1. TCP/IP 编程基本概念
- TCP(传输控制协议):面向连接、可靠的传输层协议,保证数据顺序和完整性。
- IP(网际协议):负责将数据包路由到目标地址。
- Socket(套接字):网络通信的端点,通过IP和端口标识。
2. 服务器端实现步骤
步骤 1:创建套接字
cpp
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <cstring>
#include <iostream>
int main() {
// 创建套接字
int server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
std::cerr << "Socket creation failed\n";
return -1;
}
步骤 2:绑定套接字到地址和端口
cpp
// 设置地址结构
struct sockaddr_in address;
address.sin_family = AF_INET; // IPv4
address.sin_addr.s_addr = INADDR_ANY; // 绑定所有接口
address.sin_port = htons(8080); // 端口号(需转为网络字节序)
// 绑定套接字
if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {
std::cerr << "Bind failed\n";
return -1;
}
步骤 3:监听连接请求
cpp
// 监听,队列长度设为5
if (listen(server_fd, 5) < 0) {
std::cerr << "Listen failed\n";
return -1;
}
std::cout << "Server listening on port 8080...\n";
步骤 4:接受客户端连接
cpp
// 接受连接
int addrlen = sizeof(address);
int new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen);
if (new_socket < 0) {
std::cerr << "Accept failed\n";
return -1;
}
std::cout << "Client connected\n";
步骤 5:接收和发送数据
cpp
// 接收数据
char buffer[1024] = {0};
int valread = read(new_socket, buffer, 1024);
std::cout << "Received: " << buffer << std::endl;
// 发送响应
const char* response = "Hello from server";
send(new_socket, response, strlen(response), 0);
std::cout << "Response sent\n";
步骤 6:关闭套接字
cpp
close(new_socket);
close(server_fd);
return 0;
}
3. 客户端实现步骤
步骤 1:创建套接字
cpp
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <iostream>
int main() {
// 创建套接字
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
std::cerr << "Socket creation failed\n";
return -1;
}
步骤 2:设置服务器地址
cpp
struct sockaddr_in serv_addr;
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080); // 服务器端口
// 将IP地址从字符串转为二进制格式
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
std::cerr << "Invalid address\n";
return -1;
}
步骤 3:连接到服务器
cpp
if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
std::cerr << "Connection failed\n";
return -1;
}
std::cout << "Connected to server\n";
步骤 4:发送和接收数据
cpp
// 发送数据
const char* message = "Hello from client";
send(sock, message, strlen(message), 0);
std::cout << "Message sent\n";
// 接收响应
char buffer[1024] = {0};
int valread = read(sock, buffer, 1024);
std::cout << "Server response: " << buffer << std::endl;
步骤 5:关闭套接字
cpp
close(sock);
return 0;
}
4. 关键函数和结构体
socket()
: 创建套接字。bind()
: 绑定套接字到地址和端口。listen()
: 进入监听状态。accept()
: 接受客户端连接。connect()
: 客户端连接到服务器。send()
/recv()
或write()
/read()
: 发送和接收数据。sockaddr_in
: 存储地址信息的结构体(IPv4)。
5. 注意事项
- 错误处理:每次调用网络函数后检查返回值。
- 字节序转换 :
htons()
: 主机字节序转网络字节序(端口)。inet_pton()
: 字符串IP转二进制。
- 资源释放 :使用
close()
关闭套接字。 - 端口复用 :通过
setsockopt()
设置SO_REUSEADDR
选项。
6. 完整示例代码
-
服务器端
cpp#include <iostream> #include <sys/socket.h> #include <netinet/in.h> #include <unistd.h> #include <string.h> int main() { int server_fd, new_socket; struct sockaddr_in address; int addrlen = sizeof(address); char buffer[1024] = {0}; const char* hello = "Hello from server"; // 创建socket if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // 绑定socket address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8080); if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } // 监听socket if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } // 接受连接 if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) { perror("accept"); exit(EXIT_FAILURE); } // 读取客户端发送的数据 read(new_socket, buffer, 1024); std::cout << "Message from client: " << buffer << std::endl; // 向客户端发送数据 send(new_socket, hello, strlen(hello), 0); std::cout << "Hello message sent\n"; // 关闭socket close(new_socket); close(server_fd); return 0; } #include <iostream> #include <sys/socket.h> #include <netinet/in.h> #include <unistd.h> #include <string.h> int main() { int server_fd, new_socket; struct sockaddr_in address; int addrlen = sizeof(address); char buffer[1024] = {0}; const char* hello = "Hello from server"; // 创建socket if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // 绑定socket address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8080); if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } // 监听socket if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } // 接受连接 if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) { perror("accept"); exit(EXIT_FAILURE); } // 读取客户端发送的数据 read(new_socket, buffer, 1024); std::cout << "Message from client: " << buffer << std::endl; // 向客户端发送数据 send(new_socket, hello, strlen(hello), 0); std::cout << "Hello message sent\n"; // 关闭socket close(new_socket); close(server_fd); return 0; }
-
客户端:
cpp#include <iostream> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #include <string.h> int main() { int sock = 0; struct sockaddr_in serv_addr; char buffer[1024] = {0}; const char* hello = "Hello from client"; // 创建socket if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cerr << "Socket creation error" << std::endl; return -1; } // 设置服务器地址 serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(8080); // 将IP地址从字符串转换为网络格式 if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) { std::cerr << "Invalid address/Address not supported" << std::endl; return -1; } // 连接到服务器 if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) { std::cerr << "Connection Failed" << std::endl; return -1; } // 向服务器发送数据 send(sock, hello, strlen(hello), 0); std::cout << "Hello message sent" << std::endl; // 读取服务器发送的数据 read(sock, buffer, 1024); std::cout << "Message from server: " << buffer << std::endl; // 关闭socket close(sock); return 0; }
编译运行:
cpp
# 编译服务器
g++ server.cpp -o server
# 编译客户端
g++ client.cpp -o client
# 启动服务器
./server
# 启动客户端(另起终端)
./client
对于更复杂的场景(如多客户端并发),需结合多线程或异步I/O(如 select
/epoll
)进行扩展。