利用streamlit结合langchain_aws实现claud3的页面交互

测试使用的代码如下

复制代码
import streamlit as st
from langchain_aws import ChatBedrock

def chat_with_model(prompt, model_id):
    llm = ChatBedrock(credentials_profile_name="default", model_id=model_id, region_name="us-east-1")
    res = llm.invoke(prompt)
    return res.content

# Streamlit app
st.title("LangChain AWS Chat Interface")

# Sidebar for model selection
models = {
    "Claude-3 Sonnet": "anthropic.claude-3-sonnet-20240229-v1:0",
    "titan": "amazon.titan-text-express-v1",
    "Claude-3 haiku": "anthropic.claude-3-haiku-20240307-v1:0"
}

model_choice = st.sidebar.selectbox("Select a Model", list(models.keys()))
model_id = models[model_choice]

# Text area for user input
prompt = st.text_area("Enter your prompt here:", "")

if st.button("Send"):
    if prompt:
        response = chat_with_model(prompt, model_id)
        st.write(f"模型返回的结果:\n{response}")
    else:
        st.write("Please enter a prompt.")

运行代码

streamlit run app.py

运行结果如下

为了实现更友好的界面,修改源码如下

复制代码
import streamlit as st
from langchain_aws import ChatBedrock

# 定义与模型交互的函数
def chat_with_model(prompt, model_id, history):
    llm = ChatBedrock(credentials_profile_name="default", model_id=model_id, region_name="us-east-1")
    full_prompt = "\n".join(history + [prompt])
    res = llm.invoke(full_prompt)
    return res.content

# 初始化 Streamlit 应用
st.set_page_config(page_title="Bedrock Client", layout="wide")
st.title("Bedrock Client")

# 定义 CSS 样式
st.markdown(
    """
    <style>
    .sidebar .sidebar-content {
        background-color: #f0f0f5;
    }
    .main .block-container {
        padding: 2rem;
    }
    .chat-history {
        max-height: 400px;
        overflow-y: auto;
        padding: 1rem;
        background-color: #ffffff;
        border: 1px solid #ddd;
        border-radius: 8px;
        margin-bottom: 1rem;
    }
    .chat-input {
        width: 100%;
        padding: 1rem;
        border: 1px solid #ddd;
        border-radius: 8px;
    }
    </style>
    """,
    unsafe_allow_html=True
)

# 模型字典
models = {
    "Claude-3 Sonnet": "anthropic.claude-3-sonnet-20240229-v1:0",
    "titan": "amazon.titan-text-express-v1",
    "Claude-3 haiku": "anthropic.claude-3-haiku-20240307-v1:0"
}

# 侧边栏选择模型
st.sidebar.header("选择模型")
model_choice = st.sidebar.selectbox("Select a Model", list(models.keys()))
model_id = models[model_choice]

# 检查 session_state 中是否有对话历史记录
if "history" not in st.session_state:
    st.session_state.history = []

# 主界面布局
st.sidebar.title("会话")
st.sidebar.button("新建对话", on_click=lambda: st.session_state.update({"history": []}))
st.sidebar.markdown(f"**当前会话** ({len(st.session_state.history) // 2} 条对话)")

# 显示对话历史记录
st.markdown("### 对话记录")
chat_history_container = st.container()
with chat_history_container:
    if st.session_state.history:
        for message in st.session_state.history:
            st.markdown(f"<div class='chat-history'>{message}</div>", unsafe_allow_html=True)
    else:
        st.markdown("<div class='chat-history'>暂无对话记录</div>", unsafe_allow_html=True)

# 输入区域和发送按钮
prompt = st.text_input("Enter your prompt here:", "", key="input", placeholder="输入消息,Shift + Enter 换行 / 触发补全,触发命令", label_visibility="collapsed")

if st.button("发送"):
    if prompt:
        response = chat_with_model(prompt, model_id, st.session_state.history)
        st.session_state.history.append(f"User: {prompt}")
        st.session_state.history.append(f"Model: {response}")
        st.experimental_rerun()  # 刷新页面以显示新对话
    else:
        st.write("Please enter a prompt.")

运行之后界面如下所示

相关推荐
一切尽在,你来13 小时前
1.4 LangChain 1.2.7 核心架构概览
人工智能·langchain·ai编程
方见华Richard13 小时前
世毫九“量子原住民”教育理念完整框架
人工智能·交互·学习方法·原型模式·空间计算
一切尽在,你来13 小时前
1.3 环境搭建
人工智能·ai·langchain·ai编程
蛇皮划水怪20 小时前
深入浅出LangChain4J
java·langchain·llm
、BeYourself21 小时前
LangChain4j 流式响应
langchain
、BeYourself21 小时前
LangChain4j之Chat and Language
langchain
qfljg1 天前
langchain usage
langchain
kjkdd1 天前
6.1 核心组件(Agent)
python·ai·语言模型·langchain·ai编程
方见华Richard1 天前
世毫九实验室(Shardy Lab)研究成果清单(2025版)
人工智能·经验分享·交互·原型模式·空间计算
微祎_1 天前
Flutter for OpenHarmony:构建一个 Flutter 平衡球游戏,深入解析动画控制器、实时物理模拟与手势驱动交互
flutter·游戏·交互