Unity安卓平台开发,启动app并传参

csharp 复制代码
using UnityEngine;
using System;

public class IntentReceiver : MonoBehaviour
{
    public bool isVR1;
    void Start()
    {
        Debug.LogError("app1111111111111111111111111");
        if (isVR1)
        {
            LaunchAnotherApp("com.HappyMaster.DaKongJianVR2");
        }
        else
        {
            // 检查是否有传递的参数
            if (Application.isMobilePlatform)
            {
                AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

                AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");

                // 检查Intent是否包含额外的数据
                if (intent != null)
                {
                    // 从Intent中获取参数
                    string sn = intent.Call<string>("getStringExtra", "sn");
                    int group = intent.Call<int>("getIntExtra", "group", 0);
                    string app = intent.Call<string>("getStringExtra", "app");
                    string user = intent.Call<string>("getStringExtra", "user");
                    int human = intent.Call<int>("getIntExtra", "human", 0);
                    int times = intent.Call<int>("getIntExtra", "times", 0);

                    // 在这里处理接收到的参数
                    Debug.Log($"Received parameter: \n{sn}\n{group}\n{app}\n{user}\n{human}\n{times}");
                }
            }
        }
    }


    void LaunchAnotherApp(string packageName)
    {
        try
        {
            AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
            AndroidJavaObject launchIntent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageName);
            if (launchIntent == null)
            {
                Debug.Log("无法获取 launch intent");
                return;
            }

            // 添加需要的 extras 和 flags
            launchIntent.Call<AndroidJavaObject>("putExtra", "sn", "PicoSN");
            launchIntent.Call<AndroidJavaObject>("putExtra", "group", 99);
            launchIntent.Call<AndroidJavaObject>("putExtra", "app", "一刀九九");
            launchIntent.Call<AndroidJavaObject>("putExtra", "user", "教主");
            launchIntent.Call<AndroidJavaObject>("putExtra", "human", 0);
            launchIntent.Call<AndroidJavaObject>("putExtra", "times", 2025);

            currentActivity.Call("startActivity", launchIntent);
        }
        catch (Exception e)
        {
            Debug.LogError($"启动app失败: {e.Message}\n{e.StackTrace}");
        }
    }

}

AndroidManifest 需要添加权限

相关推荐
robotx2 小时前
安卓线程相关
android
消失的旧时光-19433 小时前
Android 面试高频:JSON 文件、大数据存储与断电安全(从原理到工程实践)
android·面试·json
dalancon4 小时前
VSYNC 信号流程分析 (Android 14)
android
dalancon4 小时前
VSYNC 信号完整流程2
android
dalancon4 小时前
SurfaceFlinger 上帧后 releaseBuffer 完整流程分析
android
用户69371750013845 小时前
不卷AI速度,我卷自己的从容——北京程序员手记
android·前端·人工智能
程序员Android5 小时前
Android 刷新一帧流程trace拆解
android
墨狂之逸才6 小时前
解决 Android/Gradle 编译报错:Comparison method violates its general contract!
android
harrain6 小时前
拟合模型与虚幻引擎
游戏引擎·数字孪生·虚幻
阿明的小蝴蝶7 小时前
记一次Gradle环境的编译问题与解决
android·前端·gradle