Unreal Engine插件打包技巧

  1. 打开UE工程,点击编辑,选择插件,点击"打包"按钮,选择输出目录

  2. UE4.26版本打包提示需要VS2017问题解决 1)用记事本打开文件【UE4对应版本安装目录\Epic Games\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat】

    2)搜索【%UATExecutable% %* %UATCompileArg%】并删除本行

    3)在本行添加【%UATExecutable% %* -VS2019=true %UATCompileArg%】

    4)保存并关闭文件

    5)重启UE4并打包插件

  3. 编译比较严格,需要看报错提示补充类的前置申明以及头文件引用

    |-------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | //head文件 #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "Runtime/Online/HTTP/Public/Http.h" #include "Engine/EngineTypes.h" #include "VRVIUOnlineGameSubsystem.generated.h" class FJsonObject; //cpp文件 #include "VRVIUOnlineGameSubsystem.h" #include "Kismet/GameplayStatics.h" #include "SocketSubsystem.h" #include "Engine/World.h" #include "TimerManager.h" #include "Serialization/JsonReader.h" #include "Serialization/JsonWriter.h" #include "Serialization/JsonSerializer.h" |

  4. 把打包好的插件,拷贝到工程plugins目录下,删除private源码文件夹,修改".Build.cs"文件,添加编译条件bUsePrecompiled

    |----------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | public class MultiPlayerPlugin : ModuleRules { ``public MultiPlayerPlugin(ReadOnlyTargetRules Target) : base(Target) ``{ ``bEnableUndefinedIdentifierWarnings = ``false``; ``PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; ``bUsePrecompiled = ``true``; ``PublicIncludePaths.AddRange( ``new string[] { ``"MultiPlayerPlugin/Public" ``} ``); ``PrivateIncludePaths.AddRange( ``new string[] { ``} ``); ``PublicDependencyModuleNames.AddRange( ``new string[] ``{ ``"Core" ``// ... add other public dependencies that you statically link with here ... ``} ``); ``PrivateDependencyModuleNames.AddRange( ``new string[] ``{ ``"CoreUObject"``, ``"Engine"``, ``"Slate"``, ``"SlateCore"``, ``"UMG"``, ``"Http"``, ``"Json"``, ``"JsonUtilities"``, ``"Sockets"``, ``"Networking" ``// ... add private dependencies that you statically link with here ... ``} ``); ``DynamicallyLoadedModuleNames.AddRange( ``new string[] ``{ ``// ... add any modules that your module loads dynamically here ... ``} ``); ``} } |

相关推荐
zhchyun200819 小时前
# 【Unity UI 进阶】仿 Element UI 打造企业级 Unity UI 组件库(06)
ui·unity·游戏引擎
Behaviour1 天前
Unity游戏HybridCLR 热更新接入实战
游戏·unity·游戏引擎
王维志2 天前
UiSplineRenderer
unity·游戏引擎
k4m7v2pz2 天前
Godot 4 仿 agar.io:相机缩放被 max_zoom 卡死,窗口越大球越小的根因与修复
游戏引擎·godot·相机·缩放·clamp·camera2d
k4m7v2pz2 天前
Godot 4 窗口拉伸黑边与变形:stretch 配置全解析
数码相机·游戏引擎·godot·2d游戏·黑边·stretch·画面比例
Behaviour3 天前
Unity 手游网络同步技术
网络·unity·c#·游戏引擎
niuniudengdeng3 天前
Unity手游APK去广告实战:华为渠道包反编译、广告拦截与“网络不佳“弹窗修复全记录
unity·游戏引擎
k4m7v2pz3 天前
Godot 4 嵌入式试玩窗口尺寸与适配策略详解
编辑器·游戏引擎·godot·游戏开发·嵌入式运行
Behaviour3 天前
Unity UI循环列表UIScrollViewContent实现
ui·unity·c#·游戏引擎
_ZHOURUI_H_4 天前
Unity EasyECS:并不是所有字段都适合 SoA,Unity 项目中应该怎样拆数据
游戏·unity·性能优化·架构·游戏引擎