ExtractSelectionUsingCells选择和提取三维模型中的特定单元(Cell)

一:主要的知识点

1、说明

本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程------逐行解析官网所有Python示例-CSDN博客

2、知识点纪要

本段代码主要涉及的有①通过特定索引取得网格面模型

二:代码及注释

python 复制代码
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkIdTypeArray
from vtkmodules.vtkCommonDataModel import vtkSelection, vtkSelectionNode, vtkUnstructuredGrid
from vtkmodules.vtkFiltersExtraction import vtkExtractSelection
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkCamera,
    vtkDataSetMapper,
    vtkProperty,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)


def main():
    colors = vtkNamedColors()

    sphereSource = vtkSphereSource()
    sphereSource.Update()

    ids = vtkIdTypeArray()
    ids.SetNumberOfComponents(1)
    for i in range(10, 20):
        ids.InsertNextValue(i)

    selectionNode = vtkSelectionNode()
    selectionNode.SetFieldType(vtkSelectionNode.CELL)
    selectionNode.SetSelectionList(ids)
    selectionNode.SetContentType(vtkSelectionNode.INDICES)

    selection = vtkSelection()
    selection.AddNode(selectionNode)

    extractSelection = vtkExtractSelection()
    extractSelection.SetInputConnection(0, sphereSource.GetOutputPort())
    extractSelection.SetInputData(1, selection)
    extractSelection.Update()

    selected = vtkUnstructuredGrid()
    selected.ShallowCopy(extractSelection.GetOutput())

    selectionNode.GetProperties().Set(vtkSelectionNode.INVERSE(), 1) #取反,1表示取反状态启用?
    extractSelection.Update()

    notSelected = vtkUnstructuredGrid()
    notSelected.ShallowCopy(extractSelection.GetOutput())

    backfaces = vtkProperty()
    backfaces.SetColor(colors.GetColor3d("Gold"))

    inputMapper = vtkDataSetMapper()
    inputMapper.SetInputConnection(sphereSource.GetOutputPort())
    inputActor = vtkActor()
    inputActor.SetMapper(inputMapper)
    inputActor.GetProperty().SetColor(colors.GetColor3d("MistyRose"))
    inputActor.SetBackfaceProperty(backfaces)

    selectedMapper = vtkDataSetMapper()
    selectedMapper.SetInputData(selected)

    selectedActor = vtkActor()
    selectedActor.SetMapper(selectedMapper)
    selectedActor.SetBackfaceProperty(backfaces)
    selectedActor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))

    notSelectedMapper = vtkDataSetMapper()
    notSelectedMapper.SetInputData(notSelected)

    notSelectedActor = vtkActor()
    notSelectedActor.SetMapper(notSelectedMapper)
    notSelectedActor.SetBackfaceProperty(backfaces)
    notSelectedActor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))

    # There will be one render window
    renderWindow = vtkRenderWindow()
    renderWindow.SetSize(900, 300)
    renderWindow.SetWindowName('ExtractSelectionCells')

    # And one interactor
    interactor = vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    # Define viewport ranges
    # (xmin, ymin, xmax, ymax)
    leftViewport = [0.0, 0.0, 0.33, 1.0]
    centerViewport = [0.33, 0.0, 0.66, 1.0]
    rightViewport = [0.66, 0.0, 1.0, 1.0]

    # Create a camera for all renderers
    camera = vtkCamera()

    # Setup the renderers
    leftRenderer = vtkRenderer()
    renderWindow.AddRenderer(leftRenderer)
    leftRenderer.SetViewport(leftViewport)
    leftRenderer.SetBackground(colors.GetColor3d('BurlyWood'))
    leftRenderer.SetActiveCamera(camera)

    centerRenderer = vtkRenderer()
    renderWindow.AddRenderer(centerRenderer)
    centerRenderer.SetViewport(centerViewport)
    centerRenderer.SetBackground(colors.GetColor3d('orchid_dark'))
    centerRenderer.SetActiveCamera(camera)

    rightRenderer = vtkRenderer()
    renderWindow.AddRenderer(rightRenderer)
    rightRenderer.SetViewport(rightViewport)
    rightRenderer.SetBackground(colors.GetColor3d('CornflowerBlue'))
    rightRenderer.SetActiveCamera(camera)

    leftRenderer.AddActor(inputActor)
    centerRenderer.AddActor(selectedActor)
    rightRenderer.AddActor(notSelectedActor)

    leftRenderer.ResetCamera()

    renderWindow.Render()
    interactor.Start()



if __name__ == '__main__':
    main()
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