正如前面所言,PagedLod是设置文件名称列表,中心点和距离列表的方式,控制相应文件的加载和卸载。
我们看下对于4个滑翔机形成的精模文件和牛形成的简模文件,如何用PagedLod组织起来。
再回顾下
plod->setCenter(osg::Vec3(0, 0, 0));
plod->setFileName(0, strLevel0DetailModelFileName);
plod->setRange(0, 0, 50);
plod->setFileName(1, strLevel0SimpleModelFileName);
plod->setRange(1, 50, FLT_MAX);
运行结果如下、
远处

拉近:

代码如下:
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osgdb/ReadFile>
#include <osgDB/WriteFile>
#include <osg/PagedLod>
#include <osgGA/TrackballManipulator>
int main()
{
int rootIndex = 0;
int level = 0;
std::string strRootDir = "d:/test/lod/";
std::string strLevelDir = strRootDir + std::to_string(level) + "/";
std::string strLevel0DetailModelFileName = strLevelDir + "root_" + std::to_string(rootIndex) + "_detail.osg";
std::string strLevel0SimpleModelFileName = "D:/install/osg365_oe210_vs2019/OpenSceneGraph-Data/cow.osg";
osg::ref_ptrosg::PagedLOD plod = new osg::PagedLOD;
plod->setCenter(osg::Vec3(0, 0, 0));
plod->setFileName(0, strLevel0DetailModelFileName);
plod->setRange(0, 0, 50);
plod->setFileName(1, strLevel0SimpleModelFileName);
plod->setRange(1, 50, FLT_MAX);
osg::ref_ptrosgViewer::Viewer viewer = new osgViewer::Viewer;
viewer->setSceneData(plod);
osg::ref_ptr< osgGA::TrackballManipulator> manip = new osgGA::TrackballManipulator();
// 设置自定义的初始位置:眼睛位置、观察点、向上向量
manip->setHomePosition(
osg::Vec3d(0.0, -100.0, 5.0), // 眼睛位置
osg::Vec3d(0.0, 0.0, 0.0), // 观察中心
osg::Vec3d(0.0, 0.0, 1.0), // 向上向量(Z轴向上)
false // 不自动计算
);
viewer->setCameraManipulator(manip);
return viewer->run();
}