Unreal Engine插件打包技巧

  1. 打开UE工程,点击编辑,选择插件,点击"打包"按钮,选择输出目录

  2. UE4.26版本打包提示需要VS2017问题解决 1)用记事本打开文件【UE4对应版本安装目录\Epic Games\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat】

    2)搜索【%UATExecutable% %* %UATCompileArg%】并删除本行

    3)在本行添加【%UATExecutable% %* -VS2019=true %UATCompileArg%】

    4)保存并关闭文件

    5)重启UE4并打包插件

  3. 编译比较严格,需要看报错提示补充类的前置申明以及头文件引用

    |-------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | //head文件 #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "Runtime/Online/HTTP/Public/Http.h" #include "Engine/EngineTypes.h" #include "VRVIUOnlineGameSubsystem.generated.h" class FJsonObject; //cpp文件 #include "VRVIUOnlineGameSubsystem.h" #include "Kismet/GameplayStatics.h" #include "SocketSubsystem.h" #include "Engine/World.h" #include "TimerManager.h" #include "Serialization/JsonReader.h" #include "Serialization/JsonWriter.h" #include "Serialization/JsonSerializer.h" |

  4. 把打包好的插件,拷贝到工程plugins目录下,删除private源码文件夹,修改".Build.cs"文件,添加编译条件bUsePrecompiled

    |----------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | public class MultiPlayerPlugin : ModuleRules { ``public MultiPlayerPlugin(ReadOnlyTargetRules Target) : base(Target) ``{ ``bEnableUndefinedIdentifierWarnings = ``false``; ``PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; ``bUsePrecompiled = ``true``; ``PublicIncludePaths.AddRange( ``new string[] { ``"MultiPlayerPlugin/Public" ``} ``); ``PrivateIncludePaths.AddRange( ``new string[] { ``} ``); ``PublicDependencyModuleNames.AddRange( ``new string[] ``{ ``"Core" ``// ... add other public dependencies that you statically link with here ... ``} ``); ``PrivateDependencyModuleNames.AddRange( ``new string[] ``{ ``"CoreUObject"``, ``"Engine"``, ``"Slate"``, ``"SlateCore"``, ``"UMG"``, ``"Http"``, ``"Json"``, ``"JsonUtilities"``, ``"Sockets"``, ``"Networking" ``// ... add private dependencies that you statically link with here ... ``} ``); ``DynamicallyLoadedModuleNames.AddRange( ``new string[] ``{ ``// ... add any modules that your module loads dynamically here ... ``} ``); ``} } |

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