一:主要的知识点
1、说明
本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程------逐行解析官网所有Python示例-CSDN博客
2、知识点纪要
本段代码主要涉及的有①vtkOrientationMarkerWidget控制相机的小部件
二:代码及注释
python
import vtkmodules.vtkRenderingOpenGL2
import vtkmodules.vtkInteractionStyle
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkRenderingCore import vtkActor, vtkRenderWindow, vtkRenderWindowInteractor, vtkRenderer, \
vtkPolyDataMapper, vtkPropAssembly
from vtkmodules.vtkRenderingAnnotation import vtkAnnotatedCubeActor, vtkAxesActor
from vtkmodules.vtkInteractionWidgets import vtkOrientationMarkerWidget
from vtkmodules.vtkIOXML import vtkXMLPolyDataReader
from vtkmodules.vtkFiltersSources import vtkPlaneSource
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersGeneral import vtkTransformPolyDataFilter
from vtkmodules.vtkRenderingFreeType import vtkVectorText
def main():
colors = vtkNamedColors()
fileName = "Data/Human.vtp"
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.SetSize(780, 780)
renWin.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
xyzLabels = ['X', 'Y', 'Z']
scale = [1.5, -1.5, 1.5]
axes = MakeCubeActor(scale, xyzLabels, colors)
"""
vtkOrientationMarkerWidget 一个可以显示在渲染窗口角落的小部件,可以用来指示当前相机的方向
典型用法是在屏幕右下角显示一个小的三维坐标轴(X、Y、Z)
也可以自定义设置方向标识,如在本案例中是设置了cube与axes的结合体作为方向标识
"""
om = vtkOrientationMarkerWidget()
om.SetOrientationMarker(axes) # 设置方向标识(可以是任何 vtkProp)
om.SetViewport(0.0, 0.8, 0.2, 1.0) # 设置小部件的显示区域,Xmin, Ymin, Xmax, Ymax
om.SetInteractor(iren)
om.EnabledOn() # 启用
om.InteractiveOn() # 允许被用户拖动
scale = [1.5, 1.5, 1.5]
axes1 = MakeCubeActor(scale, xyzLabels, colors)
om1 = vtkOrientationMarkerWidget()
om1.SetOrientationMarker(axes1)
om1.SetViewport(0, 0, 0.2, 0.2)
om1.SetInteractor(iren)
om1.EnabledOn()
om1.InteractiveOn()
scale = (-1.5, -1.5, 1.5)
axes2 = MakeCubeActor(scale, xyzLabels, colors)
om2 = vtkOrientationMarkerWidget()
om2.SetOrientationMarker(axes2)
# Position lower right in the viewport.
om2.SetViewport(0.8, 0, 1.0, 0.2)
om2.SetInteractor(iren)
om2.EnabledOn()
om2.InteractiveOn()
axes3 = MakeAnnotatedCubeActor(colors)
om3 = vtkOrientationMarkerWidget()
om3.SetOrientationMarker(axes3)
# Position upper right in the viewport.
om3.SetViewport(0.8, 0.8, 1.0, 1.0)
om3.SetInteractor(iren)
om3.EnabledOn()
om3.InteractiveOn()
reader = vtkXMLPolyDataReader()
reader.SetFileName(fileName)
reader.Update()
huamnMapper = vtkPolyDataMapper()
huamnMapper.SetInputConnection(reader.GetOutputPort())
huamnMapper.SetScalarModeToUsePointFieldData()
huamnMapper.SelectColorArray("Color")
huamnMapper.SetColorModeToDirectScalars()
humanActor = vtkActor()
humanActor.SetMapper(huamnMapper)
bounds = humanActor.GetBounds()
# Scale the actor
humanActor.SetScale(1.0 / max(bounds))
ren.AddActor(humanActor)
# 三个界面的actor
actors = MakePlanesActors(colors)
for actor in actors:
ren.AddViewProp(actor)
# 给每个平面添加一个标签
textActors = AddTextToPlanes()
for actor in textActors:
ren.AddViewProp(actor)
ren.SetBackground2(colors.GetColor3d('OldLace'))
ren.SetBackground(colors.GetColor3d('MistyRose'))
ren.GradientBackgroundOn()
ren.ResetCamera()
ren.GetActiveCamera().Zoom(1.6)
ren.GetActiveCamera().SetPosition(-2.3, 4.1, 4.2)
ren.GetActiveCamera().SetViewUp(0.0, 0.0, 1.0)
ren.ResetCameraClippingRange()
renWin.Render()
renWin.SetWindowName('AnatomicalOrientation')
iren.Initialize()
iren.Start()
def AddTextToPlanes():
textActors = []
scale = [0.04, 0.04, 0.04]
text1 = vtkVectorText()
text1.SetText('Transverse\nPlane\n\nSuperior\nCranial')
trnf1 = vtkTransform()
trnf1.RotateZ(-90)
tpdPlane1 = vtkTransformPolyDataFilter()
tpdPlane1.SetTransform(trnf1)
tpdPlane1.SetInputConnection(text1.GetOutputPort())
textMapper1 = vtkPolyDataMapper()
textMapper1.SetInputConnection(tpdPlane1.GetOutputPort())
textActor1 = vtkActor()
textActor1.SetMapper(textMapper1)
textActor1.SetScale(scale)
textActor1.AddPosition(0.4, 0.49, 0.01)
textActors.append(textActor1)
text2 = vtkVectorText()
text2.SetText('Transverse\nPlane\n\nInferior\n(Caudal)')
trnf2 = vtkTransform()
trnf2.RotateZ(270)
trnf2.RotateWXYZ(*[180, 0, 1, 0])
tpdPlane2 = vtkTransformPolyDataFilter()
tpdPlane2.SetTransform(trnf2)
tpdPlane2.SetInputConnection(text2.GetOutputPort())
textMapper2 = vtkPolyDataMapper()
textMapper2.SetInputConnection(tpdPlane2.GetOutputPort())
textActor2 = vtkActor()
textActor2.SetMapper(textMapper2)
textActor2.SetScale(scale)
textActor2.AddPosition(0.4, -0.49, -0.01)
textActors.append(textActor2)
text3 = vtkVectorText()
text3.SetText('Sagittal\nPlane\n\nLeft')
trnf3 = vtkTransform()
trnf3.RotateX(90)
trnf3.RotateWXYZ(*[-90, 0, 1, 0])
tpdPlane3 = vtkTransformPolyDataFilter()
tpdPlane3.SetTransform(trnf3)
tpdPlane3.SetInputConnection(text3.GetOutputPort())
textMapper3 = vtkPolyDataMapper()
textMapper3.SetInputConnection(tpdPlane3.GetOutputPort())
textActor3 = vtkActor()
textActor3.SetMapper(textMapper3)
textActor3.SetScale(scale)
textActor3.AddPosition(-0.01, 0.49, 0.4)
textActors.append(textActor3)
text4 = vtkVectorText()
text4.SetText('Sagittal\nPlane\n\nRight')
trnf4 = vtkTransform()
trnf4.RotateX(90)
trnf4.RotateWXYZ(*[-270, 0, 1, 0])
tpdPlane4 = vtkTransformPolyDataFilter()
tpdPlane4.SetTransform(trnf4)
tpdPlane4.SetInputConnection(text4.GetOutputPort())
textMapper4 = vtkPolyDataMapper()
textMapper4.SetInputConnection(tpdPlane4.GetOutputPort())
textActor4 = vtkActor()
textActor4.SetMapper(textMapper4)
textActor4.SetScale(scale)
textActor4.AddPosition(0.01, -0.49, 0.4)
textActors.append(textActor4)
text5 = vtkVectorText()
text5.SetText('Coronal\nPlane\n\nAnterior')
trnf5 = vtkTransform()
trnf5.RotateY(-180)
trnf5.RotateWXYZ(*[-90, 1, 0, 0])
tpdPlane5 = vtkTransformPolyDataFilter()
tpdPlane5.SetTransform(trnf5)
tpdPlane5.SetInputConnection(text5.GetOutputPort())
textMapper5 = vtkPolyDataMapper()
textMapper5.SetInputConnection(tpdPlane5.GetOutputPort())
textActor5 = vtkActor()
textActor5.SetMapper(textMapper5)
textActor5.SetScale(scale)
textActor5.AddPosition(0.49, 0.01, 0.20)
textActors.append(textActor5)
text6 = vtkVectorText()
text6.SetText('Coronal\nPlane\n\nPosterior')
trnf6 = vtkTransform()
trnf6.RotateWXYZ(*[90, 1, 0, 0])
tpdPlane6 = vtkTransformPolyDataFilter()
tpdPlane6.SetTransform(trnf6)
tpdPlane6.SetInputConnection(text6.GetOutputPort())
textMapper6 = vtkPolyDataMapper()
textMapper6.SetInputConnection(tpdPlane6.GetOutputPort())
textActor6 = vtkActor()
textActor6.SetMapper(textMapper6)
textActor6.SetScale(scale)
textActor6.AddPosition(-0.49, -0.01, 0.3)
textActors.append(textActor6)
return textActors
def MakePlanesActors(colors):
planes = []
mappers = []
actors = []
resolution = [10, 10]
origin = [0.0, 0.0, 0.0]
point1 = [1, 0, 0]
point2 = [0, 1, 0]
planes.append(MakePlane(resolution, origin, point1, point2, [0, 0, 0, 0], [-0.5, -0.5, 0])) # x-y plane
planes.append(MakePlane(resolution, origin, point1, point2, [-90, 1, 0, 0], [-0.5, -0.5, 0.0])) # x-z plane
planes.append(MakePlane(resolution, origin, point1, point2, [-90, 0, 1, 0], [-0.5, -0.5, 0.0])) # y-z plane
for plane in planes:
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(plane.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
mappers.append(mapper)
actors.append(actor)
actors[0].GetProperty().SetColor(colors.GetColor3d('SeaGreen')) # Transverse plane
actors[1].GetProperty().SetColor(colors.GetColor3d('DeepSkyBlue')) # Coronal plane
actors[2].GetProperty().SetColor(colors.GetColor3d('Tomato')) # Saggital plane
return actors
def MakePlane(resolution, origin, point1, point2, wxyz, translate):
plane = vtkPlaneSource()
plane.SetResolution(*resolution)
plane.SetOrigin(origin)
plane.SetPoint1(point1)
plane.SetPoint2(point2)
trnf = vtkTransform()
trnf.RotateWXYZ(*wxyz)
trnf.Translate(translate)
tpdPlane = vtkTransformPolyDataFilter()
tpdPlane.SetTransform(trnf)
tpdPlane.SetInputConnection(plane.GetOutputPort())
return tpdPlane
def MakeCubeActor(scale, xyzLabels, colors):
cube = MakeAnnotatedCubeActor(colors) # 生成一个vtkAnnotatedCubeActor对象
axes = MakeAxesActor(scale, xyzLabels) # 生成一个vtkAxesActor对象
"""
vtkPropAssembly 用来组织和管理多个可渲染对象(actors),作用非常类似于"父节点 / 组(Group or Hierarchy Node)" 概念
可以把多个 vtkProp(比如 vtkActor, vtkVolume, vtkAxesActor 等)组合在一起,当作一个整体来操作
它本身继承自 vtkProp3D,所以可以像单个 vtkActor 一样被渲染、平移、旋转、缩放
"""
assembly = vtkPropAssembly()
assembly.AddPart(axes)
assembly.AddPart(cube)
return assembly
def MakeAxesActor(scale, xyzLabels):
axes = vtkAxesActor()
axes.SetScale(scale)
axes.SetShaftTypeToCylinder() # 设置坐标轴主体(轴身)的几何形状
axes.SetXAxisLabelText(xyzLabels[0]) # 设置X轴末端显示的文字标签
axes.SetYAxisLabelText(xyzLabels[1])
axes.SetZAxisLabelText(xyzLabels[2])
axes.SetCylinderRadius(0.5 * axes.GetCylinderRadius()) # 设置轴身半径
axes.SetConeRadius(1.025 * axes.GetConeRadius()) # 设置轴尖半径
axes.SetSphereRadius(1.5 * axes.GetSphereRadius()) # 设置中心点的球体半径
tprop = axes.GetXAxisCaptionActor2D().GetCaptionTextProperty() # 提取出控制X轴标签外观的属性对象
tprop.ItalicOn() # 设置为斜体
tprop.ShadowOn() # 开启阴影功能
tprop.SetFontFamilyToTimes() # 设置字体为Times字体
axes.GetYAxisCaptionActor2D().GetCaptionTextProperty().ShallowCopy(tprop)
axes.GetZAxisCaptionActor2D().GetCaptionTextProperty().ShallowCopy(tprop)
return axes
def MakeAnnotatedCubeActor(colors):
"""
vtkAnnotatedCubeActor 在三维场景中显示方向表示的类。
每个面上都带有文字标签(Annotation),通常用于显示 坐标方向(如 +X、-Y、+Z)
功能:
显示立方体六个面,模拟坐标方位
每个面都有文字,默认是 X, Y, Z, -X, -Y, -Z
可交互显示,一般固定在角落(不随模型旋转)
"""
cube = vtkAnnotatedCubeActor()
cube.SetXPlusFaceText("R")
cube.SetXMinusFaceText("L")
cube.SetYPlusFaceText('A') # 前部
cube.SetYMinusFaceText('P') # 后部
cube.SetZPlusFaceText('S') # 上面/头部
cube.SetZMinusFaceText('I') # 下面/尾部
cube.SetFaceTextScale(0.5) # 设置字体大小
cube.GetCubeProperty().SetColor(colors.GetColor3d("Gainsboro"))
cube.GetTextEdgesProperty().SetColor(colors.GetColor3d("LightSlateGray"))
cube.GetXPlusFaceProperty().SetColor(colors.GetColor3d('Tomato'))
cube.GetXMinusFaceProperty().SetColor(colors.GetColor3d('Tomato'))
cube.GetYPlusFaceProperty().SetColor(colors.GetColor3d('DeepSkyBlue'))
cube.GetYMinusFaceProperty().SetColor(colors.GetColor3d('DeepSkyBlue'))
cube.GetZPlusFaceProperty().SetColor(colors.GetColor3d('SeaGreen'))
cube.GetZMinusFaceProperty().SetColor(colors.GetColor3d('SeaGreen'))
return cube
if __name__ == '__main__':
main()