Unreal Engine动态添加Button实例

  1. 在控件蓝图中添加容器,注意命名不要有中文

  2. C++代码中找到容器实例

    |-----------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 | UVerticalBox* verticalBox = Cast<UVerticalBox>(CurrentWidget->GetWidgetFromName(TEXT(``"VerticalBox_0"``))); if (verticalBox != nullptr) { ``UScrollBox* ScrollBox = Cast<UScrollBox>(CurrentWidget->GetWidgetFromName(TEXT(``"ScrollBox_0"``))); } else { ``UE_LOG(LogTemp, Warning, TEXT(``"verticalBox is not find"``)); } |

  3. 创建Button实例,设置标题,绑定点击事件

    |----------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | UVRVIUButton* Button = NewObject<UVRVIUButton>(``this``); UTextBlock* ButtonText = NewObject<UTextBlock>(``this``); ButtonText->SetJustification(ETextJustify::Left); ButtonText->SetColorAndOpacity(FSlateColor(FLinearColor::Black)); ScrollBox->AddChild(Button); UPanelSlot* Slot = Button->Slot; if (Slot) { ``UCanvasPanelSlot* ButtonSlot = Cast<UCanvasPanelSlot>(Slot); ``if (ButtonSlot) { ``ButtonSlot->SetAutoSize(``true``); ``} } //原始Button事件绑定,项目中用到的是自定义Button //Button->OnClicked.AddDynamic(this, &ALandMasterGameMode::OnButtonClicked1); //Button->OnClicked.AddDynamic(Button, &UVRVIUButton::HandleButtonClicked); Button->OnVRVIUButtonClicked.AddDynamic(``this``, &ALandMasterGameMode::OnButtonClicked); FString btnText = FString::Printf(TEXT(``"%s-%s"``), *itemHolder->name, *itemHolder->intranet_ip); ButtonText->SetText(FText::FromString(btnText)); Button->AddChild(ButtonText); Button->ButtonID = itemHolder->room_id; Button->AdditionalParameter = itemHolder->intranet_ip; UButtonSlot* ButtonSlot = Cast<UButtonSlot>(ButtonText->Slot); if (ButtonSlot) { ``ButtonSlot->SetPadding(FMargin(0.f, ButtonSlot->Padding.Top,0.f, ButtonSlot->Padding.Bottom)); } |

  4. 创建点击事件

    |----------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | void ALandMasterGameMode::OnButtonClicked(int32 ButtonID, FString AdditionalParameterr) { ``UE_LOG(LogTemp, Warning, TEXT(``"On Button Clicked roomId is %d, ipAdress is %s"``), ButtonID, *AdditionalParameterr); ``this``->IntranetIP = AdditionalParameterr; ``if (nullptr != CurrentWidget) ``{ ``//通过代码调用Button点击事件 ``UButton* btn = Cast<UButton>(CurrentWidget->GetWidgetFromName(TEXT(``"ConnectButton"``))); ``if (btn != nullptr) ``{ ``btn->OnClicked.Broadcast(); ``} ``else { ``UE_LOG(LogTemp, Warning, TEXT(``"verticalBox is not find"``)); ``} ``} } |

相关推荐
lueluelue477 小时前
八股临时总结
c++
寒水馨7 小时前
Linux下载、安装godot-4.7.1-stable(附安装包Godot_v4.7.1-stable_linux.x86_64.zip)
linux·游戏引擎·godot·游戏开发·2d游戏·3d游戏·godot engine
xvhao20139 小时前
T750414 【游戏】计算24点 题解
数据结构·c++·算法·游戏
草莓熊Lotso9 小时前
【LangChain】核心组件详解:文档加载器(Document Loaders)
开发语言·c++·python·langchain·软件工程
ysa05103010 小时前
优先队列贪心dp
c++·笔记·算法·板子
寒水馨10 小时前
macOS下载、安装godot-4.7.1-stable(附安装包Godot_v4.7.1-stable_macos.universal.zip)
macos·3d·游戏引擎·godot·跨平台·游戏开发·2d
草莓熊Lotso10 小时前
【Linux网络】深入理解Linux IO多路复用:select服务器完善、内核原理与poll实战
linux·运维·服务器·c语言·网络·c++
Andy10 小时前
Cpp进阶语法详解
c++
此生决int11 小时前
深入理解C++系列(04)——类和对象(下)
开发语言·c++
2601_9545267521 小时前
【工业传感与算法实战】温漂补偿与零点抗漂破局:基于二阶多项式拟合的 C/C++ 边缘校准算法,深度拆解“压力变送器什么牌子好”的技术硬指标
c语言·c++·算法