester!\r\n");
// struct Account ac; // 移动这个到全局变量
strcpy(ac.name, "我是张三啊");
ac.ID = 20240318;
...
}
另外,程序每次加载到内存中并不一定是固定地址的。
- 在Windows系统中,xp,win7时代是这样,每次固定加载在固定的地址上,所以每次程序运行的地址都是固定的。
- 到了后来,windows系统和Linux都使用了动态基地址的flag, 每次的初始地址不固定,所以寻找基地址变得麻烦。
思路:
- 程序加载到内存时,有导出表或者maps信息,可以看到code的初始地址。
- main函数相对程序初始地址一般是固定的,与第一步地址一起计算可以得到main的动态地址。
- 程序全局变量等的地址,相对main是固定的,所以就可以动态计算出来当前变量的地址。(即动态的基地址)
Linux上的获取基地址方法:
- 启动gamebox得到全局变量偏移信息
bash'
Account: [20240318] => 我是张三啊
Role[0] => Level:10, Money: 5000, Pos:[0.00,0.00,0.00]
Role[1] => Level:12, Money: 5000, Pos:[1000.00,1100.00,1200.00]
Role[2] => Level:14, Money: 5000, Pos:[2000.00,2200.00,2400.00]
Role[3] => Level:16, Money: 5000, Pos:[3000.00,3300.00,3600.00]
Cheat: Account [0x55AF86AE7040], ID [0x55AF86AE7058], Name [0x55AF86AE7040], role [55AF86AE7060]
Cheat: Role [0x55AF87D676B0], pos_x [0x55AF87D676B0], level [0x55AF87D676BC], money [55AF87D676C0]
Cheat: decMoney [0x55AF86AE41C9], main: {0x55AF86AE421E}
所以,Account Offset = Account[0x55AF86AE7040] - main[0x55AF86AE421E] = 0x2E22
- 通过gamebox进程maps信息获取main偏移
bash
55af86ae3000-55af86ae4000 r--p 00000000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
55af86ae4000-55af86ae5000 r-xp 00001000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
55af86ae5000-55af86ae6000 r--p 00002000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
55af86ae6000-55af86ae7000 r--p 00002000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
55af86ae7000-55af86ae8000 rw-p 00003000 08:12 6160449 /home/andy/Work/rs_prj/d8/C/gamebox
55af87d67000-55af87d88000 rw-p 00000000 00:00 0 [heap]
所以,main Offset = main[0x55AF86AE421E] - gamebox[0x55af86ae3000] = 0x121E
- 计算基地址偏移
BaseAddr = gamebox 基地址 + 0x121E + 0x2E22
- Code
rust
use std::{
ffi::{CStr, OsString},
fs::File,
io::{BufRead, BufReader, Cursor, Read},
os::unix::fs::FileExt,
path, u8,
};
// 64 bit program
fn main() {
let pids = find_id_by_name("gamebox");
println!("gamebox pid: {:?}", pids);
if pids.len() > 0 {
let pid = pids.first().unwrap();
let memf = format!("/proc/{}/mem", pid);
let mut base_addr:u64 = process_get_base_addr(pid);
if base_addr == 0 {
println!("gamebox find base addr failed: {}", pid);
return;
}
base_addr += 0x121E + 0x2E22; // Account ac 全局变量偏移
println!("gamebox mem: {}, base addr: {:X}", memf, base_addr);
// 需要root权限
if let Ok(f) = &File::open(memf) {
// account
let id = read_at_mem(f, base_addr + 24, 8);
let name = read_at_mem(f, base_addr + 0, 20);
let role_addr = read_at_mem(f, base_addr + 24 + 8, 8);
let name2 = unsafe { CStr::from_ptr(name.as_ptr() as *const i8) };
let role_addr2 = u64::from_le_bytes(role_addr.try_into().unwrap());
println!(
"Account => ID: {}, Name: {}, role addr: 0x{:#X}",
u64::from_le_bytes(id.try_into().unwrap()),
name2.to_str().unwrap(),
role_addr2,
);
// role
for i in 0..4 {
let level = read_at_mem(f, role_addr2 + 24*i + 12, 4);
let money = read_at_mem(f, role_addr2 + 24*i + 16, 8);
let pos_x = read_at_mem(f, role_addr2 + 24*i + 0, 4);
let pos_y = read_at_mem(f, role_addr2 + 24*i + 4, 4);
let pos_z = read_at_mem(f, role_addr2 + 24*i + 8, 4);
println!(
"\tRole[{}] => Level: {}, Money: {}, Pos: [{:.2}, {:.2}, {:.2}]",
i,
u32::from_le_bytes(level.try_into().unwrap()),
u64::from_le_bytes(money.try_into().unwrap()),
f32::from_le_bytes(pos_x.try_into().unwrap()),
f32::from_le_bytes(pos_y.try_into().unwrap()),
f32::from_le_bytes(pos_z.try_into().unwrap()),
);
}
} else {
println!("need root permission!");
}
}
}
fn read_at_mem(f: &File, addr: u64, sz: usize) -> Vec<u8> {
let mut buf = Vec::new();
buf.resize(sz, 0);
f.read_at(&mut buf, addr).unwrap();
return buf;
}
// 忽略大小写进行进程查找
fn find_id_by_name(name: &str) -> Vec<String> {
// 遍历和读取 /proc/xxx/comm
let root = path::Path::new("/proc/");
let mut pids: Vec<_> = Vec::new();
for sub in root.read_dir().unwrap() {
if let Ok(id_dir) = sub {
let fp = id_dir.path();
if fp.is_dir() {
let comm = fp.join("comm");
if comm.exists() {
let txt = file_read_content(comm.to_str().unwrap());
// println!("try file: {:?}, {}", comm, txt);
if txt.to_ascii_lowercase() == name.to_ascii_lowercase() {
let pid = OsString::from(fp.file_name().unwrap())
.into_string()
.unwrap();
pids.push(pid);
}
}
}
}
}
pids
}
fn file_read_content(filepath: &str) -> String {
let mut txt = String::new();
if let Ok(mut f) = File::open(filepath) {
f.read_to_string(&mut txt).unwrap();
}
// 默认内容有换行
txt = txt.trim().to_string();
return txt;
}
// 通过 /proc/pid/maps 查找 program 地址
fn process_get_base_addr(pid:&str) -> u64{
let mut addr = 0u64;
if let Ok(f) = File::open(format!("/proc/{}/maps", pid)){
let mut txt = String::new();
let mut br = BufReader::new(f);
br.read_line(&mut txt).unwrap();
//55af86ae3000-55af86ae4000 r--p 00000000 08:12 6160449 /xx/gamebox
if let Some(pos) = txt.find('-') {
addr = u64::from_str_radix(&txt[..pos], 16).unwrap();
}
}
return addr;
}
bash
cargo build
sudo ./target/debug/d8
gamebox pid: ["7586"]
gamebox mem: /proc/7586/mem, base addr: 55AF86AE7040
Account => ID: 20240318, Name: 我是张三啊, role addr: 0x0x55AF87D676B0
Role[0] => Level: 10, Money: 5000, Pos: [0.00, 0.00, 0.00]
Role[1] => Level: 12, Money: 5000, Pos: [1000.00, 1100.00, 1200.00]
Role[2] => Level: 14, Money: 5000, Pos: [2000.00, 2200.00, 2400.00]
Role[3] => Level: 16, Money: 5000, Pos: [3000.00, 3300.00, 3600.00]
然后,尝试关闭gamebox,然后再重启,继续使用程序读取一下,依然有效。
到此,一个只读取gamebox的外挂做好了。
3.修改程序调用逻辑
如果,我们想把代码中decMoney
函数的减少钱的逻辑,改成增加钱的逻辑怎么办?
- root权限,强制改写 decMoney 函数的汇编代码,可以实现简单功能
- root权限,在内存中新写一个 函数, 替代decMoney,实现任意功能。这个难度很高。
我们做一个简单的版本:
asm
// decMoney 函数汇编代码
.text:00000000000011C9 public decMoney
.text:00000000000011C9 decMoney proc near ; CODE XREF: main+4E3↓p
.text:00000000000011C9 ; DATA XREF: main+68E↓o
.text:00000000000011C9
.text:00000000000011C9 var_8= qword ptr -8
.text:00000000000011C9
.text:00000000000011C9 ; __unwind {
.text:00000000000011C9 F3 0F 1E FA endbr64
.text:00000000000011CD 55 push rbp
.text:00000000000011CE 48 89 E5 mov rbp, rsp
.text:00000000000011D1 48 83 EC 10 sub rsp, 10h
.text:00000000000011D5 48 89 7D F8 mov [rbp+var_8], rdi
.text:00000000000011D9 B8 00 00 00 00 mov eax, 0
.text:00000000000011DE E8 ED FE FF FF call _rand
.text:00000000000011DE
.text:00000000000011E3 48 63 D0 movsxd rdx, eax
.text:00000000000011E6 48 69 D2 1F 85 EB 51 imul rdx, 51EB851Fh
.text:00000000000011ED 48 C1 EA 20 shr rdx, 20h
.text:00000000000011F1 C1 FA 05 sar edx, 5
.text:00000000000011F4 89 C1 mov ecx, eax
.text:00000000000011F6 C1 F9 1F sar ecx, 1Fh
.text:00000000000011F9 29 CA sub edx, ecx
.text:00000000000011FB 6B CA 64 imul ecx, edx, 64h ; 'd'
.text:00000000000011FE 29 C8 sub eax, ecx
.text:0000000000001200 89 C2 mov edx, eax
.text:0000000000001202 48 8B 45 F8 mov rax, [rbp+var_8]
.text:0000000000001206 48 8B 40 10 mov rax, [rax+10h]
.text:000000000000120A 48 63 CA movsxd rcx, edx
.text:000000000000120D 48 29 C8 sub rax, rcx ; 核心是这里减法处理
.text:0000000000001210 48 89 C2 mov rdx, rax ; v1
.text:0000000000001213 48 8B 45 F8 mov rax, [rbp+var_8]
.text:0000000000001217 48 89 50 10 mov [rax+10h], rdx ; 最终v1赋值
.text:000000000000121B 90 nop
.text:000000000000121C C9 leave
.text:000000000000121D C3 retn
.text:000000000000121D ; } // starts at 11C9
.text:000000000000121D
.text:000000000000121D decMoney endp
// 反汇编的C代码
__int64 __fastcall decMoney(__int64 a1)
{
__int64 v1; // rdx
__int64 result; // rax
v1 = *(_QWORD *)(a1 + 16) - rand() % 100; // 需要修改这里的减法操作
result = a1;
*(_QWORD *)(a1 + 16) = v1;
return result;
}
函数 DecMoney 的偏移为 00000000000011C9,sub rax, rcx
的偏移为 000000000000120D。offset=0x44.
asm
; https://shell-storm.org/online/Online-Assembler-and-Disassembler/
sub rax, rcx ; 48 29 c8
add rax, rcx ; 48 01 c8
所以,修改 函数地址加偏移 0x44 + 1
的值, 从 29 改为 01 就可以啦。
fn_ofset = 0x55AF86AE41C9 − 0x55AF86AE421E = -0x55
说明函数地址在main函数地址之前。
fn_addr = program + 0x121E - 0x55
理论代码如下:
rust
use std::{
ffi::{CStr, OsString},
fs::File,
io::{self, BufRead, BufReader, Cursor, Read},
os::unix::fs::FileExt,
path, u8,
};
// 64 bit program
fn main() {
let pids = find_id_by_name("gamebox");
println!("gamebox pid: {:?}", pids);
if pids.len() > 0 {
let pid = pids.first().unwrap();
let memf = format!("/proc/{}/mem", pid);
let mut fn_addr = 0u64;
let mut base_addr:u64 = process_get_base_addr(pid);
if base_addr == 0 {
println!("gamebox find base addr failed: {}", pid);
return;
}
fn_addr = base_addr + 0x121E - 0x55; // decMoney 地址
base_addr += 0x121E + 0x2E22; // Account ac 全局变量偏移
println!("gamebox mem: {}, base addr: {:X}", memf, base_addr);
// 需要root权限
if let Ok(f) = &File::options().write(true).open(memf) {
// account
let id = read_at_mem(f, base_addr + 24, 8);
let name = read_at_mem(f, base_addr + 0, 20);
let role_addr = read_at_mem(f, base_addr + 24 + 8, 8);
let name2 = unsafe { CStr::from_ptr(name.as_ptr() as *const i8) };
let role_addr2 = u64::from_le_bytes(role_addr.try_into().unwrap());
println!(
"Account => ID: {}, Name: {}, role addr: 0x{:#X}",
u64::from_le_bytes(id.try_into().unwrap()),
name2.to_str().unwrap(),
role_addr2,
);
// role
for i in 0..4 {
let level = read_at_mem(f, role_addr2 + 24*i + 12, 4);
let money = read_at_mem(f, role_addr2 + 24*i + 16, 8);
let pos_x = read_at_mem(f, role_addr2 + 24*i + 0, 4);
let pos_y = read_at_mem(f, role_addr2 + 24*i + 4, 4);
let pos_z = read_at_mem(f, role_addr2 + 24*i + 8, 4);
println!(
"\tRole[{}] => Level: {}, Money: {}, Pos: [{:.2}, {:.2}, {:.2}]",
i,
u32::from_le_bytes(level.try_into().unwrap()),
u64::from_le_bytes(money.try_into().unwrap()),
f32::from_le_bytes(pos_x.try_into().unwrap()),
f32::from_le_bytes(pos_y.try_into().unwrap()),
f32::from_le_bytes(pos_z.try_into().unwrap()),
);
}
let mut buf = String::new();
print!("Input any key to modify decMoney function ....");
io::stdin().read_line(&mut buf).unwrap();
// modify function decMoney
let asm_addr = fn_addr + 0x45;
// sub rax, rcx => add rax, rcx
let asm = [0x01u8,];
f.write_at(&asm, asm_addr).unwrap();
} else {
println!("need root permission!");
}
}
}
fn read_at_mem(f: &File, addr: u64, sz: usize) -> Vec<u8> {
let mut buf = Vec::new();
buf.resize(sz, 0);
f.read_at(&mut buf, addr).unwrap();
return buf;
}
// 忽略大小写进行进程查找
fn find_id_by_name(name: &str) -> Vec<String> {
// 遍历和读取 /proc/xxx/comm
let root = path::Path::new("/proc/");
let mut pids: Vec<_> = Vec::new();
for sub in root.read_dir().unwrap() {
if let Ok(id_dir) = sub {
let fp = id_dir.path();
if fp.is_dir() {
let comm = fp.join("comm");
if comm.exists() {
let txt = file_read_content(comm.to_str().unwrap());
// println!("try file: {:?}, {}", comm, txt);
if txt.to_ascii_lowercase() == name.to_ascii_lowercase() {
let pid = OsString::from(fp.file_name().unwrap())
.into_string()
.unwrap();
pids.push(pid);
}
}
}
}
}
pids
}
fn file_read_content(filepath: &str) -> String {
let mut txt = String::new();
if let Ok(mut f) = File::open(filepath) {
f.read_to_string(&mut txt).unwrap();
}
// 默认内容有换行
txt = txt.trim().to_string();
return txt;
}
// 通过 /proc/pid/maps 查找 program 地址
fn process_get_base_addr(pid:&str) -> u64{
let mut addr = 0u64;
if let Ok(f) = File::open(format!("/proc/{}/maps", pid)){
let mut txt = String::new();
let mut br = BufReader::new(f);
br.read_line(&mut txt).unwrap();
//55af86ae3000-55af86ae4000 r--p 00000000 08:12 6160449 /xx/gamebox
if let Some(pos) = txt.find('-') {
addr = u64::from_str_radix(&txt[..pos], 16).unwrap();
}
}
return addr;
}
看起来似乎可行,实际执行发现,即便是root权限也无法直接修改其他进程的内存信息。
其他思路有:
- ptrace 接口,dbg方式修改
- 内核空间修改
- 能找到对应的物理内存地址,修改物理内存
上面几种方法,只有第一种难度最低,后续研究这种。
4.ptrace 版本
ptrace 提供了一种机制使得父进程可以观察和控制子进程的执行过程,ptrace 还可以检查和修改子进程的可执行文件在内存中的image及子进程所使用的寄存器中的值。通常来说,主要用于实现对进程插入断点和跟踪子进程的系统调用。
我们在/proc/xxx/mem
可以root读取,但是写入失败。但是ptrace可以实现这个写入功能。
c
long ptrace(enum __ptrace_request request,pid_t pid,void *addr,void *data);
/*
PTRACE_TRACEME, 本进程被其父进程所跟踪。其父进程应该希望跟踪子进程
PTRACE_PEEKTEXT, 从内存地址中读取一个LONG长度数据,内存地址由addr给出
PTRACE_PEEKDATA, 同上
PTRACE_PEEKUSER, 可以检查用户态内存区域(USER area),从USER区域中读取一个字节,偏移量为addr
PTRACE_POKETEXT, 往内存地址中写入一个LONG长度数据。内存地址由addr给出
PTRACE_POKEDATA, 往内存地址中写入一个LONG长度数据。内存地址由addr给出
PTRACE_POKEUSER, 往USER区域中写入一个LONG长度数据,偏移量为addr
PTRACE_GETREGS, 读取寄存器
PTRACE_GETFPREGS, 读取浮点寄存器
PTRACE_SETREGS, 设置寄存器
PTRACE_SETFPREGS, 设置浮点寄存器
PTRACE_CONT, 重新运行
PTRACE_SYSCALL, 重新运行
PTRACE_SINGLESTEP, 设置单步执行标志
PTRACE_ATTACH,追踪指定pid的进程
PTRACE_DETACH, 结束追踪
*/
// ptrace Demo
#include <stdio.h>
#include <stdlib.h>
#include <sys/ptrace.h>
int main(int argc, char* argv[])
{
pid_t attack_pid = -1;
long val = 66;
if (argc < 2 || argv[1] <= 0)
{
printf("usage: ./main pid(pid > 0)\n");
return 0;
}
attack_pid = strtoul(argv[1], 0, 10);
if (ptrace(PTRACE_ATTACH, attack_pid, NULL, NULL) < 0)
{
printf("attach failed\n");
return 0;
}
//读取数据
printf("global1 %d\n", ptrace(PTRACE_PEEKDATA , attack_pid, (void*)0x804a028, NULL));
printf("stack_var %d\n", ptrace(PTRACE_PEEKDATA , attack_pid, (void*)0xbfa4195c, NULL));
//修改数据
ptrace(PTRACE_POKEDATA , attack_pid, (void*)0x804a028, val);
ptrace(PTRACE_POKEDATA , attack_pid, (void*)0xbfa4195c, val);
ptrace (PTRACE_DETACH, attack_pid, NULL, NULL);
waitpid(attack_pid, NULL, WUNTRACED);
return 0;
}
//main.c被改写的进程
#include <stdio.h>
int global1 = 11; //
int main(void)
{
long stack_var = 10;
char c = 'a';
while(1)
{
printf("global1 addrss 0x%lx, global1=%d\n", &global1, global1);
printf("stack_var addrss 0x%lx, stack_var=%d\n", &stack_var, stack_var);
scanf("%c", &c);
getchar();
if (c != 'c')
{
break;
}
}
return 0;
}
https://dev59.com/unix/s3VD5IYBdhLWcg3wWaRh
完整的Rust版本的ptrace代码如下:
rust
use std::{
ffi::{c_void, CStr, OsString},
fs::File,
io::{self, BufRead, BufReader, Read, Write},
os::unix::fs::FileExt,
path, u8,
};
use nix::{sys::{ptrace, wait::waitpid}, unistd::Pid};
// 64 bit program
fn main() {
let pids = find_id_by_name("gamebox");
println!("gamebox pid: {:?}", pids);
if pids.len() > 0 {
let pid = pids.first().unwrap();
let mut fn_addr = 0u64;
let mut base_addr: u64 = process_get_base_addr(pid);
if base_addr == 0 {
println!("gamebox find base addr failed: {}", pid);
return;
}
fn_addr = base_addr + 0x121E - 0x55; // decMoney 地址
base_addr += 0x121E + 0x2E22; // Account ac 全局变量偏移
println!(
"gamebox base addr: {:#X}, fn addr: {:#X}",
base_addr, fn_addr
);
// 需要root权限
let ppid = Pid::from_raw(i32::from_str_radix(pid, 10).unwrap());
if let Ok(_) = ptrace::attach(ppid) {
waitpid(ppid, None).unwrap();
// account
let id = ptrace_read_at(ppid, base_addr + 24, 8);
let name = ptrace_read_at(ppid, base_addr + 0, 20);
let role_addr = ptrace_read_at(ppid, base_addr + 24 + 8, 8);
let name2 = unsafe { CStr::from_ptr(name.as_ptr() as *const i8) };
let role_addr2 = u64::from_le_bytes(role_addr.try_into().unwrap());
println!(
"Account => ID: {}, Name: {:?}, role addr: 0x{:#X}",
u64::from_le_bytes(id.try_into().unwrap()),
name2.to_str(),
role_addr2,
);
// role
for i in 0..4 {
let level = ptrace_read_at(ppid, role_addr2 + 24 * i + 12, 4);
let money = ptrace_read_at(ppid, role_addr2 + 24 * i + 16, 8);
let pos_x = ptrace_read_at(ppid, role_addr2 + 24 * i + 0, 4);
let pos_y = ptrace_read_at(ppid, role_addr2 + 24 * i + 4, 4);
let pos_z = ptrace_read_at(ppid, role_addr2 + 24 * i + 8, 4);
println!(
"\tRole[{}] => Level: {}, Money: {}, Pos: [{:.2}, {:.2}, {:.2}]",
i,
u32::from_le_bytes(level.try_into().unwrap()),
u64::from_le_bytes(money.try_into().unwrap()),
f32::from_le_bytes(pos_x.try_into().unwrap()),
f32::from_le_bytes(pos_y.try_into().unwrap()),
f32::from_le_bytes(pos_z.try_into().unwrap()),
);
}
// modify function decMoney
let asm_addr = fn_addr + 0x44;
// ptrace 每次写入也是 8 字节的数据, 所以先读取,然后再写入
let mut old_asm = ptrace_read_at(ppid, asm_addr, 8);
println!("old_asm: {:?}", old_asm);
// 修改 sub rax, rcx => add rax, rcx
old_asm[1] = 0x01;
let new_val = u64::from_ne_bytes(old_asm.try_into().unwrap());
unsafe {
ptrace::write(ppid, asm_addr as *mut c_void, new_val as *mut c_void).unwrap();
};
let old_asm2 = ptrace_read_at(ppid, asm_addr, 8);
println!("old_asm2: {:?}", old_asm2);
ptrace::detach(ppid, None).unwrap();
} else {
println!("need root permission!");
}
}
}
fn read_at_mem(f: &File, addr: u64, sz: usize) -> Vec<u8> {
let mut buf = Vec::new();
buf.resize(sz, 0);
f.read_at(&mut buf, addr).unwrap();
return buf;
}
fn ptrace_read_at(ppid: Pid, addr: u64, sz: usize) -> Vec<u8> {
let mut buf = Vec::new();
buf.resize(sz, 0);
// println!("Begin read {:#X}, sz={}", addr, sz);
let mut sz2 = sz/8;
if sz%8 != 0 {
sz2 += 1;
}
for i in 0..sz2 {
let paddr = (addr + (i*8) as u64) as *mut c_void;
// ptrace 每次读取 8 个字节的数据
let val = ptrace::read(ppid, paddr).unwrap();
//println!("read: [{}] = {:#X}", addr + (i*8) as u64,val);
let mut idx = i*8;
for b in val.to_ne_bytes(){
if idx < sz {
buf[idx] = b;
idx += 1;
}else{
break;
}
}
}
return buf;
}
// 忽略大小写进行进程查找
fn find_id_by_name(name: &str) -> Vec<String> {
// 遍历和读取 /proc/xxx/comm
let root = path::Path::new("/proc/");
let mut pids: Vec<_> = Vec::new();
for sub in root.read_dir().unwrap() {
if let Ok(id_dir) = sub {
let fp = id_dir.path();
if fp.is_dir() {
let comm = fp.join("comm");
if comm.exists() {
let txt = file_read_content(comm.to_str().unwrap());
// println!("try file: {:?}, {}", comm, txt);
if txt.to_ascii_lowercase() == name.to_ascii_lowercase() {
let pid = OsString::from(fp.file_name().unwrap())
.into_string()
.unwrap();
pids.push(pid);
}
}
}
}
}
pids
}
fn file_read_content(filepath: &str) -> String {
let mut txt = String::new();
if let Ok(mut f) = File::open(filepath) {
f.read_to_string(&mut txt).unwrap();
}
// 默认内容有换行
txt = txt.trim().to_string();
return txt;
}
// 通过 /proc/pid/maps 查找 program 地址
fn process_get_base_addr(pid: &str) -> u64 {
let mut addr = 0u64;
if let Ok(f) = File::open(format!("/proc/{}/maps", pid)) {
let mut txt = String::new();
let mut br = BufReader::new(f);
br.read_line(&mut txt).unwrap();
//55af86ae3000-55af86ae4000 r--p 00000000 08:12 6160449 /xx/gamebox
if let Some(pos) = txt.find('-') {
addr = u64::from_str_radix(&txt[..pos], 16).unwrap();
}
}
return addr;
}
/*
gamebox pid: ["101595"]
gamebox base addr: 0x55698A849040, fn addr: 0x55698A8461C9
Account => ID: 20240318, Name: Ok("我是张三啊"), role addr: 0x0x55698B1156B0
Role[0] => Level: 10, Money: 5000, Pos: [0.00, 0.00, 0.00]
Role[1] => Level: 12, Money: 5000, Pos: [1000.00, 1100.00, 1200.00]
Role[2] => Level: 14, Money: 5000, Pos: [2000.00, 2200.00, 2400.00]
Role[3] => Level: 16, Money: 5000, Pos: [3000.00, 3300.00, 3600.00]
old_asm: [72, 41, 200, 72, 137, 194, 72, 139]
Input any key to modify decMoney function ....
old_asm2: [72, 1, 200, 72, 137, 194, 72, 139]
*/
proc
https://blog.csdn.net/murphy_ma123456/article/details/16117577