典型攻防场景
某MMORPG游戏开服时遭遇300Gbps UDP洪水攻击,导致登录服务器瘫痪。传统IP黑名单方式收效甚微。
防御体系设计
javascript
// 高可用流量调度系统
const HADProxy = require('high-avail-proxy');
const DefenseEngine = require('shield-engine');
const proxy = new HADProxy({
nodes: [
{ip: '103.28.94.1', isBackup: false},
{ip: '45.76.203.7', isBackup: true}
],
defenseRules: {
udp_flood: {
packet_rate: 5000, // 包速率阈值
auto_mitigation: true
}
}
});
// 集成IP信誉检查中间件
proxy.use(DefenseEngine.ipReputationCheck({
threat_intel_sources: [
'https://cti.cloudshield.com/v2/ipsets',
'internal_blacklist'
],
cache_ttl: 300 // 5分钟更新情报
}));
// 启动智能路由
proxy.listen(27015, () => {
console.log('Game server protected on port 27015');
});
防护效果验证
通过流量镜像分析攻击拦截效果:
python
# 攻击流量分析脚本
import dpkt
from collections import defaultdict
def analyze_pcap(file_path):
with open(file_path, 'rb') as f:
pcap = dpkt.pcap.Reader(f)
counter = defaultdict(int)
for ts, buf in pcap:
eth = dpkt.ethernet.Ethernet(buf)
ip = eth.data
if isinstance(ip.data, dpkt.udp.UDP):
src_ip = ip.src
counter[src_ip] += 1
top_attackers = sorted(counter.items(),
key=lambda x: x[1], reverse=True)[:5]
print(f"Top attacking IPs: {top_attackers}")
# 执行分析(需安装dpkt库)
analyze_pcap('attack_trace.pcap')
运维决策建议
- 启用BGP Anycast技术实现近源清洗
- 配置TCP/UDP协议指纹验证规则