-
打开UE工程,点击编辑,选择插件,点击"打包"按钮,选择输出目录
-
UE4.26版本打包提示需要VS2017问题解决 1)用记事本打开文件【UE4对应版本安装目录\Epic Games\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat】
2)搜索【%UATExecutable% %* %UATCompileArg%】并删除本行
3)在本行添加【%UATExecutable% %* -VS2019=true %UATCompileArg%】
4)保存并关闭文件
5)重启UE4并打包插件
-
编译比较严格,需要看报错提示补充类的前置申明以及头文件引用
|-------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |//head文件
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Runtime/Online/HTTP/Public/Http.h"
#include "Engine/EngineTypes.h"
#include "VRVIUOnlineGameSubsystem.generated.h"
class
FJsonObject;
//cpp文件
#include "VRVIUOnlineGameSubsystem.h"
#include "Kismet/GameplayStatics.h"
#include "SocketSubsystem.h"
#include "Engine/World.h"
#include "TimerManager.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonWriter.h"
#include "Serialization/JsonSerializer.h"
| -
把打包好的插件,拷贝到工程plugins目录下,删除private源码文件夹,修改".Build.cs"文件,添加编译条件bUsePrecompiled
|----------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 |public
class
MultiPlayerPlugin : ModuleRules
{
``public
MultiPlayerPlugin(ReadOnlyTargetRules Target) : base(Target)
``{
``bEnableUndefinedIdentifierWarnings = ``false``;
``PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
``bUsePrecompiled = ``true``;
``PublicIncludePaths.AddRange(
``new
string[] {
``"MultiPlayerPlugin/Public"
``}
``);
``PrivateIncludePaths.AddRange(
``new
string[] {
``}
``);
``PublicDependencyModuleNames.AddRange(
``new
string[]
``{
``"Core"
``// ... add other public dependencies that you statically link with here ...
``}
``);
``PrivateDependencyModuleNames.AddRange(
``new
string[]
``{
``"CoreUObject"``,
``"Engine"``,
``"Slate"``,
``"SlateCore"``, ``"UMG"``, ``"Http"``, ``"Json"``, ``"JsonUtilities"``, ``"Sockets"``, ``"Networking"
``// ... add private dependencies that you statically link with here ...
``}
``);
``DynamicallyLoadedModuleNames.AddRange(
``new
string[]
``{
``// ... add any modules that your module loads dynamically here ...
``}
``);
``}
}
|
Unreal Engine插件打包技巧
ChatGPT攻城狮2024-05-13 20:51
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