Unity安卓平台开发,启动app并传参

csharp 复制代码
using UnityEngine;
using System;

public class IntentReceiver : MonoBehaviour
{
    public bool isVR1;
    void Start()
    {
        Debug.LogError("app1111111111111111111111111");
        if (isVR1)
        {
            LaunchAnotherApp("com.HappyMaster.DaKongJianVR2");
        }
        else
        {
            // 检查是否有传递的参数
            if (Application.isMobilePlatform)
            {
                AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

                AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");

                // 检查Intent是否包含额外的数据
                if (intent != null)
                {
                    // 从Intent中获取参数
                    string sn = intent.Call<string>("getStringExtra", "sn");
                    int group = intent.Call<int>("getIntExtra", "group", 0);
                    string app = intent.Call<string>("getStringExtra", "app");
                    string user = intent.Call<string>("getStringExtra", "user");
                    int human = intent.Call<int>("getIntExtra", "human", 0);
                    int times = intent.Call<int>("getIntExtra", "times", 0);

                    // 在这里处理接收到的参数
                    Debug.Log($"Received parameter: \n{sn}\n{group}\n{app}\n{user}\n{human}\n{times}");
                }
            }
        }
    }


    void LaunchAnotherApp(string packageName)
    {
        try
        {
            AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
            AndroidJavaObject launchIntent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageName);
            if (launchIntent == null)
            {
                Debug.Log("无法获取 launch intent");
                return;
            }

            // 添加需要的 extras 和 flags
            launchIntent.Call<AndroidJavaObject>("putExtra", "sn", "PicoSN");
            launchIntent.Call<AndroidJavaObject>("putExtra", "group", 99);
            launchIntent.Call<AndroidJavaObject>("putExtra", "app", "一刀九九");
            launchIntent.Call<AndroidJavaObject>("putExtra", "user", "教主");
            launchIntent.Call<AndroidJavaObject>("putExtra", "human", 0);
            launchIntent.Call<AndroidJavaObject>("putExtra", "times", 2025);

            currentActivity.Call("startActivity", launchIntent);
        }
        catch (Exception e)
        {
            Debug.LogError($"启动app失败: {e.Message}\n{e.StackTrace}");
        }
    }

}

AndroidManifest 需要添加权限

相关推荐
阿pin18 小时前
Android随笔-Zygote中fork究竟是什么?
android·zygote·fork
Go-higher19 小时前
DriverTest 驾考知识卡片学习助手 —— 一款基于 Jetpack Compose 的现代 Android 学习APP
android·学习
安卓修改大师19 小时前
安卓修改大师APK控件修改实战教程
android
阿pin19 小时前
Android随笔-Zygote是什么?
android·zygote
小虎牙00719 小时前
Android kotlin图片库Coil源码详解
android·前端
AFinalStone20 小时前
Android 7系统网络(一)全景图与调用链路概览
android·网络·frameworks
WarPigs20 小时前
AB包自定义打包工具
unity
用户860225046747220 小时前
Android DEX 内存 Dump 全流程实战:从 APK 提取到无特征内存盲扫
android
Android-Flutter1 天前
android compose Brush 渐变和着色器 使用
android·kotlin·compose
杉氧1 天前
兼容与共生:如何在旧项目中优雅地引入 Compose?
android·架构·android jetpack