ExtractSelectionUsingCells选择和提取三维模型中的特定单元(Cell)

一:主要的知识点

1、说明

本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程------逐行解析官网所有Python示例-CSDN博客

2、知识点纪要

本段代码主要涉及的有①通过特定索引取得网格面模型

二:代码及注释

python 复制代码
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkIdTypeArray
from vtkmodules.vtkCommonDataModel import vtkSelection, vtkSelectionNode, vtkUnstructuredGrid
from vtkmodules.vtkFiltersExtraction import vtkExtractSelection
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkCamera,
    vtkDataSetMapper,
    vtkProperty,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)


def main():
    colors = vtkNamedColors()

    sphereSource = vtkSphereSource()
    sphereSource.Update()

    ids = vtkIdTypeArray()
    ids.SetNumberOfComponents(1)
    for i in range(10, 20):
        ids.InsertNextValue(i)

    selectionNode = vtkSelectionNode()
    selectionNode.SetFieldType(vtkSelectionNode.CELL)
    selectionNode.SetSelectionList(ids)
    selectionNode.SetContentType(vtkSelectionNode.INDICES)

    selection = vtkSelection()
    selection.AddNode(selectionNode)

    extractSelection = vtkExtractSelection()
    extractSelection.SetInputConnection(0, sphereSource.GetOutputPort())
    extractSelection.SetInputData(1, selection)
    extractSelection.Update()

    selected = vtkUnstructuredGrid()
    selected.ShallowCopy(extractSelection.GetOutput())

    selectionNode.GetProperties().Set(vtkSelectionNode.INVERSE(), 1) #取反,1表示取反状态启用?
    extractSelection.Update()

    notSelected = vtkUnstructuredGrid()
    notSelected.ShallowCopy(extractSelection.GetOutput())

    backfaces = vtkProperty()
    backfaces.SetColor(colors.GetColor3d("Gold"))

    inputMapper = vtkDataSetMapper()
    inputMapper.SetInputConnection(sphereSource.GetOutputPort())
    inputActor = vtkActor()
    inputActor.SetMapper(inputMapper)
    inputActor.GetProperty().SetColor(colors.GetColor3d("MistyRose"))
    inputActor.SetBackfaceProperty(backfaces)

    selectedMapper = vtkDataSetMapper()
    selectedMapper.SetInputData(selected)

    selectedActor = vtkActor()
    selectedActor.SetMapper(selectedMapper)
    selectedActor.SetBackfaceProperty(backfaces)
    selectedActor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))

    notSelectedMapper = vtkDataSetMapper()
    notSelectedMapper.SetInputData(notSelected)

    notSelectedActor = vtkActor()
    notSelectedActor.SetMapper(notSelectedMapper)
    notSelectedActor.SetBackfaceProperty(backfaces)
    notSelectedActor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))

    # There will be one render window
    renderWindow = vtkRenderWindow()
    renderWindow.SetSize(900, 300)
    renderWindow.SetWindowName('ExtractSelectionCells')

    # And one interactor
    interactor = vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    # Define viewport ranges
    # (xmin, ymin, xmax, ymax)
    leftViewport = [0.0, 0.0, 0.33, 1.0]
    centerViewport = [0.33, 0.0, 0.66, 1.0]
    rightViewport = [0.66, 0.0, 1.0, 1.0]

    # Create a camera for all renderers
    camera = vtkCamera()

    # Setup the renderers
    leftRenderer = vtkRenderer()
    renderWindow.AddRenderer(leftRenderer)
    leftRenderer.SetViewport(leftViewport)
    leftRenderer.SetBackground(colors.GetColor3d('BurlyWood'))
    leftRenderer.SetActiveCamera(camera)

    centerRenderer = vtkRenderer()
    renderWindow.AddRenderer(centerRenderer)
    centerRenderer.SetViewport(centerViewport)
    centerRenderer.SetBackground(colors.GetColor3d('orchid_dark'))
    centerRenderer.SetActiveCamera(camera)

    rightRenderer = vtkRenderer()
    renderWindow.AddRenderer(rightRenderer)
    rightRenderer.SetViewport(rightViewport)
    rightRenderer.SetBackground(colors.GetColor3d('CornflowerBlue'))
    rightRenderer.SetActiveCamera(camera)

    leftRenderer.AddActor(inputActor)
    centerRenderer.AddActor(selectedActor)
    rightRenderer.AddActor(notSelectedActor)

    leftRenderer.ResetCamera()

    renderWindow.Render()
    interactor.Start()



if __name__ == '__main__':
    main()
相关推荐
小途软件16 小时前
用于机器人电池电量预测的Sarsa强化学习混合集成方法
java·人工智能·pytorch·python·深度学习·语言模型
扫地的小何尚16 小时前
NVIDIA RTX PC开源AI工具升级:加速LLM和扩散模型的性能革命
人工智能·python·算法·开源·nvidia·1024程序员节
wanglei20070817 小时前
生产者消费者
开发语言·python
清水白石00817 小时前
《从零到进阶:Pydantic v1 与 v2 的核心差异与零成本校验实现原理》
数据库·python
昵称已被吞噬~‘(*@﹏@*)’~17 小时前
【RL+空战】学习记录03:基于JSBSim构造简易空空导弹模型,并结合python接口调用测试
开发语言·人工智能·python·学习·深度强化学习·jsbsim·空战
2501_9418779817 小时前
从配置热更新到运行时自适应的互联网工程语法演进与多语言实践随笔分享
开发语言·前端·python
酩酊仙人18 小时前
fastmcp构建mcp server和client
python·ai·mcp
且去填词18 小时前
DeepSeek API 深度解析:从流式输出、Function Calling 到构建拥有“手脚”的 AI 应用
人工智能·python·语言模型·llm·agent·deepseek
rgeshfgreh19 小时前
Python条件与循环实战指南
python
rgeshfgreh19 小时前
通达信LC1文件结构解析指南
python