wpf游戏引擎content/Asset.cs

1.Asset.cs

using System;

using System.Collections.Generic;

using System.Diagnostics;

using System.IO;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace PrimalEditor.Content

{

enum AssetType

{

Unknown,

Animation,

Audio,

Material,

Mesh,

Sleleton,

Texture

}

sealed class AssetInfo {

public AssetType Type { get; set; }

public byte\[\] Icon { get; set; }

public string FullPath { get; set; }

public string FileName => Path.GetFileNameWithoutExtension(FullPath);

public string SourcePath { get; set; }

public DateTime RegisterTime { get; set; }

public DateTime ImportDate { get; set; }

public Guid Guid { get; set; }

public byte\[\] Hash { get; set; }

//public byte\[\] Hash { get; protected set; }

// public abstract IEnumerable<string> Save(string file);

}

abstract class Asset : ViewModelBase

{

public static string AssetFileExtension => ".asset";

public AssetType Type { get; private set; }

public byte\[\] Icon { get; protected set; }

public string SourcePath { get; protected set; }

private string _fullPath;

public string FullPath

{

get => _fullPath;

set

{

if (_fullPath != value)

{

_fullPath = value;

OnPropertyChanged(nameof(FullPath));

OnPropertyChanged(nameof(FileName));

}

}

}

public string FileName => Path.GetFileNameWithoutExtension(FullPath);

public Guid Guid { get; protected set; }

public DateTime ImportDate { get; protected set; }

public byte\[\] Hash { get; protected set; }

public abstract IEnumerable<string> Save(string file);

private static AssetInfo GetAssetInfo(BinaryReader reader)

{

reader.BaseStream.Position = 0;

var info = new AssetInfo();

info.Type = (AssetType)reader.ReadInt32();

var idSize = reader.ReadInt32();

info.Guid = new Guid(reader.ReadBytes(idSize));

info.ImportDate = DateTime.FromBinary(reader.ReadInt64());

var hashSize = reader.ReadInt32();

if (hashSize > 0)

{

info.Hash = reader.ReadBytes(hashSize);

}

info.SourcePath = reader.ReadString();

var iconSize = reader.ReadInt32();

info.Icon = reader.ReadBytes(iconSize);

return info;

}

public static AssetInfo GetAssetInfo(string file)

{

Debug.Assert(File.Exists(file) && Path.GetExtension(file) == AssetFileExtension);

try

{

using var reader = new BinaryReader(File.Open(file,FileMode.Open,FileAccess.Read));

var info = GetAssetInfo(reader);

info.FullPath = file;

return info;

} catch (Exception ex)

{

Debug.WriteLine(ex.Message);

}

return null;

}

protected void WriteAssetFileHeader(BinaryWriter writer)

{

var id = Guid.ToByteArray();

var importDate = DateTime.Now.ToBinary();

writer.Write((int)Type);

writer.Write(id.Length);

writer.Write(id);

writer.Write(importDate);

//asset hash is optional

if (Hash?.Length > 0)

{

writer.Write(Hash.Length);

writer.Write(Hash);

}

else

{

writer.Write(0);

}

writer.Write(SourcePath ?? "");

writer.Write(Icon.Length);

writer.Write(Icon);

}

protected void ReadAssetFileHeader(BinaryReader reader)

{

var info = GetAssetInfo(reader);

Debug.Assert(Type == info.Type);

Guid = info.Guid;

ImportDate = info.ImportDate;

Hash = info.Hash;

SourcePath = info.SourcePath;

Icon = info.Icon;

}

public Asset(AssetType type)

{

Debug.Assert(type != AssetType.Unknown);

Type = type;

}

}

}

相关推荐
mxwin3 小时前
Unity URP 中的法线生成完全指南
unity·游戏引擎
游乐码3 小时前
Unity基础(十五)LineRender画线功能
unity·游戏引擎
玖玥拾4 小时前
Cocos学习笔记:瓦片地图与坐标转换
游戏引擎·cocos2d
晓13139 小时前
【Cocos Creator 3.x】篇——第二章 入门
前端·javascript·游戏引擎
玖玥拾11 小时前
Cocos学习笔记:粒子系统与对象层批量处理
游戏引擎·cocos2d
故渊at14 小时前
第二板块:Android 四大组件标准化学理 | 第十二篇:四大组件全景总结与系统服务(System Server)架构
android·架构·wpf·四大组件·system service
不知名的老吴15 小时前
Unity3D 2022安装教程及全流程下载步骤指南
unity·游戏引擎
程序员也有头发15 小时前
如何使用AI工具开发Unity
unity·游戏引擎·ai编程
caimouse16 小时前
Godot 引擎官方常见问题(FAQ)整理
游戏引擎·godot
一锅炖出任易仙16 小时前
创梦汤锅学习日记day29
学习·ai·ue5·游戏引擎