Unreal Engine动态添加Button实例

  1. 在控件蓝图中添加容器,注意命名不要有中文

  2. C++代码中找到容器实例

    |-----------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 | UVerticalBox* verticalBox = Cast<UVerticalBox>(CurrentWidget->GetWidgetFromName(TEXT(``"VerticalBox_0"``))); if (verticalBox != nullptr) { ``UScrollBox* ScrollBox = Cast<UScrollBox>(CurrentWidget->GetWidgetFromName(TEXT(``"ScrollBox_0"``))); } else { ``UE_LOG(LogTemp, Warning, TEXT(``"verticalBox is not find"``)); } |

  3. 创建Button实例,设置标题,绑定点击事件

    |----------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | UVRVIUButton* Button = NewObject<UVRVIUButton>(``this``); UTextBlock* ButtonText = NewObject<UTextBlock>(``this``); ButtonText->SetJustification(ETextJustify::Left); ButtonText->SetColorAndOpacity(FSlateColor(FLinearColor::Black)); ScrollBox->AddChild(Button); UPanelSlot* Slot = Button->Slot; if (Slot) { ``UCanvasPanelSlot* ButtonSlot = Cast<UCanvasPanelSlot>(Slot); ``if (ButtonSlot) { ``ButtonSlot->SetAutoSize(``true``); ``} } //原始Button事件绑定,项目中用到的是自定义Button //Button->OnClicked.AddDynamic(this, &ALandMasterGameMode::OnButtonClicked1); //Button->OnClicked.AddDynamic(Button, &UVRVIUButton::HandleButtonClicked); Button->OnVRVIUButtonClicked.AddDynamic(``this``, &ALandMasterGameMode::OnButtonClicked); FString btnText = FString::Printf(TEXT(``"%s-%s"``), *itemHolder->name, *itemHolder->intranet_ip); ButtonText->SetText(FText::FromString(btnText)); Button->AddChild(ButtonText); Button->ButtonID = itemHolder->room_id; Button->AdditionalParameter = itemHolder->intranet_ip; UButtonSlot* ButtonSlot = Cast<UButtonSlot>(ButtonText->Slot); if (ButtonSlot) { ``ButtonSlot->SetPadding(FMargin(0.f, ButtonSlot->Padding.Top,0.f, ButtonSlot->Padding.Bottom)); } |

  4. 创建点击事件

    |----------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | void ALandMasterGameMode::OnButtonClicked(int32 ButtonID, FString AdditionalParameterr) { ``UE_LOG(LogTemp, Warning, TEXT(``"On Button Clicked roomId is %d, ipAdress is %s"``), ButtonID, *AdditionalParameterr); ``this``->IntranetIP = AdditionalParameterr; ``if (nullptr != CurrentWidget) ``{ ``//通过代码调用Button点击事件 ``UButton* btn = Cast<UButton>(CurrentWidget->GetWidgetFromName(TEXT(``"ConnectButton"``))); ``if (btn != nullptr) ``{ ``btn->OnClicked.Broadcast(); ``} ``else { ``UE_LOG(LogTemp, Warning, TEXT(``"verticalBox is not find"``)); ``} ``} } |

相关推荐
myloveasuka3 小时前
Java与C++多态访问成员变量/方法 对比
java·开发语言·c++
2301_821700534 小时前
C++编译期多态实现
开发语言·c++·算法
奥地利落榜美术生灬4 小时前
c++ 锁相关(mutex 等)
开发语言·c++
xixihaha13244 小时前
C++与FPGA协同设计
开发语言·c++·算法
小小怪7504 小时前
C++中的函数式编程
开发语言·c++·算法
Yupureki5 小时前
《MySQL数据库基础》1. 数据库基础
c语言·开发语言·数据库·c++·mysql·oracle·github
汉克老师6 小时前
GESP2026年3月认证C++二级( 第二部分判断题(1-10))
c++·gesp三级·gesp3级
样例过了就是过了7 小时前
LeetCode热题100 N 皇后
数据结构·c++·算法·leetcode·dfs·深度优先遍历
C++ 老炮儿的技术栈9 小时前
Linux 文件系统目录架构全解析
linux·服务器·c语言·开发语言·c++
样例过了就是过了9 小时前
LeetCode热题100 分割回文串
数据结构·c++·算法·leetcode·深度优先·dfs