-
打开UE工程,点击编辑,选择插件,点击"打包"按钮,选择输出目录

-
UE4.26版本打包提示需要VS2017问题解决 1)用记事本打开文件【UE4对应版本安装目录\Epic Games\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat】
2)搜索【%UATExecutable% %* %UATCompileArg%】并删除本行
3)在本行添加【%UATExecutable% %* -VS2019=true %UATCompileArg%】
4)保存并关闭文件
5)重启UE4并打包插件
-
编译比较严格,需要看报错提示补充类的前置申明以及头文件引用
|-------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |//head文件#include "CoreMinimal.h"#include "Subsystems/GameInstanceSubsystem.h"#include "Runtime/Online/HTTP/Public/Http.h"#include "Engine/EngineTypes.h"#include "VRVIUOnlineGameSubsystem.generated.h"classFJsonObject;//cpp文件#include "VRVIUOnlineGameSubsystem.h"#include "Kismet/GameplayStatics.h"#include "SocketSubsystem.h"#include "Engine/World.h"#include "TimerManager.h"#include "Serialization/JsonReader.h"#include "Serialization/JsonWriter.h"#include "Serialization/JsonSerializer.h"| -
把打包好的插件,拷贝到工程plugins目录下,删除private源码文件夹,修改".Build.cs"文件,添加编译条件bUsePrecompiled
|----------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 |publicclassMultiPlayerPlugin : ModuleRules{``publicMultiPlayerPlugin(ReadOnlyTargetRules Target) : base(Target)``{``bEnableUndefinedIdentifierWarnings = ``false``;``PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;``bUsePrecompiled = ``true``;``PublicIncludePaths.AddRange(``newstring[] {``"MultiPlayerPlugin/Public"``}``);``PrivateIncludePaths.AddRange(``newstring[] {``}``);``PublicDependencyModuleNames.AddRange(``newstring[]``{``"Core"``// ... add other public dependencies that you statically link with here ...``}``);``PrivateDependencyModuleNames.AddRange(``newstring[]``{``"CoreUObject"``,``"Engine"``,``"Slate"``,``"SlateCore"``, ``"UMG"``, ``"Http"``, ``"Json"``, ``"JsonUtilities"``, ``"Sockets"``, ``"Networking"``// ... add private dependencies that you statically link with here ...``}``);``DynamicallyLoadedModuleNames.AddRange(``newstring[]``{``// ... add any modules that your module loads dynamically here ...``}``);``}}|
Unreal Engine插件打包技巧
ChatGPT攻城狮2024-05-13 20:51
相关推荐
RReality3 小时前
【Unity Shader URP】Matcap 材质捕捉实战教程魔士于安3 小时前
unity urp材质球大全南無忘码至尊5 小时前
Unity学习90天 - 第 6 天 -学习物理 Material + 重力与阻力并实现弹跳球和冰面滑动效果mxwin8 小时前
Unity 单通道立体渲染(Single Pass Instanced)对 Shader 顶点布局的特殊要求魔士于安10 小时前
unity 低多边形 无人小村 木质建筑 晾衣架 盆子手推车,桌子椅子,罐子,水井RReality10 小时前
【Unity Shader URP】简易卡通着色(Simple Toon)实战教程魔士于安11 小时前
unity 骷髅人 连招 武器 刀光 扭曲空气洛阳吕工12 小时前
从 micro-ROS 到 px4_ros2:ROS2 无人机集成开发实战指南风酥糖13 小时前
Godot游戏练习01-第29节-游戏导出南無忘码至尊14 小时前
Unity学习90天-第7天-学习委托与事件(简化版)