Unreal Engine插件打包技巧

  1. 打开UE工程,点击编辑,选择插件,点击"打包"按钮,选择输出目录

  2. UE4.26版本打包提示需要VS2017问题解决 1)用记事本打开文件【UE4对应版本安装目录\Epic Games\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat】

    2)搜索【%UATExecutable% %* %UATCompileArg%】并删除本行

    3)在本行添加【%UATExecutable% %* -VS2019=true %UATCompileArg%】

    4)保存并关闭文件

    5)重启UE4并打包插件

  3. 编译比较严格,需要看报错提示补充类的前置申明以及头文件引用

    |-------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | //head文件 #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "Runtime/Online/HTTP/Public/Http.h" #include "Engine/EngineTypes.h" #include "VRVIUOnlineGameSubsystem.generated.h" class FJsonObject; //cpp文件 #include "VRVIUOnlineGameSubsystem.h" #include "Kismet/GameplayStatics.h" #include "SocketSubsystem.h" #include "Engine/World.h" #include "TimerManager.h" #include "Serialization/JsonReader.h" #include "Serialization/JsonWriter.h" #include "Serialization/JsonSerializer.h" |

  4. 把打包好的插件,拷贝到工程plugins目录下,删除private源码文件夹,修改".Build.cs"文件,添加编译条件bUsePrecompiled

    |----------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | public class MultiPlayerPlugin : ModuleRules { ``public MultiPlayerPlugin(ReadOnlyTargetRules Target) : base(Target) ``{ ``bEnableUndefinedIdentifierWarnings = ``false``; ``PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; ``bUsePrecompiled = ``true``; ``PublicIncludePaths.AddRange( ``new string[] { ``"MultiPlayerPlugin/Public" ``} ``); ``PrivateIncludePaths.AddRange( ``new string[] { ``} ``); ``PublicDependencyModuleNames.AddRange( ``new string[] ``{ ``"Core" ``// ... add other public dependencies that you statically link with here ... ``} ``); ``PrivateDependencyModuleNames.AddRange( ``new string[] ``{ ``"CoreUObject"``, ``"Engine"``, ``"Slate"``, ``"SlateCore"``, ``"UMG"``, ``"Http"``, ``"Json"``, ``"JsonUtilities"``, ``"Sockets"``, ``"Networking" ``// ... add private dependencies that you statically link with here ... ``} ``); ``DynamicallyLoadedModuleNames.AddRange( ``new string[] ``{ ``// ... add any modules that your module loads dynamically here ... ``} ``); ``} } |

相关推荐
mxwin11 小时前
unity shader中 ddx ddy是什么
unity·游戏引擎·shader
郝学胜-神的一滴13 小时前
[简化版 GAMES 101] 计算机图形学 08:三角形光栅化上
c++·unity·游戏引擎·godot·图形渲染·opengl·unreal
nnsix13 小时前
Unity ILRuntime 笔记
unity·游戏引擎
nnsix15 小时前
Unity API 兼容的 .NET Standard 2.1 和 .NET Framework 区别
unity·游戏引擎·.net
mxwin16 小时前
Unity Shader 制作半透明物体 使用多Pass提前写入深度的方式 避免穿模
unity·游戏引擎
nnsix17 小时前
Unity HybridCLR 笔记
笔记·unity·游戏引擎
nnsix19 小时前
Unity Addressables 笔记
unity·游戏引擎
RReality19 小时前
【Unity Shader URP】视差贴图 实战教程
ui·平面·unity·游戏引擎·图形渲染·贴图
mxwin2 天前
Unity SetPassCall和DrawCall的区别是什么
unity·游戏引擎·shader
电子云与长程纠缠2 天前
UE5 GameFeature创建与使用
开发语言·学习·ue5·游戏引擎