C++继承 多态

cpp 复制代码
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <unistd.h>
#include <sstream>
#include <vector>
#include <memory>

using namespace std;

class Weapon;
class Hero{
private:
	string Name;
	int Attack;
	int Defense;
	int Speed;
	int Health;
public:
	Hero():Name(""),Attack(0),Defense(0),Speed(0),Health(0){}

	void setName(string name)
	{
		Name = name;
	}
	void setAttack(int attcak)
	{
		Attack = attcak;
	}


	void setDefense(int defense)
	{
		Defense = defense;
	}


	void setSpeed(int speed)
	{
		Speed = speed;
	}


	void setHealth(int health)
	{
		Health = health;
	}
	string getName(){return Name;}

	int getAttack(){return Attack;}

	int getDefense(){return Defense;}

	int getSpeed(){return Speed;}


	int getHealth(){return Health;}
	void equipWeapon(Weapon* w);
};

class Weapon
{
	private:
		int Attack;
	public:
		Weapon(int attcak = 0 ):Attack(attcak){}
	void 	setAttack(int attcak)
		{
			Attack = attcak;
		}

	int	getAttack(){return Attack;}
		virtual void equip(Hero* hero){}
};


class Sword:public Weapon
{
	private:
		int Health;
	public:
		Sword(int health = 0):Health(health){}
		void setHealth(int health)
		{
			Health = health;
		}
		int getHealth(){return Health;}
		void equip(Hero* hero)
		{
			hero->setAttack(hero->getAttack() + getAttack());
			hero->setHealth(hero->getHealth() + Health);
		}
};

class Blade:public Weapon
{
	private:
		int Speed;
	public:
		Blade(int speed = 0):Speed(speed){}
		void setSpeed(int speed)
		{
			Speed = speed;
		}
		int getSpeed(){return Speed;}

		void equip(Hero* hero)
		{
			hero->setAttack(hero->getAttack() + getAttack());
			hero->setSpeed(hero->getSpeed() + Speed);
		}
};


class Axe:public Weapon
{
	private:
		int Defense;
	public:
		Axe(int defense = 0):Defense(defense){}
		void setDefense(int defense)
		{
			Defense = defense;
		}
		int getDefense(){return Defense;}
		void equip(Hero* hero)
		{
			hero->setAttack(hero->getAttack() + getAttack());
			hero->setDefense(hero->getDefense() + Defense);
		}
};

void Hero::equipWeapon(Weapon* w) 
{
    w->equip(this);
}

int main(int argc,const char** argv){
	//创建英雄
	Hero hero;
	hero.setName("亚索");
	hero.setAttack(51);
	hero.setDefense(18);
	hero.setSpeed(350);
	hero.setHealth(512);

	//创建长剑,装备武器
	Sword sword;
	sword.setAttack(20);
	sword.setHealth(50);
	hero.equipWeapon(&sword);
	cout << "装备长剑后" << endl;
	cout << "名称:" << hero.getName() << endl;
	cout << "攻击:" << hero.getAttack() << endl;
	cout << "防御:" << hero.getDefense() << endl;
	cout << "生命:" << hero.getHealth() << endl;
	cout << "速度:" << hero.getSpeed() << endl;
	cout << "-------------------------------" << endl;

	//创建匕首,装备武器
	Blade blade;
	blade.setAttack(30);
	blade.setSpeed(60);
	hero.equipWeapon(&blade);
	cout << "装备匕首后" << endl;
	cout << "名称:" << hero.getName() << endl;
	cout << "攻击:" << hero.getAttack() << endl;
	cout << "防御:" << hero.getDefense() << endl;
	cout << "生命:" << hero.getHealth() << endl;
	cout << "速度:" << hero.getSpeed() << endl;
	cout << "-------------------------------" << endl;
	//创建黑切,装备武器
	Axe axe;
	axe.setAttack(80);
	axe.setDefense(60);
	cout << "装备黑切后" << endl;
	cout << "名称:" << hero.getName() << endl;
	cout << "攻击:" << hero.getAttack() << endl;
	cout << "防御:" << hero.getDefense() << endl;
	cout << "生命:" << hero.getHealth() << endl;
	cout << "速度:" << hero.getSpeed() << endl;
	cout << "-------------------------------" << endl;
}

效果

相关推荐
Yolanda_20223 分钟前
Python学习-第九部分-错误处理与异常处理
开发语言·python·学习
郝学胜-神的一滴5 分钟前
Qt 高级编程 037:QSS按钮样式封神指南
开发语言·c++·qt·软件工程·用户界面
DFT计算杂谈7 分钟前
SCIENTIFIC REPORTS 非 van der Waals可调二维磁性材料设计平台
开发语言·php
库拉库拉里16 分钟前
深入理解 C# 异步编程:同步、Task.Wait () 与 await 的本质区别及实践指南
开发语言·c#
霍霍的袁26 分钟前
【C++】string类 从 入门使用 到 底层深浅拷贝模拟实现
开发语言·c++·visual studio
酷在前行32 分钟前
【R绘图】Nature Communications 半眼图复刻:分布、区间与多面板排版(保姆级教程)
android·开发语言·r语言
C++、Java和Python的菜鸟1 小时前
第10章 后端Web进阶(Maven高级)
开发语言·python
神罚天下ET1 小时前
.NET 新增功能系列文章——C# 中的新增功能
开发语言·c#·.net
所愿ღ1 小时前
SSM框架-Spring3
java·开发语言·笔记·spring
noipp2 小时前
推荐题目:洛谷 P3726 [AHOI2017/HNOI2017] 抛硬币
c语言·数据结构·c++·算法·编程·洛谷·luogu