儿时策略,原汁原味,现已集成到个人APP

html
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>井字棋对战韩公子</title>
<!-- 引入数据库管理器 -->
<script src="/db.js"></script>
<!-- 引入在线时长插件(只需要这一行!) -->
<script src="/A2_主页配置/A_插件工具/2.插件_在线时长.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, sans-serif;
background: linear-gradient(135deg, #89f7fe 0%, #66a6ff 100%);
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 10px;
overflow: hidden;
}
.game-container {
background: rgba(255, 255, 255, 0.95);
border-radius: 20px;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.2);
padding: 20px;
width: 100%;
max-width: 500px;
animation: slideIn 0.5s ease-out;
}
@keyframes slideIn {
from {
opacity: 0;
transform: translateY(-20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.header {
text-align: center;
margin-bottom: 20px;
position: relative;
}
h1 {
color: #333;
font-size: 28px;
margin-bottom: 10px;
background: linear-gradient(135deg, #667eea, #764ba2);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.game-info {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
padding: 15px;
background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
border-radius: 10px;
color: white;
}
.player-info {
display: flex;
align-items: center;
gap: 10px;
}
.player-avatar {
width: 40px;
height: 40px;
border-radius: 50%;
background: white;
display: flex;
align-items: center;
justify-content: center;
font-size: 20px;
font-weight: bold;
}
.player-name {
font-size: 14px;
font-weight: 600;
}
.current-turn {
background: rgba(255, 255, 255, 0.3);
padding: 5px 15px;
border-radius: 20px;
font-size: 14px;
}
.controls {
position: absolute;
top: 0;
right: 0;
display: flex;
gap: 10px;
}
.control-btn {
background: linear-gradient(135deg, #667eea, #764ba2);
color: white;
border: none;
padding: 8px 15px;
border-radius: 20px;
cursor: pointer;
font-size: 12px;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(102, 126, 234, 0.4);
}
.control-btn:hover {
transform: translateY(-2px);
box-shadow: 0 6px 20px rgba(102, 126, 234, 0.5);
}
.control-btn:active {
transform: translateY(0);
}
.game-board {
display: grid;
gap: 10px;
margin: 20px auto;
width: fit-content;
padding: 20px;
background: rgba(255, 255, 255, 0.5);
border-radius: 15px;
}
.game-board.size-3 {
grid-template-columns: repeat(3, 80px);
grid-template-rows: repeat(3, 80px);
}
.game-board.size-5 {
grid-template-columns: repeat(5, 60px);
grid-template-rows: repeat(5, 60px);
}
.cell {
background: white;
border: 2px solid #e0e0e0;
border-radius: 10px;
display: flex;
align-items: center;
justify-content: center;
font-size: 36px;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
position: relative;
overflow: hidden;
}
.game-board.size-5 .cell {
font-size: 24px;
}
.cell:hover:not(.taken) {
background: #f5f5f5;
transform: scale(1.05);
border-color: #667eea;
}
.cell.taken {
cursor: not-allowed;
}
.cell.x {
color: #ff6b6b;
animation: popIn 0.3s ease;
}
.cell.o {
color: #4ecdc4;
animation: popIn 0.3s ease;
}
@keyframes popIn {
0% {
transform: scale(0);
}
50% {
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
.cell.winning {
background: linear-gradient(135deg, #f093fb, #f5576c);
color: white !important;
animation: pulse 0.5s ease infinite;
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(1.1);
}
}
.message {
text-align: center;
padding: 15px;
margin: 20px 0;
border-radius: 10px;
font-weight: 600;
display: none;
animation: slideDown 0.5s ease;
}
@keyframes slideDown {
from {
opacity: 0;
transform: translateY(-10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.message.show {
display: block;
}
.message.win {
background: linear-gradient(135deg, #f093fb, #f5576c);
color: white;
}
.message.draw {
background: linear-gradient(135deg, #ffecd2, #fcb69f);
color: #333;
}
.score-board {
display: flex;
justify-content: space-around;
margin-top: 20px;
padding: 15px;
background: rgba(255, 255, 255, 0.5);
border-radius: 10px;
}
.score-item {
text-align: center;
}
.score-label {
font-size: 12px;
color: #666;
margin-bottom: 5px;
}
.score-value {
font-size: 24px;
font-weight: bold;
background: linear-gradient(135deg, #667eea, #764ba2);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.new-game-btn {
width: 100%;
padding: 15px;
background: linear-gradient(135deg, #667eea, #764ba2);
color: white;
border: none;
border-radius: 10px;
font-size: 16px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
margin-top: 20px;
box-shadow: 0 4px 15px rgba(102, 126, 234, 0.4);
}
.new-game-btn:hover {
transform: translateY(-2px);
box-shadow: 0 6px 20px rgba(102, 126, 234, 0.5);
}
.new-game-btn:active {
transform: translateY(0);
}
@media (max-width: 480px) {
.game-board.size-3 {
grid-template-columns: repeat(3, 70px);
grid-template-rows: repeat(3, 70px);
}
.game-board.size-5 {
grid-template-columns: repeat(5, 50px);
grid-template-rows: repeat(5, 50px);
}
.cell {
font-size: 28px;
}
.game-board.size-5 .cell {
font-size: 20px;
}
h1 {
font-size: 24px;
}
.game-info {
flex-direction: column;
gap: 10px;
}
}
</style>
</head>
<body>
<div class="game-container">
<div class="header">
<h1>井字棋对战</h1>
<div class="controls">
<button class="control-btn" onclick="toggleGameSize()">
<span id="sizeBtn">切换5x5</span>
</button>
<button class="control-btn" onclick="resetScore()">重置比分</button>
</div>
</div>
<div class="game-info">
<div class="player-info">
<div class="player-avatar">你</div>
<div class="player-name">玩家</div>
</div>
<div class="current-turn" id="turnIndicator">你的回合</div>
<div class="player-info">
<div class="player-avatar">AI</div>
<div class="player-name">韩公子</div>
</div>
</div>
<div class="message" id="gameMessage"></div>
<div class="game-board size-3" id="gameBoard"></div>
<div class="score-board">
<div class="score-item">
<div class="score-label">玩家胜利</div>
<div class="score-value" id="playerScore">0</div>
</div>
<div class="score-item">
<div class="score-label">平局</div>
<div class="score-value" id="drawScore">0</div>
</div>
<div class="score-item">
<div class="score-label">韩公子胜利</div>
<div class="score-value" id="aiScore">0</div>
</div>
</div>
<button class="new-game-btn" onclick="newGame()">新游戏</button>
</div>
<script>
let boardSize = 3;
let winLength = 3;
let board = [];
let currentPlayer = 'X';
let gameActive = true;
let scores = { player: 0, ai: 0, draw: 0 };
// 初始化游戏
function initGame() {
loadScores();
createBoard();
renderBoard();
}
// 创建棋盘数组
function createBoard() {
board = Array(boardSize).fill(null).map(() => Array(boardSize).fill(''));
}
// 渲染棋盘
function renderBoard() {
const boardElement = document.getElementById('gameBoard');
boardElement.innerHTML = '';
boardElement.className = `game-board size-${boardSize}`;
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
const cell = document.createElement('div');
cell.className = 'cell';
cell.dataset.row = i;
cell.dataset.col = j;
cell.onclick = () => handleCellClick(i, j);
if (board[i][j]) {
cell.textContent = board[i][j];
cell.classList.add('taken', board[i][j].toLowerCase());
}
boardElement.appendChild(cell);
}
}
}
// 处理格子点击
function handleCellClick(row, col) {
if (!gameActive || board[row][col] || currentPlayer !== 'X') return;
board[row][col] = 'X';
renderBoard();
if (checkWin('X')) {
endGame('你赢了!🎉');
scores.player++;
saveScores();
updateScoreDisplay();
highlightWinningCells('X');
return;
}
if (checkDraw()) {
endGame('平局!🤝');
scores.draw++;
saveScores();
updateScoreDisplay();
return;
}
currentPlayer = 'O';
updateTurnIndicator();
setTimeout(() => {
aiMove();
}, 500);
}
// AI移动 - 改进版
function aiMove() {
if (!gameActive) return;
const move = getBestMove();
if (move) {
board[move.row][move.col] = 'O';
renderBoard();
if (checkWin('O')) {
endGame('韩公子赢了!🏆');
scores.ai++;
saveScores();
updateScoreDisplay();
highlightWinningCells('O');
return;
}
if (checkDraw()) {
endGame('平局!🤝');
scores.draw++;
saveScores();
updateScoreDisplay();
return;
}
currentPlayer = 'X';
updateTurnIndicator();
}
}
// 评估位置的价值
function evaluatePosition(row, col, player) {
if (board[row][col]) return -1;
let totalScore = 0;
const directions = [
[[0, 1], [0, -1]], // 水平
[[1, 0], [-1, 0]], // 垂直
[[1, 1], [-1, -1]], // 对角线1
[[1, -1], [-1, 1]] // 对角线2
];
for (const direction of directions) {
let count = 0;
let openEnds = 0;
const cells = [[row, col]];
for (const [dr, dc] of direction) {
let r = row + dr;
let c = col + dc;
while (r >= 0 && r < boardSize && c >= 0 && c < boardSize) {
if (board[r][c] === player) {
count++;
cells.push([r, c]);
} else if (board[r][c] === '') {
openEnds++;
break;
} else {
break;
}
r += dr;
c += dc;
}
}
// 计算这个方向的得分
if (count >= winLength - 1) {
totalScore += 10000; // 即将获胜
} else if (count >= winLength - 2 && openEnds >= 1) {
totalScore += 1000; // 有潜力获胜
} else if (count >= 1) {
totalScore += count * 10; // 基础分数
}
// 检查是否能形成完整的winLength连线
const maxPossibleLength = count + 1 + openEnds;
if (maxPossibleLength >= winLength) {
totalScore += 500; // 有形成连线的潜力
}
}
// 位置权重:中心 > 边缘 > 角落(在5x5模式下调整)
const center = Math.floor(boardSize / 2);
const distanceFromCenter = Math.abs(row - center) + Math.abs(col - center);
totalScore += (boardSize - distanceFromCenter) * 5;
return totalScore;
}
// AI最佳移动算法 - 改进版
function getBestMove() {
let bestMove = null;
let bestScore = -Infinity;
// 首先检查是否能直接获胜
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
if (!board[i][j]) {
board[i][j] = 'O';
if (checkWin('O')) {
board[i][j] = '';
return { row: i, col: j };
}
board[i][j] = '';
}
}
}
// 阻止对手获胜
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
if (!board[i][j]) {
board[i][j] = 'X';
if (checkWin('X')) {
board[i][j] = '';
return { row: i, col: j };
}
board[i][j] = '';
}
}
}
// 评估所有可能的位置
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
if (!board[i][j]) {
const score = evaluatePosition(i, j, 'O');
if (score > bestScore) {
bestScore = score;
bestMove = { row: i, col: j };
}
}
}
}
return bestMove;
}
// 检查获胜
function checkWin(player) {
// 检查行
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j <= boardSize - winLength; j++) {
let count = 0;
for (let k = 0; k < winLength; k++) {
if (board[i][j + k] === player) count++;
}
if (count === winLength) return true;
}
}
// 检查列
for (let i = 0; i <= boardSize - winLength; i++) {
for (let j = 0; j < boardSize; j++) {
let count = 0;
for (let k = 0; k < winLength; k++) {
if (board[i + k][j] === player) count++;
}
if (count === winLength) return true;
}
}
// 检查对角线
for (let i = 0; i <= boardSize - winLength; i++) {
for (let j = 0; j <= boardSize - winLength; j++) {
let count1 = 0, count2 = 0;
for (let k = 0; k < winLength; k++) {
if (board[i + k][j + k] === player) count1++;
if (board[i + k][j + winLength - 1 - k] === player) count2++;
}
if (count1 === winLength || count2 === winLength) return true;
}
}
return false;
}
// 获取获胜的格子
function getWinningCells(player) {
const cells = [];
// 检查行
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j <= boardSize - winLength; j++) {
let count = 0;
const tempCells = [];
for (let k = 0; k < winLength; k++) {
if (board[i][j + k] === player) {
count++;
tempCells.push({ row: i, col: j + k });
}
}
if (count === winLength) return tempCells;
}
}
// 检查列
for (let i = 0; i <= boardSize - winLength; i++) {
for (let j = 0; j < boardSize; j++) {
let count = 0;
const tempCells = [];
for (let k = 0; k < winLength; k++) {
if (board[i + k][j] === player) {
count++;
tempCells.push({ row: i + k, col: j });
}
}
if (count === winLength) return tempCells;
}
}
// 检查对角线
for (let i = 0; i <= boardSize - winLength; i++) {
for (let j = 0; j <= boardSize - winLength; j++) {
let count1 = 0, count2 = 0;
const tempCells1 = [], tempCells2 = [];
for (let k = 0; k < winLength; k++) {
if (board[i + k][j + k] === player) {
count1++;
tempCells1.push({ row: i + k, col: j + k });
}
if (board[i + k][j + winLength - 1 - k] === player) {
count2++;
tempCells2.push({ row: i + k, col: j + winLength - 1 - k });
}
}
if (count1 === winLength) return tempCells1;
if (count2 === winLength) return tempCells2;
}
}
return cells;
}
// 高亮获胜格子
function highlightWinningCells(player) {
const cells = getWinningCells(player);
cells.forEach(({ row, col }) => {
const cellElement = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
if (cellElement) {
cellElement.classList.add('winning');
}
});
}
// 检查平局
function checkDraw() {
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
if (!board[i][j]) return false;
}
}
return true;
}
// 游戏结束
function endGame(message) {
gameActive = false;
const messageElement = document.getElementById('gameMessage');
messageElement.textContent = message;
messageElement.classList.add('show', message.includes('赢') ? 'win' : 'draw');
saveGameState();
}
// 新游戏
function newGame() {
gameActive = true;
currentPlayer = 'X';
createBoard();
renderBoard();
updateTurnIndicator();
document.getElementById('gameMessage').classList.remove('show');
saveGameState();
}
// 切换游戏大小
function toggleGameSize() {
boardSize = boardSize === 3 ? 5 : 3;
winLength = boardSize === 3 ? 3 : 4;
document.getElementById('sizeBtn').textContent = boardSize === 3 ? '切换5x5' : '切换3x3';
newGame();
}
// 更新回合指示器
function updateTurnIndicator() {
const indicator = document.getElementById('turnIndicator');
indicator.textContent = currentPlayer === 'X' ? '你的回合' : '韩公子思考中...';
}
// 更新分数显示
function updateScoreDisplay() {
document.getElementById('playerScore').textContent = scores.player;
document.getElementById('aiScore').textContent = scores.ai;
document.getElementById('drawScore').textContent = scores.draw;
}
// 保存分数到LocalStorage
function saveScores() {
localStorage.setItem('ticTacToeScores', JSON.stringify(scores));
}
// 加载分数从LocalStorage
function loadScores() {
const savedScores = localStorage.getItem('ticTacToeScores');
if (savedScores) {
scores = JSON.parse(savedScores);
updateScoreDisplay();
}
}
// 重置分数
function resetScore() {
scores = { player: 0, ai: 0, draw: 0 };
saveScores();
updateScoreDisplay();
}
// 保存游戏状态
function saveGameState() {
const gameState = {
board,
boardSize,
winLength,
currentPlayer,
gameActive
};
localStorage.setItem('ticTacToeGameState', JSON.stringify(gameState));
}
// 加载游戏状态
function loadGameState() {
const savedState = localStorage.getItem('ticTacToeGameState');
if (savedState) {
const state = JSON.parse(savedState);
board = state.board;
boardSize = state.boardSize;
winLength = state.winLength;
currentPlayer = state.currentPlayer;
gameActive = state.gameActive;
document.getElementById('sizeBtn').textContent = boardSize === 3 ? '切换5x5' : '切换3x3';
renderBoard();
updateTurnIndicator();
if (!gameActive) {
const messageElement = document.getElementById('gameMessage');
if (checkWin('X')) {
messageElement.textContent = '你赢了!🎉';
messageElement.classList.add('show', 'win');
} else if (checkWin('O')) {
messageElement.textContent = '韩公子赢了!🏆';
messageElement.classList.add('show', 'win');
} else {
messageElement.textContent = '平局!🤝';
messageElement.classList.add('show', 'draw');
}
}
}
}
// 初始化
window.onload = function() {
initGame();
loadGameState();
};
</script>
</body>
</html>