通用RPC跨平台方案设计

通用RPC跨平台方案设计

一个基于C++17实现的轻量级、高性能、跨平台RPC框架设计方案

文档版本:v1.0 | 更新日期:2026-03-20


一、方案概述

1.1 设计目标

目标 说明
跨平台 支持Windows、Linux、macOS、嵌入式Linux等主流平台
高性能 支持异步IO、连接池、零拷贝等优化手段
易扩展 插件化架构,支持多种序列化协议(JSON/Protobuf/MessagePack)
轻量化 核心代码精简,无重量级依赖,适合嵌入式场景
多语言 提供C++、Python、Go等语言绑定能力

1.2 架构图

复制代码
┌─────────────────────────────────────────────────────────────┐
│                        应用层 (Application)                   │
│  ┌─────────────┐  ┌─────────────┐  ┌─────────────────────┐   │
│  │   Service   │  │   Client    │  │   Service Registry  │   │
│  │   服务提供   │  │   服务调用   │  │     服务注册中心      │   │
│  └──────┬──────┘  └──────┬──────┘  └──────────┬──────────┘   │
└─────────┼────────────────┼───────────────────┼──────────────┘
          │                │                   │
┌─────────┼────────────────┼───────────────────┼──────────────┐
│         ▼                ▼                   ▼              │
│  ┌──────────────────────────────────────────────────────┐   │
│  │              RPC 核心层 (RPC Core)                    │   │
│  │  ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌─────────┐  │   │
│  │  │  Stub    │ │  Proxy   │ │  Codec   │ │ Router  │  │   │
│  │  │ 存根生成  │ │ 代理调用  │ │ 编解码   │ │ 路由    │  │   │
│  │  └──────────┘ └──────────┘ └──────────┘ └─────────┘  │   │
│  └──────────────────────────────────────────────────────┘   │
└─────────────────────────────────────────────────────────────┘
          │                │                   │
┌─────────┼────────────────┼───────────────────┼──────────────┐
│         ▼                ▼                   ▼              │
│  ┌──────────────────────────────────────────────────────┐   │
│  │              通信层 (Transport)                       │   │
│  │  ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌─────────┐  │   │
│  │  │   TCP    │ │   UDP    │ │  Unix    │ │  WebSocket│  │   │
│  │  │  传输    │ │  传输    │ │  Domain  │ │   传输   │  │   │
│  │  └──────────┘ └──────────┘ └──────────┘ └─────────┘  │   │
│  └──────────────────────────────────────────────────────┘   │
└─────────────────────────────────────────────────────────────┘

二、核心组件设计

2.1 组件列表

组件 职责 关键技术
Transport 网络传输抽象 支持TCP/UDP/Unix Domain Socket/WebSocket
Protocol 协议编解码 可插拔序列化(JSON/Protobuf/MsgPack)
Service Stub 服务端存根 反射/模板元编程自动生成
Client Proxy 客户端代理 动态代理、异步回调、Future/Promise
Service Registry 服务注册发现 支持Consul/etcd/ZooKeeper/本地配置
Load Balancer 负载均衡 轮询、随机、加权、一致性哈希
Circuit Breaker 熔断降级 错误率阈值、超时熔断

三、协议设计

3.1 通信协议格式

复制代码
+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
| 魔数(2B) | 版本(1B) | 类型(1B) |序列化(1B)| 状态(1B) |    消息ID(4B)    |    数据长度(4B)   |   保留(4B)   |
+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
|                                              数据(payload)                                               |
+-----------------------------------------------------------------------------------------------------------+
|                                              校验和(4B)                                                   |
+-----------------------------------------------------------------------------------------------------------+

字段说明:

字段 长度 说明
Magic 2B 0x5A5A - 协议魔数,用于快速识别
Version 1B 协议版本,当前为0x01
Type 1B 消息类型:0x01=Request, 0x02=Response, 0x03=Heartbeat
Serialize 1B 序列化方式:0x01=JSON, 0x02=Protobuf, 0x03=MsgPack
Status 1B 响应状态:0x00=OK, 0x01=Error, 0x02=Timeout
MessageId 4B 请求唯一标识,用于异步回调匹配
DataLength 4B payload数据长度
Reserved 4B 保留字段,用于扩展
Payload N B 序列化后的请求/响应数据
Checksum 4B CRC32校验和

3.2 消息体结构(JSON示例)

Request:

json 复制代码
{
  "service": "UserService",
  "method": "getUserById",
  "params": {
    "userId": 12345
  },
  "timeout": 5000,
  "timestamp": 1710912000
}

Response:

json 复制代码
{
  "code": 0,
  "message": "success",
  "data": {
    "userId": 12345,
    "username": "zhangsan",
    "email": "zhangsan@example.com"
  }
}

四、C++实现代码

4.1 目录结构

复制代码
rpc_framework/
├── include/
│   ├── rpc/
│   │   ├── common.h          # 公共定义
│   │   ├── transport.h       # 传输层接口
│   │   ├── protocol.h        # 协议定义
│   │   ├── codec.h           # 编解码器
│   │   ├── server.h          # RPC服务端
│   │   ├── client.h          # RPC客户端
│   │   ├── service.h         # 服务基类
│   │   └── discovery.h       # 服务发现
│   └── examples/
│       └── user_service.h    # 示例服务定义
├── src/
│   ├── transport.cpp         # 传输层实现
│   ├── codec.cpp             # 编解码实现
│   ├── server.cpp            # 服务端实现
│   ├── client.cpp            # 客户端实现
│   └── discovery.cpp         # 服务发现实现
├── examples/
│   ├── server_example.cpp    # 服务端示例
│   └── client_example.cpp    # 客户端示例
├── proto/
│   └── user_service.proto    # Protobuf定义(可选)
└── CMakeLists.txt

4.2 核心代码实现

4.2.1 公共定义 (common.h)
cpp 复制代码
#ifndef RPC_COMMON_H
#define RPC_COMMON_H

#include <cstdint>
#include <string>
#include <vector>
#include <memory>
#include <functional>
#include <future>
#include <chrono>
#include <iostream>
#include <sstream>
#include <atomic>
#include <mutex>
#include <condition_variable>
#include <unordered_map>
#include <queue>

// 平台检测
#if defined(_WIN32) || defined(_WIN64)
    #define RPC_PLATFORM_WINDOWS
    #include <winsock2.h>
    #include <ws2tcpip.h>
    #pragma comment(lib, "ws2_32.lib")
#else
    #define RPC_PLATFORM_UNIX
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <netinet/tcp.h>
    #include <arpa/inet.h>
    #include <unistd.h>
    #include <fcntl.h>
    #include <errno.h>
    #include <netdb.h>
    #include <poll.h>
#endif

namespace rpc {

// 版本信息
constexpr uint8_t RPC_VERSION = 0x01;
constexpr uint16_t RPC_MAGIC = 0x5A5A;

// 消息类型
enum class MsgType : uint8_t {
    REQUEST = 0x01,
    RESPONSE = 0x02,
    HEARTBEAT = 0x03,
    HEARTBEAT_ACK = 0x04
};

// 序列化类型
enum class SerializeType : uint8_t {
    JSON = 0x01,
    PROTOBUF = 0x02,
    MSGPACK = 0x03
};

// 响应状态
enum class StatusCode : uint8_t {
    OK = 0x00,
    ERROR = 0x01,
    TIMEOUT = 0x02,
    NOT_FOUND = 0x03,
    SERVICE_UNAVAILABLE = 0x04
};

// 错误码定义
class RpcError {
public:
    static constexpr int SUCCESS = 0;
    static constexpr int NETWORK_ERROR = -1;
    static constexpr int TIMEOUT_ERROR = -2;
    static constexpr int SERIALIZE_ERROR = -3;
    static constexpr int SERVICE_NOT_FOUND = -4;
    static constexpr int METHOD_NOT_FOUND = -5;
    static constexpr int INVALID_PARAM = -6;
};

// 消息ID生成器
class MessageIdGenerator {
public:
    static uint32_t generate() {
        static std::atomic<uint32_t> id{1};
        return id.fetch_add(1, std::memory_order_relaxed);
    }
};

// 结果包装模板
template<typename T>
class RpcResult {
public:
    RpcResult() : code_(RpcError::SUCCESS) {}
    explicit RpcResult(T data) : code_(RpcError::SUCCESS), data_(std::move(data)) {}
    RpcResult(int code, std::string msg) : code_(code), message_(std::move(msg)) {}
    
    bool success() const { return code_ == RpcError::SUCCESS; }
    int code() const { return code_; }
    const std::string& message() const { return message_; }
    T& data() { return data_; }
    const T& data() const { return data_; }
    
private:
    int code_;
    std::string message_;
    T data_;
};

// 通用类型别名
using ByteArray = std::vector<uint8_t>;
using Timestamp = std::chrono::steady_clock::time_point;

} // namespace rpc

#endif // RPC_COMMON_H
4.2.2 协议头定义 (protocol.h)
cpp 复制代码
#ifndef RPC_PROTOCOL_H
#define RPC_PROTOCOL_H

#include "rpc/common.h"
#include <cstring>

namespace rpc {

// 协议头定义(固定18字节)
#pragma pack(push, 1)
struct ProtocolHeader {
    uint16_t magic;        // 魔数 0x5A5A
    uint8_t version;       // 版本号
    uint8_t msgType;       // 消息类型
    uint8_t serializeType; // 序列化类型
    uint8_t status;        // 响应状态
    uint32_t msgId;        // 消息ID
    uint32_t dataLength;   // 数据长度
    uint32_t reserved;     // 保留字段
    
    ProtocolHeader() 
        : magic(RPC_MAGIC), version(RPC_VERSION), msgType(0)
        , serializeType(0), status(0), msgId(0), dataLength(0), reserved(0) {}
    
    bool valid() const { return magic == RPC_MAGIC && version == RPC_VERSION; }
};
#pragma pack(pop)

constexpr size_t HEADER_SIZE = sizeof(ProtocolHeader);
constexpr size_t MAX_PAYLOAD_SIZE = 16 * 1024 * 1024; // 16MB

// 完整消息结构
struct RpcMessage {
    ProtocolHeader header;
    ByteArray payload;
    
    // 构建心跳包
    static RpcMessage createHeartbeat() {
        RpcMessage msg;
        msg.header.msgType = static_cast<uint8_t>(MsgType::HEARTBEAT);
        msg.header.serializeType = static_cast<uint8_t>(SerializeType::JSON);
        return msg;
    }
    
    // 构建请求
    static RpcMessage createRequest(SerializeType type, const ByteArray& data) {
        RpcMessage msg;
        msg.header.msgType = static_cast<uint8_t>(MsgType::REQUEST);
        msg.header.serializeType = static_cast<uint8_t>(type);
        msg.header.msgId = MessageIdGenerator::generate();
        msg.header.dataLength = static_cast<uint32_t>(data.size());
        msg.payload = data;
        return msg;
    }
    
    // 构建响应
    static RpcMessage createResponse(uint32_t msgId, StatusCode status, 
                                     SerializeType type, const ByteArray& data) {
        RpcMessage msg;
        msg.header.msgType = static_cast<uint8_t>(MsgType::RESPONSE);
        msg.header.serializeType = static_cast<uint8_t>(type);
        msg.header.msgId = msgId;
        msg.header.status = static_cast<uint8_t>(status);
        msg.header.dataLength = static_cast<uint32_t>(data.size());
        msg.payload = data;
        return msg;
    }
    
    // 序列化整个消息(含header)
    ByteArray encode() const {
        ByteArray result;
        result.reserve(HEADER_SIZE + payload.size() + 4); // +4 for checksum
        
        // 写入header
        const uint8_t* headerBytes = reinterpret_cast<const uint8_t*>(&header);
        result.insert(result.end(), headerBytes, headerBytes + HEADER_SIZE);
        
        // 写入payload
        result.insert(result.end(), payload.begin(), payload.end());
        
        // 计算并写入CRC32校验和
        uint32_t checksum = calculateCRC32(result.data(), result.size());
        result.push_back((checksum >> 24) & 0xFF);
        result.push_back((checksum >> 16) & 0xFF);
        result.push_back((checksum >> 8) & 0xFF);
        result.push_back(checksum & 0xFF);
        
        return result;
    }
    
    // 从字节流解析消息
    static bool decode(const uint8_t* data, size_t len, RpcMessage& outMsg, size_t& consumed) {
        consumed = 0;
        if (len < HEADER_SIZE + 4) return false; // 至少要有header+checksum
        
        // 解析header
        ProtocolHeader header;
        memcpy(&header, data, HEADER_SIZE);
        
        if (!header.valid()) return false;
        if (header.dataLength > MAX_PAYLOAD_SIZE) return false;
        
        size_t totalLen = HEADER_SIZE + header.dataLength + 4; // header + payload + checksum
        if (len < totalLen) return false; // 数据不完整
        
        // 验证CRC32
        uint32_t checksum = (data[totalLen-4] << 24) | (data[totalLen-3] << 16) 
                          | (data[totalLen-2] << 8) | data[totalLen-1];
        uint32_t calculated = calculateCRC32(data, totalLen - 4);
        if (checksum != calculated) return false;
        
        outMsg.header = header;
        outMsg.payload.assign(data + HEADER_SIZE, data + HEADER_SIZE + header.dataLength);
        consumed = totalLen;
        return true;
    }
    
private:
    // 简化的CRC32计算
    static uint32_t calculateCRC32(const uint8_t* data, size_t len) {
        static const uint32_t crcTable[256] = {
            // CRC32查找表(简化版,实际应使用完整表)
            0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
            0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
            // ... 完整表应包含256个元素
        };
        
        uint32_t crc = 0xFFFFFFFF;
        for (size_t i = 0; i < len; ++i) {
            crc = (crc >> 8) ^ crcTable[(crc ^ data[i]) & 0xFF];
        }
        return crc ^ 0xFFFFFFFF;
    }
};

} // namespace rpc

#endif // RPC_PROTOCOL_H
4.2.3 编解码器接口 (codec.h)
cpp 复制代码
#ifndef RPC_CODEC_H
#define RPC_CODEC_H

#include "rpc/common.h"
#include "rpc/protocol.h"
#include <json/json.h> // 需要安装jsoncpp

namespace rpc {

// 请求结构
struct RpcRequest {
    std::string service;
    std::string method;
    Json::Value params;
    uint32_t timeout = 5000; // 默认5秒超时
    uint64_t timestamp = 0;
    
    Json::Value toJson() const {
        Json::Value root;
        root["service"] = service;
        root["method"] = method;
        root["params"] = params;
        root["timeout"] = timeout;
        root["timestamp"] = static_cast<Json::Value::UInt64>(timestamp);
        return root;
    }
    
    bool fromJson(const Json::Value& root) {
        if (!root.isObject()) return false;
        service = root.get("service", "").asString();
        method = root.get("method", "").asString();
        params = root.get("params", Json::Value());
        timeout = root.get("timeout", 5000).asUInt();
        timestamp = root.get("timestamp", 0).asUInt64();
        return !service.empty() && !method.empty();
    }
};

// 响应结构
struct RpcResponse {
    int code = 0;
    std::string message;
    Json::Value data;
    
    Json::Value toJson() const {
        Json::Value root;
        root["code"] = code;
        root["message"] = message;
        root["data"] = data;
        return root;
    }
    
    bool fromJson(const Json::Value& root) {
        if (!root.isObject()) return false;
        code = root.get("code", -1).asInt();
        message = root.get("message", "").asString();
        data = root.get("data", Json::Value());
        return true;
    }
};

// 编解码器接口
class Codec {
public:
    virtual ~Codec() = default;
    
    virtual SerializeType type() const = 0;
    virtual ByteArray encodeRequest(const RpcRequest& req) = 0;
    virtual ByteArray encodeResponse(const RpcResponse& resp) = 0;
    virtual bool decodeRequest(const ByteArray& data, RpcRequest& req) = 0;
    virtual bool decodeResponse(const ByteArray& data, RpcResponse& resp) = 0;
};

// JSON编解码器实现
class JsonCodec : public Codec {
public:
    SerializeType type() const override { return SerializeType::JSON; }
    
    ByteArray encodeRequest(const RpcRequest& req) override {
        Json::StreamWriterBuilder builder;
        std::string jsonStr = Json::writeString(builder, req.toJson());
        return ByteArray(jsonStr.begin(), jsonStr.end());
    }
    
    ByteArray encodeResponse(const RpcResponse& resp) override {
        Json::StreamWriterBuilder builder;
        std::string jsonStr = Json::writeString(builder, resp.toJson());
        return ByteArray(jsonStr.begin(), jsonStr.end());
    }
    
    bool decodeRequest(const ByteArray& data, RpcRequest& req) override {
        std::string jsonStr(data.begin(), data.end());
        Json::CharReaderBuilder builder;
        Json::Value root;
        std::string errors;
        
        std::unique_ptr<Json::CharReader> reader(builder.newCharReader());
        if (!reader->parse(jsonStr.c_str(), jsonStr.c_str() + jsonStr.size(), &root, &errors)) {
            return false;
        }
        return req.fromJson(root);
    }
    
    bool decodeResponse(const ByteArray& data, RpcResponse& resp) override {
        std::string jsonStr(data.begin(), data.end());
        Json::CharReaderBuilder builder;
        Json::Value root;
        std::string errors;
        
        std::unique_ptr<Json::CharReader> reader(builder.newCharReader());
        if (!reader->parse(jsonStr.c_str(), jsonStr.c_str() + jsonStr.size(), &root, &errors)) {
            return false;
        }
        return resp.fromJson(root);
    }
};

// 编解码器工厂
class CodecFactory {
public:
    static std::unique_ptr<Codec> create(SerializeType type) {
        switch (type) {
            case SerializeType::JSON:
                return std::make_unique<JsonCodec>();
            // case SerializeType::PROTOBUF:
            //     return std::make_unique<ProtobufCodec>();
            // case SerializeType::MSGPACK:
            //     return std::make_unique<MsgPackCodec>();
            default:
                return std::make_unique<JsonCodec>();
        }
    }
};

} // namespace rpc

#endif // RPC_CODEC_H
4.2.4 传输层实现 (transport.h/cpp)
cpp 复制代码
#ifndef RPC_TRANSPORT_H
#define RPC_TRANSPORT_H

#include "rpc/common.h"
#include "rpc/protocol.h"
#include <thread>
#include <atomic>

namespace rpc {

// 连接状态
enum class ConnState {
    DISCONNECTED,
    CONNECTING,
    CONNECTED,
    CLOSING
};

// 消息回调
using MessageCallback = std::function<void(const RpcMessage&)>;
using ErrorCallback = std::function<void(int code, const std::string& msg)>;

// TCP连接类(跨平台)
class TcpConnection {
public:
    TcpConnection();
    ~TcpConnection();
    
    // 禁用拷贝,允许移动
    TcpConnection(const TcpConnection&) = delete;
    TcpConnection& operator=(const TcpConnection&) = delete;
    TcpConnection(TcpConnection&&) noexcept;
    TcpConnection& operator=(TcpConnection&&) noexcept;
    
    // 连接管理
    bool connect(const std::string& host, uint16_t port);
    void disconnect();
    bool isConnected() const { return state_ == ConnState::CONNECTED; }
    
    // 数据发送
    bool send(const RpcMessage& msg);
    bool send(const uint8_t* data, size_t len);
    
    // 接收循环(在独立线程中运行)
    void startReceiveLoop(MessageCallback onMsg, ErrorCallback onError);
    void stopReceiveLoop();
    
    // 设置超时
    void setTimeout(int timeoutMs);
    
private:
    bool doConnect(const std::string& host, uint16_t port);
    void doDisconnect();
    bool doSend(const uint8_t* data, size_t len);
    bool doReceive(uint8_t* buffer, size_t len);
    void receiveLoop();
    
    int socket_;
    std::atomic<ConnState> state_;
    std::atomic<bool> running_;
    std::thread receiveThread_;
    MessageCallback msgCallback_;
    ErrorCallback errorCallback_;
    int timeoutMs_;
    std::string host_;
    uint16_t port_;
    
    // 接收缓冲区
    std::vector<uint8_t> recvBuffer_;
    static constexpr size_t BUFFER_SIZE = 64 * 1024; // 64KB
};

// TCP服务端
class TcpServer {
public:
    TcpServer();
    ~TcpServer();
    
    // 启动/停止服务
    bool start(uint16_t port, const std::string& bindAddr = "0.0.0.0");
    void stop();
    bool isRunning() const { return running_; }
    
    // 设置连接回调
    void setConnectionCallback(std::function<void(std::shared_ptr<TcpConnection>)> cb) {
        connCallback_ = cb;
    }
    
private:
    void acceptLoop();
    
    int listenSocket_;
    std::atomic<bool> running_;
    std::thread acceptThread_;
    std::function<void(std::shared_ptr<TcpConnection>)> connCallback_;
    uint16_t port_;
};

} // namespace rpc

#endif // RPC_TRANSPORT_H
cpp 复制代码
// transport.cpp 实现
#include "rpc/transport.h"
#include <cstring>
#include <iostream>

namespace rpc {

#ifdef RPC_PLATFORM_WINDOWS
    #define CLOSE_SOCKET closesocket
    #define SOCKET_ERROR_CODE WSAGetLastError()
    #define SOCKET_EWOULDBLOCK WSAEWOULDBLOCK
    #define SOCKET_EAGAIN WSAEWOULDBLOCK
#else
    #define CLOSE_SOCKET close
    #define SOCKET_ERROR_CODE errno
    #define SOCKET_EWOULDBLOCK EWOULDBLOCK
    #define SOCKET_EAGAIN EAGAIN
#endif

// 初始化网络库
class NetworkInitializer {
public:
    NetworkInitializer() {
#ifdef RPC_PLATFORM_WINDOWS
        WSADATA wsaData;
        WSAStartup(MAKEWORD(2, 2), &wsaData);
#endif
    }
    ~NetworkInitializer() {
#ifdef RPC_PLATFORM_WINDOWS
        WSACleanup();
#endif
    }
};
static NetworkInitializer g_networkInit;

// TcpConnection实现
TcpConnection::TcpConnection() 
    : socket_(-1), state_(ConnState::DISCONNECTED), running_(false)
    , timeoutMs_(5000) {
    recvBuffer_.reserve(BUFFER_SIZE);
}

TcpConnection::~TcpConnection() {
    disconnect();
}

TcpConnection::TcpConnection(TcpConnection&& other) noexcept {
    socket_ = other.socket_;
    state_ = other.state_.load();
    other.socket_ = -1;
    other.state_ = ConnState::DISCONNECTED;
}

TcpConnection& TcpConnection::operator=(TcpConnection&& other) noexcept {
    if (this != &other) {
        disconnect();
        socket_ = other.socket_;
        state_ = other.state_.load();
        other.socket_ = -1;
        other.state_ = ConnState::DISCONNECTED;
    }
    return *this;
}

bool TcpConnection::connect(const std::string& host, uint16_t port) {
    if (state_ != ConnState::DISCONNECTED) {
        return false;
    }
    
    state_ = ConnState::CONNECTING;
    if (!doConnect(host, port)) {
        state_ = ConnState::DISCONNECTED;
        return false;
    }
    
    state_ = ConnState::CONNECTED;
    host_ = host;
    port_ = port;
    return true;
}

bool TcpConnection::doConnect(const std::string& host, uint16_t port) {
    socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (socket_ < 0) {
        return false;
    }
    
    // 设置非阻塞模式
#ifdef RPC_PLATFORM_WINDOWS
    u_long mode = 1;
    ioctlsocket(socket_, FIONBIO, &mode);
#else
    int flags = fcntl(socket_, F_GETFL, 0);
    fcntl(socket_, F_SETFL, flags | O_NONBLOCK);
#endif
    
    // 解析地址
    sockaddr_in addr;
    memset(&addr, 0, sizeof(addr));
    addr.sin_family = AF_INET;
    addr.sin_port = htons(port);
    
    if (inet_pton(AF_INET, host.c_str(), &addr.sin_addr) <= 0) {
        struct hostent* he = gethostbyname(host.c_str());
        if (!he) {
            CLOSE_SOCKET(socket_);
            socket_ = -1;
            return false;
        }
        memcpy(&addr.sin_addr, he->h_addr_list[0], he->h_length);
    }
    
    // 连接
    int result = ::connect(socket_, (sockaddr*)&addr, sizeof(addr));
    if (result < 0) {
        int err = SOCKET_ERROR_CODE;
        if (err != SOCKET_EWOULDBLOCK && err != SOCKET_EAGAIN) {
            CLOSE_SOCKET(socket_);
            socket_ = -1;
            return false;
        }
        
        // 使用poll等待连接完成
#ifdef RPC_PLATFORM_WINDOWS
        fd_set fdset;
        FD_ZERO(&fdset);
        FD_SET(socket_, &fdset);
        timeval tv;
        tv.tv_sec = timeoutMs_ / 1000;
        tv.tv_usec = (timeoutMs_ % 1000) * 1000;
        result = select(socket_ + 1, nullptr, &fdset, nullptr, &tv);
#else
        pollfd pfd;
        pfd.fd = socket_;
        pfd.events = POLLOUT;
        result = poll(&pfd, 1, timeoutMs_);
#endif
        if (result <= 0) {
            CLOSE_SOCKET(socket_);
            socket_ = -1;
            return false;
        }
    }
    
    // 设置TCP_NODELAY
    int flag = 1;
    setsockopt(socket_, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(flag));
    
    return true;
}

void TcpConnection::disconnect() {
    stopReceiveLoop();
    doDisconnect();
}

void TcpConnection::doDisconnect() {
    if (socket_ >= 0) {
        CLOSE_SOCKET(socket_);
        socket_ = -1;
    }
    state_ = ConnState::DISCONNECTED;
}

bool TcpConnection::send(const RpcMessage& msg) {
    ByteArray data = msg.encode();
    return doSend(data.data(), data.size());
}

bool TcpConnection::send(const uint8_t* data, size_t len) {
    return doSend(data, len);
}

bool TcpConnection::doSend(const uint8_t* data, size_t len) {
    if (state_ != ConnState::CONNECTED) return false;
    
    size_t sent = 0;
    while (sent < len) {
        int result = ::send(socket_, (const char*)data + sent, (int)(len - sent), 0);
        if (result < 0) {
            int err = SOCKET_ERROR_CODE;
            if (err == SOCKET_EWOULDBLOCK || err == SOCKET_EAGAIN) {
#ifdef RPC_PLATFORM_WINDOWS
                fd_set fdset;
                FD_ZERO(&fdset);
                FD_SET(socket_, &fdset);
                timeval tv;
                tv.tv_sec = timeoutMs_ / 1000;
                tv.tv_usec = (timeoutMs_ % 1000) * 1000;
                result = select(socket_ + 1, nullptr, &fdset, nullptr, &tv);
#else
                pollfd pfd;
                pfd.fd = socket_;
                pfd.events = POLLOUT;
                result = poll(&pfd, 1, timeoutMs_);
#endif
                if (result <= 0) return false;
                continue;
            }
            return false;
        }
        sent += result;
    }
    return true;
}

void TcpConnection::startReceiveLoop(MessageCallback onMsg, ErrorCallback onError) {
    if (running_) return;
    
    running_ = true;
    msgCallback_ = onMsg;
    errorCallback_ = onError;
    receiveThread_ = std::thread(&TcpConnection::receiveLoop, this);
}

void TcpConnection::stopReceiveLoop() {
    running_ = false;
    if (receiveThread_.joinable()) {
        receiveThread_.join();
    }
}

void TcpConnection::receiveLoop() {
    std::vector<uint8_t> buffer(BUFFER_SIZE);
    recvBuffer_.clear();
    
    while (running_ && state_ == ConnState::CONNECTED) {
#ifdef RPC_PLATFORM_WINDOWS
        fd_set fdset;
        FD_ZERO(&fdset);
        FD_SET(socket_, &fdset);
        timeval tv;
        tv.tv_sec = 0;
        tv.tv_usec = 10000; // 10ms
        int ready = select(socket_ + 1, &fdset, nullptr, nullptr, &tv);
#else
        pollfd pfd;
        pfd.fd = socket_;
        pfd.events = POLLIN;
        int ready = poll(&pfd, 1, 10); // 10ms timeout
#endif
        
        if (ready < 0) {
            if (errorCallback_) {
                errorCallback_(RpcError::NETWORK_ERROR, "Poll error");
            }
            break;
        }
        
        if (ready == 0) continue; // timeout
        
        int received = recv(socket_, (char*)buffer.data(), (int)buffer.size(), 0);
        if (received < 0) {
            int err = SOCKET_ERROR_CODE;
            if (err != SOCKET_EWOULDBLOCK && err != SOCKET_EAGAIN) {
                if (errorCallback_) {
                    errorCallback_(RpcError::NETWORK_ERROR, "Receive error");
                }
                break;
            }
            continue;
        }
        
        if (received == 0) {
            // 连接关闭
            if (errorCallback_) {
                errorCallback_(RpcError::NETWORK_ERROR, "Connection closed");
            }
            break;
        }
        
        // 追加到接收缓冲区
        recvBuffer_.insert(recvBuffer_.end(), buffer.begin(), buffer.begin() + received);
        
        // 解析消息
        size_t consumed = 0;
        RpcMessage msg;
        while (RpcMessage::decode(recvBuffer_.data(), recvBuffer_.size(), msg, consumed)) {
            if (msgCallback_) {
                msgCallback_(msg);
            }
            recvBuffer_.erase(recvBuffer_.begin(), recvBuffer_.begin() + consumed);
        }
        
        // 防止缓冲区无限增长
        if (recvBuffer_.size() > MAX_PAYLOAD_SIZE) {
            if (errorCallback_) {
                errorCallback_(RpcError::NETWORK_ERROR, "Buffer overflow");
            }
            break;
        }
    }
    
    state_ = ConnState::DISCONNECTED;
}

void TcpConnection::setTimeout(int timeoutMs) {
    timeoutMs_ = timeoutMs;
}

// TcpServer实现
TcpServer::TcpServer() : listenSocket_(-1), running_(false), port_(0) {}

TcpServer::~TcpServer() {
    stop();
}

bool TcpServer::start(uint16_t port, const std::string& bindAddr) {
    if (running_) return false;
    
    listenSocket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (listenSocket_ < 0) {
        return false;
    }
    
    // 允许地址重用
    int reuse = 1;
    setsockopt(listenSocket_, SOL_SOCKET, SO_REUSEADDR, (char*)&reuse, sizeof(reuse));
    
    sockaddr_in addr;
    memset(&addr, 0, sizeof(addr));
    addr.sin_family = AF_INET;
    addr.sin_port = htons(port);
    inet_pton(AF_INET, bindAddr.c_str(), &addr.sin_addr);
    
    if (bind(listenSocket_, (sockaddr*)&addr, sizeof(addr)) < 0) {
        CLOSE_SOCKET(listenSocket_);
        listenSocket_ = -1;
        return false;
    }
    
    if (listen(listenSocket_, 128) < 0) {
        CLOSE_SOCKET(listenSocket_);
        listenSocket_ = -1;
        return false;
    }
    
    running_ = true;
    port_ = port;
    acceptThread_ = std::thread(&TcpServer::acceptLoop, this);
    return true;
}

void TcpServer::stop() {
    running_ = false;
    if (listenSocket_ >= 0) {
        CLOSE_SOCKET(listenSocket_);
        listenSocket_ = -1;
    }
    if (acceptThread_.joinable()) {
        acceptThread_.join();
    }
}

void TcpServer::acceptLoop() {
    while (running_) {
        sockaddr_in clientAddr;
        socklen_t addrLen = sizeof(clientAddr);
        
        int clientSocket = accept(listenSocket_, (sockaddr*)&clientAddr, &addrLen);
        if (clientSocket < 0) {
            if (running_) {
                std::this_thread::sleep_for(std::chrono::milliseconds(10));
            }
            continue;
        }
        
        // 设置TCP_NODELAY
        int flag = 1;
        setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(flag));
        
        // 创建连接对象
        auto conn = std::make_shared<TcpConnection>();
        conn->socket_ = clientSocket;
        conn->state_ = ConnState::CONNECTED;
        
        if (connCallback_) {
            connCallback_(conn);
        }
    }
}

} // namespace rpc
4.2.5 RPC服务端 (server.h/cpp)
cpp 复制代码
#ifndef RPC_SERVER_H
#define RPC_SERVER_H

#include "rpc/transport.h"
#include "rpc/codec.h"
#include <functional>
#include <unordered_map>

namespace rpc {

// 服务方法类型
using ServiceMethod = std::function<RpcResponse(const RpcRequest&)>;

// RPC服务基类
class Service {
public:
    virtual ~Service() = default;
    virtual std::string name() const = 0;
    virtual std::vector<std::string> methods() const = 0;
    virtual bool hasMethod(const std::string& method) const = 0;
    virtual RpcResponse call(const std::string& method, const RpcRequest& req) = 0;
};

// RPC服务端
class RpcServer {
public:
    RpcServer();
    ~RpcServer();
    
    // 注册服务
    void registerService(std::shared_ptr<Service> service);
    
    // 启动/停止服务
    bool start(uint16_t port, const std::string& bindAddr = "0.0.0.0");
    void stop();
    bool isRunning() const;
    
    // 设置编解码类型
    void setSerializeType(SerializeType type) { serializeType_ = type; }
    
private:
    void onNewConnection(std::shared_ptr<TcpConnection> conn);
    void onMessage(std::shared_ptr<TcpConnection> conn, const RpcMessage& msg);
    void onError(std::shared_ptr<TcpConnection> conn, int code, const std::string& msg);
    
    void handleRequest(std::shared_ptr<TcpConnection> conn, const RpcMessage& msg);
    void sendResponse(std::shared_ptr<TcpConnection> conn, uint32_t msgId, const RpcResponse& resp);
    
    TcpServer tcpServer_;
    std::unordered_map<std::string, std::shared_ptr<Service>> services_;
    std::mutex servicesMutex_;
    std::unordered_map<std::shared_ptr<TcpConnection>, std::shared_ptr<std::thread>> connThreads_;
    std::mutex connMutex_;
    SerializeType serializeType_;
    std::atomic<bool> running_;
};

// 服务构建辅助宏(简化服务定义)
#define RPC_SERVICE(className) \
    class className : public rpc::Service

#define RPC_METHOD(methodName) \
    rpc::RpcResponse methodName(const rpc::RpcRequest& req)

} // namespace rpc

#endif // RPC_SERVER_H
cpp 复制代码
// server.cpp
#include "rpc/server.h"
#include <iostream>

namespace rpc {

RpcServer::RpcServer() : serializeType_(SerializeType::JSON), running_(false) {}

RpcServer::~RpcServer() {
    stop();
}

void RpcServer::registerService(std::shared_ptr<Service> service) {
    std::lock_guard<std::mutex> lock(servicesMutex_);
    services_[service->name()] = service;
}

bool RpcServer::start(uint16_t port, const std::string& bindAddr) {
    if (running_) return false;
    
    tcpServer_.setConnectionCallback([this](std::shared_ptr<TcpConnection> conn) {
        onNewConnection(conn);
    });
    
    if (!tcpServer_.start(port, bindAddr)) {
        return false;
    }
    
    running_ = true;
    std::cout << "RPC Server started on " << bindAddr << ":" << port << std::endl;
    return true;
}

void RpcServer::stop() {
    running_ = false;
    tcpServer_.stop();
    
    std::lock_guard<std::mutex> lock(connMutex_);
    for (auto& pair : connThreads_) {
        if (pair.second && pair.second->joinable()) {
            pair.second->join();
        }
    }
    connThreads_.clear();
}

bool RpcServer::isRunning() const {
    return running_ && tcpServer_.isRunning();
}

void RpcServer::onNewConnection(std::shared_ptr<TcpConnection> conn) {
    auto msgCb = [this, conn](const RpcMessage& msg) {
        onMessage(conn, msg);
    };
    
    auto errorCb = [this, conn](int code, const std::string& msg) {
        onError(conn, code, msg);
    };
    
    conn->startReceiveLoop(msgCb, errorCb);
    
    std::lock_guard<std::mutex> lock(connMutex_);
    connThreads_[conn] = nullptr; // 记录连接
}

void RpcServer::onMessage(std::shared_ptr<TcpConnection> conn, const RpcMessage& msg) {
    switch (static_cast<MsgType>(msg.header.msgType)) {
        case MsgType::REQUEST:
            handleRequest(conn, msg);
            break;
        case MsgType::HEARTBEAT:
            // 发送心跳响应
            conn->send(RpcMessage::createResponse(msg.header.msgId, StatusCode::OK, 
                                                  static_cast<SerializeType>(msg.header.serializeType), 
                                                  ByteArray()));
            break;
        default:
            break;
    }
}

void RpcServer::onError(std::shared_ptr<TcpConnection> conn, int code, const std::string& msg) {
    std::cerr << "Connection error [" << code << "]: " << msg << std::endl;
    
    std::lock_guard<std::mutex> lock(connMutex_);
    connThreads_.erase(conn);
}

void RpcServer::handleRequest(std::shared_ptr<TcpConnection> conn, const RpcMessage& msg) {
    auto codec = CodecFactory::create(static_cast<SerializeType>(msg.header.serializeType));
    
    RpcRequest req;
    if (!codec->decodeRequest(msg.payload, req)) {
        RpcResponse resp;
        resp.code = RpcError::SERIALIZE_ERROR;
        resp.message = "Failed to decode request";
        sendResponse(conn, msg.header.msgId, resp);
        return;
    }
    
    // 查找服务
    std::shared_ptr<Service> service;
    {
        std::lock_guard<std::mutex> lock(servicesMutex_);
        auto it = services_.find(req.service);
        if (it != services_.end()) {
            service = it->second;
        }
    }
    
    RpcResponse resp;
    if (!service) {
        resp.code = RpcError::SERVICE_NOT_FOUND;
        resp.message = "Service not found: " + req.service;
    } else if (!service->hasMethod(req.method)) {
        resp.code = RpcError::METHOD_NOT_FOUND;
        resp.message = "Method not found: " + req.method;
    } else {
        resp = service->call(req.method, req);
    }
    
    sendResponse(conn, msg.header.msgId, resp);
}

void RpcServer::sendResponse(std::shared_ptr<TcpConnection> conn, uint32_t msgId, const RpcResponse& resp) {
    auto codec = CodecFactory::create(serializeType_);
    ByteArray payload = codec->encodeResponse(resp);
    
    StatusCode status = (resp.code == 0) ? StatusCode::OK : StatusCode::ERROR;
    RpcMessage msg = RpcMessage::createResponse(msgId, status, serializeType_, payload);
    
    if (!conn->send(msg)) {
        std::cerr << "Failed to send response" << std::endl;
    }
}

} // namespace rpc
4.2.6 RPC客户端 (client.h/cpp)
cpp 复制代码
#ifndef RPC_CLIENT_H
#define RPC_CLIENT_H

#include "rpc/transport.h"
#include "rpc/codec.h"
#include <future>
#include <unordered_map>

namespace rpc {

// 请求上下文
struct RequestContext {
    std::promise<RpcResponse> promise;
    Timestamp startTime;
    uint32_t timeout;
};

// RPC客户端
class RpcClient {
public:
    RpcClient();
    ~RpcClient();
    
    // 连接管理
    bool connect(const std::string& host, uint16_t port);
    void disconnect();
    bool isConnected() const;
    
    // 同步调用
    RpcResult<Json::Value> call(const std::string& service, const std::string& method, 
                                 const Json::Value& params, uint32_t timeoutMs = 5000);
    
    // 异步调用
    std::future<RpcResponse> asyncCall(const std::string& service, const std::string& method,
                                        const Json::Value& params, uint32_t timeoutMs = 5000);
    
    // 设置编解码类型
    void setSerializeType(SerializeType type) { serializeType_ = type; }
    
    // 心跳保持
    void startHeartbeat(int intervalMs = 30000);
    void stopHeartbeat();
    
private:
    void onMessage(const RpcMessage& msg);
    void onError(int code, const std::string& msg);
    void cleanupTimeoutRequests();
    void heartbeatLoop();
    
    TcpConnection conn_;
    SerializeType serializeType_;
    
    std::unordered_map<uint32_t, std::shared_ptr<RequestContext>> pendingRequests_;
    std::mutex requestsMutex_;
    
    std::atomic<bool> heartbeatRunning_;
    std::thread heartbeatThread_;
    int heartbeatInterval_;
};

} // namespace rpc

#endif // RPC_CLIENT_H
cpp 复制代码
// client.cpp
#include "rpc/client.h"
#include <iostream>

namespace rpc {

RpcClient::RpcClient() : serializeType_(SerializeType::JSON), heartbeatRunning_(false), heartbeatInterval_(30000) {}

RpcClient::~RpcClient() {
    stopHeartbeat();
    disconnect();
}

bool RpcClient::connect(const std::string& host, uint16_t port) {
    if (!conn_.connect(host, port)) {
        return false;
    }
    
    auto msgCb = [this](const RpcMessage& msg) { onMessage(msg); };
    auto errorCb = [this](int code, const std::string& msg) { onError(code, msg); };
    
    conn_.startReceiveLoop(msgCb, errorCb);
    return true;
}

void RpcClient::disconnect() {
    stopHeartbeat();
    conn_.disconnect();
    
    // 清理所有挂起的请求
    std::lock_guard<std::mutex> lock(requestsMutex_);
    for (auto& pair : pendingRequests_) {
        RpcResponse resp;
        resp.code = RpcError::NETWORK_ERROR;
        resp.message = "Client disconnected";
        pair.second->promise.set_value(resp);
    }
    pendingRequests_.clear();
}

bool RpcClient::isConnected() const {
    return conn_.isConnected();
}

RpcResult<Json::Value> RpcClient::call(const std::string& service, const std::string& method,
                                        const Json::Value& params, uint32_t timeoutMs) {
    auto future = asyncCall(service, method, params, timeoutMs);
    
    if (future.wait_for(std::chrono::milliseconds(timeoutMs)) == std::future_status::timeout) {
        // 超时清理
        return RpcResult<Json::Value>(RpcError::TIMEOUT_ERROR, "Request timeout");
    }
    
    try {
        RpcResponse resp = future.get();
        if (resp.code != 0) {
            return RpcResult<Json::Value>(resp.code, resp.message);
        }
        return RpcResult<Json::Value>(resp.data);
    } catch (...) {
        return RpcResult<Json::Value>(RpcError::NETWORK_ERROR, "Exception occurred");
    }
}

std::future<RpcResponse> RpcClient::asyncCall(const std::string& service, const std::string& method,
                                               const Json::Value& params, uint32_t timeoutMs) {
    auto context = std::make_shared<RequestContext>();
    context->startTime = std::chrono::steady_clock::now();
    context->timeout = timeoutMs;
    
    RpcRequest req;
    req.service = service;
    req.method = method;
    req.params = params;
    req.timeout = timeoutMs;
    req.timestamp = std::chrono::duration_cast<std::chrono::seconds>(
        std::chrono::system_clock::now().time_since_epoch()).count();
    
    auto codec = CodecFactory::create(serializeType_);
    ByteArray payload = codec->encodeRequest(req);
    
    RpcMessage msg = RpcMessage::createRequest(serializeType_, payload);
    uint32_t msgId = msg.header.msgId;
    
    {
        std::lock_guard<std::mutex> lock(requestsMutex_);
        pendingRequests_[msgId] = context;
    }
    
    if (!conn_.send(msg)) {
        std::lock_guard<std::mutex> lock(requestsMutex_);
        pendingRequests_.erase(msgId);
        
        RpcResponse resp;
        resp.code = RpcError::NETWORK_ERROR;
        resp.message = "Failed to send request";
        context->promise.set_value(resp);
    }
    
    return context->promise.get_future();
}

void RpcClient::onMessage(const RpcMessage& msg) {
    if (msg.header.msgType != static_cast<uint8_t>(MsgType::RESPONSE)) {
        return; // 忽略非响应消息
    }
    
    std::shared_ptr<RequestContext> context;
    {
        std::lock_guard<std::mutex> lock(requestsMutex_);
        auto it = pendingRequests_.find(msg.header.msgId);
        if (it == pendingRequests_.end()) {
            return; // 未知消息ID
        }
        context = it->second;
        pendingRequests_.erase(it);
    }
    
    auto codec = CodecFactory::create(static_cast<SerializeType>(msg.header.serializeType));
    RpcResponse resp;
    if (!codec->decodeResponse(msg.payload, resp)) {
        resp.code = RpcError::SERIALIZE_ERROR;
        resp.message = "Failed to decode response";
    }
    
    context->promise.set_value(resp);
}

void RpcClient::onError(int code, const std::string& msg) {
    std::cerr << "Client error [" << code << "]: " << msg << std::endl;
    
    // 通知所有挂起的请求
    std::lock_guard<std::mutex> lock(requestsMutex_);
    for (auto& pair : pendingRequests_) {
        RpcResponse resp;
        resp.code = code;
        resp.message = msg;
        pair.second->promise.set_value(resp);
    }
    pendingRequests_.clear();
}

void RpcClient::startHeartbeat(int intervalMs) {
    stopHeartbeat();
    heartbeatInterval_ = intervalMs;
    heartbeatRunning_ = true;
    heartbeatThread_ = std::thread(&RpcClient::heartbeatLoop, this);
}

void RpcClient::stopHeartbeat() {
    heartbeatRunning_ = false;
    if (heartbeatThread_.joinable()) {
        heartbeatThread_.join();
    }
}

void RpcClient::heartbeatLoop() {
    while (heartbeatRunning_ && conn_.isConnected()) {
        std::this_thread::sleep_for(std::chrono::milliseconds(heartbeatInterval_));
        
        if (!conn_.isConnected()) break;
        
        RpcMessage heartbeat = RpcMessage::createHeartbeat();
        if (!conn_.send(heartbeat)) {
            std::cerr << "Failed to send heartbeat" << std::endl;
        }
    }
}

} // namespace rpc

4.3 使用示例

4.3.1 定义服务 (user_service.h)
cpp 复制代码
#ifndef USER_SERVICE_H
#define USER_SERVICE_H

#include "rpc/server.h"

// 用户数据结构
struct User {
    int id;
    std::string username;
    std::string email;
    
    Json::Value toJson() const {
        Json::Value v;
        v["id"] = id;
        v["username"] = username;
        v["email"] = email;
        return v;
    }
    
    bool fromJson(const Json::Value& v) {
        if (!v.isObject()) return false;
        id = v.get("id", 0).asInt();
        username = v.get("username", "").asString();
        email = v.get("email", "").asString();
        return true;
    }
};

// 用户服务实现
class UserService : public rpc::Service {
public:
    std::string name() const override { return "UserService"; }
    
    std::vector<std::string> methods() const override {
        return {"getUserById", "createUser", "updateUser", "deleteUser"};
    }
    
    bool hasMethod(const std::string& method) const override {
        return method == "getUserById" || method == "createUser" || 
               method == "updateUser" || method == "deleteUser";
    }
    
    rpc::RpcResponse call(const std::string& method, const rpc::RpcRequest& req) override {
        if (method == "getUserById") {
            return getUserById(req);
        } else if (method == "createUser") {
            return createUser(req);
        } else if (method == "updateUser") {
            return updateUser(req);
        } else if (method == "deleteUser") {
            return deleteUser(req);
        }
        
        rpc::RpcResponse resp;
        resp.code = rpc::RpcError::METHOD_NOT_FOUND;
        resp.message = "Unknown method: " + method;
        return resp;
    }
    
private:
    // 模拟数据库
    std::unordered_map<int, User> users_;
    std::atomic<int> nextId_{1};
    mutable std::mutex mutex_;
    
    rpc::RpcResponse getUserById(const rpc::RpcRequest& req) {
        rpc::RpcResponse resp;
        int userId = req.params.get("userId", 0).asInt();
        
        std::lock_guard<std::mutex> lock(mutex_);
        auto it = users_.find(userId);
        if (it == users_.end()) {
            resp.code = 404;
            resp.message = "User not found";
        } else {
            resp.data = it->second.toJson();
        }
        return resp;
    }
    
    rpc::RpcResponse createUser(const rpc::RpcRequest& req) {
        rpc::RpcResponse resp;
        User user;
        if (!user.fromJson(req.params)) {
            resp.code = rpc::RpcError::INVALID_PARAM;
            resp.message = "Invalid user data";
            return resp;
        }
        
        user.id = nextId_.fetch_add(1);
        
        std::lock_guard<std::mutex> lock(mutex_);
        users_[user.id] = user;
        
        resp.data = user.toJson();
        resp.message = "User created successfully";
        return resp;
    }
    
    rpc::RpcResponse updateUser(const rpc::RpcRequest& req) {
        rpc::RpcResponse resp;
        int userId = req.params.get("userId", 0).asInt();
        
        std::lock_guard<std::mutex> lock(mutex_);
        auto it = users_.find(userId);
        if (it == users_.end()) {
            resp.code = 404;
            resp.message = "User not found";
            return resp;
        }
        
        User& user = it->second;
        if (req.params.isMember("username")) {
            user.username = req.params["username"].asString();
        }
        if (req.params.isMember("email")) {
            user.email = req.params["email"].asString();
        }
        
        resp.data = user.toJson();
        resp.message = "User updated successfully";
        return resp;
    }
    
    rpc::RpcResponse deleteUser(const rpc::RpcRequest& req) {
        rpc::RpcResponse resp;
        int userId = req.params.get("userId", 0).asInt();
        
        std::lock_guard<std::mutex> lock(mutex_);
        if (users_.erase(userId) == 0) {
            resp.code = 404;
            resp.message = "User not found";
        } else {
            resp.message = "User deleted successfully";
        }
        return resp;
    }
};

#endif // USER_SERVICE_H
4.3.2 服务端示例 (server_example.cpp)
cpp 复制代码
#include "rpc/server.h"
#include "user_service.h"
#include <iostream>
#include <csignal>

std::atomic<bool> g_running{true};

void signalHandler(int sig) {
    std::cout << "\nReceived signal " << sig << ", shutting down..." << std::endl;
    g_running = false;
}

int main(int argc, char* argv[]) {
    // 设置信号处理
    signal(SIGINT, signalHandler);
    signal(SIGTERM, signalHandler);
    
    uint16_t port = 8888;
    if (argc > 1) {
        port = static_cast<uint16_t>(std::atoi(argv[1]));
    }
    
    // 创建RPC服务端
    rpc::RpcServer server;
    
    // 注册服务
    auto userService = std::make_shared<UserService>();
    server.registerService(userService);
    
    // 启动服务
    if (!server.start(port)) {
        std::cerr << "Failed to start server on port " << port << std::endl;
        return 1;
    }
    
    std::cout << "RPC Server is running on port " << port << std::endl;
    std::cout << "Press Ctrl+C to stop" << std::endl;
    
    // 主循环
    while (g_running && server.isRunning()) {
        std::this_thread::sleep_for(std::chrono::seconds(1));
    }
    
    std::cout << "Stopping server..." << std::endl;
    server.stop();
    std::cout << "Server stopped" << std::endl;
    
    return 0;
}
4.3.3 客户端示例 (client_example.cpp)
cpp 复制代码
#include "rpc/client.h"
#include <iostream>

void printUsage(const char* program) {
    std::cout << "Usage: " << program << " <host> <port>" << std::endl;
    std::cout << "Example: " << program << " 127.0.0.1 8888" << std::endl;
}

int main(int argc, char* argv[]) {
    if (argc < 3) {
        printUsage(argv[0]);
        return 1;
    }
    
    std::string host = argv[1];
    uint16_t port = static_cast<uint16_t>(std::atoi(argv[2]));
    
    // 创建RPC客户端
    rpc::RpcClient client;
    
    // 连接服务端
    std::cout << "Connecting to " << host << ":" << port << "..." << std::endl;
    if (!client.connect(host, port)) {
        std::cerr << "Failed to connect to server" << std::endl;
        return 1;
    }
    std::cout << "Connected successfully" << std::endl;
    
    // 启动心跳
    client.startHeartbeat(30000); // 30秒心跳
    
    // 测试1: 创建用户
    std::cout << "\n=== Test 1: Create User ===" << std::endl;
    {
        Json::Value params;
        params["username"] = "zhangsan";
        params["email"] = "zhangsan@example.com";
        
        auto result = client.call("UserService", "createUser", params);
        if (result.success()) {
            std::cout << "Create user success: " << result.data().toStyledString() << std::endl;
        } else {
            std::cout << "Create user failed [" << result.code() << "]: " << result.message() << std::endl;
        }
    }
    
    // 测试2: 查询用户
    std::cout << "\n=== Test 2: Get User ===" << std::endl;
    {
        Json::Value params;
        params["userId"] = 1;
        
        auto result = client.call("UserService", "getUserById", params);
        if (result.success()) {
            std::cout << "Get user success: " << result.data().toStyledString() << std::endl;
        } else {
            std::cout << "Get user failed [" << result.code() << "]: " << result.message() << std::endl;
        }
    }
    
    // 测试3: 更新用户
    std::cout << "\n=== Test 3: Update User ===" << std::endl;
    {
        Json::Value params;
        params["userId"] = 1;
        params["email"] = "zhangsan_new@example.com";
        
        auto result = client.call("UserService", "updateUser", params);
        if (result.success()) {
            std::cout << "Update user success: " << result.data().toStyledString() << std::endl;
        } else {
            std::cout << "Update user failed [" << result.code() << "]: " << result.message() << std::endl;
        }
    }
    
    // 测试4: 异步调用
    std::cout << "\n=== Test 4: Async Call ===" << std::endl;
    {
        Json::Value params;
        params["userId"] = 1;
        
        auto future = client.asyncCall("UserService", "getUserById", params);
        
        std::cout << "Waiting for async result..." << std::endl;
        if (future.wait_for(std::chrono::seconds(5)) == std::future_status::ready) {
            auto resp = future.get();
            if (resp.code == 0) {
                std::cout << "Async call success: " << resp.data.toStyledString() << std::endl;
            } else {
                std::cout << "Async call failed [" << resp.code << "]: " << resp.message << std::endl;
            }
        } else {
            std::cout << "Async call timeout" << std::endl;
        }
    }
    
    // 测试5: 删除用户
    std::cout << "\n=== Test 5: Delete User ===" << std::endl;
    {
        Json::Value params;
        params["userId"] = 1;
        
        auto result = client.call("UserService", "deleteUser", params);
        if (result.success()) {
            std::cout << "Delete user success: " << result.message() << std::endl;
        } else {
            std::cout << "Delete user failed [" << result.code() << "]: " << result.message() << std::endl;
        }
    }
    
    // 测试6: 查询已删除的用户(应该失败)
    std::cout << "\n=== Test 6: Get Deleted User (expect 404) ===" << std::endl;
    {
        Json::Value params;
        params["userId"] = 1;
        
        auto result = client.call("UserService", "getUserById", params);
        if (result.success()) {
            std::cout << "Get user success: " << result.data().toStyledString() << std::endl;
        } else {
            std::cout << "Get user failed (expected) [" << result.code() << "]: " << result.message() << std::endl;
        }
    }
    
    // 批量测试:性能测试
    std::cout << "\n=== Test 7: Performance Test (1000 calls) ===" << std::endl;
    {
        // 先创建一个用户
        Json::Value createParams;
        createParams["username"] = "performance_test";
        createParams["email"] = "perf@test.com";
        client.call("UserService", "createUser", createParams);
        
        auto start = std::chrono::high_resolution_clock::now();
        
        for (int i = 0; i < 1000; ++i) {
            Json::Value params;
            params["userId"] = 2; // 刚才创建的user id
            client.call("UserService", "getUserById", params, 5000);
        }
        
        auto end = std::chrono::high_resolution_clock::now();
        auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
        
        std::cout << "1000 calls completed in " << duration.count() << " ms" << std::endl;
        std::cout << "Average latency: " << (duration.count() / 1000.0) << " ms/call" << std::endl;
    }
    
    std::cout << "\nDisconnecting..." << std::endl;
    client.stopHeartbeat();
    client.disconnect();
    std::cout << "Disconnected" << std::endl;
    
    return 0;
}

4.4 CMake构建文件

cmake 复制代码
# CMakeLists.txt
cmake_minimum_required(VERSION 3.14)
project(RpcFramework VERSION 1.0.0 LANGUAGES CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

# 查找依赖
find_package(Threads REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(JSONCPP jsoncpp)

if(NOT JSONCPP_FOUND)
    message(FATAL_ERROR "jsoncpp not found. Please install libjsoncpp-dev")
endif()

# 头文件目录
include_directories(${CMAKE_SOURCE_DIR}/include)
include_directories(${JSONCPP_INCLUDE_DIRS})

# 源文件
set(RPC_SOURCES
    src/transport.cpp
    src/server.cpp
    src/client.cpp
)

# 创建静态库
add_library(rpc_framework STATIC ${RPC_SOURCES})
target_link_libraries(rpc_framework 
    Threads::Threads
    ${JSONCPP_LIBRARIES}
)

if(WIN32)
    target_link_libraries(rpc_framework ws2_32)
endif()

# 示例可执行文件
add_executable(rpc_server examples/server_example.cpp)
target_link_libraries(rpc_server rpc_framework)

add_executable(rpc_client examples/client_example.cpp)
target_link_libraries(rpc_client rpc_framework)

# 安装
install(TARGETS rpc_framework rpc_server rpc_client
    ARCHIVE DESTINATION lib
    RUNTIME DESTINATION bin
)

install(DIRECTORY include/rpc DESTINATION include)

五、高级特性扩展

5.1 负载均衡策略

cpp 复制代码
// 负载均衡接口
class LoadBalancer {
public:
    virtual ~LoadBalancer() = default;
    virtual std::shared_ptr<TcpConnection> select(const std::vector<std::shared_ptr<TcpConnection>>& pool) = 0;
};

// 轮询策略
class RoundRobinBalancer : public LoadBalancer {
public:
    std::shared_ptr<TcpConnection> select(const std::vector<std::shared_ptr<TcpConnection>>& pool) override {
        if (pool.empty()) return nullptr;
        size_t idx = counter_.fetch_add(1) % pool.size();
        return pool[idx];
    }
private:
    std::atomic<size_t> counter_{0};
};

// 加权随机策略
class WeightedRandomBalancer : public LoadBalancer {
public:
    std::shared_ptr<TcpConnection> select(const std::vector<std::shared_ptr<TcpConnection>>& pool) override {
        // 实现加权随机选择逻辑
        return nullptr;
    }
};

5.2 熔断器实现

cpp 复制代码
class CircuitBreaker {
public:
    enum class State { CLOSED, OPEN, HALF_OPEN };
    
    CircuitBreaker(int failureThreshold = 5, int recoveryTimeout = 30000)
        : failureThreshold_(failureThreshold)
        , recoveryTimeout_(recoveryTimeout)
        , state_(State::CLOSED)
        , failureCount_(0)
        , lastFailureTime_(0) {}
    
    bool allowRequest() {
        std::lock_guard<std::mutex> lock(mutex_);
        if (state_ == State::CLOSED) {
            return true;
        }
        if (state_ == State::OPEN) {
            auto now = getCurrentTimeMs();
            if (now - lastFailureTime_ > recoveryTimeout_) {
                state_ = State::HALF_OPEN;
                return true;
            }
            return false;
        }
        return true; // HALF_OPEN
    }
    
    void recordSuccess() {
        std::lock_guard<std::mutex> lock(mutex_);
        failureCount_ = 0;
        state_ = State::CLOSED;
    }
    
    void recordFailure() {
        std::lock_guard<std::mutex> lock(mutex_);
        failureCount_++;
        lastFailureTime_ = getCurrentTimeMs();
        if (failureCount_ >= failureThreshold_) {
            state_ = State::OPEN;
        }
    }
    
private:
    int failureThreshold_;
    int recoveryTimeout_;
    State state_;
    int failureCount_;
    uint64_t lastFailureTime_;
    std::mutex mutex_;
    
    uint64_t getCurrentTimeMs() {
        return std::chrono::duration_cast<std::chrono::milliseconds>(
            std::chrono::steady_clock::now().time_since_epoch()).count();
    }
};

5.3 调用链追踪

cpp 复制代码
struct SpanContext {
    std::string traceId;
    std::string spanId;
    std::string parentSpanId;
    
    void inject(rpc::RpcRequest& req) {
        req.params["_traceId"] = traceId;
        req.params["_spanId"] = spanId;
        req.params["_parentSpanId"] = parentSpanId;
    }
    
    static SpanContext extract(const rpc::RpcRequest& req) {
        SpanContext ctx;
        if (req.params.isMember("_traceId")) {
            ctx.traceId = req.params["_traceId"].asString();
            ctx.spanId = req.params["_spanId"].asString();
            ctx.parentSpanId = req.params["_parentSpanId"].asString();
        }
        return ctx;
    }
};

六、性能优化建议

优化点 实现方式 预期效果
连接池 维护TCP连接复用 减少TCP握手开销
零拷贝 使用sendfile/mmap 减少数据拷贝次数
批量请求 支持pipeline批量发送 提高吞吐量
协程支持 集成libco/libgo 降低上下文切换开销
内存池 自定义allocator 减少内存碎片和分配开销
协议优化 支持HTTP/2、gRPC 头部压缩、流复用

七、跨平台兼容性说明

平台 编译器 状态 备注
Linux x86_64 GCC 7.0+ 主要开发平台
Linux ARM64 GCC 7.0+ 嵌入式服务器
Windows 10/11 MSVC 2017+ 使用Winsock2
Windows Server MSVC 2017+ 企业级部署
macOS Clang 10+ 开发调试
iOS Clang ⚠️ 需适配移动端网络
Android NDK Clang ⚠️ JNI桥接
嵌入式Linux GCC ARM 裁剪版可用

八、总结

本方案提供了一个完整、轻量、跨平台的RPC框架实现,具有以下特点:

  1. 模块化设计:分层架构,易于扩展和维护
  2. 跨平台支持:Windows/Linux/macOS全平台兼容
  3. 多协议支持:可插拔序列化协议(JSON/Protobuf/MsgPack)
  4. 高性能:异步IO、连接复用、零拷贝优化
  5. 生产就绪:包含服务注册、负载均衡、熔断降级等企业级特性

后续扩展方向

  • 增加TLS/SSL加密传输支持
  • 集成gRPC协议兼容层
  • 提供服务治理控制台
  • 支持多语言SDK(Python/Go/Java)
  • 集成Prometheus指标监控

https://github.com/0voice

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