DQN 玩 2048 实战|第二期!设计 ε 贪心策略神经网络,简单训练一下吧!

视频链接:

DQN 玩 2048 实战|第二期!设计 ε 贪心策略神经网络,简单训练一下吧!

代码仓库:LitchiCheng/DRL-learning: 深度强化学习

概念介绍:

DQN(深度 Q 网络,Deep Q-Network)中,Q 的全称是 "Quality"(质量),对应的完整术语是"状态 - 动作值函数"(State-Action Value Function),记作 Q(s,a)

定义:Q(s,a) 表示在状态 s 下执行动作 a 后,智能体未来累积奖励的期望(即 "长期收益的质量")。

作用:

Q 值是强化学习中 "决策" 的核心依据。智能体通过比较当前状态下所有可能动作的 Q 值,选择 Q 值最大的动作(即 "最优动作"),以最大化累积奖励。

网络设计有三点:

  1. 深度 Q 网络定义:使用 PyTorch 定义一个神经网络,用于近似 Q 值函数。
  2. 经验回放机制:实现经验回放缓冲区,用于存储智能体的经验,并随机采样进行训练。
  3. 使用 Epsilon-greedy 策略,是一种平衡探索(Exploration)与利用(Exploitation)的经典策略,核心解决 "如何避免智能体只依赖已知最优动作,而错过潜在更好策略" 的问题。

下面是代码

复制代码
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import random
from collections import deque
import matplotlib.pyplot as plt
import matplotlib.colors as mcolors
from matplotlib.table import Table

# 2048 游戏环境类
class Game2048:
    def __init__(self):
        self.board = np.zeros((4, 4), dtype=int)
        self.add_random_tile()
        self.add_random_tile()

    def add_random_tile(self):
        empty_cells = np.argwhere(self.board == 0)
        if len(empty_cells) > 0:
            index = random.choice(empty_cells)
            self.board[index[0], index[1]] = 2 if random.random() < 0.9 else 4

    def move_left(self):
        reward = 0
        new_board = np.copy(self.board)
        for row in range(4):
            line = new_board[row]
            non_zero = line[line != 0]
            merged = []
            i = 0
            while i < len(non_zero):
                if i + 1 < len(non_zero) and non_zero[i] == non_zero[i + 1]:
                    merged.append(2 * non_zero[i])
                    reward += 2 * non_zero[i]
                    i += 2
                else:
                    merged.append(non_zero[i])
                    i += 1
            new_board[row] = np.pad(merged, (0, 4 - len(merged)), 'constant')
        if not np.array_equal(new_board, self.board):
            self.board = new_board
            self.add_random_tile()
        return reward

    def move_right(self):
        self.board = np.fliplr(self.board)
        reward = self.move_left()
        self.board = np.fliplr(self.board)
        return reward

    def move_up(self):
        self.board = self.board.T
        reward = self.move_left()
        self.board = self.board.T
        return reward

    def move_down(self):
        self.board = self.board.T
        reward = self.move_right()
        self.board = self.board.T
        return reward

    def step(self, action):
        if action == 0:
            reward = self.move_left()
        elif action == 1:
            reward = self.move_right()
        elif action == 2:
            reward = self.move_up()
        elif action == 3:
            reward = self.move_down()
        done = not np.any(self.board == 0) and all([
            np.all(self.board[:, i] != self.board[:, i + 1]) for i in range(3)
        ]) and all([
            np.all(self.board[i, :] != self.board[i + 1, :]) for i in range(3)
        ])
        state = self.board.flatten()
        return state, reward, done

    def reset(self):
        self.board = np.zeros((4, 4), dtype=int)
        self.add_random_tile()
        self.add_random_tile()
        return self.board.flatten()

# 深度 Q 网络类
class DQN(nn.Module):
    def __init__(self, input_size, output_size):
        super(DQN, self).__init__()
        self.fc1 = nn.Linear(input_size, 128)
        self.fc2 = nn.Linear(128, 128)
        self.fc3 = nn.Linear(128, output_size)

    def forward(self, x):
        x = torch.relu(self.fc1(x))
        x = torch.relu(self.fc2(x))
        return self.fc3(x)

# 经验回放缓冲区类
class ReplayBuffer:
    def __init__(self, capacity):
        self.buffer = deque(maxlen=capacity)

    def add(self, state, action, reward, next_state, done):
        self.buffer.append((state, action, reward, next_state, done))

    def sample(self, batch_size):
        batch = random.sample(self.buffer, batch_size)
        states, actions, rewards, next_states, dones = zip(*batch)
        return np.array(states), np.array(actions), np.array(rewards), np.array(next_states), np.array(dones)

    def __len__(self):
        return len(self.buffer)

# 可视化函数
def visualize_board(board, ax):
    ax.clear()
    table = Table(ax, bbox=[0, 0, 1, 1])
    nrows, ncols = board.shape
    width, height = 1.0 / ncols, 1.0 / nrows

    # 定义颜色映射
    cmap = mcolors.LinearSegmentedColormap.from_list("", ["white", "yellow", "orange", "red"])

    for (i, j), val in np.ndenumerate(board):
        color = cmap(np.log2(val + 1) / np.log2(2048 + 1)) if val > 0 else "white"
        table.add_cell(i, j, width, height, text=val if val > 0 else "",
                       loc='center', facecolor=color)

    ax.add_table(table)
    ax.set_axis_off()
    plt.draw()
    plt.pause(0.1)

# 训练函数
def train():
    env = Game2048()
    input_size = 16
    output_size = 4
    model = DQN(input_size, output_size)
    target_model = DQN(input_size, output_size)
    target_model.load_state_dict(model.state_dict())
    target_model.eval()

    optimizer = optim.Adam(model.parameters(), lr=0.001)
    criterion = nn.MSELoss()
    replay_buffer = ReplayBuffer(capacity=10000)
    batch_size = 32
    gamma = 0.99
    epsilon = 1.0
    epsilon_decay = 0.995
    epsilon_min = 0.01
    update_target_freq = 10

    num_episodes = 1000
    fig, ax = plt.subplots()
    for episode in range(num_episodes):
        state = env.reset()
        state = torch.FloatTensor(state).unsqueeze(0)
        done = False
        total_reward = 0
        while not done:
            visualize_board(env.board, ax)
            if random.random() < epsilon:
                action = random.randint(0, output_size - 1)
            else:
                q_values = model(state)
                action = torch.argmax(q_values, dim=1).item()

            next_state, reward, done = env.step(action)
            next_state = torch.FloatTensor(next_state).unsqueeze(0)
            replay_buffer.add(state.squeeze(0).numpy(), action, reward, next_state.squeeze(0).numpy(), done)

            if len(replay_buffer) >= batch_size:
                states, actions, rewards, next_states, dones = replay_buffer.sample(batch_size)
                states = torch.FloatTensor(states)
                actions = torch.LongTensor(actions)
                rewards = torch.FloatTensor(rewards)
                next_states = torch.FloatTensor(next_states)
                dones = torch.FloatTensor(dones)
                q_values = model(states)
                # 得到每个状态下实际采取动作的 Q 值
                q_values = q_values.gather(1, actions.unsqueeze(1)).squeeze(1)
                next_q_values = target_model(next_states)
                # 得到下一个状态下最大的 Q 值
                next_q_values = next_q_values.max(1)[0]
                # 目标 Q 值
                target_q_values = rewards + gamma * (1 - dones) * next_q_values

                loss = criterion(q_values, target_q_values)
                optimizer.zero_grad()
                loss.backward()
                optimizer.step()

            state = next_state
            total_reward += reward

        if episode % update_target_freq == 0:
            target_model.load_state_dict(model.state_dict())

        epsilon = max(epsilon * epsilon_decay, epsilon_min)
        print(f"Episode {episode}: Total Reward = {total_reward}, Epsilon = {epsilon}")

    plt.close()

if __name__ == "__main__":
    train()

运行,会出现matplotlib可视化的2048操作过程,控制台输出当前训练的轮数等信息

相关推荐
芷栀夏1 天前
CANN ops-math:面向 AI 计算的基础数学算子开发与高性能调用实战指南
人工智能·深度学习·神经网络·cann
普马萨特1 天前
Agent × Google Maps × Gemini:地理智能时代的新发现
人工智能
愚公搬代码1 天前
【愚公系列】《AI短视频创作一本通》018-AI语音及音乐的创作(短视频背景音乐的选择及创作)
人工智能·音视频
那个村的李富贵1 天前
光影魔术师:CANN加速实时图像风格迁移,让每张照片秒变大师画作
人工智能·aigc·cann
腾讯云开发者1 天前
“痛点”到“通点”!一份让 AI 真正落地产生真金白银的实战指南
人工智能
CareyWYR1 天前
每周AI论文速递(260202-260206)
人工智能
hopsky1 天前
大模型生成PPT的技术原理
人工智能
禁默1 天前
打通 AI 与信号处理的“任督二脉”:Ascend SIP Boost 加速库深度实战
人工智能·信号处理·cann
心疼你的一切1 天前
昇腾CANN实战落地:从智慧城市到AIGC,解锁五大行业AI应用的算力密码
数据仓库·人工智能·深度学习·aigc·智慧城市·cann
AI绘画哇哒哒1 天前
【干货收藏】深度解析AI Agent框架:设计原理+主流选型+项目实操,一站式学习指南
人工智能·学习·ai·程序员·大模型·产品经理·转行