wpf3d游戏引擎ControlTemplate.xaml.cs文件实现

ControlTemplate.xaml.cs

using System.Windows;

using System.Windows.Controls;

using System.Windows.Input;

namespace PrimalEditor.Dictionaries

{

public partial class ControlTemplates : ResourceDictionary

{

private void OnTextBox_KeyDown(object sender, System.Windows.Input.KeyEventArgs e)

{

var textBox = sender as TextBox;

var exp = textBox.GetBindingExpression(TextBox.TextProperty);

if (exp == null) return;

if (e.Key == Key.Enter)

{

if (textBox.Tag is ICommand command && command.CanExecute(textBox.Text))

{

command.Execute(textBox.Text);

}

else

{

exp.UpdateSource();

}

Keyboard.ClearFocus();

e.Handled = true;

}

else if (e.Key == Key.Escape)

{

exp.UpdateTarget();

Keyboard.ClearFocus();

}

}

private void OnTextBoxRename_KeyDown(object sender, KeyEventArgs e)

{

var textBox = sender as TextBox;

var exp = textBox.GetBindingExpression(TextBox.TextProperty);

if (exp == null) return;

if (e.Key == Key.Enter)

{

if (textBox.Tag is ICommand command && command.CanExecute(textBox.Text))

{

command.Execute(textBox.Text);

}

else

{

exp.UpdateSource();

}

textBox.Visibility = Visibility.Collapsed;

e.Handled = true;

}

else if (e.Key == Key.Escape)

{

exp.UpdateTarget();

textBox.Visibility = Visibility.Collapsed;

}

}

private void OnTextBoxRename_LostFocus(object sender, RoutedEventArgs e)

{

var textBox = sender as TextBox;

if (!textBox.IsVisible) return;

var exp = textBox.GetBindingExpression(TextBox.TextProperty);

if (exp != null)

{

exp.UpdateTarget();

textBox.MoveFocus(new TraversalRequest(FocusNavigationDirection.Previous));

}

}

private void OnClose_Button_Click(object sender, RoutedEventArgs e)

{

var window = (Window)((FrameworkElement)sender).TemplatedParent;

window.Close();

}

private void OnMaximizeRestor_Button_Click(object sender, RoutedEventArgs e)

{

var window = (Window)((FrameworkElement)sender).TemplatedParent;

window.WindowState = (window.WindowState == WindowState.Normal) ? WindowState.Maximized : WindowState.Normal;

}

private void OnMaximize_Button_Click(object sender, RoutedEventArgs e)

{

var window = (Window)((FrameworkElement)sender).TemplatedParent;

window.WindowState = WindowState.Maximized;

}

}

}

相关推荐
Aevget13 小时前
界面控件DevExpress WPF v25.1新版亮点:数据管理功能全新升级
.net·wpf·界面控件·devexpress·ui开发
baivfhpwxf202313 小时前
要在 WPF 中实现数据表对应实体的属性与 UI 控件的双向绑定,并支持修改通知和 UI 自动更新
c#·wpf
极客智造1 天前
深入解析 WPF 中的 DataTemplateSelector:动态模板选择的艺术
wpf
极客智造1 天前
WPF 高级 UI 定制:深入解析 VisualStateManager 与 Adorner
wpf
HahaGiver6662 天前
从0到1做一个“字母拼词”Unity小游戏(含源码/GIF)- 字母拼词正确错误判断
unity·游戏引擎·游戏程序
极客柒2 天前
Unity 协程GC优化记录
java·unity·游戏引擎
黄思搏2 天前
Unity SpriteRenderer 进度条 Shader 实现
unity·游戏引擎
LateFrames2 天前
使用 Winform / WPF / WinUI3 / Electron 实现异型透明窗口
javascript·electron·wpf·winform·winui3
ifeng09183 天前
HarmonyOS实战项目:AI健康助手(影像识别与健康分析)
人工智能·华为·wpf·harmonyos
Aevget3 天前
界面控件Telerik UI for WPF 2025 Q3亮点 - 集成AI编码助手
人工智能·ui·wpf·界面控件·ui开发·telerik