2048小游戏

熟悉的2048小游戏,环境:Windows10及以上,dev.c++5.11及以上或控制台(可能有警告,不影响运行)

付代码:

cpp 复制代码
#include <iostream>
#include <cstdlib>
#include <ctime>

using namespace std;

const int SIZE = 4;
int board[SIZE][SIZE];

// 初始化游戏棋盘,随机两个位置生成 2 或 4
void initialize() {
    for (int i = 0; i < SIZE; ++i) {
        for (int j = 0; j < SIZE; ++j) {
            board[i][j] = 0;
        }
    }
    srand(time(0));
    int x1 = rand() % SIZE;
    int y1 = rand() % SIZE;
    board[x1][y1] = (rand() % 2 == 0) ? 2 : 4;
    int x2, y2;
    do {
        x2 = rand() % SIZE;
        y2 = rand() % SIZE;
    } while (x2 == x1 && y2 == y1);
    board[x2][y2] = (rand() % 2 == 0) ? 2 : 4;
}

// 打印游戏棋盘
void printBoard() {
    system("cls");
    for (int i = 0; i < SIZE; ++i) {
        for (int j = 0; j < SIZE; ++j) {
            if (board[i][j] == 0) {
                cout << ".\t";
            } else {
                cout << board[i][j] << "\t";
            }
        }
        cout << endl;
    }
}

// 在空白位置随机生成一个 2 或 4
void generateRandomTile() {
    int emptyTiles = 0;
    for (int i = 0; i < SIZE; ++i) {
        for (int j = 0; j < SIZE; ++j) {
            if (board[i][j] == 0) {
                emptyTiles++;
            }
        }
    }
    if (emptyTiles > 0) {
        int randomTile = rand() % emptyTiles;
        int count = 0;
        for (int i = 0; i < SIZE; ++i) {
            for (int j = 0; j < SIZE; ++j) {
                if (board[i][j] == 0) {
                    if (count == randomTile) {
                        board[i][j] = (rand() % 2 == 0) ? 2 : 4;
                        return;
                    }
                    count++;
                }
            }
        }
    }
}

// 判断是否还有空白位置
bool hasEmptyTile() {
    for (int i = 0; i < SIZE; ++i) {
        for (int j = 0; j < SIZE; ++j) {
            if (board[i][j] == 0) {
                return true;
            }
        }
    }
    return false;
}

// 判断是否还有可合并的相邻方块
bool canMerge() {
    for (int i = 0; i < SIZE; ++i) {
        for (int j = 0; j < SIZE; ++j) {
            if (i > 0 && board[i][j] == board[i - 1][j]) {
                return true;
            }
            if (i < SIZE - 1 && board[i][j] == board[i + 1][j]) {
                return true;
            }
            if (j > 0 && board[i][j] == board[i][j - 1]) {
                return true;
            }
            if (j < SIZE - 1 && board[i][j] == board[i][j + 1]) {
                return true;
            }
        }
    }
    return false;
}

// 判断游戏是否结束
bool isGameOver() {
    return!hasEmptyTile() &&!canMerge();
}

// 向上移动
void up() {
    bool moved = false;
    for (int j = 0; j < SIZE; ++j) {
        for (int i = 1; i < SIZE; ++i) {
            if (board[i][j] != 0) {
                int k = i;
                while (k > 0 && board[k - 1][j] == 0) {
                    board[k - 1][j] = board[k][j];
                    board[k][j] = 0;
                    k--;
                    moved = true;
                }
                if (k > 0 && board[k - 1][j] == board[k][j]) {
                    board[k - 1][j] *= 2;
                    board[k][j] = 0;
                    moved = true;
                }
            }
        }
    }
    if (moved) {
        generateRandomTile();
    }
}

// 向下移动
void down() {
    bool moved = false;
    for (int j = 0; j < SIZE; ++j) {
        for (int i = SIZE - 2; i >= 0; --i) {
            if (board[i][j] != 0) {
                int k = i;
                while (k < SIZE - 1 && board[k + 1][j] == 0) {
                    board[k + 1][j] = board[k][j];
                    board[k][j] = 0;
                    k++;
                    moved = true;
                }
                if (k < SIZE - 1 && board[k + 1][j] == board[k][j]) {
                    board[k + 1][j] *= 2;
                    board[k][j] = 0;
                    moved = true;
                }
            }
        }
    }
    if (moved) {
        generateRandomTile();
    }
}

// 向左移动
void left() {
    bool moved = false;
    for (int i = 0; i < SIZE; ++i) {
        for (int j = 1; j < SIZE; ++j) {
            if (board[i][j] != 0) {
                int k = j;
                while (k > 0 && board[i][k - 1] == 0) {
                    board[i][k - 1] = board[i][k];
                    board[i][k] = 0;
                    k--;
                    moved = true;
                }
                if (k > 0 && board[i][k - 1] == board[i][k]) {
                    board[i][k - 1] *= 2;
                    board[i][k] = 0;
                    moved = true;
                }
            }
        }
    }
    if (moved) {
        generateRandomTile();
    }
}

// 向右移动
void right() {
    bool moved = false;
    for (int i = 0; i < SIZE; ++i) {
        for (int j = SIZE - 2; j >= 0; --j) {
            if (board[i][j] != 0) {
                int k = j;
                while (k < SIZE - 1 && board[i][k + 1] == 0) {
                    board[i][k + 1] = board[i][k];
                    board[i][k] = 0;
                    k++;
                    moved = true;
                }
                if (k < SIZE - 1 && board[i][k + 1] == board[i][k]) {
                    board[i][k + 1] *= 2;
                    board[i][k] = 0;
                    moved = true;
                }
            }
        }
    }
    if (moved) {
        generateRandomTile();
    }
}

int main() {
    initialize();
    while (true) {
        printBoard();
        if (isGameOver()) {
            cout << "Game Over!" << endl;
            break;
        }
        char input;
        cin >> input;
        switch (input) {
            case 'w':
                up();
                break;
            case 's':
                down();
                break;
            case 'a':
                left();
                break;
            case 'd':
                right();
                break;
            default:
                cout << "请输入'w', 's', 'a',d'" << endl;
        }
    }
    return 0;
}
相关推荐
GuWenyue33 分钟前
传统Agent工具两大痛点!300行代码落地MCP跨语言工具,彻底解耦LLM与工具
前端·人工智能·算法
同勉共进2 小时前
记一例 vibe coding + gcc bug 导致的线程池死锁问题
c++·线程池·gcc·死锁·vibe coding
我叫洋洋2 小时前
C ++ [ hello world ]
c语言·c++·算法
奋发向前wcx3 小时前
y1,y2总复习笔记5 2026.7.19
数据结构·笔记·算法
王维同学6 小时前
[自学][Windows C++]RunOnceEx 注册表分组键的安全遍历
c++·windows·安全·开源
战族狼魂6 小时前
高频面试题精选:分治与AI Agent架构
人工智能·算法·大模型·大语言模型
李剑一6 小时前
你用过网易的将军令嘛?它底层实现账号保护的原理相当简单粗暴
算法
Scott9999HH7 小时前
告别流量波动玄学!从法拉第电磁定律到底层 C/C++ 流量累积算法,深度解密工业级电磁流量计选型与开发
c语言·c++·算法
中达瑞和-高光谱·多光谱7 小时前
1nm到8nm光谱分辨率,你的应用该选哪款光谱相机?
算法·高光谱·高光谱相机
脱胎换骨-军哥7 小时前
C++/Rust无缝互操作:混合系统新常态
开发语言·c++·rust