C# 建造者模式(Builder Pattern)

建造者模式(Builder Pattern),也被称为生成器模式,是一种对象构建模式,旨在将复杂对象的构建过程与表示分离,使得同样的构建过程可以创建不同的表示。这种模式特别适用于构建具有多个组成部分的复杂对象,且这些组成部分的创建和组装方式相对独立。

cs 复制代码
public class BuilderPatternTest
{
    public void Main()
    {
        var director = new Director();//指挥者1
        var director1 = new Director1();//指挥者2
        var desktopBuilder = new DesktopBuilder();//建造者1
        var desktopBuilder2 = new DesktopBuilder2();//建造者2

        //第一台电脑,使用指挥者1,使用建造者1
        var computer1 = director.Construct(desktopBuilder);
        Console.WriteLine(computer1.ToString());

        //第二台电脑,使用指挥者2,使用建造者2
        var computer2 = director1.Construct(desktopBuilder);
        Console.WriteLine(computer2.ToString());

        //第三台电脑,使用指挥者1,使用建造者2
        var computer3 = director.Construct(desktopBuilder2);
        Console.WriteLine(computer3.ToString());

        //第四台电脑,使用建造者1,不使用指挥者
        var computer4 = new DesktopBuilder()
            .SetType("平板电脑")
            .SetRam(256)
            .SetProcessor("i13212")
            .Build();
        Console.WriteLine(computer4.ToString());
    }
}

// 定义产品类
public class Computer
{
    public string Type { get; }
    public bool IsGraphicsCardIncluded { get; }
    public int Ram { get; }
    public string Processor { get; }

    public Computer(string type, bool isGraphicsCardIncluded, int ram, string processor)
    {
        Type = type;
        IsGraphicsCardIncluded = isGraphicsCardIncluded;
        Ram = ram;
        Processor = processor;
    }

    public override string ToString()
    {
        return $"Type: {Type}, Graphics Card: {IsGraphicsCardIncluded}, RAM: {Ram}GB, Processor: {Processor}";
    }
}

// 抽象建造者
// 也可以使用接口实现抽象建造者
// 方法中返回自身,以便链式调用
public abstract class Builder
{
    protected string Type;
    protected bool IsGraphicsCardIncluded;
    protected int Ram;
    protected string Processor;

    public abstract Computer Build();

    public virtual Builder SetType(string type)
    {
        return this;
    }

    public virtual Builder SetGraphicsCard(bool isGraphicsCardIncluded)
    {
        return this;
    }

    public virtual Builder SetRam(int ram)
    {
        return this;
    }

    public virtual Builder SetProcessor(string processor)
    {
        return this;
    }
}

// 具体建造者
public class DesktopBuilder : Builder
{
    public override Computer Build()
    {
        return new Computer(Type, IsGraphicsCardIncluded, Ram, Processor);
    }

    public override DesktopBuilder SetType(string type)
    {
        Type = type;
        return this;
    }

    public override DesktopBuilder SetGraphicsCard(bool isGraphicsCardIncluded)
    {
        IsGraphicsCardIncluded = isGraphicsCardIncluded;
        return this;
    }

    public override DesktopBuilder SetRam(int ram)
    {
        Ram = ram;
        return this;
    }

    public override DesktopBuilder SetProcessor(string processor)
    {
        Processor = processor;
        return this;
    }
}

public class DesktopBuilder2 : Builder
{
    public override Computer Build()
    {
        return new Computer(Type, IsGraphicsCardIncluded, Ram, Processor);
    }

    public override DesktopBuilder2 SetType(string type)
    {
        Type = type;
        return this;
    }

    public override DesktopBuilder2 SetGraphicsCard(bool isGraphicsCardIncluded)
    {
        IsGraphicsCardIncluded = isGraphicsCardIncluded;
        return this;
    }

    public override DesktopBuilder2 SetRam(int ram)
    {
        Ram = ram;
        return this;
    }
}

// 导演类
public class Director
{
    public Computer Construct(Builder builder)
    {
        builder.SetType("台式电脑");
        builder.SetGraphicsCard(true);
        builder.SetRam(16);
        builder.SetProcessor("i7");
        return builder.Build();
    }
}

public class Director1
{
    public Computer Construct(Builder builder)
    {
        builder.SetType("笔记本电脑");
        builder.SetGraphicsCard(true);
        builder.SetRam(128);
        builder.SetProcessor("i1000");
        return builder.Build();
    }
}
相关推荐
Vallelonga22 分钟前
Rust 设计模式 Marker Trait + Blanket Implementation
开发语言·设计模式·rust
en-route1 小时前
设计模式的底层原理——解耦
设计模式
杯莫停丶1 小时前
设计模式之:工厂方法模式
设计模式·工厂方法模式
Deschen1 小时前
设计模式-抽象工厂模式
java·设计模式·抽象工厂模式
粘豆煮包2 小时前
系统设计 System Design -4-2-系统设计问题-设计类似 TinyURL 的 URL 缩短服务 (改进版)
设计模式·架构
YuanlongWang2 小时前
c# 泛型的详细介绍
c#
top_designer4 小时前
告别“静态”VI手册:InDesign与AE打造可交互的动态品牌规范
设计模式·pdf·交互·vi·工作流·after effects·indesign
嵌入式学习和实践4 小时前
C# WinForms 多窗口交互通信的示例-主窗口子窗口交互通信
c#·交互·主窗口-子窗口通信
专注VB编程开发20年4 小时前
C#,VB.NET数组去重复,提取键名和重复键和非重复键
c#·.net·linq·取唯一键·去重复·重复数量
Full Stack Developme4 小时前
java.net 包详解
java·python·.net