QT-小游戏翻金币

QT-小游戏翻金币


一、演示效果

二、使用步骤

c 复制代码
#include "chooselevelscene.h"
#include <QMenuBar>
#include <QPainter>
#include "mypushbutton.h"
#include <QDebug>
#include <QTimer>
#include <QLabel>
#include <QSound>

ChooseLevelScene::ChooseLevelScene(QWidget *parent) : QMainWindow(parent)
{
    this->setFixedSize(320,588);
    this->setWindowIcon(QIcon(":/res/Coin0001.png"));
    this->setWindowTitle("選取關卡");



    QMenuBar* menuBar = this->menuBar();
    this->setMenuBar(menuBar);
    QMenu* startMenu = new QMenu("開始");
    menuBar->addMenu(startMenu);
    QAction* quitAction = startMenu->addAction("退出");

    connect(quitAction,&QAction::triggered,[=](){
        this->close();
    });

    MyPushButton* backBtn = new MyPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");
    backBtn->setParent(this);
    backBtn->move(this->width()-backBtn->width(),this->height()-backBtn->height());

    //選擇關卡按鈕音效
    QSound *chooseSound = new QSound(":/res/TapButtonSound.wav",this);
    //返回按鈕音效
    QSound *backSound = new QSound(":/res/BackButtonSound.wav",this);


    connect(backBtn,&QPushButton::clicked,[=](){
        //延時發送返回信號
        backSound->play();
        QTimer::singleShot(200,this,[=](){
            emit this->chooseSceneBack();
        });

    });
    for(int i=0;i<20;i++){
        MyPushButton* btn = new MyPushButton(":/res/LevelIcon.png");
        btn->setParent(this);
        btn->move(25+i%4*70,130+i/4*70);
        connect(btn,&QPushButton::clicked,[=](){
//            QString str = QString("選擇了第%1關").arg(i+1);
//            qDebug()<<str;
            chooseSound->play();
            pScene = new PlayScene(i+1);
            this->hide();
            pScene->setGeometry(this->geometry());
            pScene->show();

            connect(pScene,&PlayScene::chooseSceneBack,[=](){
                this->setGeometry(pScene->geometry());
                this->show();
                delete pScene;
                pScene = NULL;
            });
        });



        QLabel* label = new QLabel(this);
        label->setFixedSize(btn->width(),btn->height());
        label->move(25+i%4*70,130+i/4*70);
        label->setAlignment(Qt::AlignHCenter|Qt::AlignVCenter);
        label->setText(QString::number(i+1));
        label->setAttribute(Qt::WA_TransparentForMouseEvents,true); //設置鼠標事件穿透

    }

}

void ChooseLevelScene::paintEvent(QPaintEvent* event){
    QPainter painter(this);
    QPixmap pixmap;
    //background
    pixmap.load(":/res/PlayLevelSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pixmap);
    //title
    pixmap.load(":/res/Title.png");
    painter.drawPixmap(this->width()*0.5-pixmap.width()*0.5,30,pixmap.width(),pixmap.height(),pixmap);
}
cpp 复制代码
#include "dataconfig.h"
#include <QDebug>
dataConfig::dataConfig(QObject *parent) : QObject(parent)
{

     int array1[4][4] = {{1, 1, 1, 1},
                        {1, 1, 0, 1},
                        {1, 0, 0, 0},
                        {1, 1, 0, 1} } ;

     QVector< QVector<int>> v;
     for(int i = 0 ; i < 4;i++)
     {
         QVector<int>v1;
         for(int j = 0 ; j < 4;j++)
         {

            v1.push_back(array1[i][j]);
         }
         v.push_back(v1);
     }

     mData.insert(1,v);


     int array2[4][4] = { {1, 0, 1, 1},
                          {0, 0, 1, 1},
                          {1, 1, 0, 0},
                          {1, 1, 0, 1}} ;

     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array2[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(2,v);



     int array3[4][4] = {  {0, 0, 0, 0},
                           {0, 1, 1, 0},
                           {0, 1, 1, 0},
                           {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array3[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(3,v);


     int array4[4][4] = {   {0, 1, 1, 1},
                            {1, 0, 0, 1},
                            {1, 0, 1, 1},
                            {1, 1, 1, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array4[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(4,v);


     int array5[4][4] = {  {1, 0, 0, 1},
                           {0, 0, 0, 0},
                           {0, 0, 0, 0},
                           {1, 0, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array5[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(5,v);


     int array6[4][4] = {   {1, 0, 0, 1},
                            {0, 1, 1, 0},
                            {0, 1, 1, 0},
                            {1, 0, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array6[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(6,v);


     int array7[4][4] = {   {0, 1, 1, 1},
                            {1, 0, 1, 1},
                            {1, 1, 0, 1},
                            {1, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array7[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(7,v);

     int array8[4][4] = {  {0, 1, 0, 1},
                           {1, 0, 0, 0},
                           {0, 0, 0, 1},
                           {1, 0, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array8[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(8,v);

     int array9[4][4] = {   {1, 0, 1, 0},
                            {1, 0, 1, 0},
                            {0, 0, 1, 0},
                            {1, 0, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array9[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(9,v);



     int array10[4][4] = {  {1, 0, 1, 1},
                            {1, 1, 0, 0},
                            {0, 0, 1, 1},
                            {1, 1, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array10[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(10,v);


     int array11[4][4] = {  {0, 1, 1, 0},
                            {1, 0, 0, 1},
                            {1, 0, 0, 1},
                            {0, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array11[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(11,v);

     int array12[4][4] = {  {0, 1, 1, 0},
                            {0, 0, 0, 0},
                            {1, 1, 1, 1},
                            {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array12[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(12,v);


     int array13[4][4] = {    {0, 1, 1, 0},
                              {0, 0, 0, 0},
                              {0, 0, 0, 0},
                              {0, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array13[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(13,v);

     int array14[4][4] = {    {1, 0, 1, 1},
                              {0, 1, 0, 1},
                              {1, 0, 1, 0},
                              {1, 1, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array14[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(14,v);


     int array15[4][4] = {   {0, 1, 0, 1},
                             {1, 0, 0, 0},
                             {1, 0, 0, 0},
                             {0, 1, 0, 1}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array15[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(15,v);


     int array16[4][4] = {   {0, 1, 1, 0},
                             {1, 1, 1, 1},
                             {1, 1, 1, 1},
                             {0, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array16[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(16,v);

     int array17[4][4] = {  {0, 1, 1, 1},
                            {0, 1, 0, 0},
                            {0, 0, 1, 0},
                            {1, 1, 1, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array17[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(17,v);


     int array18[4][4] = { {0, 0, 0, 1},
                           {0, 0, 1, 0},
                           {0, 1, 0, 0},
                           {1, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array18[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(18,v);

     int array19[4][4] = {   {0, 1, 0, 0},
                             {0, 1, 1, 0},
                             {0, 0, 1, 1},
                             {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array19[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(19,v);

     int array20[4][4] = {  {0, 0, 0, 0},
                            {0, 0, 0, 0},
                            {0, 0, 0, 0},
                            {0, 0, 0, 0}} ;
     v.clear();
     for(int i = 0 ; i < 4;i++)
     {
          QVector<int>v1;
          for(int j = 0 ; j < 4;j++)
          {
             v1.push_back(array20[i][j]);
          }
          v.push_back(v1);
     }

     mData.insert(20,v);


     //测试数据
//    for( QMap<int, QVector< QVector<int> > >::iterator it = mData.begin();it != mData.end();it++ )
//    {
//         for(QVector< QVector<int> >::iterator it2 = (*it).begin(); it2!= (*it).end();it2++)
//         {
//            for(QVector<int>::iterator it3 = (*it2).begin(); it3 != (*it2).end(); it3++ )
//            {
//                qDebug() << *it3 ;
//            }
//         }
//         qDebug() << endl;
//    }


}
cpp 复制代码
#include "mainscene.h"
#include "ui_mainscene.h"
#include <QPainter>
#include "mypushbutton.h"
#include <QTimer>
#include "chooselevelscene.h"
#include <QSound>

MainScene::MainScene(QWidget *parent)
    : QMainWindow(parent)
    , ui(new Ui::MainScene)
{
    ui->setupUi(this);
    setFixedSize(320,588);
    setWindowIcon(QIcon(":/res/Coin0001.png"));
    setWindowTitle("翻金幣遊戲");

    connect(ui->actionQuit,&QAction::triggered,[=](){
       this->close();
    });

    //加載->點擊開始的音效
    QSound* startSound = new QSound(":/res/TapButtonSound.wav",this);

    MyPushButton* startBtn = new MyPushButton(":/res/MenuSceneStartButton.png");
    startBtn->setParent(this);
    startBtn->move(this->width()*0.5-startBtn->width()*0.5,this->height()*0.7);

    chooseLevelScene = new ChooseLevelScene;

    //連接返回信號,顯示主場景
    connect(chooseLevelScene,&ChooseLevelScene::chooseSceneBack,[=](){
       chooseLevelScene->hide();
       this->setGeometry(chooseLevelScene->geometry());
       this->show();
    });

    connect(startBtn,&QPushButton::clicked,[=](){
        startSound->play();

       //start按鈕的動畫效果(彈起)
       startBtn->zoom1();
       startBtn->zoom2();

       //延時進入選關界面
       QTimer::singleShot(500,this,[=](){
          chooseLevelScene->setGeometry(this->geometry());
          this->hide();
          chooseLevelScene->show();
       });
    });
}

void MainScene::paintEvent(QPaintEvent* event){
    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/PlayLevelSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    pix.load(":/res/Title.png");
    pix=pix.scaled(pix.width()*0.5,pix.height()*0.5);
    painter.drawPixmap(10,30,pix);
}


MainScene::~MainScene()
{
    delete ui;
}

三、下载链接

https://download.csdn.net/download/u013083044/89654844

相关推荐
ULTRA??2 分钟前
C加加中的结构化绑定(解包,折叠展开)
开发语言·c++
远望清一色18 分钟前
基于MATLAB的实现垃圾分类Matlab源码
开发语言·matlab
confiself27 分钟前
大模型系列——LLAMA-O1 复刻代码解读
java·开发语言
小码的头发丝、35 分钟前
Django中ListView 和 DetailView类的区别
数据库·python·django
XiaoLeisj39 分钟前
【JavaEE初阶 — 多线程】Thread类的方法&线程生命周期
java·开发语言·java-ee
杜杜的man42 分钟前
【go从零单排】go中的结构体struct和method
开发语言·后端·golang
幼儿园老大*43 分钟前
走进 Go 语言基础语法
开发语言·后端·学习·golang·go
半桶水专家44 分钟前
go语言中package详解
开发语言·golang·xcode
llllinuuu1 小时前
Go语言结构体、方法与接口
开发语言·后端·golang
Karoku0661 小时前
【企业级分布式系统】Zabbix监控系统与部署安装
运维·服务器·数据库·redis·mysql·zabbix