概述
接Unity网络开发基础
导入基础知识中的代码
需求分析
手动写Handler类
手动书写消息池
cs
using GamePlayer;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 消息池中 主要是用于 注册 ID和消息类型以及消息处理器类型的映射关系
/// 方便我们获取对象 进行反序列化和消息逻辑处理
/// </summary>
public class MsgPool
{
//记录消息类型和ID的映射关系
private Dictionary<int, Type> messages = new Dictionary<int, Type>();
//记录消息处理器类型和ID的映射关系
private Dictionary<int, Type> handlers = new Dictionary<int, Type>();
public MsgPool()
{
//在构造函数中进行 注册 注册映射关系
Register(1001, typeof(PlayerMsg), typeof(PlayerMsgHandler));
//后面继续添加消息类
}
private void Register(int id, Type messageType, Type handlerType)
{
messages.Add(id, messageType);
handlers.Add(id, handlerType);
}
/// <summary>
/// 根据ID 得到一个指定的消息类对象
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public BaseMsg GetMessage(int id)
{
if (!messages.ContainsKey(id))
return null;
return Activator.CreateInstance(messages[id]) as BaseMsg;
}
/// <summary>
/// 根据ID 得到一个指定的消息处理类对象
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public BaseHandler GetHandler(int id)
{
if (!handlers.ContainsKey(id))
return null;
return Activator.CreateInstance(handlers[id]) as BaseHandler;
}
}
工具生成Handler
工具生成消息池
源码
cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using UnityEngine;
namespace GamePlayer
{
public enum E_Player_Type
{
Main,
Other,
}
public class PlayerTest : BaseData
{
public List<int> list;
public Dictionary<int, string> dic;
public int[] arrays;
public E_Player_Type type;
public PlayerData player;
public override int GetByteNum()
{
int num = 0;
num += 4; //list.Count
for (int i = 0; i < list.Count; i++)
{
num += 4;
}
num += 4; //dic.Count
foreach (int key in dic.Keys)
{
num += 4;//key所占的字节数
num += 4;//value 字符串长度 占的字节数
num += Encoding.UTF8.GetByteCount(dic[key]);
}
num += 4; //arrays.Length 数组长度
for (int i = 0; i < arrays.Length; i++)
{
num += 4;
}
num += 4; //枚举 用int来存
num += player.GetByteNum(); //PlayerData
return num;
}
public override int Reading(byte[] bytes, int beginIndex = 0)
{
int index = beginIndex;
//反序列化 list
list = new List<int>();
short listCount = ReadShort(bytes, ref index);
for (int i = 0; i < listCount; i++)
{
list.Add(ReadInt(bytes, ref index));
}
//dic
dic = new Dictionary<int, string>();
short dicCount = ReadShort(bytes, ref index);
for (int i = 0; i < dicCount; i++)
{
dic.Add(ReadInt(bytes, ref index), ReadString(bytes, ref index));
}
//arrays
int arrayLength = ReadShort(bytes, ref index);
arrays = new int[arrayLength];
for (int i = 0; i < arrayLength; i++)
{
arrays[i] = ReadInt(bytes, ref index);
}
//枚举
type = (E_Player_Type)ReadInt(bytes, ref index);
//自定义类型
player = ReadData<PlayerData>(bytes, ref index);
return index - beginIndex;
}
public override byte[] Writing()
{
//固定内容
int index = 0;
byte[] bytes = new byte[GetByteNum()];
//可变的 是根据成员变量来决定如何拼接的
//存储 list的长度
WriteShort(bytes, (short)list.Count, ref index);
for (int i = 0; i < list.Count; i++)
{
WriteInt(bytes, list[i], ref index);
}
//存储 dic
//先长度
WriteShort(bytes, (short)dic.Count, ref index);
foreach (int key in dic.Keys)
{
WriteInt(bytes, key, ref index);
WriteString(bytes, dic[key], ref index);
}
//存储 数组
WriteShort(bytes, (short)arrays.Length, ref index);
for (int i = 0; i < arrays.Length; i++)
{
WriteInt(bytes, arrays[i], ref index);
}
//存储 枚举 (我们用一个 int 来存储枚举)type 是一个枚举类型
WriteInt(bytes, Convert.ToInt32(type), ref index);
//存储 自定义数据结构类
WriteData(bytes, player, ref index);
//固定内容
return bytes;
}
}
}
public class GenerateCSharp
{
//协议保存路径
private string SAVE_PATH = Application.dataPath + "/Scripts/Protocol/";
//生成枚举
public void GenerateEnum(XmlNodeList nodes)
{
//生成枚举脚本的逻辑
string namespaceStr = "";
string enumNameStr = "";
string fieldStr = "";
foreach (XmlNode enumNode in nodes)
{
//获取命名空间配置信息
namespaceStr = enumNode.Attributes["namespace"].Value;
//获取枚举名配置信息
enumNameStr = enumNode.Attributes["name"].Value;
//获取所有的字段节点 然后进行字符串拼接
XmlNodeList enumFields = enumNode.SelectNodes("field");
//清空上一次的数据
fieldStr = "";
foreach (XmlNode enumField in enumFields)
{
fieldStr += "\t\t" + enumField.Attributes["name"].Value;
if (enumField.InnerText != "")
fieldStr += " = " + enumField.InnerText;
fieldStr += ",\r\n";
}
//对所有可变的内容进行拼接
string enumStr = $"namespace {namespaceStr}\r\n" +
"{\r\n" +
$"\tpublic enum {enumNameStr}\r\n" +
"\t{\r\n" +
$"{fieldStr}" +
"\t}\r\n" +
"}";
//保存文件的路径
string path = SAVE_PATH + namespaceStr + "/Enum/";
//如果不存在该文件夹 则创建
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
//字符串保存 存储为枚举脚本文件
//参数一:文件名
//参数二:转换成string 的 数据
File.WriteAllText(path + enumNameStr + ".cs", enumStr);
}
Debug.Log("枚举生成结束");
}
//生成数据结构类
public void GenerateData(XmlNodeList nodes)
{
string namespaceStr = "";
string classNameStr = "";
string fieldStr = "";
//将 GetBytesNum方法 写成字符串
string getByteNumStr = "";
// 将 Writing方法 写成字符串
string writingStr = "";
//将 Reading方法 写成字符串
string readingStr = "";
foreach (XmlNode dataNode in nodes)
{
//命名空间
namespaceStr = dataNode.Attributes["namespace"].Value;
//类名
classNameStr = dataNode.Attributes["name"].Value;
//读取所有字段节点
XmlNodeList fields = dataNode.SelectNodes("field");
//通过这个方法进行成员变量声明的拼接 返回拼接结果
fieldStr = GetFieldStr(fields);
//通过某个方法 对GetBytesNum函数中的字符串内容进行拼接 返回结果
getByteNumStr = GetGetBytesNumStr(fields);
//通过某个方法 对Writing函数中的字符串内容进行拼接 返回结果
writingStr = GetWritingStr(fields);
//通过某个方法 对Reading函数中的字符串内容进行拼接 返回结果
readingStr = GetReadingStr(fields);
string dataStr = "using System.Collections.Generic;\r\n" +
"using System.Text;\r\n" +
"using System;\r\n\r\n" +
$"namespace {namespaceStr}\r\n" +
"{\r\n" +
$"\tpublic class {classNameStr} : BaseData\r\n" +
"\t{\r\n" +
$"{fieldStr}\r\n" +
"\t\tpublic override int GetByteNum()\r\n" +
"\t\t{\r\n" +
"\t\t\tint num = 0;\r\n" +
$"{getByteNumStr}" +
"\t\t\treturn num;\r\n" +
"\t\t}\r\n\r\n" +
"\t\tpublic override byte[] Writing()\r\n" +
"\t\t{\r\n" +
"\t\t\tint index = 0;\r\n" +
"\t\t\tbyte[] bytes = new byte[GetByteNum()];\r\n" +
$"{writingStr}" +
"\t\t\treturn bytes;\r\n" +
"\t\t}\r\n\r\n" +
"\t\tpublic override int Reading(byte[] bytes, int beginIndex = 0)\r\n" +
"\t\t{\r\n" +
"\t\t\tint index = beginIndex;\r\n" +
$"{readingStr}" +
"\t\t\treturn index - beginIndex;\r\n" +
"\t\t}\r\n\r\n" +
"\t}\r\n" +
"}";
//保存为 脚本对象
//保存文件的路径
string path = SAVE_PATH + namespaceStr + "/Data/";
//如果没有该路径 就创建
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
//字符串保存 存储为数据结构类脚本
File.WriteAllText(path + classNameStr + ".cs", dataStr);
}
Debug.Log("数据结构类生成结束");
}
//生成消息类
public void CenerateMsg(XmlNodeList nodes)
{
string namespaceStr = "";
string classNameStr = "";
string idStr = "";
string fieldStr = "";
//将 GetBytesNum方法 写成字符串
string getByteNumStr = "";
// 将 Writing方法 写成字符串
string writingStr = "";
//将 Reading方法 写成字符串
string readingStr = "";
foreach (XmlNode dataNode in nodes)
{
//命名空间
namespaceStr = dataNode.Attributes["namespace"].Value;
//类名
classNameStr = dataNode.Attributes["name"].Value;
//消息id
idStr = dataNode.Attributes["id"].Value;
//读取所有字段节点
XmlNodeList fields = dataNode.SelectNodes("field");
//通过这个方法进行成员变量声明的拼接 返回拼接结果
fieldStr = GetFieldStr(fields);
//通过某个方法 对GetBytesNum函数中的字符串内容进行拼接 返回结果
getByteNumStr = GetGetBytesNumStr(fields);
//通过某个方法 对Writing函数中的字符串内容进行拼接 返回结果
writingStr = GetWritingStr(fields);
//通过某个方法 对Reading函数中的字符串内容进行拼接 返回结果
readingStr = GetReadingStr(fields);
string dataStr = "using System.Collections.Generic;\r\n" +
"using System.Text;\r\n" +
"using System;\r\n\r\n" +
$"namespace {namespaceStr}\r\n" +
"{\r\n" +
$"\tpublic class {classNameStr} : BaseMsg\r\n" +
"\t{\r\n" +
$"{fieldStr}\r\n" +
"\t\tpublic override int GetByteNum()\r\n" +
"\t\t{\r\n" +
"\t\t\tint num = 8;\r\n" + //这个8代表的是 消息ID的4个字节 + 消息体长度的4个字节
$"{getByteNumStr}" +
"\t\t\treturn num;\r\n" +
"\t\t}\r\n\r\n" +
"\t\tpublic override byte[] Writing()\r\n" +
"\t\t{\r\n" +
"\t\t\tint index = 0;\r\n" +
"\t\t\tbyte[] bytes = new byte[GetByteNum()];\r\n" +
"\t\t\tWriteInt(bytes, GetID(), ref index);\r\n" +
"\t\t\tWriteInt(bytes, bytes.Length - 8, ref index);\r\n" +
$"{writingStr}" +
"\t\t\treturn bytes;\r\n" +
"\t\t}\r\n\r\n" +
"\t\tpublic override int Reading(byte[] bytes, int beginIndex = 0)\r\n" +
"\t\t{\r\n" +
"\t\t\tint index = beginIndex;\r\n" +
$"{readingStr}" +
"\t\t\treturn index - beginIndex;\r\n" +
"\t\t}\r\n\r\n" +
"\t\tpublic override int GetID()\r\n" +
"\t\t{\r\n" +
"\t\t\treturn " + idStr + ";\r\n" +
"\t\t}\r\n\r\n" +
"\t}\r\n" +
"}";
//保存为 脚本对象
//保存文件的路径
string path = SAVE_PATH + namespaceStr + "/Msg/";
//如果没有该路径 就创建
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
//字符串保存 存储为数据结构类脚本
File.WriteAllText(path + classNameStr + ".cs", dataStr);
//生成处理器脚本
//判断消息处理器脚本是否存在 如果存在 就不要覆盖了 避免把写过的逻辑处理代码覆盖了
//如果想要改变 那就直接把没用的删了 它就会自动生成
if (File.Exists(path + classNameStr + "Handler.cs"))
continue;
string handlerStr = $"namespace {namespaceStr}\r\n" +
"{\r\n" +
$"\tpublic class {classNameStr}Handler : BaseHandler\r\n" +
"\t{\r\n" +
"\t\tpublic override void MsgHandle()\r\n" +
"\t\t{\r\n" +
$"\t\t\t{classNameStr} msg = message as {classNameStr};\r\n" +
"\t\t}\r\n" +
"\t}\r\n" +
"}\r\n";
//把消息处理器类的内容保存到本地
File.WriteAllText(path + classNameStr + "Handler.cs", handlerStr);
}
Debug.Log("消息类生成结束");
}
//生成消息池 主要就是ID和消息类型以及消息处理器类型的对应关系
public void GenerateMsgPool(XmlNodeList nodes)
{
List<string> ids = new List<string>();
List<string> names = new List<string>();
List<string> nameSpaces = new List<string>();
foreach (XmlNode dataNode in nodes)
{
//记录所有消息的ID
string id = dataNode.Attributes["id"].Value;
if (!ids.Contains(id))
ids.Add(id);
else
Debug.LogError("存在相同ID的消息" + id);
//记录所有消息的名字
string name = dataNode.Attributes["name"].Value;
if (!names.Contains(name))
names.Add(name);
else
Debug.LogError("存在相同名字的消息" + id + ",建议即使在不同命名空间中也不要要同名的信息");
//获取所有消息的命名空间
string msgNamespace = dataNode.Attributes["namespace"].Value;
if (!nameSpaces.Contains(msgNamespace))
nameSpaces.Add(msgNamespace);
//获取所有消息注册相关的内容
string registerStr = "";
for (int i = 0; i < ids.Count; i++)
{
registerStr += $"\t\tRegister({ids[i]}, typeof({names[i]}), typeof({names[i]}Handler));\r\n";
}
//获取所有需要引用的命名空间
string nameSpaceStr = "";
for (int i = 0; i < nameSpaces.Count; i++)
{
nameSpaceStr += $"using {nameSpaces[i]};\r\n";
}
//消息池对应的类的字符串信息
string msgPoolStr = "using System;\r\n" +
"using System.Collections.Generic;\r\n" +
nameSpaceStr +
"public class MsgPool\r\n" +
"{\r\n" +
"\tprivate Dictionary<int, Type> messages = new Dictionary<int, Type>();\r\n" +
"\tprivate Dictionary<int, Type> handlers = new Dictionary<int, Type>();\r\n\r\n" +
"\tpublic MsgPool()\r\n" +
"\t{\r\n" +
registerStr +
"\t}\r\n" +
"\tpublic void Register(int id, Type messageType, Type handlerType)\r\n" +
"\t{\r\n" +
"\t\tmessages.Add(id, messageType);\r\n" +
"\t\thandlers.Add(id, handlerType);\r\n" +
"\t}\r\n" +
"\tpublic BaseMsg GetMessage(int id)\r\n" +
"\t{\r\n" +
"\t\tif (!messages.ContainsKey(id))\r\n" +
"\t\t\treturn null;\r\n" +
"\t\treturn Activator.CreateInstance(messages[id]) as BaseMsg;\r\n" +
"\t}\r\n" +
"\tpublic BaseHandler GetHandler(int id)\r\n" +
"\t{\r\n" +
"\t\tif (!handlers.ContainsKey(id))\r\n" +
"\t\t\treturn null;\r\n" +
"\t\treturn Activator.CreateInstance(handlers[id]) as BaseHandler;\r\n" +
"\t}\r\n" +
"}\r\n";
//看看有没有这个路径
string path = SAVE_PATH + "/Pool/";
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
//保存到本地
File.WriteAllText(path + "MsgPool.cs", msgPoolStr);
Debug.Log("消息池生成结束");
}
}
/// <summary>
/// 获取成员变量声明内容
/// </summary>
/// <param name="fields"></param>
/// <returns></returns>
private string GetFieldStr(XmlNodeList fields)
{
string fieldStr = "";
foreach (XmlNode field in fields)
{
//变量类型
string type = field.Attributes["type"].Value;
//变量名
string fieldName = field.Attributes["name"].Value;
if (type == "list")
{
string T = field.Attributes["T"].Value;
fieldStr += "\t\tpublic " + "List<" + T + "> ";
}
else if (type == "array")
{
string data = field.Attributes["data"].Value;
fieldStr += "\t\tpublic " + data + "[] ";
}
else if(type == "dic")
{
string Tkey = field.Attributes["Tkey"].Value;
string Tvalue = field.Attributes["Tvalue"].Value;
fieldStr += "\t\tpublic " + "Dictionary<" + Tkey + ", " + Tvalue + "> ";
}
else if(type == "enum")
{
string data = field.Attributes["data"].Value;
fieldStr += "\t\tpublic " + data + " ";
}
else
{
fieldStr += "\t\tpublic " + type + " ";
}
fieldStr += fieldName + ";\r\n";
}
return fieldStr;
}
/// <summary>
/// 拼接 GetBytesNum函数的方法
/// </summary>
/// <param name="fields"></param>
/// <returns></returns>
private string GetGetBytesNumStr(XmlNodeList fields)
{
string bytesNumStr = "";
string type = "";
string name = "";
foreach (XmlNode field in fields)
{
type = field.Attributes["type"].Value;
name = field.Attributes["name"].Value;
if (type == "list")
{
string T = field.Attributes["T"].Value;
bytesNumStr += "\t\t\tnum += 2;\r\n"; // 2 是为了节约字节数 用一个short去存储数量信息
bytesNumStr += "\t\t\tfor(int i = 0; i < " + name + ".Count; i++)\r\n";
//这里使用的是 name + [i] 目的是获取 list当中的元素传入进行使用
bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(T, name + "[i]") + ";\r\n";
}
else if (type == "array")
{
string data = field.Attributes["data"].Value;
bytesNumStr += "\t\t\tnum += 2;\r\n";
bytesNumStr += "\t\t\tfor(int i = 0; i < " + name + ".Length; i++)\r\n";
bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(data, name + "[i]") + ";\r\n";
}
else if (type == "dic")
{
string Tkey = field.Attributes["Tkey"].Value;
string Tvalue = field.Attributes["Tvalue"].Value;
bytesNumStr += "\t\t\tnum += 2;\r\n";
bytesNumStr += "\t\t\tforeach(" + Tkey + " key in " + name + ".Keys)\r\n";
bytesNumStr += "\t\t\t{\r\n";
bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(Tkey, "key") + ";\r\n";
bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(Tvalue, name + "[key]") + ";\r\n";
bytesNumStr += "\t\t\t}\r\n";
}
else
bytesNumStr += "\t\t\tnum += " + GetValueBytesNum(type, name) + ";\r\n";
}
return bytesNumStr;
}
//获取指定类型的字节数
private string GetValueBytesNum(string type, string name)
{
//其它类型根据需求添加
switch (type)
{
case "int":
case "float":
case "enum":
return "4";
case "bool":
case "byte":
return "1";
case "short":
return "2";
case "long":
case "double":
return "8";
case "string":
return "4 + Encoding.UTF8.GetByteCount(" + name + ")";
default:
return name + ".GetByteNum()";
}
}
/// <summary>
/// 拼接 Writing函数的方法
/// </summary>
/// <param name="field"></param>
/// <returns></returns>
private string GetWritingStr(XmlNodeList fields)
{
string writingStr = "";
string type = "";
string name = "";
foreach (XmlNode field in fields)
{
type = field.Attributes["type"].Value;
name = field.Attributes["name"].Value;
if (type == "list")
{
string T = field.Attributes["T"].Value;
writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Count, ref index);\r\n";
writingStr += "\t\t\tfor(int i = 0; i < " + name + ".Count; i++)\r\n";
writingStr += "\t\t\t\t" + GetFieldWritingStr(T, name + "[i]") + "\r\n";
}
else if(type == "array")
{
string data = field.Attributes["data"].Value;
writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Length, ref index);\r\n";
writingStr += "\t\t\tfor(int i = 0; i < " + name + ".Length; i++)\r\n";
writingStr += "\t\t\t\t" + GetFieldWritingStr(data, name + "[i]") + "\r\n";
}
else if (type == "dic")
{
string Tkey = field.Attributes["Tkey"].Value;
string Tvalue = field.Attributes["Tvalue"].Value;
writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Count, ref index);\r\n";
writingStr += "\t\t\tforeach(" + Tkey + " key in " + name + ".Keys)\r\n";
writingStr += "\t\t\t{\r\n";
writingStr += "\t\t\t\t" + GetFieldWritingStr(Tkey, "key") + "\r\n";
writingStr += "\t\t\t\t" + GetFieldWritingStr(Tvalue, name + "[key]") + "\r\n";
writingStr += "\t\t\t}\r\n";
}
else
{
writingStr += "\t\t\t" + GetFieldWritingStr(type, name) + "\r\n";
}
}
return writingStr;
}
private string GetFieldWritingStr(string type, string name)
{
switch (type)
{
case "byte":
return "WriteByte(bytes, " + name + ", ref index);";
case "int":
return "WriteInt(bytes, " + name + ", ref index);";
case "short":
return "WriteShort(bytes, " + name + ", ref index);";
case "long":
return "WriteLong(bytes, " + name + ", ref index);";
case "float":
return "WriteFloat(bytes, " + name + ", ref index);";
case "bool":
return "WriteBool(bytes, " + name + ", ref index);";
case "string":
return "WriteString(bytes, " + name + ", ref index);";
case "enum":
return "WriteInt(bytes, Convert.ToInt32(" + name + "), ref index);";
default:
return "WriteData(bytes, " + name + ", ref index);";
}
}
//
private string GetReadingStr(XmlNodeList fields)
{
string readingStr = "";
string type = "";
string name = "";
foreach (XmlNode field in fields)
{
type = field.Attributes["type"].Value;
name = field.Attributes["name"].Value;
if (type == "list")
{
string T = field.Attributes["T"].Value;
readingStr += "\t\t\t" + name + " = new List<" + T + ">();\r\n";
readingStr += "\t\t\tshort " + name + "Count = ReadShort(bytes, ref index);\r\n";
readingStr += "\t\t\tfor(int i = 0; i < " + name + "Count; i++)\r\n";
readingStr += "\t\t\t\t" + name + ".Add(" + GetFieldReadingStr(T) + ");\r\n";
}
else if (type == "array")
{
string data = field.Attributes["data"].Value;
readingStr += "\t\t\tshort " + name + "Length = ReadShort(bytes, ref index);\r\n";
readingStr += "\t\t\t" + name + " = new " + data + "[" + name + "Length];\r\n";
readingStr += "\t\t\tfor(int i = 0; i < " + name + "Length; i++)\r\n";
readingStr += "\t\t\t\t" + name + "[i] = " + GetFieldReadingStr(data) + ";\r\n";
}
else if (type == "dic")
{
string Tkey = field.Attributes["Tkey"].Value;
string Tvalue = field.Attributes["Tvalue"].Value;
readingStr += "\t\t\t" + name + " = new Dictionary<" + Tkey + ", " + Tvalue + ">();\r\n";
readingStr += "\t\t\tshort " + name + "Count = ReadShort(bytes, ref index);\r\n";
readingStr += "\t\t\tfor(int i = 0; i < " + name + "Count; i++)\r\n";
readingStr += "\t\t\t\t" + name + ".Add(" + GetFieldReadingStr(Tkey)
+ ", " + GetFieldReadingStr(Tvalue) + ");\r\n";
}
else if (type == "enum")
{
string data = field.Attributes["data"].Value;
readingStr += "\t\t\t" + name + " = (" + data + ")ReadInt(bytes, ref index);\r\n";
}
else
readingStr += "\t\t\t" + name + " = " + GetFieldReadingStr(type) + ";\r\n";
}
return readingStr;
}
private string GetFieldReadingStr(string type)
{
switch (type)
{
case "byte":
return "ReadByte(bytes, ref index)";
case "int":
return "ReadInt(bytes, ref index)";
case "short":
return "ReadShort(bytes, ref index)";
case "long":
return "ReadLong(bytes, ref index)";
case "bool":
return "ReadBool(bytes, ref index)";
case "float":
return "ReadFloat(bytes, ref index)";
case "string":
return "ReadString(bytes, ref index)";
default:
return "ReadData<" + type + ">(bytes, ref index)";
}
}
}