javascript
<template>
<div class="page" id="page" ref="page"
style="width: 100% !important;height: 100% !important;border:0px solid red;position: relative;">
<div
style="display: flex;align-items: center;font-size:12px;color:#15aef6;position: absolute;top: 8%;right:10%;cursor: pointer;">
<div style="width: 10px;height: 10px;border-radius: 50%;background-color: #14acf5;margin-right: 8px;"></div>
海口市企业共有 <span style="color:#fff">113</span> 家
</div>
<!-- <div class="tooltip" ref="tooltip" v-show="show">
{{ selectedPointData.name }}
</div> -->
</div>
</template>
<script>
import * as THREE from "three";
import * as d3 from "d3";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { toRaw } from '@vue/reactivity';
import { log } from "prettier/parser-postcss";
import { FontLoader } from 'three/examples/jsm/loaders/FontLoader.js';
import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js';
let scale;
export default {
data() {
return {
materialArr: [],
scene: null,
camera: null,
renderer: null,
controls: null,
centerCoordinate: [0, 0], // 地图中心地理坐标
projection: null, // Mercator 投影
mapConfig: {
deep: 0.2, // 挤出的深度
},
boundaryLineArr: [], // 边界线
composer: "", // 后期处理
pointData: [
{
coordinates: [110.102773, 19.362916], // 假设的三亚地理位置坐标,实际请核实
type: 1,
name: "屯昌县",
value: 100,
},
// {
// coordinates: [109.488, 18.225], // 另一个假设的三亚地理位置坐标,实际请根据具体地点调整
// type: 1,
// name: "天涯海角",
// value: 100,
// },
],
pointInstanceArr: [], // 坐标点实例
show: false, // 是否显示tooltip
selectedPointData: {}, // 选中的坐标点数据
};
},
// created() {
// let that = this
// this.$nextTick(() => {
// // 确保fontLoader和font已定义并加载完成
// let fontLoader = new FontLoader();
// fontLoader.load('/font.json', (font) => {
// // this.font = font;
// console.log(666, font);
// // // 创建文本几何体
// let textGeometry = new TextGeometry('三亚市', {
// font,
// size: 0.2, // 文本大小
// height: 0.1, // 文本厚度
// });
// // // 应用纹理或颜色
// let textMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }); // 白色
// // // 创建文本网格
// let textMesh = new THREE.Mesh(textGeometry, textMaterial);
// // // 设置文本位置
// textMesh.position.set(0, 2, 0); // 例如,在z轴上10的位置
// // // 添加到场景
// that.scene.add(textMesh);
// });
// })
// },
mounted() {
this.init();
// window.addEventListener("resize", () => {
// const width = document.querySelector(".page").offsetWidth
// const height = document.querySelector(".page").offsetHeight;
// this.renderer.setSize(width, height);
// this.camera.aspect = width / height;
// this.camera.updateProjectionMatrix();
// });
},
methods: {
latLonToVector3(lat, lon, radius = 10) { // 假设场景中心为原点,radius为假想地球半径
let phi = (90 - lat) * (Math.PI / 180);
let theta = lon * (Math.PI / 180);
let x = radius * Math.sin(phi) * Math.cos(theta);
let y = radius * Math.cos(phi);
let z = radius * Math.sin(phi) * Math.sin(theta);
return new THREE.Vector3(x, y, z);
},
init() {
// 计算地图中心点
let fileLoader = new THREE.FileLoader();
fileLoader.load("/map.json", (data) => {
let jsondatas = JSON.parse(data);
jsondatas.features.forEach((item, index) => {
if (item.properties.name == '三沙市') {
jsondatas.features.splice(index, 1)
// console.log(111, jsondatas.features[index]);
}
})
// 假设你有一个名为geojsonData的变量包含了所有地图数据
const centerCoordinate = this.calculateCentroid(jsondatas);
// console.log("自动计算的中心点坐标:", centerCoordinate);
this.centerCoordinate = centerCoordinate
});
setTimeout(() => {
this.renderer = new THREE.WebGLRenderer();
const width = document.querySelector(".page").offsetWidth
const height = document.querySelector(".page").offsetHeight;
this.renderer.setSize(width, height);
this.renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
document.querySelector("#page").appendChild(this.renderer.domElement);
this.scene = new THREE.Scene();
// this.scene.background = new THREE.TextureLoader().load("../assets/images/bigBg.png");
this.scene.background = new THREE.TextureLoader().load("bigBg.png");
// this.camera = new THREE.PerspectiveCamera(
// 45,
// window.innerWidth / window.innerHeight,
// 0.1,
// 1000
// );
// this.camera.position.set(5, 5, 26);
this.camera = new THREE.PerspectiveCamera(
9, // 减小fov使视野更窄,让物体看起来更大
window.innerWidth / window.innerHeight,
0.5,
1000
);
// this.camera.position.set(3, 3, 100); // 缩短z轴距离,让相机离地图更近
this.camera.position.set(5, 5, 45);
this.camera.lookAt(0, 0, 0);
// let axesHelp = new THREE.AxesHelper(5);
// this.scene.add(axesHelp);
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
// 墨卡托投影转换
this.projection = d3
.geoMercator()
.center(this.centerCoordinate)
.translate([0, 0]); // 根据地球贴图做轻微调整
// 添加地图
this.addMap();
// let mapObject = this.addMap();
// 调整地图对象的位置
// addMap().position.y -= 1; // 向下移动1个单位
// 给地图边界线添加outline效果
this.setLineOutline();
// 添加灯光
let ambientLight = new THREE.AmbientLight(0xffffff, 1);
this.scene.add(toRaw(ambientLight));
// 添加散点
this.setPoint();
// 设置光线投射
this.setRaycaster();
this.render();
}, 500)
},
render() {
this.renderer.render(toRaw(this.scene), this.camera);
this.controls.update();
if (this.composer) this.composer.render();
requestAnimationFrame(this.render);
},
// 添加地图
addMap() {
// 加载地图背景
const backgroundTexture = new THREE.TextureLoader().load(
require("@/assets/images/map.png")
// require("@/assets/images/bigBg.png")
);
// 加载地图
let fileLoader = new THREE.FileLoader();
fileLoader.load("/map.json", (data) => {
// 添加地图及边界线
this.addMapGeometry(data);
// 重新计算地图uv坐标
let arr = [];
let box = new THREE.Box3();
for (let v of this.map.children) {
for (let v2 of v.children) {
// 判断是否为ExtrudeGeometry,只计算所有地图区域总和的包围盒大小
if (v2.geometry instanceof THREE.ExtrudeGeometry) {
arr.push(v2);
let itemBox = new THREE.Box3().setFromObject(v2);
box.union(itemBox);
}
}
}
var bboxMin = box.min;
var bboxMax = box.max;
// 计算UV的缩放比例
var uvScale = new THREE.Vector2(
1 / (bboxMax.x - bboxMin.x),
1 / (bboxMax.y - bboxMin.y)
);
for (let v of arr) {
let uvAttribute = v.geometry.getAttribute("uv");
for (let i = 0; i < uvAttribute.count; i++) {
let u = uvAttribute.getX(i);
let v = uvAttribute.getY(i);
// 将UV坐标进行归一化
let normalizedU = (u - bboxMin.x) * uvScale.x;
let normalizedV = (v - bboxMin.y) * uvScale.y;
// 更新UV坐标
uvAttribute.setXY(i, normalizedU, normalizedV);
}
// 更新几何体的UV属性
v.geometry.setAttribute("uv", uvAttribute);
v.material.map = backgroundTexture;
v.material.needsUpdate = true;
}
});
},
addMapGeometry(jsondata) {
// 初始化一个地图对象
this.map = new THREE.Object3D();
jsondata = JSON.parse(jsondata);
jsondata.features.forEach((elem) => {
// console.log("循环区域", elem.properties)
// 新增: 根据省份名称或其他条件判断是否跳过当前元素(例如排除海南)
if (elem.properties.name === "三沙市") { // 假设properties中有name或adcode标识省份
// console.log("跳过了海南诸岛的数据");
return; // 直接返回,跳过当前循环的这个省份
}
// 定一个省份3D对象
const province = new THREE.Object3D();
// 每个的 坐标 数组
const coordinates = elem.geometry.coordinates;
if (elem.geometry.type === "MultiPolygon") {
// 循环坐标数组
coordinates.forEach((multiPolygon) => {
multiPolygon.forEach((polygon) => {
this.drawItem(elem, polygon, province);
});
});
this.map.add(province);
} else if (elem.geometry.type === "Polygon") {
// 循环坐标数组
coordinates.forEach((polygon) => {
this.drawItem(elem, polygon, province);
});
this.map.add(province);
}
this.$nextTick(() => {
let fontLoader = new FontLoader();
fontLoader.load('/font.json', (font) => {
console.log(123, font);
let textMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }); // 应用纹理或颜色 白色
let textGeometry = new TextGeometry('三亚市', { font, size: 0.15, height: 0.1 }); // 创建文本几何体
let textMesh = new THREE.Mesh(textGeometry, textMaterial); // 创建文本网格
textMesh.position.set(-1.3, -2.5, 0.5); // 例如,在z轴上10的位置 // 设置文本位置
let textGeometry2 = new TextGeometry('乐东黎族自治县', { font, size: 0.15, height: 0.1 });
let textMesh2 = new THREE.Mesh(textGeometry2, textMaterial);
textMesh2.position.set(-2.8, -1.5, 0.5);
let textGeometry3 = new TextGeometry('东方市', { font, size: 0.15, height: 0.1 });
let textMesh3 = new THREE.Mesh(textGeometry3, textMaterial);
textMesh3.position.set(-2.8, -0.5, 0.5);
let textGeometry4 = new TextGeometry('保亭黎族苗族自治县', { font, size: 0.15, height: 0.1 });
let textMesh4 = new THREE.Mesh(textGeometry4, textMaterial);
textMesh4.position.set(-1, -1.6, 0.5);
let textGeometry5 = new TextGeometry('陵水黎族自治县', { font, size: 0.15, height: 0.1 });
let textMesh5 = new THREE.Mesh(textGeometry5, textMaterial);
textMesh5.position.set(0, -1.9, 0.5);
let textGeometry6 = new TextGeometry('五指山市', { font, size: 0.15, height: 0.1 });
let textMesh6 = new THREE.Mesh(textGeometry6, textMaterial);
textMesh6.position.set(-1.15, -1, 0.5);
let textGeometry7 = new TextGeometry('琼中黎族苗族自治县', { font, size: 0.15, height: 0.1 });
let textMesh7 = new THREE.Mesh(textGeometry7, textMaterial);
textMesh7.position.set(-0.5, -0.5, 0.5);
let textGeometry8 = new TextGeometry('昌江黎族自治县', { font, size: 0.15, height: 0.1 });
let textMesh8 = new THREE.Mesh(textGeometry8, textMaterial);
textMesh8.position.set(-2.6, 0.4, 0.5);
let textGeometry9 = new TextGeometry('白沙黎族自治区', { font, size: 0.15, height: 0.1 });
let textMesh9 = new THREE.Mesh(textGeometry9, textMaterial);
textMesh9.position.set(-1.8, -0.2, 0.5);
let textGeometry10 = new TextGeometry('儋州市', { font, size: 0.15, height: 0.1 });
let textMesh10 = new THREE.Mesh(textGeometry10, textMaterial);
textMesh10.position.set(-1.3, 1, 0.5);
let textGeometry11 = new TextGeometry('临高县', { font, size: 0.15, height: 0.1 });
let textMesh11 = new THREE.Mesh(textGeometry11, textMaterial);
textMesh11.position.set(-0.4, 1.6, 0.5);
let textGeometry12 = new TextGeometry('澄迈县', { font, size: 0.15, height: 0.1 });
let textMesh12 = new THREE.Mesh(textGeometry12, textMaterial);
textMesh12.position.set(0.35, 1.5, 0.5);
let textGeometry13 = new TextGeometry('海口市', { font, size: 0.15, height: 0.1 });
let textMesh13 = new THREE.Mesh(textGeometry13, textMaterial);
textMesh13.position.set(1.3, 1.85, 0.5);
let textGeometry14 = new TextGeometry('文昌市', { font, size: 0.15, height: 0.1 });
let textMesh14 = new THREE.Mesh(textGeometry14, textMaterial);
textMesh14.position.set(2.45, 1.5, 0.5);
let textGeometry15 = new TextGeometry('琼海市', { font, size: 0.15, height: 0.1 });
let textMesh15 = new THREE.Mesh(textGeometry15, textMaterial);
textMesh15.position.set(1.5, 0, 0.5);
let textGeometry16 = new TextGeometry('万宁市', { font, size: 0.15, height: 0.1 });
let textMesh16 = new THREE.Mesh(textGeometry16, textMaterial);
textMesh16.position.set(0.8, -1.2, 0.5);
let textGeometry17 = new TextGeometry('定安县', { font, size: 0.15, height: 0.1 });
let textMesh17 = new THREE.Mesh(textGeometry17, textMaterial);
textMesh17.position.set(1.3, 0.9, 0.5);
let textGeometry18 = new TextGeometry('屯昌县', { font, size: 0.15, height: 0.1 });
let textMesh18 = new THREE.Mesh(textGeometry18, textMaterial);
textMesh18.position.set(0.4, 0.3, 0.5);
// 添加文字到场景
this.scene.add(textMesh, textMesh2, textMesh3, textMesh4, textMesh5, textMesh6, textMesh7, textMesh8, textMesh9, textMesh10, textMesh11, textMesh12, textMesh13, textMesh14, textMesh15, textMesh16, textMesh17, textMesh18);
// this.scene.add(textMesh2);
})
})
});
this.scene.add(this.map);
// let that = this
// this.$nextTick(() => {
// let fontLoader = new FontLoader();
// fontLoader.load('/font.json', (font) => {
// console.log(123, font);
// // 创建文本几何体
// let textGeometry = new TextGeometry('三亚市', {
// font,
// size: 0.2, // 文本大小
// height: 0.1, // 文本厚度
// });
// // 应用纹理或颜色
// let textMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }); // 白色
// // 创建文本网格
// let textMesh = new THREE.Mesh(textGeometry, textMaterial);
// // 设置文本位置
// textMesh.position.set(0, 2, 0); // 例如,在z轴上10的位置
// // 添加文字到场景
// that.scene.add(textMesh);
// // 然后添加地图到场景
// });
// })
},
drawItem(elem, polygon, province) {
const shape = new THREE.Shape();
const pointsArray = new Array();
for (let i = 0; i < polygon.length; i++) {
const [x, y] = this.projection(polygon[i]);
if (i === 0) {
shape.moveTo(x, -y);
}
shape.lineTo(x, -y);
pointsArray.push(new THREE.Vector3(x, -y, this.mapConfig.deep));
}
let curve = new THREE.CatmullRomCurve3(pointsArray);
// 这里使用TubeGeometry没有使用line,主要考虑到line的宽度无法设置,也可以使用其他第三方依赖去做
var tubeGeometry = new THREE.TubeGeometry(
curve,
Math.floor(pointsArray.length),
0.02,
10
);
const extrudeSettings = {
depth: this.mapConfig.deep,
bevelEnabled: false, // 对挤出的形状应用是否斜角
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
geometry.computeBoundingBox();
// 创建地图区域材质
let meshMaterial = new THREE.MeshStandardMaterial({
color: "#ffffff",
transparent: true,
opacity: 1,
});
// 创建地图边界线材质
let lineMaterial = new THREE.MeshBasicMaterial({
color: "#ceebf7",
});
const mesh = new THREE.Mesh(geometry, meshMaterial);
const line = new THREE.Mesh(tubeGeometry, lineMaterial);
// 将省份的属性 加进来
province.properties = elem.properties;
province.add(mesh);
this.boundaryLineArr.push(line);
province.add(line);
},
// 给地图边界线添加outline效果
setLineOutline() {
//设置光晕
this.composer = new EffectComposer(this.renderer); //效果组合器
//创建通道
let renderScene = new RenderPass(this.scene, this.camera);
this.composer.addPass(renderScene);
let outlinePass = new OutlinePass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
this.scene,
this.camera,
this.boundaryLineArr
);
outlinePass.renderToScreen = true;
outlinePass.edgeGlow = 2; // 光晕效果
outlinePass.usePatternTexture = false;
outlinePass.edgeThickness = 10; // 边框宽度
outlinePass.edgeStrength = 1.5; // 光晕效果
outlinePass.pulsePeriod = 0; // 光晕闪烁的速度
outlinePass.visibleEdgeColor.set("#1acdec");
outlinePass.hiddenEdgeColor.set("#1acdec");
this.composer.addPass(outlinePass);
},
// 添加散点
setPoint() {
let pointTexture = new THREE.TextureLoader().load(
require("@/assets/images/point.png")
);
for (let v of this.pointData) {
let [x, y] = this.projection(v.coordinates);
const sprite = new THREE.Sprite(
new THREE.SpriteMaterial({
map: pointTexture,
})
);
sprite.scale.set(.7, .7, 1);
sprite.position.set(x, -y, this.mapConfig.deep + 0.5);
sprite.properties = v;
this.pointInstanceArr.push(sprite);
this.scene.add(sprite);
}
},
// 光线投射
setRaycaster() {
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
this.$refs.page.addEventListener("click", (event) => {
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, this.camera);
const intersects = raycaster.intersectObjects(this.pointInstanceArr);
if (intersects && intersects.length > 0) {
// let tooltip = this.$refs.tooltip;
// tooltip.style.left = event.pageX + "px";
// tooltip.style.top = event.pageY + "px";
this.selectedPointData = intersects[0].object.properties;
// this.show = true;
} else {
this.selectedPointData = {};
// this.show = false;
}
});
},
// 地图中心点计算
calculateCentroid(geojsonData) {
let totalLat = 0;
let totalLon = 0;
let count = 0;
geojsonData.features.forEach(feature => {
if (feature.geometry.type === 'Polygon') {
feature.geometry.coordinates.forEach(ring => {
ring.forEach(point => {
totalLat += point[1];
totalLon += point[0];
count++;
});
});
} else if (feature.geometry.type === 'MultiPolygon') {
feature.geometry.coordinates.forEach(polygon => {
polygon.forEach(ring => {
ring.forEach(point => {
totalLat += point[1];
totalLon += point[0];
count++;
});
});
});
}
});
// 计算平均经纬度
const avgLat = totalLat / count;
const avgLon = totalLon / count;
return [avgLon, avgLat]; // 返回经度在前,纬度在后,符合大多数GIS标准
},
},
};
</script>
<style scoped>
.page {
height: 100vh;
/* background: url("../assets/images/bigBg.png") no-repeat top center;
background-size: 100% 100%; */
}
.tooltip {
position: absolute;
background-color: #fff;
padding: 10px;
border-radius: 8px;
}
</style>
需要注意的点:
首先下载依赖
javascriptnpm i three npm i d3
1.下载的字体文件需要转换为JSON格式的:转换网址Facetype.js
2.three.module.js这个文件记得加上这4行代码
3.项目中的图片