第一篇目录
开头
大家好,我叫这是我58。
程序
Game.cpp源文件
cpp
#define _CRT_SECURE_NO_WARNINGS 1
#include <iostream>
#include <cstring>
#include <fstream>
#include <cstdio>
#include "Player.h"
#include "trigger.h"
using namespace std;
void deadset(int (*deadarr)[3], fstream& fs) {
int i = 0;
for (; i < 3; i++) {
fs >> (*deadarr)[i];
fs.flush();
}
}
void printstart() {
cout << "***** * * * *** * * * * *** *** *** ***** *** ***** * * ***** \033[32;1m* * *** * *\033[0m" << endl;
cout << " * * * * * * ** * ** * * * * * * * * * * * * * \033[32;1m * * * * *\033[0m " << endl;
cout << " * * * * ***** * * * * * * ***** * ** * * * * * * ***** ***** \033[32;1m* ***\033[0m " << endl;
cout << " * * * * * * ** * ** * * * * * * * * * * * * * \033[32;1m* *\033[0m " << endl;
cout << "***** * * * * * * * * * * *** *** * *** * * * ***** \033[32;1m***\033[0m " << endl;
}
int main() {
system("title I WANNA GO TO THE \"G\"");
char strmap[22][22] = {
'G',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ','X','X','X',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','#',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ','*','X','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','S',' ',
'X','X','X','X','X','X','X','X','X','X','X','*','*','*','X','X','X','X','X','X','*',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ','S',
'*','*','*','*','*','*','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ',' ','*',
' ',' ','X',' ',' ',' ',' ',' ',' ','*','X','*',' ',' ',' ',' ',' ','*',' ',' ',' ',' ',
'G',' ',' ',' ',' ','X',' ',' ',' ',' ',' ',' ','*',' ',' ',' ',' ','*',' ',' ',' ',' ',
'*','*','*','*','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ','*',' ',' ','X',' ',' ',' ',' ',' ',' ','*',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ','*','*','*','*','*',' ',' ',' ',' ','*',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','X','X',' ',' ',' ',' ',' ',' ',' ','*',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','X',' ',' ',' ','*','*','*','*',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ','X',' ',' ',' ','X',' ','*',' ',' ',' ',' ',' ',' ',
' ','X','X','*','X','X','X',' ','X','X','X',' ','X','X','X','*','X','X','X','X','X','X',
};
char strmapr[22][22] = { 0 };
memcpy(strmapr, strmap, sizeof strmap);
Player p;
char ch = 0;
int itrap = -1;
int ishoot = 0;
int ibsv = 0;
fstream fs("s.txt", ios::in);
fs.flush();
if ((!fs.is_open()) || fs.eof()) {
fs.close();
fs.open("s.txt", ios::out);
fs << "0 0 0 0";
fs.close();
fs.open("s.txt", ios::in);
}
bool barr[3] = { 0 };
fs >> ibsv;
for (ch = 0; ch < 3; ch++) {
barr[ch] = (ibsv & (1 << ch));
}
trigger t[22] = { trigger(20,3,20,3,0), trigger(16,5,16,6,1),trigger(19,12,20,12,2),trigger(17,13,17,13,3),trigger(17,15,17,16,3),trigger(14,14,14,15,3),trigger(13,16,13,17,3),trigger(15,18,15,19,3),trigger(11,20,11,21,4),trigger(0,16,9,16,6),trigger(8,11,9,13,7),trigger(4,5,7,9,8),trigger(9,6,9,8,9),trigger(3,1,3,3,10),trigger(11,1,11,1,11),trigger(11,3,11,3,12),trigger(13,1,14,1,13),trigger(13,7,15,8,14),trigger(15,11,17,11,15),trigger(16,12,17,12,16),trigger(21,13,21,13,17),trigger(11,8,11,8,18) };
printstart();
cout << endl << endl << endl << endl << endl << endl << endl << "\t\t\t\t\t ";
system("pause");
system("cls");
printstart();
cout << endl << " \033[31;1m********\033[0m \033[33m********\033[0m \033[32;1m********\033[0m" << endl;
cout << " \033[31;1m* SAVE 1 *\033[0m \033[33m* SAVE 2 *\033[0m \033[32;1m* SAVE 3 *\033[0m" << endl;
cout << " \033[31;1m********\033[0m \033[33m********\033[0m \033[32;1m********\033[0m" << endl << endl;
cout << "游戏内:a左走 d右走 w二段跳,空中一段 z\033[33m存档\033[0m/射弹 r重开 \033[31;1m"X"死\033[0m "*"墙 \033[31;1m"#"按钮\033[0m,\033[32;1m射就触发机关\033[0m \033[33m"S"存档\033[0m \033[32;1m"G"终点\033[0m" << endl << "开始界面:1~3选择要玩的存档 d删存档" << endl << endl << endl;
cin >> ch;
int deadarr[3] = { 0 };
deadset(&deadarr, fs);
while (ch < '1' || ch > '3') {
while (rewind(stdin), (ch < '1' || ch > '3') && 'd' != ch) {
cout << "\033[31;1m输入错误,请重新输入\033[0m" << endl << endl;
cin >> ch;
if (ch >= '1' && ch <= '3') {
goto g;
}
}
cout << "\033[31;1m请输入要删除的存档编号(输入错误就不删除存档)\033[0m" << endl << endl;
cin >> ch;
if (rewind(stdin), ch < '1' || ch > '3') {
cout << "\033[31;1m输入错误,不删除存档\033[0m" << endl << endl;
cin >> ch;
continue;
}
int index = ch - 1 - '0';
(ibsv & (1 << index)) && (ibsv -= (1 << index));
barr[index] = 0;
fs.close();
fs.open("s.txt", ios::trunc | ios::out);
deadarr[index] = 0;
fs << ibsv;
for (int i = 0; i < 3; i++) {
fs << " " << deadarr[i];
}
fs.flush();
cout << "\033[32m删除成功!\033[0m" << endl << endl;
cin >> ch;
}
g:
int barri = (--ch -= '0');
system("cls");
char* cp = (t[0].saveset(barr[barri]) ? &strmap[9][20] : &strmap[21][0]);
*cp = 'P';
fs << (char)(ibsv + '0');
fs.close();
while ('G' == strmap[0][0]) {
char str[100] = "title I WANNA GO TO THE \"G\" : 似亡 * ";
char stra[100] = "";
sprintf(stra, "%d", deadarr[barri]);
strcat(str, stra);
system(str);
' ' == strmap[9][20] && (strmap[9][20] = 'S');
' ' == strmap[11][21] && (strmap[11][21] = 'S');
p.sgetxy(X) = (cp - &strmap[0][0]) / 22;
p.sgetxy(Y) = (cp - &strmap[0][0]) % 22;
p.printmap(strmap);
cin >> ch;
rewind(stdin);
*cp = ' ';
switch (ch) {
case 'a':
p.left_move(&cp);
break;
case 'd':
p.right_move(&cp);
break;
case 'w':
p.Djump(&cp);
break;
case 'z':
p.shoot(ishoot, &cp);
break;
case 'r':
p.reset(&cp, &strmap, &strmapr, &t, deadarr[barri]);
break;
default:
break;
}
for (int i = 0; i < 22; i++) {
t[i].check(p.sgetxy(X), p.sgetxy(Y), &strmap, &strmapr, p, itrap, &cp, ch, &t, deadarr[barri]);
}
itrap > 0 && itrap--, !itrap && (strmap[14][5] = ' ', strmap[15][5] = 'X');
p.upOrDown(&cp);
p.shootmove(&strmap, barri, ibsv);
p.rejump(&cp);
if ('X' == *cp) {
p.gameover(&cp, &strmap, &strmapr, &t, deadarr[barri]);
}
*cp = 'P';
ishoot > 0 && ishoot--;
system("cls");
fs.open("s.txt", ios::trunc | ios::out);
fs << (char)(ibsv + '0');
for (int i = 0; i < 3; i++) {
sprintf(str, "%d", deadarr[i]);
fs << " " << str;
}
fs.close();
}
system("color 0A");
cout << "恭喜你,你赢了,似了" << deadarr[barri] << "次" << endl;
fs.close();
return 0;
}
Player.h头文件
cpp
#pragma once
#include <iostream>
#include <vector>
#include "trigger.h"
using namespace std;
#define JUMPHIGH 3
enum XY {
X,
Y,
};
struct trir {
char* cp;
bool b;
int iy;
};
class Player {
private:
int ix;
int iy;
int ijh;
int ij;
bool blr;
vector<trir> v;
public:
friend class trigger;
Player();
void printmap(const char strmap[22][22]);
void Djump(char** cpp);
void left_move(char** cpp);
void right_move(char** cpp);
int& sgetxy(XY xymode);
void upOrDown(char** cpp);
void gameover(char** cpp, char(*strmap)[22][22], const char(*strmapr)[22][22], trigger(*tarr)[22], int& idead);
void reset(char** cpp, char(*strmap)[22][22], const char(*strmapr)[22][22], trigger(*tarr)[22], int& idead);
void rejump(char** cp);
void shoot(int& i, char** cpp);
void shootmove(const char (*strmap)[22][22], int barri, int& ibsv);
};
Player.cpp源文件
cpp
#include <iostream>
#include <algorithm>
#include <cstring>
#include <fstream>
#include "trigger.h"
#include "Player.h"
#include "Cmp.h"
using namespace std;
Player::Player(){
ij = 2;
ijh = 0;
blr = 1;
}
bool MSB = false;
bool MSBa = false;
bool MSBb = false;
bool MSBc = false;
bool MSv = false;
void Player::printmap(const char strmap[22][22]) {
int i = 0;
int ia = 0;
for (; i < 22; i++) {
for (ia = 0; ia < 22; ia++) {
cout << "\033[" << ('G' == strmap[i][ia] ? "32;1m" : 'X' == strmap[i][ia] ? "31;1m" : '#' == strmap[i][ia] ? trigger::MSB ? "32;1m" : "31;1m" : 'S' == strmap[i][ia] ? ((!trigger::MSv) || 21 == ia) ? "33m" : "33;1m" : '@' == strmap[i][ia] ? "33m" : "0m") << strmap[i][ia] << "\033[0m";
}
cout << "|" << endl;
}
cout << "----------------------@" << endl;
}
void Player::Djump(char** cpp) {
switch (ij) {
case 2:
((21 == ix || '*' == (*cpp)[22] || '#' == (*cpp)[22]) && (ij = 1, ijh = JUMPHIGH), (21 != ix && '*' != (*cpp)[22] && '#' != (*cpp)[22]) && (ij = 0, ijh = JUMPHIGH));
break;
case 1:
((21 == ix || '*' == (*cpp)[22] || '#' == (*cpp)[22]) && (ij = 2), (21 != ix && '*' != (*cpp)[22] && '#' != (*cpp)[22]) && (ij = 0, ijh = JUMPHIGH));
break;
default:
rejump(cpp);
((21 == ix || '*' == (*cpp)[22] || '#' == (*cpp)[22]) && (ij = 1, ijh = JUMPHIGH), (21 != ix && '*' != (*cpp)[22] && '#' != (*cpp)[22]) && (ij = 0));
break;
}
}
void Player::left_move(char** cpp) {
(iy && '*' != *(*cpp - 1) && '#' != *(*cpp - 1) && ((*cpp)--));
blr = false;
}
void Player::right_move(char** cpp) {
21 != iy && '*' != *(*cpp + 1) && '#' != *(*cpp + 1) && ((*cpp)++);
blr = true;
}
int& Player::sgetxy(XY xymode) {
return xymode ? iy : ix;
}
void Player::upOrDown(char** cpp) {
if (ijh > 0 && ix && '*' != (*cpp)[-22] && '#' != (*cpp)[-22]) {
ijh--, *cpp -= 22;
}
else if ('*' != (*cpp)[22] && '#' != (*cpp)[22] && (!ix || '*' == (*cpp)[-22] || '#' == (*cpp)[-22])) {
ijh = 0, *cpp += 22;
}
else if ('*' != (*cpp)[22] && '#' != (*cpp)[22] && 21 != ix) {
*cpp += 22;
}
}
void Player::gameover(char** cpp, char (*strmap)[22][22], const char (*strmapr)[22][22], trigger(*tarr)[22], int& idead) {
char ch = 0;
system("cls");
' ' == (*strmap)[9][20] && ((*strmap)[9][20] = 'S');
printmap(*strmap);
cout << "\033[31;1m游戏结束 请按r键重新开始\033[0m" << endl;
while (ch - 'r') {
cin >> ch;
rewind(stdin);
system("cls");
if (ch - 'r') {
printmap(*strmap);
cout << "\033[31;1m游戏结束 请按r键重新开始\033[0m" << endl;
}
}
reset(cpp, strmap, strmapr, tarr, idead);
}
void Player::reset(char** cpp, char(*strmap)[22][22], const char(*strmapr)[22][22], trigger(*tarr)[22], int& idead) {
idead++;
trigger::MSv && (*cpp = &((*strmap)[9][20]), ix = 9, iy = 20), trigger::MSv || (*cpp = &((*strmap)[21][0]), ix = 21, iy = 0);
trigger::MSB = false;
MSBa = false;
MSBb = false;
MSBc = false;
blr = true;
int i = 0;
memcpy(*strmap, *strmapr, sizeof(*strmapr));
for (; i < 22; i++) {
(*tarr)[i].MBt = false;
}
v.clear();
rejump(cpp);
}
void Player::rejump(char** cpp) {
(21 == ix || '*' == (*cpp)[22]) && (ij = 2);
}
void Player::shoot(int& i, char** cpp) {
if ((!i) && (iy && blr || 21 != iy && (!blr))) {
v.push_back({*cpp, blr, iy});
i = 3;
}
}
void Player::shootmove(const char(*strmap)[22][22], int barri, int& ibsv) {
for (vector<trir>::iterator it = v.begin();v.end()!=it;it++) {
(' ' == *it->cp || '@' == *it->cp) && (*it->cp = ' ');
'#' == *it->cp && (trigger::MSB = true);
if (&((*strmap)[9][20]) == it->cp) {
trigger::MSv = true;
(!(ibsv & (1 << barri))) && (ibsv += (1 << barri));
}
if ('*' == *it->cp || '#' == *it->cp || (!it->iy && (!it->b)) || (21 == it->iy && it->b)) {
it->iy = -1;
}
if (0 <= it->iy) {
it->cp -= (1 - it->b * 2);
it->iy -= (1 - it->b * 2);
(' ' == *it->cp || '@' == *it->cp) && (*it->cp = '@');
}
}
sort(v.begin(), v.end(), cmp());
while ((!v.empty()) && 0 > v.begin()->iy) {
v.erase(v.begin());
}
}
trigger.h头文件
cpp
#pragma once
#include <iostream>
#include "Player.h"
using namespace std;
class trigger {
private:
int MISX;
int MISY;
int MIEX;
int MIEY;
int Mtrig;
bool MBt;
static bool MSB;
static bool MSBa;
static bool MSBb;
static bool MSBc;
static bool MSv;
public:
friend class Player;
trigger(int istartx, int istarty, int iendx, int iendy, int trig) :MISY(istarty), MIEX(iendx), MIEY(iendy), MISX(istartx), Mtrig(trig), MBt(false) {}
void check(int ix, int iy, char(*strmap)[22][22], const char(*strmapr)[22][22], Player& p, int& ii, char** cpp, char ch, trigger(*tarr)[22], int& idead);
bool saveset(bool b);
};
trigger.cpp源文件
cpp
#include <iostream>
#include "trigger.h"
#include <string>
#include "Player.h"
using namespace std;
bool trigger::MSB = false;
bool trigger::MSBa = false;
bool trigger::MSBb = false;
bool trigger::MSBc = false;
bool trigger::MSv = false;
void trigger::check(int ix, int iy, char (*strmap)[22][22], const char (*strmapr)[22][22],Player& p, int& ii, char** cpp, char ch, trigger(*tarr)[22], int& idead) {
int i = 0;
if (MISX <= ix && ix <= MIEX && MISY <= iy && iy <= MIEY && (Mtrig - 4 && Mtrig - 8 && Mtrig - 16 && Mtrig - 18 ? (!MBt) : 1)) {
switch (MBt = true, Mtrig) {
case 0:
(*strmap)[21][3] = 'X';
p.gameover(cpp, strmap, strmapr, tarr, idead);
break;
case 1:
for (i = 16; i < 21; i++) {
(*strmap)[i][6] = 'X';
}
break;
case 2:
for (i = 18; i < 22; i++) {
if ('X' == (*strmap)[i][13]) {
(*strmap)[i][13] = ' ';
}
else {
(*strmap)[i][13] = 'X';
}
}
break;
case 3:
for (i = MISX; i <= MIEX; i++) {
for (int ia = MISY; ia <= MIEY; ia++) {
(*strmap)[i][ia] = 'X';
}
}
p.gameover(cpp, strmap, strmapr, tarr, idead);
break;
case 4:
if ('z' == ch) {
(*strmap)[13][19] = 'L';
(*strmap)[13][20] = 'O';
(*strmap)[13][21] = 'L';
p.gameover(cpp, strmap, strmapr, tarr, idead);
}
break;
case 6:
if (!MSB) {
for (i = 0; i < 10; i++) {
(*strmap)[i][15] = 'X';
}
}
break;
case 7:
for (i = 8; i < 10; i++) {
(*strmap)[i][10] = '*';
(*strmap)[i][14] = '*';
}
for (; i < 15; i++) {
(*strmap)[7][i] = '*';
}
break;
case 8:
((!MSBa) && '*' == (*cpp)[22]) && ((*cpp)[22] = 'X');
break;
case 9:
MSBa = true;
for (i = 6; i < 9; i++) {
(*strmap)[10][i] = '*';
}
break;
case 10:
for (i = 1; i < 4; i++) {
(*strmap)[4][i] = '*';
}
break;
case 11:
{
string str = "LOL LOL";
char* cpa = &((*strmap)[11][2]);
char* cpb = &(str[0]);
for (i = 0; i < 7; i++, cpa++, cpb++) {
*cpa = *cpb;
}
MSBb = true;
}
break;
case 12:
(*strmap)[11][0] = 'G';
(*strmap)[14][0] = ' ';
break;
case 13:
(*strmap)[11][0] = 'G';
(*strmap)[13][0] = ' ';
(*strmap)[13][5] = 'X';
(*strmap)[13][2] = ' ';
(*strmap)[15][5] = '*';
for (i = 16; i < 21; i++) {
(*strmap)[i][0] = 'L';
(*strmap)[i][1] = 'O';
(*strmap)[i][2] = 'L';
}
break;
case 14:
ii = 10;
break;
case 15:
MSBc = true;
for (i = 10; i < 13; i++) {
(*strmap)[14][i] = 'X';
}
(*strmap)[13][10] = '*';
for (i = 0; i < 11; i++) {
(*strmap)[10][i] = '*';
}
if (*cpp == &((*strmap)[14][12])) {
p.gameover(cpp, strmap, strmapr, tarr, idead);
}
break;
case 16:
if (MSBc) {
(*strmap)[14][10] = ' ';
(*strmap)[14][11] = ' ';
'*' == (*cpp)[22] && ((*cpp)[22] = 'X');
}
break;
case 17:
(*strmap)[21][13] = 'X';
break;
case 18:
if (MSBb) {
*cpp = &((*strmap)[11][7]);
(*strmap)[11][8] = '*';
MSBb = false;
}
break;
default:
break;
}
}
}
bool trigger::saveset(bool b) {
MSv = b;
return MSv;
}
Cmp.h头文件
cpp
#pragma once
#include <iostream>
#include <vector>
#include "Player.h"
using namespace std;
class cmp {
public:
bool operator()(trir t, trir ta);
};
Cmp.cpp源文件
cpp
#include <iostream>
#include <vector>
#include "Cmp.h"
#include "Player.h"
using namespace std;
bool cmp::operator()(trir t, trir ta) {
return t.iy < ta.iy;
}