unity 处理图片:截图,下载,保存

1.场景上加入图片处理代码类

using System;

using System.Collections;

using System.IO;

using UnityEngine;

using UnityEngine.Networking;

namespace MyPictrue

{

/// <summary>

/// 处理图片:截图,下载,保存

/// </summary>

public class ProcessImages : MonoBehaviour

{

private static ProcessImages _instance;

private static ProcessImages Instance

{

get

{

if (_instance == null)

{

GameObject obj = new GameObject("ProcessImages");

_instance = obj.AddComponent<ProcessImages>();

DontDestroyOnLoad(obj);

}

return _instance;

}

}

/// <summary>

/// 截图

/// </summary>

/// <returns></returns>

public static void ScreenshotPictrue(GetPicture callBack)

{

Instance.StartCoroutine(Instance.waitTimeGetPicture(callBack));

}

protected IEnumerator waitTimeGetPicture(GetPicture callBack)

{

yield return new WaitForEndOfFrame();

//截图

Texture2D pictrue;

var rect = new Rect(0, 0, Screen.width, Screen.height);

pictrue = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);

pictrue.ReadPixels(rect, 0, 0);

pictrue.Apply();

callBack?.Invoke(pictrue);

}

/// <summary>

/// 下载图片

/// </summary>

/// <param name="url"></param>

/// <param name="onload"></param>

/// <param name="onError"></param>

public static void LoadImage(string url, LoadImageTexture onload, LoadImageError onError)

{

Instance.StartCoroutine(Instance.Load(url, onload, onError));

}

protected IEnumerator Load(string url, LoadImageTexture onload, LoadImageError onError)

{

//加载图片

using (UnityWebRequest www = UnityWebRequestTexture.GetTexture(url))

{

yield return www.SendWebRequest();

if (www.result != UnityWebRequest.Result.ConnectionError)

{

Texture2D tx = DownloadHandlerTexture.GetContent(www);

onload?.Invoke(tx);

}

else

{

onError?.Invoke(www.result);

}

}

}

/// <summary>

/// texture2D压缩到指定宽高

/// </summary>

/// <param name="source">原图</param>

/// <param name="targetWidth"></param>

/// <param name="targetHeight"></param>

/// <returns></returns>

public static Texture2D ScaleTexture(Texture2D source, int targetWidth, int targetHeight)

{

RenderTexture rt = RenderTexture.GetTemporary(targetWidth, targetHeight);

RenderTexture.active = rt;

Graphics.Blit(source, rt);

Texture2D resizedTexture = new Texture2D(targetWidth, targetHeight);

resizedTexture.ReadPixels(new Rect(0, 0, targetWidth, targetHeight), 0, 0);

resizedTexture.Apply();

RenderTexture.active = null;

RenderTexture.ReleaseTemporary(rt);

return resizedTexture;

}

/// <summary>

/// texture2D转字符Base64

/// </summary>

/// <param name="texture2D"></param>

/// <returns></returns>

public static string Texture2DToBase64(Texture2D texture2D)

{

byte\[\] imageData = texture2D.EncodeToJPG();

string baser64 = Convert.ToBase64String(imageData);

return baser64;

}

/// <summary>

/// texture2D保存成JPG

/// </summary>

/// <param name="texture2D"></param>

/// <param name="url">保存地址</param>

public static void SaveJPG(Texture2D texture2D, string url)

{

string names = DateTime.Now.ToString("yyyyMMddHHmmss") + ".jpg";

byte\[\] imageData = texture2D.EncodeToJPG();

File.WriteAllBytes(url, imageData);

Debug.Log("保存照片:" + names);

}

/// <summary>

/// texture2D保存成JPG

/// </summary>

/// <param name="texture2D"></param>

/// <param name="url"></param>

public static void SavePNG(Texture2D texture2D, string url)

{

string names = DateTime.Now.ToString("yyyyMMddHHmmss") + ".jpg";

byte\[\] imageData = texture2D.EncodeToPNG();

File.WriteAllBytes(url, imageData);

Debug.Log("保存照片:" + names);

}

}

/// <summary>

/// 下载图片委托

/// </summary>

/// <param name="texture2D"></param>

public delegate void LoadImageTexture(Texture2D texture2D);

/// <summary>

/// 截图委托

/// </summary>

/// <param name="texture2D"></param>

public delegate void GetPicture(Texture2D texture2D);

/// <summary>

/// 下载图片错误委托

/// </summary>

/// <param name="error"></param>

public delegate void LoadImageError(UnityWebRequest.Result error);

}

2.调用方法

using MyPictrue;

using UnityEngine;

using UnityEngine.UI;

public class TestPictrue : MonoBehaviour

{

public RawImage raw;

public string URL = "";

// Start is called before the first frame update

void Start()

{

//截图

ProcessImages.ScreenshotPictrue((texture2D) =>

{

raw.texture = texture2D;

});

//下载

ProcessImages.LoadImage(URL, load =>

{

raw.texture = load;

}, error =>

{

Debug.Log(error);

});

}

}

相关推荐
警醒与鞭策5 小时前
【无标题】
android·unity·性能优化·游戏引擎·perforce
EatFan6 小时前
Spring Boot 4 落地观察:从 yudao-cloud、matecloud、JPower 看国产脚手架的升级路线与迁移清单
java·spring boot·后端·spring cloud·微服务·后端开发·jdk 21
Maiko Star6 小时前
* LangChain 提示词模板详解:ChatPromptTemplate 的使用与高级特性
java·人工智能·langchain
zhchyun20087 小时前
【Unity UI 进阶】仿 Element UI 打造企业级 Unity UI 组件库(10)
ui·unity·游戏引擎
现任明教教主~8 小时前
Thinkphp站群蜘蛛池SaaS系统YanyvSEO含多用户/积分/六大引擎计费/易支付对接
java·开发语言·spring
一条破秋裤9 小时前
Linux 线程创建:pthread_create 与基本回收
java·linux·运维
布吉岛的石头9 小时前
Java 程序员第 49 阶段5:BERT 预训练目标 MLM+NSP 的工程含义
java·人工智能·深度学习·bert·transformer
摇滚侠10 小时前
《On Java 中文版 基础卷》阅读笔记 对象无处不在 03
java·笔记·python
二十雨辰10 小时前
[学成在线]-01项目背景
java
弈栈录11 小时前
Java AI 应用的异步化与高并发设计
java·后端·架构