OpenGL——检测OpenGL和GLSL错误

ErrorUtil.h

cpp 复制代码
#pragma once

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>

struct ErrorUtil {

	static void printShaderLog (GLuint shader);

	static void printProgramLog (int prog);

	static bool checkOpenGLError ();
};

namespace UsageExample {

using namespace std;

constexpr int numVAOs = 1;

GLuint renderingProgram;
GLuint vao[numVAOs];


// 检测OpenGL错误的示例如下:
GLuint
createShaderProgram ()
{
	GLint vertCompiled;
	GLint fragCompiled;
	GLint linked;

	const char *vshaderSource = "#version 430    \n"
								"void main(void) \n"
								"{ gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }";

	const char *fshaderSource = "#version 430    \n"
								"out vec4 color; \n"
								"void main(void) \n"
								"{ color = vec4(0.0, 0.0, 1.0, 1.0); }";

	GLuint vShader	 = glCreateShader (GL_VERTEX_SHADER);
	GLuint fShader	 = glCreateShader (GL_FRAGMENT_SHADER);
	GLuint vfprogram = glCreateProgram();

	glShaderSource (vShader, 1, &vshaderSource, NULL);
	glShaderSource (fShader, 1, &fshaderSource, NULL);

	//捕获编译着色器时的错误

	glCompileShader (vShader);
	ErrorUtil::checkOpenGLError();
	glGetShaderiv (vShader, GL_COMPILE_STATUS, &vertCompiled);
	if (vertCompiled == 1) {
		cout << "vertex compilation success" << endl;
	} else {
		cout << "vertex compilation failed" << endl;
		ErrorUtil::printShaderLog (vShader);
	}

	glCompileShader (fShader);
	ErrorUtil::checkOpenGLError();
	glGetShaderiv (fShader, GL_COMPILE_STATUS, &fragCompiled);
	if (fragCompiled == 1) {
		cout << "fragment compilation success" << endl;
	} else {
		cout << "fragment compilation failed" << endl;
		ErrorUtil::printShaderLog (fShader);
	}

	//捕获链接着色器时的错误

	glAttachShader (vfprogram, vShader);
	glAttachShader (vfprogram, fShader);
	glLinkProgram (vfprogram);

	glLinkProgram (vfprogram);
	ErrorUtil::checkOpenGLError();
	glGetProgramiv (vfprogram, GL_LINK_STATUS, &linked);
	if (linked == 1) {
		cout << "linking succeeded" << endl;
	} else {
		cout << "linking failed" << endl;
		ErrorUtil::printProgramLog (vfprogram);
	}

	return vfprogram;
}

void
init (GLFWwindow *window)
{
	renderingProgram = createShaderProgram();
	glGenVertexArrays (numVAOs, vao);
	glBindVertexArray (vao[0]);
}

void
display (GLFWwindow *window, double currentTime)
{
	glUseProgram (renderingProgram);
	glPointSize (30.0f);
	glDrawArrays (GL_POINTS, 0, 1);
}

int
main (void)
{
	if (!glfwInit()) {
		exit (EXIT_FAILURE);
	}
	glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 4);
	glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3);
	GLFWwindow *window = glfwCreateWindow (600, 600, "Chapter 2 - program 3", NULL, NULL);
	glfwMakeContextCurrent (window);
	if (glewInit() != GLEW_OK) {
		exit (EXIT_FAILURE);
	}
	glfwSwapInterval (1);

	init (window);

	while (!glfwWindowShouldClose (window)) {
		display (window, glfwGetTime());
		glfwSwapBuffers (window);
		glfwPollEvents();
	}

	glfwDestroyWindow (window);
	glfwTerminate();
	exit (EXIT_SUCCESS);
}
} // namespace UsageExample

ErrorUtil.cpp

cpp 复制代码
#include "ErrorUtil.h"

void
ErrorUtil::printShaderLog (GLuint shader)
{
	int len		 = 0;
	int chWrittn = 0;
	char *log;
	glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &len);
	if (len > 0) {
		log = (char *)malloc (len);
		glGetShaderInfoLog (shader, len, &chWrittn, log);
		std::cout << "Shader Info Log: " << log << std::endl;
		free (log);
	}
}

void
ErrorUtil::printProgramLog (int prog)
{
	int len		 = 0;
	int chWrittn = 0;
	char *log;
	glGetProgramiv (prog, GL_INFO_LOG_LENGTH, &len);
	if (len > 0) {
		log = (char *)malloc (len);
		glGetProgramInfoLog (prog, len, &chWrittn, log);
		std::cout << "Program Info Log: " << log << std::endl;
		free (log);
	}
}

bool
ErrorUtil::checkOpenGLError()
{
	bool foundError = false;
	int glErr		= glGetError();
	while (glErr != GL_NO_ERROR) {
		std::cout << "glError: " << glErr << std::endl;
		foundError = true;
		glErr	   = glGetError();
	}
	return foundError;
}
相关推荐
AI进化营-智能译站16 分钟前
ROS2 C++开发系列17-多线程驱动多传感器|chrono高精度计时实现机器人同步控制
java·c++·ai·机器人
天若有情6733 小时前
程序员原创|借鉴JS事件冒泡,根治电脑文件混乱的“冒泡整理法”
开发语言·javascript·windows·ecmascript·电脑·办公·日常
一切皆是因缘际会3 小时前
从概率拟合到内生心智:2026 下一代 AI 架构演进与落地实践
人工智能·深度学习·算法·架构
墨染千千秋4 小时前
C++函数的使用以及主函数
c++
Java成神之路-4 小时前
【LeetCode 刷题笔记】34. 在排序数组中查找元素的第一个和最后一个位置 | 二分查找经典刷题题解
算法·leetcode
不忘不弃4 小时前
用BFS方法求解平分汽油问题
算法·宽度优先
AI科技星4 小时前
全域数学·72分册·射影原本 无穷维射影几何卷细化子目录【乖乖数学】
人工智能·线性代数·算法·机器学习·数学建模·数据挖掘·量子计算
风落无尘4 小时前
《智能重生:从垃圾堆到AI工程师》——第四章 变化的艺术
人工智能·线性代数·算法
JAVA面经实录9174 小时前
计算机基础(完整版·超详细可背诵)
java·linux·数据结构·算法
特种加菲猫4 小时前
继承,一场跨越时空的对话
开发语言·c++