Chromium 在WebContents中添加自定义数据c++

为了能在WebContents中添加自定义数据先看下几个关键类的介绍。

一、WebContents 介绍:

WebContents是content模块核心,是呈现 Web 内容(通常为 HTML)位于矩形区域中。

最直观的是一个浏览器标签对应一个WebContents,里面加载一个网页等。

二、看下WebContents定义:

content\public\browser\web_contents.h

{

WebContents具体实现在:

content\browser\web_contents\web_contents_impl.cc

content\browser\web_contents\web_contents_impl.h

}

WebContents继承自base::SupportsUserData

cpp 复制代码
// WebContents is the core class in content/. A WebContents renders web content
// (usually HTML) in a rectangular area.
//
// Instantiating one is simple:
//   std::unique_ptr<content::WebContents> web_contents(
//       content::WebContents::Create(
//           content::WebContents::CreateParams(browser_context)));
//   gfx::NativeView view = web_contents->GetNativeView();
//   // |view| is an HWND, NSView*, etc.; insert it into the view hierarchy
//   // wherever it needs to go.
//
// That's it; go to your kitchen, grab a scone, and chill. WebContents will do
// all the multi-process stuff behind the scenes. More details are at
// https://www.chromium.org/developers/design-documents/multi-process-architecture
// .
//
// The owner of `std::unique_ptr<content::WebContents> web_contents` is
// responsible for ensuring that `web_contents` are destroyed (e.g. closed)
// *before* the corresponding `browser_context` is destroyed.
//
// Each WebContents has a `NavigationController`, which can be obtained from
// `GetController()`, and is used to load URLs into the WebContents, navigate
// it backwards/forwards, etc.
// See navigation_controller.h for more details.
class WebContents : public PageNavigator,
                    public base::SupportsUserData {
  // Do not remove this macro!
  // The macro is maintained by the memory safety team.
  ADVANCED_MEMORY_SAFETY_CHECKS();

 public:
  struct CONTENT_EXPORT CreateParams {
    explicit CreateParams(
        BrowserContext* context,
        base::Location creator_location = base::Location::Current());
    CreateParams(BrowserContext* context,
                 scoped_refptr<SiteInstance> site,
                 base::Location creator_location = base::Location::Current());
    CreateParams(const CreateParams& other);
    ~CreateParams();
..................................
};

三、base::SupportsUserData定义:

base\supports_user_data.h

注意:看下这几个方法:

Data* GetUserData(const void* key) const;

\[nodiscard\]\] std::unique_ptr\ TakeUserData(const void\* key); void SetUserData(const void\* key, std::unique_ptr\ data); void RemoveUserData(const void\* key); ```cpp namespace base { // This is a helper for classes that want to allow users to stash random data by // key. At destruction all the objects will be destructed. class BASE_EXPORT SupportsUserData { public: SupportsUserData(); SupportsUserData(SupportsUserData&&); SupportsUserData& operator=(SupportsUserData&&); SupportsUserData(const SupportsUserData&) = delete; SupportsUserData& operator=(const SupportsUserData&) = delete; // Derive from this class and add your own data members to associate extra // information with this object. Alternatively, add this as a public base // class to any class with a virtual destructor. class BASE_EXPORT Data { public: virtual ~Data() = default; // Returns a copy of |this|; null if copy is not supported. virtual std::unique_ptr Clone(); }; // The user data allows the clients to associate data with this object. // |key| must not be null--that value is too vulnerable for collision. // NOTE: SetUserData() with an empty unique_ptr behaves the same as // RemoveUserData(). Data* GetUserData(const void* key) const; [[nodiscard]] std::unique_ptr TakeUserData(const void* key); void SetUserData(const void* key, std::unique_ptr data); void RemoveUserData(const void* key); // Adds all data from |other|, that is clonable, to |this|. That is, this // iterates over the data in |other|, and any data that returns non-null from // Clone() is added to |this|. void CloneDataFrom(const SupportsUserData& other); // SupportsUserData is not thread-safe, and on debug build will assert it is // only used on one execution sequence. Calling this method allows the caller // to hand the SupportsUserData instance across execution sequences. Use only // if you are taking full control of the synchronization of that hand over. void DetachFromSequence(); protected: virtual ~SupportsUserData(); // Clear all user data from this object. This can be used if the subclass // needs to provide reset functionality. void ClearAllUserData(); private: // Externally-defined data accessible by key. absl::flat_hash_map> user_data_; bool in_destructor_ = false; // Guards usage of |user_data_| SEQUENCE_CHECKER(sequence_checker_); }; // Adapter class that releases a refcounted object when the // SupportsUserData::Data object is deleted. template class UserDataAdapter : public SupportsUserData::Data { public: static T* Get(const SupportsUserData* supports_user_data, const void* key) { UserDataAdapter* data = static_cast(supports_user_data->GetUserData(key)); return data ? static_cast(data->object_.get()) : nullptr; } explicit UserDataAdapter(T* object) : object_(object) {} UserDataAdapter(const UserDataAdapter&) = delete; UserDataAdapter& operator=(const UserDataAdapter&) = delete; ~UserDataAdapter() override = default; T* release() { return object_.release(); } private: scoped_refptr const object_; }; } // namespace base ``` ### 四、在WebContents添加数据定义: 由于WebContents继承自base::SupportsUserData,所以只需要调用 base::SupportsUserData::SetUserData 方法即可。 #### 1、需要定义一个类AwSettingsUserData 继承自base::SupportsUserData::Data ```cpp class AwSettingsUserData : public base::SupportsUserData::Data { public: //添加自己的数据 private: }; ``` #### 2、base::SupportsUserData::SetUserData设置数据: web_contents-\>SetUserData(kAwSettingsUserDataKey, std::make_unique\(this)); #### 3、base::SupportsUserData::GetUserData获取数据: AwSettingsUserData\* data = static_cast\( web_contents-\>GetUserData(kAwSettingsUserDataKey)); ### 总结:至此在WebContents添加自定义数据方法介绍完毕。 添加自定义数据主要是为了标记WebContents 可以根据此标记对标签进行特殊处理。

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